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Footprints                                                           by jonwd7

v0.7 BETA                                                             9/3/2012
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Adds footprints to the player, NPCs, and creatures. Initial release contains
snow footprints for the player/NPCs and a subset of the creatures. Sand and 
mud prints will be added in later releases. See below for what is currently 
implemented as well as future plans.

RELz/WIPz Thread: http://forums.bethsoft.com/topic/1405238-relzwipz-footprints

** SKSE and Dawnguard features are OPTIONAL, if you do not have these, the mod
 will disable these features automatically and seamlessly. **

** Requires Skyrim version 1.6.89 or higher **


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FAQ (Frequently Asked Questions)
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Q: "How long do the footprints last?"
A: They are decals so how many decals are placed before disappearing is defined
by your INI file decal settings. See the Technical Section below for INI edits.

Q: "Is there a performance/FPS hit?"
A:  It will likely depend on your system and how many script-intensive mods
    you have already installed.
A:  I see no performance impact whatsoever.
    See: http://skyrim.nexusmods.com/articles/291/

Q: "Is it compatible with Dawnguard, or ________ mod?"
A: It supports Dawnguard races as of 0.7. It is also inherently compatible with
any mod. It is self contained and doesn't touch vanilla races or NPCs.

Q: "Do you support custom races?"
A: My mod will attach footprints to ANY humanoid races, as long as they use 
the humanoid skeleton and the mod properly defines the race as "ActorTypeNPC".


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CURRENTLY IMPLEMENTED
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1. All humanoid (non-creature) NPCs
2. Bear, Deer, Draugr, Falmer, Hagravens, Horses, Sabrecats, Skeletons, Wolves
** Included in 0.4: Giants, Mammoths, Spriggans, Cows, Goats, Trolls,
Skeevers, and Werewolves.**
3. Race-switching support for player character. Shape Shifter mods should work
fine given I have the prints implemented for the race in question.
4. Dawnguard support. Disables itself if you do not have Dawnguard.
5. Initial boot detection support. Needs SKSE, but will disable itself if you 
do not have SKSE.

** SKSE and Dawnguard features are OPTIONAL, if you do not have these, the mod
 will disable these features automatically and seamlessly. **

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FUTURE PLANS
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1. Additional creatures will be added as I finalize their footprints.
2. Sand and Mud prints. Likely post-1.0. For example 1.1 will feature dirt,
   1.2 mud, and 1.3 sand.
3. Blood trails... Pending any technical limitations that make it too hard to
   implement.
4. Snow FX at character's feet. Also for some animals during sprints (horse),
   and larger creatures (giant, mammoth).
5. Plugin providing "Hunter Vision" which exposes newly placed prints by
   making them glow.
6. Options menu.

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INSTALLATION
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Install the BSA and ESP to your Data folder.

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UPGRADING
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As of 0.7 the upgrade procedure is automated.
1. Install the new version.
2. Load your save.
3. The upgrade script removes any old effects from nearby NPCs if needed.
4. Optionally, fast travel somewhere remote before saving, to ensure any old
effects has been cleared from any NPCs.

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UNINSTALLATION
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To clean uninstall v0.7 or higher:
- Type "setstage footprintsQuest 99" into the console.
- Save
- Deactivate the mod
- Load your save to make sure it works
- You may have to fast travel before saving if it did not remove the effect
entirely from all NPCs in the area.


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INI FILE EDITS
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Skyrim.INI:
    [Display]
    fDecalLifetime = 900
    ; Add or modify this value in the Display section
    ; Time is in seconds, so 900 = 15 Minutes
    ; This affects all decals

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COMPATIBILITY
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There are no known compatibility issues.


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CHANGELOG
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0.1 - Initial Release
0.2 - "Brawl bug" fix, Possible fix for those receiving errors or CTDs. Please
report if this release fixes either issue for you. No new prints this release.
0.2.1 - Human prints tweaked
0.3 - Sound doubling fixed (for NPCs and most creatures), Version Control
scripting added
0.4 - Added Giants, Mammoths, Spriggans, Cows, Goats, Trolls, Skeevers, and
Werewolves. Werewolf transformations are supported for the player.
0.7 - **SKSE and Dawnguard features are OPTIONAL, if you do not have these,
	  the mod will disable these features automatically and seamlessly. **
	  > Initial boot detection support. Currently only generic and barefoot
	  prints. Entire subsystem is there, so I merely need to create textures.
	  > Initial Dawnguard support (most all races, except chauruses, Dwemer).
	  > Ghosts and familiars should no longer leave prints.
	  > Performance and stability improvements.
	  > Improvements to upgrade process.
	  

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PERMISSIONS / LICENSING
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- Permission is NOT given to redistribute this mod in whole or in part.

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SPECIAL THANKS
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Chesko for initial brainstorming
RalphDamiani for initial test textures
eztwister for the mod idea