[Scene]
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)

[Exploration]
IK_U=(Action=OpenStash)
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_Pad_RightThumb=(Action=PanelMeditation)
IK_LShift=(Action=DistanceModifier)
IK_Down=(Action=CountGroupUp)
IK_Up=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)
IK_MouseZ=(Action=MovementSpdChange)

[Combat]
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_LShift=(Action=DistanceModifier)
IK_Down=(Action=CountGroupUp)
IK_Up=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)
IK_MouseZ=(Action=MovementSpdChange)

[Horse]
IK_U=(Action=OpenStash)
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_Down=(Action=CountGroupUp)
IK_Up=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)
IK_MouseZ=(Action=MovementSpdChange)

[Swimming]
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_Down=(Action=CountGroupUp)
IK_Up=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)
IK_MouseZ=(Action=MovementSpdChange)

[Boat]
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_Down=(Action=CountGroupUp)
IK_Up=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)
IK_MouseZ=(Action=MovementSpdChange)

[BoatPassenger]
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_Up=(Action=CountGroupUp)
IK_Down=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)

[Diving]
IK_Mouse4=(Action=Nightsight)
IK_Pad_LeftThumb=(Action=Nightsight,State=Duration,IdleTime=0.5)
IK_Down=(Action=CountGroupUp)
IK_Up=(Action=CountGroupDown)
IK_Left=(Action=CountTypeBack)
IK_Right=(Action=CountTypeForw)
IK_MouseZ=(Action=MovementSpdChange)

[EMPTY_CONTEXT]
IK_S=(Action=IngredientShift,State=Axis,Value=-1)
IK_W=(Action=IngredientShift,State=Axis,Value=1)
IK_Pad_LeftAxisY=(Action=IngredientShift)
IK_MouseZ=(Action=IngredientShift)
IK_Pad_RightAxisY=(Action=IngredientShift)
IK_Pad_DigitDown=(Action=IngredientShift,State=Axis,Value=-1)
IK_Down=(Action=IngredientShift,State=Axis,Value=-1)
IK_Up=(Action=IngredientShift,State=Axis,Value=1)
IK_Pad_DigitUp=(Action=IngredientShift,State=Axis,Value=1)

[Combat_Replacer_Ciri]
IK_LShift=(Action=DistanceModifier)
IK_MouseZ=(Action=MovementSpdChange)

[Exploration_Replacer_Ciri]
IK_LShift=(Action=DistanceModifier)
IK_MouseZ=(Action=MovementSpdChange)
