Sider 5 Release History
=======================


September 26, 2018
v5.1.1
- support for PES2019.exe Version 1.01.03
- reloading of Lua modules without restarting game
- process priority boost


September 18, 2018
v5.1.0
- fixed crashes that were due to Lua memory allocation errors
- overlay : fully programmable via Lua modules using 2 new events
- camera.lua : updated with overlay controls and two new tweaks
    by nesa24 - ball cursor switch on/off, replays on/off.


September 9, 2018
v5.0.4
- fixed logic error in hooking for set_team_id event.
  (this eliminates another scenario, which could lead to crash)


September 8, 2018
v5.0.3
- corrected stack alignment for Lua events. This was causing crashes
  for some users, but is fixed now.
- added "get_ball_name" event (useful for ball-server)


September 6, 2018
v5.0.2
- Lua scripting: support for context fields and events
  set_teams, set_conditions, set_stadium, set_match_time, trophy_rewrite
- Trophy rewrites now preserve correct commentary and are only
  rewriting trophy scenes before and after the match.
- more example Lua modules: stadswitch.lua, timeaccel.lua


August 31, 2018
v5.0.1
- support for full game and demo
- LiveCPK
- free side select
- camera.lua module to tweak ranges of zoom, height, and angle


August 8, 2018
v5.0.0
- initial chicken release!
- support for setting number of match minutes to more than 5


