﻿;     This file should be encoded using the UTF-8 format.

;     Each string (phrase) entry has three parts to it.
;     The first part is the translated version prefixed by a string ID and tab.
;     The second part is the English version, there for reference.
;     The last part shows how in the source code the string is used,
;     and a string is sometimes used multiple places in the source.

;     Note: only translate the first part!  Do not translate anything else.

;     All strings are formatted using C formatting rules.
;     %s is replaced at run-time with other strings
;     %d is replaced at run-time with whole numbers
;     %f is replaced at run-time with real numbers (floating-point numbers)
;     \r\n means go to next line (sometimes shown as just \n)
;     See this link for advanced formatting:
;     http://www.phim.unibe.ch/comp_doc/c_manual/C/FUNCTIONS/format.html

;     Original English:  %s has %d wins and %d losses.
;     In-game English:   Mark has 12 wins and 7 losses.

;     Do not reorder format identifiers or else the game will crash. For example:
;     Original English:  E977D41F     %s has %d wins and %d losses.
;     This will crash:   E977D41F     A total of %d wins %d losses has been achieved by %s.
;     This is okay:      E977D41F     %s tiene %d triunfos y %d pérdidas.


C31094D4	That command is not available for single player games.
;		That command is not available for single player games.
;		Client.cpp: g_pSink->OnMessage("That command is not available for single player games.");

DB1377C9	failed: not connected to server.
;		failed: not connected to server.
;		Client.cpp: g_pSink->OnMessage("failed: not connected to server.");

69648047	failed: still connecting to game server.
;		failed: still connecting to game server.
;		Client.cpp: g_pSink->OnMessage("failed: still connecting to game server.");

B7BC814F	%dh %dm %ds, 
;		%dh %dm %ds, 
;		Client.cpp: m_strReplayFileName[3] = CString("%dh %dm %ds, ", cHours, (cSecs / 60) % 60, cSecs % 60);

7E8E085F	%dm %ds, 
;		%dm %ds, 
;		Client.cpp: m_strReplayFileName[3] = CString("%dm %ds, ", (cSecs / 60) % 60, cSecs % 60);

B5B74A12	%s is not playing.
;		%s is not playing.
;		Client.cpp: *pStrError = CString("%s is not playing.", strName.Data());

71E6DCB7	%s is not in the game.
;		%s is not in the game.
;		Client.cpp: *pStrError = CString("%s is not in the game.", strName.Data());

3D30A9BD	%f is not a valid amount.
;		%f is not a valid amount.
;		Client.cpp: *pStrError = CString("%f is not a valid amount.", fAmount);

5DC1D0C0	Server
;		Server
;		Client.cpp: g_pSink->OnChat(CM_SERVER_RESPONSE, "Server", "Failed.  You cannot chat until the game is over.");
;		Client.cpp: g_pSink->OnChat(CM_SERVER_RESPONSE, "Server", strMsg.BuildStringText(this, NULL));
;		Client.cpp: return "Server";
;		Client.cpp: g_pSink->OnChat(CM_SERVER_RESPONSE, "Server", strMsg);

CD3A5E55	Failed.  You cannot chat until the game is over.
;		Failed.  You cannot chat until the game is over.
;		Client.cpp: g_pSink->OnChat(CM_SERVER_RESPONSE, "Server", "Failed.  You cannot chat until the game is over.");

C1CED7B6	Failed. Not fully connected to server yet.
;		Failed. Not fully connected to server yet.
;		Client.cpp: g_pSink->OnMessage("Failed. Not fully connected to server yet.");

818332BC	Lost connection with Game Server.
;		Lost connection with Game Server.
;		Client.cpp: m_pSink->OnGameClientSessionLost("Lost connection with Game Server.");

8729A60B	unknown player
;		unknown player
;		Client.cpp: g_pSink->OnTogglePause(m_bGamePaused, pSettingsPlayer ? pSettingsPlayer->strName : "unknown player");

099FCD21	The Game Server admin shut down the server.
;		The Game Server admin shut down the server.
;		Client.cpp: OnCriticalDisconnection("The Game Server admin shut down the server.", "Game Canceled");

2BDD8980	Game Canceled
;		Game Canceled
;		Client.cpp: OnCriticalDisconnection("The Game Server admin shut down the server.", "Game Canceled");

AE364BE7	The game host (%s) quit.
;		The game host (%s) quit.
;		Client.cpp: g_pSink->OnMessage(CString("The game host (%s) quit.", m_strServerPlayerName.Data()));

A071E4A7	received MSG_NEW_GAME
;		received MSG_NEW_GAME
;		Client.cpp: CGame::DestroyGame("received MSG_NEW_GAME", false);

B36AE9BB	Server Message
;		Server Message
;		Client.cpp: g_pApp->MessageBoxOK(strMessage, "Server Message");

3B82D9C3	The following have not yet entered the game: 
;		The following have not yet entered the game: 
;		Client.cpp: CString strMessage = "The following have not yet entered the game: ";

DA2743DB	CPU%d
;		CPU%d
;		Notes:  name of CPU player.  For multiplayer it will always be CPU to reduce chance of clients going out-of-sync.
;		Client.cpp: player.strName = CString("CPU%d", iName); // allow translation
;		ServerGameInstanceINC.cpp: str = CString("CPU%d", iCPU);

F2C24BB8	Sync Error: The recording is not compatible with your version of APOX.
;		Sync Error: The recording is not compatible with your version of APOX.
;		Client.cpp: g_pSink->OnMessage("Sync Error: The recording is not compatible with your version of APOX.");

7674019F	Your version of APOX does not match that version of the selected Game Server.
;		Your version of APOX does not match that version of the selected Game Server.
;		Client.cpp: m_pSinkConnect->OnJoinGameFailed("Your version of APOX does not match that version of the selected Game Server.");

A21A6AB9	The selected Game Server is currently full.  Try again in a few minutes, or try another Game Server.
;		The selected Game Server is currently full.  Try again in a few minutes, or try another Game Server.
;		Client.cpp: m_pSinkConnect->OnJoinGameFailed("The selected Game Server is currently full.  Try again in a few minutes, or try another Game Server.");

0C017019	You need to create an APOX account before playing.  Please wait...
;		You need to create an APOX account before playing.  Please wait...
;		Client.cpp: m_pSinkConnect->OnJoinNeedAccount("You need to create an APOX account before playing.  Please wait...");
;		LobbyClient.cpp: m_pSinkConnect->OnLobbyNeedAccount("You need to create an APOX account before playing.  Please wait...");

910CF259	Someone with your username is already playing on the selected Game Server.
;		Someone with your username is already playing on the selected Game Server.
;		Client.cpp: m_pSinkConnect->OnJoinGameFailed("Someone with your username is already playing on the selected Game Server.");

100EEFA6	There was no response from the Game Server.  Check your Internet connection.  Try again in a few minutes, or try another Game Server.
;		There was no response from the Game Server.  Check your Internet connection.  Try again in a few minutes, or try another Game Server.
;		Client.cpp: m_pSinkConnect->OnJoinGameFailed("There was no response from the Game Server.  Check your Internet connection.  Try again in a few minutes, or try another Game Server.");

49F40A23	The selected Game Server online, but it does not seem to be running the Game Server software.  Try again in a few minutes, or try another Game Server.
;		The selected Game Server online, but it does not seem to be running the Game Server software.  Try again in a few minutes, or try another Game Server.
;		Client.cpp: m_pSinkConnect->OnJoinGameFailed("The selected Game Server online, but it does not seem to be running the Game Server software.  Try again in a few minutes, or try another Game Server.");

ECAAC61A	Failed to connect to selected Game Server: 
;		Failed to connect to selected Game Server: 
;		Client.cpp: m_pSinkConnect->OnJoinGameFailed("Failed to connect to selected Game Server: " + strErrorMsg);

5BB3D698	Received bad data from Game Server, going to disconnect.
;		Received bad data from Game Server, going to disconnect.
;		Client.cpp: g_pSink->OnMessage("Received bad data from Game Server, going to disconnect.");

A63BA8F7	The Game Server Admin disconnected you from the Game Server.
;		The Game Server Admin disconnected you from the Game Server.
;		Client.cpp: m_pSink->OnGameClientSessionLost("The Game Server Admin disconnected you from the Game Server.");

4F99CF66	The Game Server is being restarted.
;		The Game Server is being restarted.
;		Client.cpp: m_pSink->OnGameClientSessionLost("The Game Server is being restarted.");

8BC153C7	The Game Server was shutdown.
;		The Game Server was shutdown.
;		Client.cpp: m_pSink->OnGameClientSessionLost("The Game Server was shutdown.");

9F22E60F	Game was aborted by host
;		Game was aborted by host
;		Client.cpp: OnCriticalDisconnection("Game was aborted by host", "Game Aborted");

19565AAD	Game Aborted
;		Game Aborted
;		Client.cpp: OnCriticalDisconnection("Game was aborted by host", "Game Aborted");

215FE72C	Game Disconnection
;		Game Disconnection
;		Client.cpp: CString strTitle = "Game Disconnection";

5E592A64	%s exited the game.
;		%s exited the game.
;		Client.cpp: strMsg = CString("%s exited the game.", strName.Data());

43976B27	%s has resigned.
;		%s has resigned.
;		Client.cpp: strMsg = CString("%s has resigned.", strName.Data());

E0EC8695	%s exited to the lobby.
;		%s exited to the lobby.
;		Client.cpp: strMsg = CString("%s exited to the lobby.", strName.Data());

1FBBF371	%s dropped connection.
;		%s dropped connection.
;		Client.cpp: strMsg = CString("%s dropped connection.", strName.Data());

6D5DF4DF	%s was disconnected for going out-of-sync.
;		%s was disconnected for going out-of-sync.
;		Client.cpp: strMsg = CString("%s was disconnected for going out-of-sync.", strName.Data());

1C165767	The name %s is already in use.  Change your name or try again later.
;		The name %s is already in use.  Change your name or try again later.
;		Client.cpp: strMsg = CString("The name %s is already in use.  Change your name or try again later.", m_strPlayerName.Data());

51113B61	%s was booted from the game.
;		%s was booted from the game.
;		Client.cpp: strMsg = CString("%s was booted from the game.", strName.Data());

E98F2EEF	Game server has too many machines connected to it.  Try again reconnecting later
;		Game server has too many machines connected to it.  Try again reconnecting later
;		Client.cpp: strMsg = "Game server has too many machines connected to it.  Try again reconnecting later";

19368F95	Server Busy
;		Server Busy
;		Client.cpp: strTitle = "Server Busy";

0F480278	%s could not join because the game is full.
;		%s could not join because the game is full.
;		Client.cpp: strMsg = CString("%s could not join because the game is full.", strName.Data());

522BE20F	Game Full
;		Game Full
;		Client.cpp: strTitle = "Game Full";

5F48CF5D	%s was lagging too much in order to play in the game. (System was either too slow or connection to game server was too poor.)
;		%s was lagging too much in order to play in the game. (System was either too slow or connection to game server was too poor.)
;		Client.cpp: strMsg = CString("%s was lagging too much in order to play in the game. (System was either too slow or connection to game server was too poor.)", strName.Data());

D8FA7F75	%s was disconnected for sending invalid data to the game server.
;		%s was disconnected for sending invalid data to the game server.
;		Client.cpp: strMsg = CString("%s was disconnected for sending invalid data to the game server.", strName.Data());

BB12F848	%s was disconnected from the game.
;		%s was disconnected from the game.
;		Client.cpp: strMsg = CString("%s was disconnected from the game.", strName.Data());

258FF77A	Your computer is probably not in sync with the other clients.
;		Your computer is probably not in sync with the other clients.
;		Client.cpp: OnCriticalDisconnection("Your computer is probably not in sync with the other clients.", "Internal Error");

A756CF10	Internal Error
;		Internal Error
;		Client.cpp: OnCriticalDisconnection("Your computer is probably not in sync with the other clients.", "Internal Error");
;		Client.cpp: OnCriticalDisconnection(strMsg, "Internal Error");

8DD7B605	Your computer received data from the server that it did not understand.
;		Your computer received data from the server that it did not understand.
;		Client.cpp: g_pSink->OnMessage("Your computer received data from the server that it did not understand.");

03D43089	Your computer went out-of-sync with other clients.
;		Your computer went out-of-sync with other clients.
;		Client.cpp: CString strMsg = "Your computer went out-of-sync with other clients.";

4ED99B20	  It is crucial that we receive your crash report so that we can fix this bug.
;		  It is crucial that we receive your crash report so that we can fix this bug.
;		Client.cpp: MsgBox(strMsg + "  It is crucial that we receive your crash report so that we can fix this bug.", "Notice");

4FA140F4	Notice
;		Notice
;		Client.cpp: MsgBox(strMsg + "  It is crucial that we receive your crash report so that we can fix this bug.", "Notice");
;		LobbyClient.cpp: g_pApp->ExitWithMsg("Your client is hacked.\r\n\r\n" + strMsg, "Notice");

3F934853	AutoSave%d.tsave
;		AutoSave%d.tsave
;		Client.cpp: *pstrResults = CString("AutoSave%d.tsave", (ticks / s_ticksSaveRate) % cFiles);

1A43699A	 (%s)
;		 (%s)
;		Notes:  a player's name is in the parenthesis
;		Client.cpp: strRet += CString(" (%s)", strObscured.Data());

FA0A484F	You are now the game host.
;		You are now the game host.
;		Client.cpp: g_pSink->OnMessage("You are now the game host.");

29072E4B	 is now the game host.
;		 is now the game host.
;		Client.cpp: g_pSink->OnMessage(pSettingsPlayer->strName + " is now the game host.");

6F6B61E8	%d ffa
;		%d ffa
;		Notes:  in the replay filename is says something like 3 ffa (ffa == free for all).
;		Client.cpp: strPlayerCount = CString("%d ffa", cPlayers);

8678670B	%d v %d
;		%d v %d
;		Notes:  in the replay filename is says something like 2 v 2 (type of game is 2 vs 2).
;		Client.cpp: strPlayerCount = CString("%d v %d", cMax, cMin);

43865999	, 
;		, 
;		Client.cpp: str += ", ";

7EBE16CD	+
;		+
;		Client.cpp: str += "+";

25873AF4	Command Line Args Begin
;		Command Line Args Begin
;		Client.cpp: file.PutAnsiString("Command Line Args Begin");

4AD113B5	Command Line Args End
;		Command Line Args End
;		Client.cpp: file.PutAnsiString("Command Line Args End");
;		Client.cpp: while(strCommandLineArg.Compare("Command Line Args End"))

A8F3481F	(%d,%d,now())
;		(%d,%d,now())
;		CommonIncludeINC.cpp: strQuery += Base::CString("(%d,%d,now())",aEntries[i].idPlayer,aEntries[i].idAward);

80DA2E6D	The Lobby is currently full.  Try again in a few minutes.
;		The Lobby is currently full.  Try again in a few minutes.
;		LobbyClient.cpp: m_pSinkConnect->OnLobbyJoinFailed("The Lobby is currently full.  Try again in a few minutes.");

B0A813EC	Someone is already logged on with that username.  If you recently dropped connection, please wait a few minutes and try to reconnect.
;		Someone is already logged on with that username.  If you recently dropped connection, please wait a few minutes and try to reconnect.
;		LobbyClient.cpp: m_pSinkConnect->OnLobbyJoinFailed("Someone is already logged on with that username.  If you recently dropped connection, please wait a few minutes and try to reconnect.");

FE6768C0	There was no response from the Lobby Server.  Check your Internet connection.  Try again in a few minutes.
;		There was no response from the Lobby Server.  Check your Internet connection.  Try again in a few minutes.
;		LobbyClient.cpp: m_pSinkConnect->OnLobbyJoinFailed("There was no response from the Lobby Server.  Check your Internet connection.  Try again in a few minutes.");

B38B2966	The Lobby Server is online, but it is not currently accepting connections.  Try again in a few minutes.
;		The Lobby Server is online, but it is not currently accepting connections.  Try again in a few minutes.
;		LobbyClient.cpp: m_pSinkConnect->OnLobbyJoinFailed("The Lobby Server is online, but it is not currently accepting connections.  Try again in a few minutes.");

2A4D5838	Network error: Lobby Server sent bad data.
;		Network error: Lobby Server sent bad data.
;		LobbyClient.cpp: m_pSink->OnLobbySessionLost("Network error: Lobby Server sent bad data.");

7BE67BF0	Lobby disconnected you
;		Lobby disconnected you
;		LobbyClient.cpp: m_pSink->OnLobbySessionLost("Lobby disconnected you");

8BD866A8	Lobby is restarting
;		Lobby is restarting
;		LobbyClient.cpp: m_pSink->OnLobbySessionLost("Lobby is restarting");

152C093E	Lobby has shut down
;		Lobby has shut down
;		LobbyClient.cpp: m_pSink->OnLobbySessionLost("Lobby has shut down");

0D257AF3	Lobby
;		Lobby
;		LobbyClient.cpp: m_pSink->OnLobbyCriticalMessage(true, "Lobby", strMsg, idString);

29215877	Lost connection with Lobby
;		Lost connection with Lobby
;		LobbyClient.cpp: m_pSink->OnLobbySessionLost("Lost connection with Lobby");

98ED8877	%d days
;		%d days
;		LobbyClient.cpp: strTime += CString("%d days", nDays);

B1E142E9	, %d hours
;		, %d hours
;		LobbyClient.cpp: strTime += CString(", %d hours", nHours % 24);

E0D9940B	%d hours
;		%d hours
;		LobbyClient.cpp: strTime += CString("%d hours", nHours % 24);

8CF83076	, %d minutes
;		, %d minutes
;		LobbyClient.cpp: strTime += CString(", %d minutes", nMinutes % 60);

8F0087C1	%d minutes
;		%d minutes
;		LobbyClient.cpp: strTime += CString("%d minutes", nMinutes % 60);

03457333	, %d seconds
;		, %d seconds
;		LobbyClient.cpp: strTime += CString(", %d seconds", nSeconds % 60);

00BDC484	%d seconds
;		%d seconds
;		LobbyClient.cpp: strTime += CString("%d seconds", nSeconds % 60);

CAF3D199	Your client is hacked.\r\n\r\n
;		Your client is hacked.\r\n\r\n
;		LobbyClient.cpp: g_pApp->ExitWithMsg("Your client is hacked.\r\n\r\n" + strMsg, "Notice");

C36A6ABF	Your serial key is no longer valid.  You have entered the lobby with the Demo Version restrictions.
;		Your serial key is no longer valid.  You have entered the lobby with the Demo Version restrictions.
;		LobbyServerMessagesINC.cpp: "Your serial key is no longer valid.  You have entered the lobby with the Demo Version restrictions.", // LCSTR_SERIAL_NOT_VALID_USING_DEMO

5BEF6EEA	Your serial key is currently being used by %s.  You have entered the lobby with the Demo Version restrictions.
;		Your serial key is currently being used by %s.  You have entered the lobby with the Demo Version restrictions.
;		LobbyServerMessagesINC.cpp: "Your serial key is currently being used by %s.  You have entered the lobby with the Demo Version restrictions.", // LCSTR_KEY_IN_USE

2CB9B652	Same player logged on with a new connection.
;		Same player logged on with a new connection.
;		LobbyServerMessagesINC.cpp: "Same player logged on with a new connection.", // LCSTR_SOMEONE_ELSE_SIGNED_IN_WITH_YOUR_KEY

AD6D220F	There are currently %s players online.\n\nOnly full-version players are allowed online access when there are more than %s players online.\n\nGet a full-version key [url]here;%s;click to get a full version serial key[/url] and be playing online within minutes.
;		There are currently %s players online.\n\nOnly full-version players are allowed online access when there are more than %s players online.\n\nGet a full-version key [url]here;%s;click to get a full version serial key[/url] and be playing online within minutes.
;		Notes:  the final %s is replaced with the order page URL
;		LobbyServerMessagesINC.cpp: "There are currently %s players online.\n\nOnly full-version players are allowed online access when there are more than %s players online.\n\nGet a full-version key [url]here;%s;click to get a full version serial key[/url] and be playing online within minutes.", // LCSTR_

BCB2A141	You have entered the lobby with the Demo Version restrictions.  To enjoy the benefits of the full version, your player account must be bound to a serial key.\n\nClick OK if you wish to bind your player account (%s) to the serial key you are currently using, or click CANCEL to save your serial key for another player account.
;		You have entered the lobby with the Demo Version restrictions.  To enjoy the benefits of the full version, your player account must be bound to a serial key.\n\nClick OK if you wish to bind your player account (%s) to the serial key you are currently using, or click CANCEL to save your serial key for another player account.
;		Notes:  %s is a player name
;		LobbyServerMessagesINC.cpp: "You have entered the lobby with the Demo Version restrictions.  To enjoy the benefits of the full version, your player account must be bound to a serial key.\n\nClick OK if you wish to bind your player account (%s) to the serial key you are currently using, or click CANC

3E5F58F4	You have entered the lobby with the Demo Version restrictions.  To enjoy the benefits of the full version, your player account must be bound to a serial key.\n\nThe serial key you are using has already been bound to another player account (%s).
;		You have entered the lobby with the Demo Version restrictions.  To enjoy the benefits of the full version, your player account must be bound to a serial key.\n\nThe serial key you are using has already been bound to another player account (%s).
;		Notes:  %s is a player name
;		LobbyServerMessagesINC.cpp: "You have entered the lobby with the Demo Version restrictions.  To enjoy the benefits of the full version, your player account must be bound to a serial key.\n\nThe serial key you are using has already been bound to another player account (%s).", // LCSTR_SERIAL_BOUND_TO

6026E29E	%s
;		%s
;		LobbyServerMessagesINC.cpp: "%s", // LCSTR_SERIAL_KEY_SLASH_COMMAND

11E432B1	Please let us know at support@inhumangames.com
;		Please let us know at support@inhumangames.com
;		Notes:  something important has happened, like a server has crash.  Ask users to send email so that we can get the server back up ASAP.
;		LobbyServerMessagesINC.cpp: "Please let us know at support@inhumangames.com", // LCSTR_PLEASE_LET_US_KNOW

C02B8D7E	failed.
;		failed.
;		LobbyServerMessagesINC.cpp: "failed.", // LCSTR_FAILED
;		Messages.h: "failed.", // GCSTR_FAILED

0B7993F6	unknown.
;		unknown.
;		LobbyServerMessagesINC.cpp: "unknown.", // LCSTR_UNKNOWN

F876582F	Welcome
;		Welcome
;		LobbyServerMessagesINC.cpp: "Welcome", // LCSTR_WELCOME

DF7EC857	There are %s channels available.
;		There are %s channels available.
;		Notes:  %s is a number and is always two or more.
;		LobbyServerMessagesINC.cpp: "There are %s channels available.", // LCSTR_CHANNEL_COUNT

12C5410E	Channel %s is available.
;		Channel %s is available.
;		Notes:  %s is the name of lobby channel, for example "Tournament"
;		LobbyServerMessagesINC.cpp: "Channel %s is available.", // LCSTR_CHANNEL_IS_AVAILABLE

779F5B69	%s is available.
;		%s is available.
;		Notes:  %s is usually the name of lobby channel, for example "Tournament"
;		LobbyServerMessagesINC.cpp: "%s is available.", // LCSTR_IS_AVAILABLE

678655E0	The Lobby Server was recently restarted.  It may take a few minutes for players to reenter.
;		The Lobby Server was recently restarted.  It may take a few minutes for players to reenter.
;		LobbyServerMessagesINC.cpp: "The Lobby Server was recently restarted.  It may take a few minutes for players to reenter.", // LCSTR_LOBBY_RECENTLY_RESTARTED

994BF061	The Lobby is usually quiet around this time of day.  If you try back at a different time, there should be more players on-line.
;		The Lobby is usually quiet around this time of day.  If you try back at a different time, there should be more players on-line.
;		LobbyServerMessagesINC.cpp: "The Lobby is usually quiet around this time of day.  If you try back at a different time, there should be more players on-line.", // LCSTR_LOBBY_EMPTY

F5911EF9	%s booted you from the lobby server for a period of %s minutes.
;		%s booted you from the lobby server for a period of %s minutes.
;		LobbyServerMessagesINC.cpp: "%s booted you from the lobby server for a period of %s minutes.", // LCSTR_HAS_BOOTED_YOU_FROM_THE_LOBBY

A6FB380F	%s has banned you from the lobby server for a period of %s hours.
;		%s has banned you from the lobby server for a period of %s hours.
;		LobbyServerMessagesINC.cpp: "%s has banned you from the lobby server for a period of %s hours.", // LCSTR_HAS_BANNED_YOU_FROM_THE_LOBBY

B3E2ABE7	%s has banned %s from the lobby server for a period of %s hours.
;		%s has banned %s from the lobby server for a period of %s hours.
;		LobbyServerMessagesINC.cpp: "%s has banned %s from the lobby server for a period of %s hours.", // LCSTR_PLAYER_BANNED_ANNOUNCEMENT

DADCF304	%s booted %s from the lobby server for a period of %s minutes.
;		%s booted %s from the lobby server for a period of %s minutes.
;		Notes:  reminder never switch the order of %s
;		LobbyServerMessagesINC.cpp: "%s booted %s from the lobby server for a period of %s minutes.", // LCSTR_PLAYER_BOOTED_ANNOUNCEMENT

AE9A9205	This private warning was sent to %s:
;		This private warning was sent to %s:
;		LobbyServerMessagesINC.cpp: "This private warning was sent to %s:", // LCSTR_PLAYER_WARNED_BY_MODERATOR_FIRST_PART

87AB9DB1	%s has issued you a warning.  %s is a lobby moderator and has the power to ban you from playing online.
;		%s has issued you a warning.  %s is a lobby moderator and has the power to ban you from playing online.
;		LobbyServerMessagesINC.cpp: "%s has issued you a warning.  %s is a lobby moderator and has the power to ban you from playing online.", // LCSTR_PLAYER_WARNED_BY_MODERATOR

36E93CFF	%s was booted for hacking.
;		%s was booted for hacking.
;		LobbyServerMessagesINC.cpp: "%s was booted for hacking.", // LCSTR_PLAYER_BOOTED_FOR_HACKING

62FC1561	%s's computer sent bad data to the server.
;		%s's computer sent bad data to the server.
;		LobbyServerMessagesINC.cpp: "%s's computer sent bad data to the server.", // LCSTR_PLAYER_BOOTED_FOR_BAD_DATA

596EEB81	Failed: That slash command is reserved for players with the Full Version.
;		Failed: That slash command is reserved for players with the Full Version.
;		LobbyServerMessagesINC.cpp: "Failed: That slash command is reserved for players with the Full Version.", // LCSTR_COMMAND_REQUIRES_FULL_VERSION

BDEA994B	Failed: That slash command is not available while you are in a game.
;		Failed: That slash command is not available while you are in a game.
;		LobbyServerMessagesINC.cpp: "Failed: That slash command is not available while you are in a game.", // LCSTR_COMMAND_REQUIRES_IN_LOBBY

43EB7E98	Failed: That slash command is reserved for lobby moderators.
;		Failed: That slash command is reserved for lobby moderators.
;		LobbyServerMessagesINC.cpp: "Failed: That slash command is reserved for lobby moderators.", // LCSTR_COMMAND_REQUIRES_MODERATOR

8B97EA51	Failed: That slash command cannot be applied to yourself.
;		Failed: That slash command cannot be applied to yourself.
;		LobbyServerMessagesINC.cpp: "Failed: That slash command cannot be applied to yourself.", // LCSTR_COMMAND_REQUIRES_SOMEONE_ELSE

E6349960	Failed: That slash command cannot be applied players already in a game.
;		Failed: That slash command cannot be applied players already in a game.
;		LobbyServerMessagesINC.cpp: "Failed: That slash command cannot be applied players already in a game.", // LCSTR_COMMAND_REQUIRES_PLAYER_IN_GAME

6CD06409	Failed: %s is not online.  That slash command only works with players currently online.
;		Failed: %s is not online.  That slash command only works with players currently online.
;		LobbyServerMessagesINC.cpp: "Failed: %s is not online.  That slash command only works with players currently online.", // LCSTR_COMMAND_REQUIRES_PLAYER_NOT_ONLINE

89573C13	Failed: That slash command only works with players in your channel.  That player is in %s.
;		Failed: That slash command only works with players in your channel.  That player is in %s.
;		Notes:  %s is a channel name
;		LobbyServerMessagesINC.cpp: "Failed: That slash command only works with players in your channel.  That player is in %s.", // LCSTR_COMMAND_REQUIRES_PLAYER_IN_SAME_CHANNEL,

E30A7FEB	Failed: Please try that slash command again in a moment.
;		Failed: Please try that slash command again in a moment.
;		LobbyServerMessagesINC.cpp: "Failed: Please try that slash command again in a moment.", // LCSTR_COMMAND_TRY_AGAIN_LATER

549CF0F2	Failed: That command is reserved for players of rank %s or higher.
;		Failed: That command is reserved for players of rank %s or higher.
;		LobbyServerMessagesINC.cpp: "Failed: That command is reserved for players of rank %s or higher.", // LCSTR_COMMAND_REQUIRES_HIGHER_PLAYER_RANK,

8E3F5782	Failed: The format of the command is not correct: %s
;		Failed: The format of the command is not correct: %s
;		Notes:  %s will be in English; will be specific instructions depending on the slash command used
;		LobbyServerMessagesINC.cpp: "Failed: The format of the command is not correct: %s", // LCSTR_COMMAND_FORMAT_NOT_CORRECT,

F956DBF2	%s changed the game title to %s
;		%s changed the game title to %s
;		LobbyServerMessagesINC.cpp: "%s changed the game title to %s", // LCSTR_GAME_TITLE_CHANGED

4F0B39BB	title of %s not allowed
;		title of %s not allowed
;		Notes:  player tried to give game an invalid name
;		LobbyServerMessagesINC.cpp: "title of %s not allowed", // LCSTR_GAME_TITLE_NOT_ALLOWED,

2914D5B2	Clan Win #%d caused your clan's rating to rise from %2.2f to %2.2f
;		Clan Win #%d caused your clan's rating to rise from %2.2f to %2.2f
;		LobbyServerMessagesINC.cpp: "Clan Win #%d caused your clan's rating to rise from %2.2f to %2.2f", // LCSTR_CLAN_WIN_NOTICE

8A584A5E	Clan Loss #%d caused your clan's rating to go from %2.2f to %2.2f
;		Clan Loss #%d caused your clan's rating to go from %2.2f to %2.2f
;		LobbyServerMessagesINC.cpp: "Clan Loss #%d caused your clan's rating to go from %2.2f to %2.2f", // LCSTR_CLAN_LOSS_NOTICE

221191B9	Game was not rated because server could not validate results. %s
;		Game was not rated because server could not validate results. %s
;		Notes:  %s is an internal message code
;		LobbyServerMessagesINC.cpp: "Game was not rated because server could not validate results. %s", // LCSTR_INVALID_GAME_RESULTS,

B1435792	Your personal clan rating has gone from %2.2f to %2.2f
;		Your personal clan rating has gone from %2.2f to %2.2f
;		LobbyServerMessagesINC.cpp: "Your personal clan rating has gone from %2.2f to %2.2f", // LCSTR_CLAN_RATING_CHANGE

4C1D070C	Your rating for 1v1 games has gone from %2.2f to %2.2f
;		Your rating for 1v1 games has gone from %2.2f to %2.2f
;		LobbyServerMessagesINC.cpp: "Your rating for 1v1 games has gone from %2.2f to %2.2f", // LCSTR_1V1_RATING_CHANGE

89AAEE31	Your rating for FFA games has gone from %2.2f to %2.2f
;		Your rating for FFA games has gone from %2.2f to %2.2f
;		Notes:  FFA is short for free-for-all.  FFA is a game mode where there are three more more teams (normal games have exactly two teams).
;		LobbyServerMessagesINC.cpp: "Your rating for FFA games has gone from %2.2f to %2.2f", // LCSTR_FFA_RATING_CHANGE

7DB5948A	Your rating for team games has gone from %2.2f to %2.2f
;		Your rating for team games has gone from %2.2f to %2.2f
;		LobbyServerMessagesINC.cpp: "Your rating for team games has gone from %2.2f to %2.2f", // LCSTR_TEAM_RATING_CHANGE

40600FE0	You earned one rank point for playing in a game with newcomers.
;		You earned one rank point for playing in a game with newcomers.
;		Notes:  singular version of rank points
;		LobbyServerMessagesINC.cpp: "You earned one rank point for playing in a game with newcomers.", // LCSTR_EXTRA_RANK_PTS_FOR_NEWCOMER_GAME_SINGULAR

6B9C01A3	You earned rank points for playing in a game with newcomers.
;		You earned rank points for playing in a game with newcomers.
;		Notes:  plural version of rank points
;		LobbyServerMessagesINC.cpp: "You earned rank points for playing in a game with newcomers.", // LCSTR_EXTRA_RANK_PTS_FOR_NEWCOMER_GAME_PLURAL

E8A82ED6	%s has earned a medal: %s
;		%s has earned a medal: %s
;		Notes:  first %s is the player name, the second is the medal (award) name
;		Notes:  first %s is the player name, the second is the custom medal name
;		LobbyServerMessagesINC.cpp: "%s has earned a medal: %s", // LCSTR_MEDAL_EARNED_NOTICE
;		LobbyServerMessagesINC.cpp: "%s has earned a medal: %s", // LCSTR_MEDAL_EARNED_NOTICE_CUSTOM

3F041D75	%s is currently full. The max channel size is %d players.
;		%s is currently full. The max channel size is %d players.
;		LobbyServerMessagesINC.cpp: "%s is currently full. The max channel size is %d players.", // LCSTR_CHANNEL_FULL

2FAFA77B	You cannot change channels yet, please wait a few seconds and try again.
;		You cannot change channels yet, please wait a few seconds and try again.
;		LobbyServerMessagesINC.cpp: "You cannot change channels yet, please wait a few seconds and try again.", // LCSTR_YOU_CANNON_CHANGE_CHANNELS_YET

AC3E9025	Failed: channel already exists.
;		Failed: channel already exists.
;		LobbyServerMessagesINC.cpp: "Failed: channel already exists.", // LCSTR_CHANNEL_ALREADY_EXISTS

419B28FA	Too many recent chats.
;		Too many recent chats.
;		LobbyServerMessagesINC.cpp: "Too many recent chats.", // LCSTR_TOO_MANY_RECENT_CHATS

DCB502E0	Lobby is empty.
;		Lobby is empty.
;		LobbyServerMessagesINC.cpp: "Lobby is empty.", // LCSTR_LOBBY_IS_EMPTY, //

B00E1203	Chat Failed: Please wait until the Server moves you back to the Lobby.
;		Chat Failed: Please wait until the Server moves you back to the Lobby.
;		LobbyServerMessagesINC.cpp: "Chat Failed: Please wait until the Server moves you back to the Lobby.", // LCSTR_CHAT_FAILED_WAIT_UNTIL_IN_LOBBY

7CB97B32	Failed to send chat to %s
;		Failed to send chat to %s
;		LobbyServerMessagesINC.cpp: "Failed to send chat to %s", // LCSTR_CHAT_SEND_FAILED

68D6DA29	%s is offline or does not exist
;		%s is offline or does not exist
;		LobbyServerMessagesINC.cpp: "%s is offline or does not exist", // LCSTR_UNKNOWN_PLAYER

20D33303	%s does not exist
;		%s does not exist
;		LobbyServerMessagesINC.cpp: "%s does not exist", // LCSTR_PLAYER_DOES_NOT_EXIST

84D8C627	%s is in %s on %s
;		%s is in %s on %s
;		LobbyServerMessagesINC.cpp: "%s is in %s on %s", // LCSTR_WHO_IS_RESULT

283AD6C8	%s is in the lobby of %s
;		%s is in the lobby of %s
;		Notes:  last %s is a channel name
;		LobbyServerMessagesINC.cpp: "%s is in the lobby of %s", // LCSTR_PLAYER_IS_IN_LOBBY

1A748010	%s: wins %d, losses %d, disconnects %d, overall rating %1.2f
;		%s: wins %d, losses %d, disconnects %d, overall rating %1.2f
;		Notes:  this is part one of the response to the /stats command
;		LobbyServerMessagesINC.cpp: "%s: wins %d, losses %d, disconnects %d, overall rating %1.2f", // LCSTR_PLAYER_STATS_PART1

D721784A	%s: 1v1 %1.2f, small %1.2f, med %1.2f, large %1.2f
;		%s: 1v1 %1.2f, small %1.2f, med %1.2f, large %1.2f
;		Notes:  this is part two of the response to the /stats command
;		LobbyServerMessagesINC.cpp: "%s: 1v1 %1.2f, small %1.2f, med %1.2f, large %1.2f", // LCSTR_PLAYER_STATS_PART2

BAAC0661	%s: FFA %1.2f, TFFA %1.2f, clan %1.2f
;		%s: FFA %1.2f, TFFA %1.2f, clan %1.2f
;		Notes:  this is part three of the response to the /stats command
;		LobbyServerMessagesINC.cpp: "%s: FFA %1.2f, TFFA %1.2f, clan %1.2f", // LCSTR_PLAYER_STATS_PART3

964A7986	Players = %d (%d in lobbies); Games = %d (%d open)
;		Players = %d (%d in lobbies); Games = %d (%d open)
;		LobbyServerMessagesINC.cpp: "Players = %d (%d in lobbies); Games = %d (%d open)", // LCSTR_LOBBY_STATS

572B3CF5	You received a disconnect for a game you were previously playing in.
;		You received a disconnect for a game you were previously playing in.
;		LobbyServerMessagesINC.cpp: "You received a disconnect for a game you were previously playing in.", // LSTR_DISCONNECT

CE3D72A4	You received a disconnect for a game you were previously playing in.  Your rating has been penalized.
;		You received a disconnect for a game you were previously playing in.  Your rating has been penalized.
;		LobbyServerMessagesINC.cpp: "You received a disconnect for a game you were previously playing in.  Your rating has been penalized.", // LSTR_DISCONNECT_WITH_RATE_LOSS

4308DAE6	%s's location is near %s.
;		%s's location is near %s.
;		LobbyServerMessagesINC.cpp: "%s's location is near %s.", // LCSTR_WARNING_SAME_IP1

B4B3B7F9	%s is near %s and %s.
;		%s is near %s and %s.
;		LobbyServerMessagesINC.cpp: "%s is near %s and %s.", // LCSTR_WARNING_SAME_IP2

2348C843	%s is near %s other players in this game.
;		%s is near %s other players in this game.
;		Notes:  the final %s is the word-form of a number, like "four"
;		LobbyServerMessagesINC.cpp: "%s is near %s other players in this game.", // LCSTR_WARNING_SAME_IP3,

D221778F	The name %s has already been taken, please choose another.
;		The name %s has already been taken, please choose another.
;		LobbyServerMessagesINC.cpp: "The name %s has already been taken, please choose another.", // LCSTR_CREATE_ACCOUNT_FAILED_NAME_ALREADY_TAKEN

6C7B5616	Failed to create a new account. Internal Database error. %s
;		Failed to create a new account. Internal Database error. %s
;		LobbyServerMessagesINC.cpp: "Failed to create a new account. Internal Database error. %s", // LCSTR_CREATE_ACCOUNT_FAILED_INTERNAL_ERROR

7308BDE8	Name cannot contain the character %s
;		Name cannot contain the character %s
;		Notes:  %s is the illegal character that the player typed when entering his name.
;		LobbyServerMessagesINC.cpp: "Name cannot contain the character %s", // LCSTR_ILLEGAL_CHARACTER_IN_NAME

B0B66C0C	The multiplayer lobby is down for maintenance. Please try again later.
;		The multiplayer lobby is down for maintenance. Please try again later.
;		Notes:  %s is an internal code used for tracking this error
;		LobbyServerMessagesINC.cpp: "The multiplayer lobby is down for maintenance. Please try again later.", // LCSTR_INTERNAL_DATABASE_ERROR

DF315F82	Network data error.  %s
;		Network data error.  %s
;		Notes:  %s is an internal code used for tracking this error
;		LobbyServerMessagesINC.cpp: "Network data error.  %s", // LCSTR_NETWORK_DATA_ERROR //

751D73DB	You are banned from the lobby for the next %s.
;		You are banned from the lobby for the next %s.
;		Notes:  %s will be something like "3 hours 10 minutes"
;		LobbyServerMessagesINC.cpp: "You are banned from the lobby for the next %s.", // LCSTR_YOU_ARE_BANNED_UNTIL,

ADDE4A92	Your game balance file is not official.  Click OK to download the the latest game balance data.
;		Your game balance file is not official.  Click OK to download the the latest game balance data.
;		LobbyServerMessagesINC.cpp: "Your game balance file is not official.  Click OK to download the the latest game balance data.", // LCSTR_GAME_BALANCE_WRONG_CHECKSUM

287DD8EB	Your chosen player name is too long.
;		Your chosen player name is too long.
;		LobbyServerMessagesINC.cpp: "Your chosen player name is too long.", // LCSTR_YOUR_CHOSEN_NAME_IS_TOO_LONG

96CA103F	Your chosen password is too long.
;		Your chosen password is too long.
;		LobbyServerMessagesINC.cpp: "Your chosen password is too long.", // LCSTR_YOUR_CHOSEN_PASSWORD_IS_TOO_LONG

A90ECA31	Name cannot have any spaces in it.
;		Name cannot have any spaces in it.
;		LobbyServerMessagesINC.cpp: "Name cannot have any spaces in it.", // LCSTR_INVALID_NAME_SPACES

D4B07DB3	Name must have has at least four letters.
;		Name must have has at least four letters.
;		LobbyServerMessagesINC.cpp: "Name must have has at least four letters.", // LCSTR_INVALID_NAME_TOO_SMALL

B2D45344	Name cannot start with %s
;		Name cannot start with %s
;		LobbyServerMessagesINC.cpp: "Name cannot start with %s", // LCSTR_INVALID_NAME_INVALID_START

E2B0B947	Name cannot contain %s
;		Name cannot contain %s
;		LobbyServerMessagesINC.cpp: "Name cannot contain %s", // LCSTR_INVALID_NAME_NAME_CANNOT_CONTAIN

3275A2E6	Name cannot be %s
;		Name cannot be %s
;		LobbyServerMessagesINC.cpp: "Name cannot be %s", // LCSTR_INVALID_NAME

F3928DA6	There are currently %s players online. During peak times like now, access to the lobby is limited to full-version players and demo users who have been playing APOX for less than %s days. You can get a full-version key [url]here;%s;click to get a full version serial key[/url] to make sure you always have online access.
;		There are currently %s players online. During peak times like now, access to the lobby is limited to full-version players and demo users who have been playing APOX for less than %s days. You can get a full-version key [url]here;%s;click to get a full version serial key[/url] to make sure you always have online access.
;		LobbyServerMessagesINC.cpp: "There are currently %s players online. During peak times like now, access to the lobby is limited to full-version players and demo users who have been playing APOX for less than %s days. You can get a full-version key [url]here;%s;click to get a full version serial key[/

5596CB47	There are currently %s players online. During peak times like now, access to the lobby is limited to only full-version players.\n\nGet a full-version key [url]here;%s;click to get a full version serial key[/url] and be playing online within minutes.
;		There are currently %s players online. During peak times like now, access to the lobby is limited to only full-version players.\n\nGet a full-version key [url]here;%s;click to get a full version serial key[/url] and be playing online within minutes.
;		LobbyServerMessagesINC.cpp: "There are currently %s players online. During peak times like now, access to the lobby is limited to only full-version players.\n\nGet a full-version key [url]here;%s;click to get a full version serial key[/url] and be playing online within minutes.", // LCSTR_LOBBY_FULL

0DEEF94F	Please welcome newcomer %s to the APOX Community.
;		Please welcome newcomer %s to the APOX Community.
;		Notes:  said to everyone when a new player has logged onto the lobby for the first time,
;		LobbyServerMessagesINC.cpp: "Please welcome newcomer %s to the APOX Community.", // LCSTR_WELCOME_NEW_COMER

1273E6C8	Format: /email mark@apoxgame.com
;		Format: /email mark@apoxgame.com
;		Notes:  server's response to user if the format of the /email command is incorrect.
;		LobbyServerMessagesINC.cpp: "Format: /email mark@apoxgame.com", //GCSTR_EMAIL_WAS_BLANK" , //LCSTR_EMAIL_WAS_BLANK

B3350B9F	Please check your new email address and confirm the change.
;		Please check your new email address and confirm the change.
;		LobbyServerMessagesINC.cpp: "Please check your new email address and confirm the change.", //LCSTR_EMAIL_UPDATED

27CB870D	You earned %d credits.
;		You earned %d credits.
;		LobbyServerMessagesINC.cpp: "You earned %d credits.", //LCSTR_APOXCREDITS_EARNED

3E78109C	The Steam name for %s is %s.
;		The Steam name for %s is %s.
;		LobbyServerMessagesINC.cpp: "The Steam name for %s is %s.", //LCSTR_REQUESTED_STEAM_NAME

08E82707	The requested player is not using Steam.
;		The requested player is not using Steam.
;		LobbyServerMessagesINC.cpp: "The requested player is not using Steam.", //LCSTR_NOT_PLAYING_THROUGH_STEAM

55BEF4C1	Could not locate the replay file. Make sure it is downloaded to your hard drive before you open it.
;		Could not locate the replay file. Make sure it is downloaded to your hard drive before you open it.
;		NetFX.cpp: *pstrErrorMsg = "Could not locate the replay file. Make sure it is downloaded to your hard drive before you open it.";

1A9A0AE4	Failed to open replay file: 
;		Failed to open replay file: 
;		NetFX.cpp: *pstrErrorMsg = "Failed to open replay file: " + strErrorMsg;

6306A2FE	Replay file is empty.
;		Replay file is empty.
;		NetFX.cpp: *pstrErrorMsg = "Replay file is empty.";

32D70693	\n
;		\n
;		NetFX.cpp: Warning(strMessage + "\n");

98BDC34A	Not able to show that file, perhaps it is corrupted.
;		Not able to show that file, perhaps it is corrupted.
;		NetFX.cpp: *pstrErrorMsg = "Not able to show that file, perhaps it is corrupted.";

22AE12E5	Failed to queue unit: %s
;		Failed to queue unit: %s
;		NetPlayer.cpp: g_pSink->OnMessage(CString("Failed to queue unit: %s", strFailureReason.Data()));

B35C734B	Can't move while levitating surroundings.
;		Can't move while levitating surroundings.
;		NetPlayer.cpp: g_pSink->OnMessage("Can't move while levitating surroundings.");

6A15FE8C	You can only give resources to teammates.
;		You can only give resources to teammates.
;		NetPlayer.cpp: g_pSink->OnMessage("You can only give resources to teammates.");

9801398B	You cannot donate resources to yourself.
;		You cannot donate resources to yourself.
;		NetPlayer.cpp: g_pSink->OnMessage("You cannot donate resources to yourself.");

B869D769	%s has no use for %s.
;		%s has no use for %s.
;		NetPlayer.cpp: g_pSink->OnMessage(CString("%s has no use for %s.", pPlayer->GetName().Data(), Game::GetResourceName(type, true).Data()));

DFCC3576	going to launch new game
;		going to launch new game
;		Round.cpp: CGame::DestroyGame("going to launch new game", false);

9FB57F53	Player
;		Player
;		ServerGameInstanceINC.cpp: m_strHostName = "Player";
;		ServerPlayer.h: m_strName = "Player";

B7FF4D2A	 was disconnected for excessive lag.\n
;		 was disconnected for excessive lag.\n
;		ServerGameInstanceINC.cpp: strMsg = " was disconnected for excessive lag.\n";

DFF759C5	 exited to the lobby.\n
;		 exited to the lobby.\n
;		ServerGameInstanceINC.cpp: strMsg = " exited to the lobby.\n";

6DFA0CDF	 dropped connection.\n
;		 dropped connection.\n
;		ServerGameInstanceINC.cpp: strMsg = " dropped connection.\n";

E6CA7779	 was disconnected for sending invalid data to the server.\n
;		 was disconnected for sending invalid data to the server.\n
;		ServerGameInstanceINC.cpp: strMsg = " was disconnected for sending invalid data to the server.\n";

DE5A6579	 was disconnected for having network problems.\n
;		 was disconnected for having network problems.\n
;		ServerGameInstanceINC.cpp: strMsg = " was disconnected for having network problems.\n";

69793B91	 left the game.\n
;		 left the game.\n
;		ServerGameInstanceINC.cpp: strMsg = " left the game.\n";

FC04F3BB	 was disconnected for going out-of-sync.\n
;		 was disconnected for going out-of-sync.\n
;		ServerGameInstanceINC.cpp: strMsg = " was disconnected for going out-of-sync.\n";

50397479	 was booted.\n
;		 was booted.\n
;		ServerGameInstanceINC.cpp: strMsg = " was booted.\n";

862AF346	 was disconnected. reason = %d\n
;		 was disconnected. reason = %d\n
;		ServerGameInstanceINC.cpp: strMsg = CString(" was disconnected. reason = %d\n", reason);

F5F36426	player tried to execute a host command (boot player)
;		player tried to execute a host command (boot player)
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "player tried to execute a host command (boot player)");

A7B12694	player tried to execute a host command (add cpu)
;		player tried to execute a host command (add cpu)
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "player tried to execute a host command (add cpu)");

76F8009B	player tried to execute a host command (set cpu difficulty)
;		player tried to execute a host command (set cpu difficulty)
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "player tried to execute a host command (set cpu difficulty)");

04897381	Player illegally tried to launch the game.
;		Player illegally tried to launch the game.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player illegally tried to launch the game.");

966C114F	Player had too much data in victory result for campaign mode game.
;		Player had too much data in victory result for campaign mode game.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player had too much data in victory result for campaign mode game.");

B5F65234	Player tried to submit a game result in the wrong format.
;		Player tried to submit a game result in the wrong format.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player tried to submit a game result in the wrong format.");

45D89196	Player tried to submit a game result in the wrong format - fScore
;		Player tried to submit a game result in the wrong format - fScore
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player tried to submit a game result in the wrong format - fScore");

3C73F21F	Player tried to submit multiple game results.
;		Player tried to submit multiple game results.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player tried to submit multiple game results.");

892A8B72	Player tried to set his race to something invalid.
;		Player tried to set his race to something invalid.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player tried to set his race to something invalid.");

8C72B139	settings update failed: !stream.IsReadSuccess()
;		settings update failed: !stream.IsReadSuccess()
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "settings update failed: !stream.IsReadSuccess()");

A68522AC	settings update failed: !IsValid()
;		settings update failed: !IsValid()
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "settings update failed: !IsValid()");

83580727	A non-host tried to change game settings.
;		A non-host tried to change game settings.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "A non-host tried to change game settings.");

E893A9ED	chat msg was in a bad format.
;		chat msg was in a bad format.
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "chat msg was in a bad format.");

9376866C	private msg in bad format
;		private msg in bad format
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "private msg in bad format");

6E237EEA	Player tried to submit a intermediate game result in the wrong format - fTeamScore
;		Player tried to submit a intermediate game result in the wrong format - fTeamScore
;		ServerGameInstanceINC.cpp: HackerAlert(pServerPlayer, "Player tried to submit a intermediate game result in the wrong format - fTeamScore");

9C325DF2	Ignoring non-client-to-server message type (%d) from %s\n
;		Ignoring non-client-to-server message type (%d) from %s\n
;		ServerGameInstanceINC.cpp: Error("Ignoring non-client-to-server message type (%d) from %s\n", type, pServerPlayer ? pServerPlayer->GetName().Data() : CString("unknown machine").Data());

BF10A307	unknown machine
;		unknown machine
;		ServerGameInstanceINC.cpp: Error("Ignoring non-client-to-server message type (%d) from %s\n", type, pServerPlayer ? pServerPlayer->GetName().Data() : CString("unknown machine").Data());

4A18C3DB	Error: Cannot Launch Game
;		Error: Cannot Launch Game
;		ServerGameInstanceINC.cpp: g_pApp->ExitWithMsg(strMsg, "Error: Cannot Launch Game");

E9E38C79	Game Server reconnected to Lobby.
;		Game Server reconnected to Lobby.
;		Messages.h: "Game Server reconnected to Lobby.", // GCSTR_GAME_SERVER_RECONNECTED_TO_LOBBY,

1C3689B3	The Lobby Server is restarting.
;		The Lobby Server is restarting.
;		Messages.h: "The Lobby Server is restarting.", // GCSTR_LOBBY_RESTARTING,

05C44BAD	The Lobby Server has shut down.
;		The Lobby Server has shut down.
;		Messages.h: "The Lobby Server has shut down.", // GCSTR_LOBBY_SHUTDOWN,

C3356C9A	Game Server lost connection to Lobby.
;		Game Server lost connection to Lobby.
;		Notes:  there was an unintentional disconnection
;		Messages.h: "Game Server lost connection to Lobby.", // GCSTR_LOST_LOBBY_CONNECTION,

1C894957	Game Server is no longer connected to Lobby.
;		Game Server is no longer connected to Lobby.
;		Notes:  there was an intentional disconnection
;		Messages.h: "Game Server is no longer connected to Lobby.", // GCSTR_NO_LONGER_CONNECTED,

5BB26614	The Game Server has crashed!
;		The Game Server has crashed!
;		Messages.h: "The Game Server has crashed!", // GCSTR_GAME_SERVER_CRASHED,

F45D95C7	If you run this server, please send its ErrorReport.zip to Inhuman Games.
;		If you run this server, please send its ErrorReport.zip to Inhuman Games.
;		Messages.h: "If you run this server, please send its ErrorReport.zip to Inhuman Games.", // GCSTR_SEND_REPORT_TO_INHUMANGAMES,

3F0DFBE0	The Game Server Admin is now allowing new games to be created on this server.
;		The Game Server Admin is now allowing new games to be created on this server.
;		Messages.h: "The Game Server Admin is now allowing new games to be created on this server.", // GCSTR_ADMIN_NOT_ALLOWING_NEW_GAMES,

C38B9013	The Game Server Admin is no longer allowing new games to be created on this server.
;		The Game Server Admin is no longer allowing new games to be created on this server.
;		Messages.h: "The Game Server Admin is no longer allowing new games to be created on this server.", // GCSTR_NEW_GAMES_WILL_NOT_BE_ALLOWED,

4E8DF90F	This Game Server is not allowing new games to be created on it at this time.
;		This Game Server is not allowing new games to be created on it at this time.
;		Messages.h: "This Game Server is not allowing new games to be created on it at this time.", // GCSTR_CANNOT_LOGIN_NO_NEW_GAMES,

C2891D72	This Game Server is not connected to the lobby.
;		This Game Server is not connected to the lobby.
;		Notes:  game server must be connected to lobby or else you cannot create new games on it
;		Messages.h: "This Game Server is not connected to the lobby.", // GCSTR_CANNOT_LOGIN_SERVER_IS_DISCONNECTED_FROM_LOBBY,

62128DBF	Could not create a game on the specified Game Server.  That Game Server lost its connection with the Lobby.
;		Could not create a game on the specified Game Server.  That Game Server lost its connection with the Lobby.
;		Messages.h: "Could not create a game on the specified Game Server.  That Game Server lost its connection with the Lobby.", // GCSTR_GAME_CREATION_FAILED_LOST_CONNECTION_TO_LOBBY,

B28C2F5A	The game host just added a password to this game.  If you know the password, try again and you will be prompted.
;		The game host just added a password to this game.  If you know the password, try again and you will be prompted.
;		Messages.h: "The game host just added a password to this game.  If you know the password, try again and you will be prompted.", // GCSTR_CANNOT_LOGIN_PASSWORD_WAS_JUST_ADDED,

E1729302	Password was incorrect.
;		Password was incorrect.
;		Notes:  this messsage is given to the user who entered the wrong password
;		Messages.h: "Password was incorrect.", // GCSTR_WRONG_PASSWORD,

FA25DD7E	%s failed to enter the correct password.
;		%s failed to enter the correct password.
;		Notes:  this messsage is announced to players in the game
;		Messages.h: "%s failed to enter the correct password.", // GCSTR_WRONG_PASSWORD_GAME_TO_ANNOUNCE,

49DB8893	Could not create a game on the specified Game Server.  That Game Server does not have room for at least another %d connections.
;		Could not create a game on the specified Game Server.  That Game Server does not have room for at least another %d connections.
;		Messages.h: "Could not create a game on the specified Game Server.  That Game Server does not have room for at least another %d connections.", // GCSTR_GAME_CREATION_FAILED_GAME_SERVER_IS_ALMOST_FULL,

9FEB222F	Could not create a game on the specified Game Server.  That Game Server is full.
;		Could not create a game on the specified Game Server.  That Game Server is full.
;		Messages.h: "Could not create a game on the specified Game Server.  That Game Server is full.", // GCSTR_GAME_CREATION_FAILED_GAME_SERVER_IS_FULL

7F0E8D19	You must belong to a clan in order to enter this game.
;		You must belong to a clan in order to enter this game.
;		Notes:  this is sent directly to player who tried to enter
;		Messages.h: "You must belong to a clan in order to enter this game.", // GCSTR_CANNOT_LOGIN_CLAN_GAME,

1D58F927	%s failed to join because player is not in a clan.
;		%s failed to join because player is not in a clan.
;		Notes:  this is sent to everyone already in the game
;		Messages.h: "%s failed to join because player is not in a clan.", // GCSTR_CANNOT_LOGIN_CLAN_GAME_GAME_TO_ANNOUNCE,

AC810AEE	This game has a rating requirement of %d.  Your rating is %0.2f
;		This game has a rating requirement of %d.  Your rating is %0.2f
;		Notes:  this is sent directly to player who tried to enter
;		Messages.h: "This game has a rating requirement of %d.  Your rating is %0.2f", // GCSTR_CANNOT_LOGIN_MIN_RATING_REQUIREMENT,

B761B8F4	%s failed to join because player's rating is only %0.2f.
;		%s failed to join because player's rating is only %0.2f.
;		Notes:  this is sent to everyone already in the game
;		Messages.h: "%s failed to join because player's rating is only %0.2f.", // GCSTR_CANNOT_LOGIN_MIN_RATING_REQUIREMENT_ANNOUNCE,

7C8F2759	The game you tried to join no longer exists.
;		The game you tried to join no longer exists.
;		Messages.h: "The game you tried to join no longer exists.", // GCSTR_CANNOT_LOGIN_GAME_NO_LONGER_EXISTS,

C97B8E49	You cannot enter this game because you have another instance of Trash in this game.  If this is not the case, just wait a few minutes and try again.
;		You cannot enter this game because you have another instance of Trash in this game.  If this is not the case, just wait a few minutes and try again.
;		Messages.h: "You cannot enter this game because you have another instance of Trash in this game.  If this is not the case, just wait a few minutes and try again.", // GCSTR_CANNOT_LOGIN_GAME_ALREADY_IN_GAME,

8E70F257	The game server was not allowed to accept you at this time.  Try again later, or try another game server.
;		The game server was not allowed to accept you at this time.  Try again later, or try another game server.
;		Messages.h: "The game server was not allowed to accept you at this time.  Try again later, or try another game server.", // GCSTR_CANNOT_LOGIN_GAME_NOT_ALLOWED,

6CBCBCCB	The game host is only allowing full version users and newcomers to enter this game.
;		The game host is only allowing full version users and newcomers to enter this game.
;		Messages.h: "The game host is only allowing full version users and newcomers to enter this game.", // GCSTR_CANNOT_LOGIN_GAME_FULL_VERSION_REQUIRED

A8BC926F	%s failed to join this game because of the full version requirement.
;		%s failed to join this game because of the full version requirement.
;		Notes:  this is sent to everyone already in the game
;		Messages.h: "%s failed to join this game because of the full version requirement.", // GCSTR_CANNOT_LOGIN_GAME_FULL_VERSION_REQUIRED_ANNOUNCE

1511510A	Failed to create game.  Try again later, or try another Game Server.
;		Failed to create game.  Try again later, or try another Game Server.
;		Messages.h: "Failed to create game.  Try again later, or try another Game Server.", // GCSTR_GAME_CREATION_FAILED_TRY_AGAIN_LATER,
;		Messages.h: "Failed to create game.  Try again later, or try another Game Server.", // GCSTR_CANNOT_LOGIN_ALREADY_LAUNCHED,

46065C73	The game you tried to join is full.
;		The game you tried to join is full.
;		Notes:  this is sent directly to player who tried to enter
;		Messages.h: "The game you tried to join is full.", // GCSTR_CANNOT_LOGIN_GAME_FULL,

913EC545	%s failed to join this game because it is full.
;		%s failed to join this game because it is full.
;		Notes:  this is sent to everyone already in the game
;		Messages.h: "%s failed to join this game because it is full.", // GCSTR_CANNOT_LOGIN_GAME_FULL_ANNOUNCE,

B6D25D38	setting was already that.
;		setting was already that.
;		Messages.h: "setting was already that.", // GCSTR_SETTING_UNCHANGED,

45D0ED72	failed, game already launched.
;		failed, game already launched.
;		Messages.h: "failed, game already launched.", // GCSTR_GAME_ALEADY_LAUNCHED,

E95908F4	This command is reserved for the game host.  Current host is %s
;		This command is reserved for the game host.  Current host is %s
;		Messages.h: "This command is reserved for the game host.  Current host is %s", // GCSTR_MUST_BE_HOST,

0E9C447B	Host is allowing Super Guns.
;		Host is allowing Super Guns.
;		Messages.h: "Host is allowing Super Guns.", // GCSTR_SUPERGUN_ENABLED,

BC32E7AF	Host is not allowing Super Guns using /sgun off
;		Host is not allowing Super Guns using /sgun off
;		Notes:  if you mention /sgun, should match your language's translation of /sgun
;		Messages.h: "Host is not allowing Super Guns using /sgun off", // GCSTR_SUPERGUN_DISABLED,

BD8B7958	Host is allowing enemy players to be known using /enemynames on
;		Host is allowing enemy players to be known using /enemynames on
;		Messages.h: "Host is allowing enemy players to be known using /enemynames on", // GCSTR_SHOW_ENEMIES_ENABLED

304E107C	Enemy players' identity will not be known.
;		Enemy players' identity will not be known.
;		Messages.h: "Enemy players' identity will not be known.", // GCSTR_SHOW_ENEMIES_DISABLED

79DBD623	Host is requiring everyone (but newcomers) to have the full version using /full on
;		Host is requiring everyone (but newcomers) to have the full version using /full on
;		Messages.h: "Host is requiring everyone (but newcomers) to have the full version using /full on", // GCSTR_FULL_VERSION_REQUIRED

AF719D4A	Host disabled the full version requirement using /full off
;		Host disabled the full version requirement using /full off
;		Messages.h: "Host disabled the full version requirement using /full off", // GCSTR_FULL_VERSION_NOT_REQUIRED

EAD3A547	Host enabled practice mode using /practice on (game will not be rated)
;		Host enabled practice mode using /practice on (game will not be rated)
;		Messages.h: "Host enabled practice mode using /practice on (game will not be rated)", // GCSTR_PRACTICE_MODE_ENABLED

37C80BCA	Host disabled practice mode using /practice off
;		Host disabled practice mode using /practice off
;		Messages.h: "Host disabled practice mode using /practice off", // GCSTR_PRACTICE_MODE_DISABLED

BE2D6924	Host declared this a clan match using /clanmatch on
;		Host declared this a clan match using /clanmatch on
;		Notes:  if you mention /clanmatch, you should match your language's translation of /clanmatch
;		Messages.h: "Host declared this a clan match using /clanmatch on", // GCSTR_CLANMATCH_ENABLED,

DB957FCD	Host turned off clan match mode.
;		Host turned off clan match mode.
;		Messages.h: "Host turned off clan match mode.", // GCSTR_CLANMATCH_DISABLED,

B983B878	Host is requiring all new players to have a rating of at least %d.
;		Host is requiring all new players to have a rating of at least %d.
;		Notes:  %d the min rating
;		Messages.h: "Host is requiring all new players to have a rating of at least %d.", // GCSTR_MINRATING_ENABLED,

3DE5981E	Host turned off min rating requirement.
;		Host turned off min rating requirement.
;		Messages.h: "Host turned off min rating requirement.", // GCSTR_MINRATING_DISABLED,

DFF6505A	failed, password must be 20 characters or less
;		failed, password must be 20 characters or less
;		Messages.h: "failed, password must be 20 characters or less", // GCSTR_PASSWORD_TOO_BIG,

42ADB741	To create a password, type the password after "/password"
;		To create a password, type the password after "/password"
;		Messages.h: "To create a password, type the password after \"/password\"", // GCSTR_PASSWORD_WAS_BLANK,

252392F4	Password has been removed
;		Password has been removed
;		Messages.h: "Password has been removed",  // GCSTR_PASSWORD_REMOVED,

E3FB46D6	Game is password protected
;		Game is password protected
;		Messages.h: "Game is password protected", // GCSTR_PASSWORD_ENABLED,

5DD4FE7E	Password has been updated
;		Password has been updated
;		Messages.h: "Password has been updated",  // GCSTR_PASSWORD_UPDATED,

AD1A1823	failed, game server not connected to lobby.
;		failed, game server not connected to lobby.
;		Messages.h: "failed, game server not connected to lobby.", // GCSTR_COMMAND_FAILED_NO_LOBBY_CONNECTION,

4F74EEB7	Failed to send message to %s
;		Failed to send message to %s
;		Messages.h: "Failed to send message to %s", // GCSTR_FAILED_TO_SEND_MSG_TO_PLAYER,

3CE4F169	%s will be given a disconnect stat and receive a rating penalty for %s.
;		%s will be given a disconnect stat and receive a rating penalty for %s.
;		Notes:  first %s is the player name, the second %s is the reason for getting disconnected (see , // GCSTR_REASON_DISCONNECT_*)
;		Messages.h: "%s will be given a disconnect stat and receive a rating penalty for %s.", // GCSTR_WILL_GET_DISCONNECT_AND_RATING_PENALTY,

19E70B9C	%s will be given a disconnect stat for %s.
;		%s will be given a disconnect stat for %s.
;		Messages.h: "%s will be given a disconnect stat for %s.", // GCSTR_WILL_GET_DISCONNECT_ONLY,

12E2D60B	resigning too early in the game
;		resigning too early in the game
;		Messages.h: "resigning too early in the game", // GCSTR_REASON_DISCONNECT_RESIGN_TOO_EARLY,

40AF37E2	leaving too early
;		leaving too early
;		Messages.h: "leaving too early", // GCSTR_REASON_DISCONNECT_LEAVE_TOO_EARLY,

7A31954B	Game will not be rated because %s left the game before %s of game time had elapsed.
;		Game will not be rated because %s left the game before %s of game time had elapsed.
;		Notes:  the last %s is a time period, like "three minutes"
;		Messages.h: "Game will not be rated because %s left the game before %s of game time had elapsed.", // GCSTR_GAME_WILL_NOT_BE_RATED_TOO_SHORT,

12B50D27	Game will not be rated because too many people have dropped.
;		Game will not be rated because too many people have dropped.
;		Messages.h: "Game will not be rated because too many people have dropped.", // GCSTR_GAME_WILL_NOT_BE_RATED_TOO_MANY_DROPPED,

8DFDBBC7	Cannot start game: too many players.
;		Cannot start game: too many players.
;		Messages.h: "Cannot start game: too many players.", // GCSTR_TOO_MANY_PLAYERS,

D96DE881	Cannot start game:
;		Cannot start game:
;		Notes:  cannot start game due to a specific reason, which will follow this message
;		Messages.h: "Cannot start game:", // GCSTR_CANNOT_START_GAME,

C1DE065E	Cannot start game: %s is not ready.
;		Cannot start game: %s is not ready.
;		Notes:  when one player is not ready, %s will be the name of the player
;		Messages.h: "Cannot start game: %s is not ready.", // GCSTR_CANNOT_START_GAME_PLAYER_NOT_READY,

3AC18416	Cannot start game, players are not ready: %s
;		Cannot start game, players are not ready: %s
;		Notes:  when multiple players are not ready, %s will be a list of player names
;		Messages.h: "Cannot start game, players are not ready: %s", // GCSTR_CANNOT_START_GAME_PLAYERS_NOT_READY,

879833A6	Can't pause--none left.
;		Can't pause--none left.
;		Messages.h: "Can't pause--none left.", // GCSTR_OUT_OF_PAUSES,

2CC11F2D	You have one pause remaining.
;		You have one pause remaining.
;		Notes:  singular version
;		Messages.h: "You have one pause remaining.", // GCSTR_YOU_HAVE_ONE_PAUSE_LEFT,

F77176B0	You have %s pauses remaining.
;		You have %s pauses remaining.
;		Notes:  plural version
;		Messages.h: "You have %s pauses remaining.", // GCSTR_YOU_HAVE_X_PAUSES_LEFT,

A18BB730	Pause will be protected for up to %d seconds.
;		Pause will be protected for up to %d seconds.
;		Messages.h: "Pause will be protected for up to %d seconds.", // GCSTR_PAUSE_PROTECTED,

23EC6E3D	Pause can't be overridden for another %s seconds.
;		Pause can't be overridden for another %s seconds.
;		Messages.h: "Pause can't be overridden for another %s seconds.", // GCSTR_PAUSE_STILL_PROTECTED,

39614ADC	%s joined the game
;		%s joined the game
;		Messages.h: "%s joined the game", // GCSTR_SOMEONE_JOINED_GAME,

10370E59	%s changed teams
;		%s changed teams
;		Messages.h: "%s changed teams", // GCSTR_PLAYER_CHANGED_HIS_TEAM,

53B03C3D	host changed team for %s
;		host changed team for %s
;		Messages.h: "host changed team for %s", // GCSTR_HOST_CHANGED_PLAYER_TEAM,

4FFD6537	host changed race for %s
;		host changed race for %s
;		Messages.h: "host changed race for %s", // GCSTR_HOST_CHANGED_PLAYER_RACE,

3BAC40A7	host added a CPU
;		host added a CPU
;		Notes:  added a new cpu-controlled player to the game
;		Messages.h: "host added a CPU", // GCSTR_HOST_ADDED_CPU,

8FF156B5	host changed difficulty for %s
;		host changed difficulty for %s
;		Notes:  host changed the difficulty setting for a cpu-controlled player
;		Messages.h: "host changed difficulty for %s", // GCSTR_HOST_CHANGED_CPU_DIFFICULTY,

F0181816	host removed a CPU
;		host removed a CPU
;		Messages.h: "host removed a CPU", // GCSTR_HOST_REMOVED_CPU,

BA35B679	host changed game settings
;		host changed game settings
;		Messages.h: "host changed game settings", // GCSTR_HOST_CHANGED_GAME_SETTINGS,

B8D154BF	%s is not ready
;		%s is not ready
;		Messages.h: "%s is not ready", // GCSTR_PLAYER_PLAYER_NOT_READY,

A881ACDE	Too many recent flares.
;		Too many recent flares.
;		Messages.h: "Too many recent flares.", // GCSTR_TOO_MANY_RECENT_FLARES,

4412D6CD	%s has entered the game.
;		%s has entered the game.
;		Messages.h: "%s has entered the game.", // GCSTR_PLAYER_HAS_ENTERED_GAME,

C0248BDB	Game did not last long enough to be rated.
;		Game did not last long enough to be rated.
;		Messages.h: "Game did not last long enough to be rated.", // GCSTR_GAME_TOO_SHORT_FOR_RATED,

81DDA0B5	Inconsistant victory results!  Someone could be be using a hacked game client.
;		Inconsistant victory results!  Someone could be be using a hacked game client.
;		Messages.h: "Inconsistant victory results!  Someone could be be using a hacked game client.", // GCSTR_INCONSISTANT_VICTORY_RESULTS_PART_1,

FA2FC67D	These players reported victory, but they weren't all on the same team:
;		These players reported victory, but they weren't all on the same team:
;		Messages.h: "These players reported victory, but they weren't all on the same team:", // GCSTR_INCONSISTANT_VICTORY_RESULTS_PART_2,

5DC454B9	Host changed the seed value for map-generation to %d.
;		Host changed the seed value for map-generation to %d.
;		Messages.h: "Host changed the seed value for map-generation to %d.", // GCSTR_HOST_CHANGED_MAPGEN_SEED

34CABAD4	Host is no longer overriding the random seed value.
;		Host is no longer overriding the random seed value.
;		Messages.h: "Host is no longer overriding the random seed value.", // GCSTR_HOST_RESET_MAPGEN_SEED

0A77B617	Cannot start game: %s does not have required map.
;		Cannot start game: %s does not have required map.
;		Messages.h: "Cannot start game: %s does not have required map.",//GCSTR_CANNOT_START_GAME_PLAYER_NO_MAP

30DCAD2D	Cannot start game, players do not have required map: %s
;		Cannot start game, players do not have required map: %s
;		Messages.h: "Cannot start game, players do not have required map: %s",//GCSTR_CANNOT_START_GAME_PLAYERS_NO_MAP

CB676C84	Cannot start game: %s map is not exactly same.
;		Cannot start game: %s map is not exactly same.
;		Messages.h: "Cannot start game: %s map is not exactly same.",//GCSTR_CANNOT_START_GAME_PLAYER_MAP_MISMATCH

0C0C2E93	Cannot start game, players do not have same map: %s
;		Cannot start game, players do not have same map: %s
;		Messages.h: "Cannot start game, players do not have same map: %s",//GCSTR_CANNOT_START_GAME_PLAYERS_MAP_MISMATCH

