
// This file contains the ambient sound definitions for the mission
// See the Data/Ambient directory for examples.

// Timing / ms
// Volume var / %

Indoor
{
  Default
  {
    Ambient
    {
      //DEFAULT IS MUTE
    }
  }
}

Outdoor
{
  Default
  {
    Ambient
    {
      //DEFAULT IS MUTE
    }
  }

  Winter_wind_colony_room
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Nature/winter_wind_colony_small_building.ogg
       fade_time = 1500
    }
  }

  Winter_colony_tech_building
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Buildings/winter_wind_colony_tech_building.ogg
       fade_time = 1500
    }
  }

  Winter_colony_alien_building
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Buildings/winter_colony_alien_building.ogg
       fade_time = 1500
    }
  }

  Winter_colony_medium_building
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Buildings/winter_colony_medium_building.ogg
       fade_time = 1500
    }
  }

  Winter_colony_big_building
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Buildings/winter_colony_big_building.ogg
       fade_time = 1500
    }

    Random
    {
      min_time = 5000
      max_time = 11000
      volume = 100
      volume_var = 50
      random_panning = 0

      Data/Sounds/Ambient/Horror/alien_unknown_scream1.ogg
      Data/Sounds/Ambient/Horror/alien_unknown_scream2.ogg
      Data/Sounds/Ambient/Horror/alien_unknown_scream3.ogg
      Data/Sounds/Ambient/Horror/alien_unknown_scream4.ogg
      Data/Sounds/Ambient/Horror/alien4_unknown_scream1.ogg
      Data/Sounds/Ambient/Horror/yell_wrencher1.ogg
      Data/Sounds/Ambient/Horror/yell_wrencher2.ogg
      Data/Sounds/Ambient/Horror/yell_wrencher6.ogg
      Data/Sounds/Ambient/Horror/yell_wrencher3.ogg
      Data/Sounds/Ambient/Horror/yell_wrencher8.ogg
      Data/Sounds/Ambient/Horror/yell_brute1.ogg
      Data/Sounds/Ambient/Horror/yell_brute2.ogg
      Data/Sounds/Ambient/Horror/yell_brute6.ogg
    }
  }


// OUTDOOR AMBIENT AREAS

  Winter_winds1
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Nature/winter_wind1.ogg
       fade_time = 1500
    }
    Random
    {
      min_time = 4000
      max_time = 9000
      volume = 100
      volume_var = 50
      random_panning = 0

      Data/Sounds/Ambient/Horror/horror_scream_mid1.ogg
      Data/Sounds/Ambient/Horror/horror_scream_mid2.ogg
      Data/Sounds/Ambient/Horror/alien_thething_scream1.ogg
      Data/Sounds/Ambient/Horror/alien3_unknown_scream1.ogg
      Data/Sounds/Ambient/Horror/alien3_unknown_scream4.ogg
      Data/Sounds/Ambient/Horror/alien3_unknown_scream6.ogg
      Data/Sounds/Ambient/Horror/alien4_unknown_scream1.ogg
      Data/Sounds/Ambient/Horror/brute_horror_scream2.ogg
      Data/Sounds/Ambient/Horror/brute_horror_scream5.ogg
      Data/Sounds/Ambient/Horror/yell_brute1.ogg
      Data/Sounds/Ambient/Horror/yell_brute2.ogg
      Data/Sounds/Ambient/Horror/yell_brute6.ogg
    }
  }

  Winter_winds_inside_colony
  {
    Ambient
    {
       file = Data/Sounds/Ambient/Nature/winter_wind_colony.ogg
       fade_time = 1500
    }
    Random
    {
      min_time = 4000
      max_time = 11000
      volume = 100
      volume_var = 50
      random_panning = 0

      Data/Sounds/Ambient/Horror/horror_scream_mid1.ogg
      Data/Sounds/Ambient/Horror/horror_scream_mid2.ogg
      Data/Sounds/Ambient/Horror/metal_horror_ambient2.ogg
      Data/Sounds/Ambient/Horror/metal_horror_ambient3.ogg
      Data/Sounds/Ambient/Horror/metal_horror_ambient4.ogg
      Data/Sounds/Ambient/Horror/metal_horror_ambient5.ogg
      Data/Sounds/Ambient/Horror/metal_horror_ambient6.ogg
      Data/Sounds/Ambient/Horror/brute_horror_scream2.ogg
      Data/Sounds/Ambient/Horror/brute_horror_scream5.ogg
      Data/Sounds/Ambient/Horror/yell_brute1.ogg
      Data/Sounds/Ambient/Horror/yell_brute2.ogg
      Data/Sounds/Ambient/Horror/yell_brute6.ogg
    }
  }
}
