
// This file contains the ambient sound definitions for the mission
// See the Data/Ambient directory for examples.

// Timing / ms
// Volume var / %

Indoor
{
  Default
  {
    Ambient
    {
      //DEFAULT IS MUTE
    }
  }
}

Outdoor
{
  Default
  {
    Ambient
    {
      //DEFAULT IS MUTE
    }
  }

  Example1
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Buildings/radar_facility_powerhouse_loop.ogg
       fade_time = 1500
    }
  }
}
