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Pants Exploded
Books Read
Bobbleheads Found
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you have discovered [%]

Brotherhood of Steel Initiate
You've lost Karma!
You've gained Karma!
You are overencumbered and cannot run!
You cannot proceed in that direction. Please turn back.
Compass

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Agatha's Station signal found.
Armory Intercom signal found.
Chinese Radio Beacon signal found.
Deputy Weld signal found.
Enclave Public Address System signal found.
Enclave Radio signal found.
Galaxy News Radio signal found.
House Radio for Jukebox signal found.
Intercom signal found.
Loudspeaker signal found.
Mister Handy signal found.
People's Republic of America Radio signal found.
President Eden signal found.
Radio signal found.
Radio 101 signal found.
Radio Signal Alfa Lima signal found.
Radio Signal Echo Foxtrot signal found.
Radio Signal Oscar Tango signal found.
Radio Signal Oscar Zulu signal found.
Radio Signal Papa November signal found.
Radio Signal Sierra Romeo signal found.
Radio Signal Sierra Victor signal found.
Radio Signal Yankee Bravo signal found.
Ranger Emergency Frequency signal found.
Recon Craft Theta Beacon signal found.
Security Intercom signal found.
Talking Tree signal found.
Tenpenny Tower Radio signal found.
Vault 101 Emergency Frequency signal found.
Vault 101 PA system signal found.

BB
Req: Level[%]Ranks:[%]After sleeping in a safe bed, you will wake well rested. You earn 10% more experience points for several hours.
Req: Level[%]Ranks:[%]You have received the specialized training needed to move in any form of Power Armor.
Req: Level[%]Ranks:[%]Your body has been genetically enhanced with the perception and flame resistance of the Grayditch Fire Ants! Your Perception has increased by 1 and you are now 25% resistant to fire.
Req: Level[%]Ranks:[%]Your body has been genetically enhanced with the strength and flame resistance of the Grayditch Fire Ants! Your Strength has increased by 1 and you are now 25% resistant to fire.
Req: Level[%]Ranks:[%]If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S.
Req: Level 8, END 5[%]Ranks:[%]You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the Big Guns skill.
Req: Level 14, Med. 60[%]Ranks:[%]With the Chemist perk, any chems you take last twice as long.
Req: Level[%]Ranks:[%]While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.
Req: Level 16, Med. 60[%]Ranks:[%]Having the Chem Resistant perk means you're 50% less likely to develop an addiction to chems, like Psycho or Jet.
Req: Level[%]Ranks:[%]With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would.
Req: Level[%]Ranks:[%]With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
Req: Level[%]Ranks:[%]With the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks.
Req: Level[%]Ranks:[%]When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock," and remains active both inside and outside.
Req: Level[%]Ranks:[%]With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature.
Req: Level[%]Ranks:[%]While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.
Req: Level[%]Ranks:[%]With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons.
Req: Level[%]Ranks:[%]In combat, you do +10% damage against female opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the opposite sex. 
Req: Level[%]Ranks:[%]In combat, you do +10% damage against male opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the opposite sex. 
Req: Level 16, AGL 6[%]Ranks:[%]With the Action Girl perk, you gain an additional 25 Action Points to use in V.A.T.S.
Req: Level 2, INT 4[%]Ranks:[%]Just like dear old Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills.
Req: Level 18, Lockpick 70, PER 7[%]Ranks:[%]With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt.
Req: Level[%]Ranks:[%]Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma.  
Req: Level 14, Med. 60, Science 60[%]Ranks:[%]You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill.
Req: Level 18, Unarmed 70[%]Ranks:[%]With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.
Req: Level[%]Ranks:[%]Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative Karma. 
Req: Level 10, Science 50, INT 5[%]Ranks:[%]You've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below.
Req: Level 4, CHR 4[%]Ranks:[%]Take the Scoundrel perk, and you can use your wily charms to influence people -- each rank raises your Speech and Barter skills by 5 points.
Req: Level 2, INT 4, AGL 4[%]Ranks:[%]You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills.
Req: Level[%]Ranks:[%]You've been exposed to Harold's mutation and your skin is now as hard as tree bark. As a result, you've gained a permanent +5% to Damage Resistance.
Req: Level[%]Ranks:[%]You wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance & Radiation Resistance, and +3% bonus to Critical Chance.
Req: Level[%]Ranks:[%]You wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance & Radiation Resistance, and 6 points to both the Speech and Sneak skills.
Req: Level[%]Ranks:[%]You wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance, Radiation Resistance and Damage Resistance.
Req: Level[%]Ranks:[%]You wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance and Radiation Resistance, and 6 points to both the Medicine and Science skills.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance and Radiation Resistance, and a +2% bonus to Critical Chance.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance & Radiation Resistance, and 4 points to both the Speech and Sneak skills.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance, Radiation Resistance and Damage Resistance.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance and Radiation Resistance, and 4 points to both the Medicine and Science skills.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance and Radiation Resistance, and a +1% bonus to Critical Chance.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance & Radiation Resistance, and 2 points to both the Speech and Sneak skills.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance, Radiation Resistance and Damage Resistance.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance and Radiation Resistance, and 2 points to both the Medicine and Science skills.
Req: Level 6, LCK 5[%]Ranks:[%]With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would. 
Req: Level 6, END 5[%]Ranks:[%]With the Toughness perk, you gain +10% to overall Damage Resistance, up to the maximum of 85%.  
Req: Level 4, INT 4, Science 40[%]Ranks:[%]With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach, Giant Ant, or Radscorpion.
Req: Level 4, INT 4[%]Ranks:[%]With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.
Req: Level 20, Melee Weap. 80, Sneak 80[%]Ranks:[%]The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
Req: Level 12, Science 50[%]Ranks:[%]With the Robotics perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
Req: Level[%]Ranks:[%]The Tag! perk allows you to select a fourth Skill to be a Tag skill, which instantly raises it by 15 points.
Req: Level 10, LCK 6[%]Ranks:[%]You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.
Req: Level 16, AGL 6[%]Ranks:[%]With the Action Boy perk, you gain an additional 25 Action Points to use in V.A.T.S.
Req: Level 14, PER 6, AGL 6[%]Ranks:[%]With the Light Step perk, you'll never set off an enemy's mines or floor-based traps.
Req: Level 10, CHR 6[%]Ranks:[%]At the first rank of this perk, animals simply won't attack. At the second rank, they will actually come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin. 
Req: Level 12, AGL 6, PER 6[%]Ranks:[%]With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
Req: Level 12, AGL 6, Sneak 50[%]Ranks:[%]With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt.
Req: Level 12, END 6[%]Ranks:[%]With the Life Giver perk, you gain an additional 30 Hit Points.
Req: Level 10, Sneak 60[%]Ranks:[%]With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or Ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP.
Req: Level 6, Explos. 50[%]Ranks:[%]With each rank of this perk, all of your explosive weapons do an additional 20% damage.  
Req: Level 8, LCK 5[%]Ranks:[%]With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would.  
Req: Level 8, END 5[%]Ranks:[%]Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance.
Req: Level[%]Ranks:[%]Something about your presence dampens others' desires to exceed. Any enemy's chance of getting critical hits on you is reduced by 50%.  
Req: Level[%]Ranks:[%]After an experimental treatment, intense radiation keeps your body operating at peak performance regardless of crippling injuries... right up until death. When you suffer from Advanced Radiation Poisoning, crippled limbs automatically regenerate.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance and Radiation Resistance, and +5 points to maximum Health.
Req: Level[%]Ranks:[%]You've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance and Radiation Resistance, and +10 points to maximum Health.
Req: Level[%]Ranks:[%]You wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance and Radiation Resistance, and +15 points to maximum Health.
Req: Level[%]Ranks:[%]Advanced technology from the Commonwealth has increased your reaction speed, giving you a higher chance to hit in V.A.T.S.
Req: Level 4, CHR 4[%]Ranks:[%]The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.
Req: Level[%]Ranks:[%]This perk allows you to regain health by consuming Bloodpacks.
Req: Level 2, STR 4[%]Ranks:[%]Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill.

Req: Level 20, END 7[%]Ranks:[%]With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.
Req: Level[%]Ranks:[%]When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
Req: Level 18, Ener. Weap. 60, Sm. Guns. 60[%]Ranks:[%]With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increases slightly with each subsequent hit on that body part.
Req: Level 18, Science 70, INT 7[%]Ranks:[%]Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of.
Req: Level 16, PER 6, LCK 6[%]Ranks:[%]With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
Req: Level 14, CHR 6, Barter 60[%]Ranks:[%]When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%.
Req: Level 12, Explos. 60[%]Ranks:[%]With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.
Req: Level[%]Ranks:[%]The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
Req: Level 8, STR 5, END 5[%]Ranks:[%]With the Strong Back perk, you can carry 50 more pounds of equipment.
Req: Level 8, CHR 5[%]Ranks:[%]With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level.
Req: Level 6, END 5[%]Ranks:[%]With the Lead Belly perk, you take 50% less radiation every time you drink from an irradiated water source.
Req: Level 4, STR 4[%]Ranks:[%]With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.
Req: Level 4, INT 4[%]Ranks:[%]With the Comprehension perk, you gain one additional skill point whenever a skill book is read.
Req: Level 2, INT 4[%]Ranks:[%]With each rank in the Swift Learner perk, you gain an additional 10% to total Experience Points whenever Experience Points are earned.
Req: Level 2, AGL 4, PER 4[%]Ranks:[%]With each rank of the Thief perk, you gain an immediate bonus of 5 points to both the Sneak and Lockpick skills.
Req: Level[%]Ranks:[%]With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
Req: Level[%]Ranks:[%]You sleep deeply no matter where you are. You get the Well Rested benefit of +10% XP for eight hours no matter what bed you sleep in.
Req: Level[%]Ranks:[%]With the Puppies! perk, if Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. Just wait a bit, and you'll find your new furry friend waiting outside Vault 101.
Req: Level[%]Ranks:[%]When you choose the Devil's Highway perk, your Karma is instantly set to Very Evil.
Req: Level[%]Ranks:[%]When you choose the Karmic Rebalance perk, your Karma is instantly set to Neutral.
Req: Level[%]Ranks:[%]When you take the No Weakness perk, all S.P.E.C.I.A.L. stats that are less than 5 are instantly increased to 5.
Req: Level[%]Ranks:[%]When you choose the Escalator to Heaven perk, your Karma is instantly set to Very Good.
Req: Level 26, AGL 7[%]Ranks:[%]With the Nerves of Steel perk, you regenerate Action Points much more quickly than you normally would.
Req: Level 26, END 7[%]Ranks:[%]Although you are still notified when you get Minor Radiation Poisoning, you do not suffer any ill effects from it.
Req: Level 26, INT 7[%]Ranks:[%]You've figured out on your own how to build all the custom weapons! With the Warmonger perk, all custom weapon types become available to you without the schematics.
Req: Level[%]Ranks:[%]You are such a Party Boy that you no longer suffer the withdrawal effect from alcohol addiction.
Req: Level[%]Ranks:[%]You are such a Party Girl that you no longer suffer the withdrawal effect from alcohol addiction.
Req: Level 28, END 7[%]Ranks:[%]With the Rad Absorption perk, your Radiation level slowly decreases on its own over time.
Req: Level[%]Ranks:[%]Take the Almost Perfect perk, and all S.P.E.C.I.A.L. stats are instantly raised to 9.
Req: Level[%]Ranks:[%]With the Nuclear Anomaly perk, whenever your Health is reduced to 20 or less, you will erupt into a devastating nuclear explosion. Note that any allies in the vicinity will also suffer the effects of the blast!
Req: Level[%]Ranks:[%]You have unlocked the secret to creating Nuka-Cola Quantum. With this perk, every ten Nuka-Colas in your inventory is immediately converted into a Nuka-Cola Quantum.

The password is [%].
you're fired, fawkes. stop following me around.

inordertohealacrippledlimb,youhavethreechoices:sleepinabed,findadoctor,oruseastimpaktohealyourself.stimpakscanbeusedforgeneralhealing(whichwillalsoslightlyhealcripplingdamage),ortheycanbeapplieddirectlytoalimbtohealcripplingdamage.tohealacrippledlimbdirectlyusingastimpak,navigatetothestatsscreeninyourpip-boy,thenleft-clickonalimbtouseastimpakonthatlimb.

the vault-tec assisted targeting system, or v.a.t.s., allows you to pause the game, assess any combat situation tactically, and target the specific body parts of any enemies onscreen.
pressing and holding v will pause the game and scan the area of targets; arrows to the left and right indicate threats that are currently offscreen.
to zoom in on an enemy, simply select it and release v. you are now able to target the individual body parts of that enemy.
the percentage value next to a body part indicates the chance to hit that body part with each shot. the small bar next to the body part indicates its condition; when the condition of a body part is completely reduced, that body part is crippled, and the targeted enemy will suffer the obvious ill effects -- crippling the legs reduces movement speed and any lunging attacks; crippling the arms affects accuracy, etc.
when using a melee weapon or unarmed combat, you will need to be close to have a chance to hit. both melee and grenades are "full body" attacks, and you cannot specify a specific body part.
every attack on a body part uses up action points. generally, the smaller a weapon, the fewer action points are required for every shot. keep in mind that you're not limited to shooting at just one target -- at any time, you can switch available targets, and attack them as well, so long as you have remaining action points.
when you've used up all of your action points, and are ready to leave v.a.t.s., press spc.

Karma is an overall indication of your sense of good, evil... or neutrality.
Your Karma starts at Neutral, and changes based on your actions. It can go up to Good or Very Good, or down to Evil or Very Evil.
Your Karma determines how people treat you, and whether many of them will help you or not.
Achieving a particular Karma level comes with its own set of advantages and disadvantages. Stay Neutral, and you don't have to worry about being hunted by law-abiding Regulators or heartless Talon Company Mercenaries. But, you'll then miss out on the benefits of being Good or Evil, like receiving special items or gaining access to restricted areas.

Your stealth state is displayed when you crouch (l-ctrl). [HIDDEN] means nobody detects you. [CAUTION] means someone is searching for you. [DANGER] means you have been detected by an enemy.

WSAD: Apply torque with the screwdriver
Mouse: Rotate the bobby pin
F: Force Lock
Smile!

w: move forward
s: move backward
a: strafe left
d: strafe right
mouse: look around
mouse1: attack
mouse2: aim/block
e: activate objects
r: reload weapon (hold to holster)
tab: pip-boy 3000
spc: jump
l-shift: run (toggle)
l-ctrl: sneak (toggle)
z: grab
wheel: view switch (hold to adjust)
v: vault-tec assisted targeting system (hold to scan)

[locked - very hard]
[locked - hard]
[locked - average]
[locked - easy]
[locked - very easy]
[Locked - Use Key]
failed
success

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COMPLETED: [%]
Critical Strike on [%]
[%] Right Arm Crippled
[%] Right Leg Crippled
[%] Left Arm Crippled
[%] Left Leg Crippled
[%]: Right Arm
[%]: Right Leg
[%]: Left Arm
[%]: Left Leg
[%]: head
[%]: weapon
[%]: torso
[Empty]

[%] Antenna Crippled
[%] Armor Crippled
[%] Arms Crippled
[%] Body Crippled
[%] Body Armor Crippled
[%] Brain Crippled
[%] Chassis Crippled
[%] Combat Inhibitor Crippled
[%] Enclave Mind Control Crippled
[%] Face Crippled
[%] Head Crippled
[%] Heads Crippled
[%] Hull Crippled
[%] Left Arm Crippled
[%] Left Claw Crippled
[%] Left Foreleg Crippled
[%] Left Hindleg Crippled
[%] Left Leg Crippled
[%] Left Legs Crippled
[%] Left Track Crippled
[%] Left Wing Crippled
[%] Legs Crippled
[%] Lens Crippled
[%] Right Arm Crippled
[%] Right Claw Crippled
[%] Right Foreleg Crippled
[%] Right Hindleg Crippled
[%] Right Leg Crippled
[%] Right Legs Crippled
[%] Right Track Crippled
[%] Right Wing Crippled
[%] Stinger Crippled
[%] Targeting Chip Crippled
[%] Thruster Crippled
[%] Tongue Crippled
[%] Torso Crippled
[%] Tracking Sensor Crippled
[%] Zapper Crippled

[%]: Antenna
[%]: Armor
[%]: Arms
[%]: Body
[%]: Body Armor
[%]: Brain
[%]: Chassis
[%]: Combat Inhibitor
[%]: Enclave Mind Control
[%]: Face
[%]: Head
[%]: Heads
[%]: Hull
[%]: Left Arm
[%]: Left Claw
[%]: Left Foreleg
[%]: Left Hindleg
[%]: Left Leg
[%]: Left Legs
[%]: Left Track
[%]: Left Wing
[%]: Legs
[%]: Lens
[%]: Right Arm
[%]: Right Claw
[%]: Right Foreleg
[%]: Right Hindleg
[%]: Right Leg
[%]: Right Legs
[%]: Right Track
[%]: Right Wing
[%]: Stinger
[%]: Targeting Chip
[%]: Thruster
[%]: Tongue
[%]: Torso
[%]: Tracking Sensor
[%]: Zapper

Antenna
Armor
Arms
Body
Body Armor
Brain
Chassis
Combat Inhibitor
Enclave Mind Control
Face
Head
Heads
Hull
Left Arm
Left Claw
Left Foreleg
Left Hindleg
Left Leg
Left Legs
Left Track
Left Wing
Legs
Lens
Right Arm
Right Claw
Right Foreleg
Right Hindleg
Right Leg
Right Legs
Right Track
Right Wing
Stinger
Targeting Chip
Thruster
Tongue
Torso
Tracking Sensor
Zapper

Hazel
Dark Brown
Close
Steal
Angela Staley
Pickpocket
push
[%]is fleeing.
[%]is unconscious.
[%]has already caught you.
ScreenShot: File 'ScreenShot[%]' created.
No!
Show Time!
ammo swap
device
caps lock
start a new game? this will overwrite your autosave if present.
credits
continue
new
load
settings
downloadable content
quit
back
yes
no
continue from your last saved game?
version info: english
quick
AUTO
gameplay
display
audio
controls
defaults
kill cam mode
player view
cinematic
none
haircore mode
difficulty
save on rest
save on wait
save on travel
true iron sights
hud opacity
hud color
pip-boy color
texture size
medium
small
amber
blue
white
shadow fade
light fade
specularity fade
object lod fade
tree lod fade
crosshair
dialog subtitles
general subtitles
master
music
footstep
voice
effects
radio
invert y
mouse sensitivity
action mapping
Keyboard
forward
back
strafe left
strafe right
attack
activate
block
ready/reload
sneak
run
always run
auto move
jump
change view
pip-boy
wait
vats
quicksave
quickload
device
grab
are you sure you want to quit?
exit game
cancel
stats
misc
quests
world map
local map
ammo
save
help
aid
apparel
weapons
general
perks
skills
s.p.e.c.i.a.l.
status
WG
HP
AP
main menu
WARNING: any unsaved progress will be lost.
enter character name.
OK
female
next
age
randomize
preset:[%]
hair style >
hair color >
facial hair >
done
are you sure you want this to be your character?
saving...
vit-o-matic vigor tester
doc mitchell
talk
sleep
bed
sit
chair
chemistry set
leave it alone.
you cannot sleep in an owned bed.
exit
take all
dresser
items
first aid box
footlocker
ammunition box
knife
CND
RAD
RADS
RAD RESIST
LVL
energy weapons
melee weapons
guns
speech
survival
unarmed
xp
mods
maintain
[HIDDEN]
[DETECTED]
[CAUTION]
[DANGER]
