Shader "Kethane/AlphaUnlitVertexColored" {
    Properties {
        _Color ("Main Color", Color) = (1,1,1,1)
	    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
    }

    SubShader {
	    Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
	    LOD 100

	    ZWrite Off
        Cull Off
	    Blend SrcAlpha OneMinusSrcAlpha
        Lighting Off

        BindChannels {
            Bind "Color", color
        }

	    Pass {
		    SetTexture [_MainTex] {
                combine texture * primary
            }

		    SetTexture [_MainTex] {
                constantColor [_Color]
                combine previous * constant
            }
	    }
    }
}
