@feupkeep = 4
@feproduction = 12
@fecost = 500
@fetime = 146

# Fallen Empire buildings
building_ancient_factory = {
	is_listed = no
	base_buildtime = @fetime	# For repair
	
	cost = {
		minerals = @fecost	# For repair
	}

	allow = {
		always = no
	}
	
	produced_resources = {
		minerals = @feproduction
	}
	
	required_resources = {
		energy = @feupkeep
	}	
	
	prerequisites = {
	}
	
	ai_replace = no
	event_building = yes
}

building_dark_matter_power_plant = {
	is_listed = no
	base_buildtime = @fetime	# For repair

	cost = {
		minerals = @fecost	# For repair
	}
	
	allow = {
		always = no
	}
	
	produced_resources = {
		energy = @feproduction
	}
	
	prerequisites = {
	}
	
	ai_replace = no
	event_building = yes
}

building_ancient_archives = {
	is_listed = no
	base_buildtime = @fetime	# For repair
	
	cost = {
		minerals = @fecost	# For repair
	}
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		engineering_research = 8
		society_research = 8
		physics_research = 8
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}


building_agri_processing_complex = {
	is_listed = no
	base_buildtime = @fetime	# For repair
	
	cost = {
		minerals = @fecost	# For repair
	}
	
	produced_resources = {
		food = @feproduction
	}
	
	required_resources = {
		energy = @feupkeep
	}
	
	ai_replace = no
	event_building = yes
}


# Obelisk of Zanaam
building_zanaam_obelisk = {
	is_listed = no
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		engineering_research = 10
		society_research = 10
		physics_research = 10
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
	immune_to_bombardment = yes
}

# Great Pyramid
building_great_pyramid = {
	is_listed = no
	icon = "building_great_pyramid"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		food = 2
		society_research = 2
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# Toy Factory
building_toy_factory = {
	is_listed = no

	cost = {}

	required_resources = {}

	produced_resources = {
		engineering_research = 6
		society_research = 3
	}

	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# Primitive Farm
building_primitive_farm = {
	is_listed = no
	icon = "building_primitive_farm"

	cost = {}
	
	produced_resources = {
		food = 1
	}
	
	required_resources = {}
	
	upgrades = {
		building_hydroponics_farm_1
	}
	
	destroy_if = {
		exists = owner
		owner = { has_authority = auth_machine_intelligence }
	}
	
	ai_replace = yes
	event_building = yes
}

# Primitive Factory
building_primitive_factory = {
	is_listed = no
	icon = "building_primitive_factory"

	cost = {}
	
	produced_resources = {
		minerals = 1
	}
	
	required_resources = {}
	
	upgrades = {
		building_mining_network_1
	}	

	ai_replace = yes
	event_building = yes	
}

# Mutant Landfill
building_mutant_landfill = {
	is_listed = no
	icon = "building_hive_ruins"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		society_research = 8
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# Vault (Empty)
building_vault = {
	is_listed = no
	icon = "building_primitive_farm"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		society_research = 8
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# Vault (Machine Park)
building_vault_2 = {
	is_listed = no
	icon = "building_primitive_farm"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		engineering_research = 3
		minerals = 6
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# Particle Accelerator
building_particle_accelerator = {
	is_listed = no
	icon = "building_primitive_factory"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
		physics_research = 6
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# NEW EVENT BUILDING
building_odd_factory = {
	is_listed = no
	icon = "building_primitive_factory"

	cost = {}
	required_resources = {}
	produced_resources = {
		energy = 3
		minerals = 3
	}

	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

# Quarantine Hospital
building_quarantine = {
	is_listed = no
	icon = "building_primitive_farm"
	
	cost = {
	}

	required_resources = {
	}
	
	produced_resources = {
	}
	
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}
# Plague Memorial Building
building_plague_memorial = {
	is_listed = no
	icon = "building_religious_monument"

	planet_modifier = {
		pop_happiness = 0.05
	}
	
	cost = {
	}
	required_resources = {
	}
	produced_resources = {
		unity = 2
	}
	upgrades = {
	}
	
	ai_replace = no
	event_building = yes
}

building_fe_xeno_zoo = {
	is_listed = no
	icon = "building_xeno_preserve"

	cost = {
		energy = 1
	}
	required_resources = {
	}
	produced_resources = {		
		society_research = 2
		food = 1
	}
	upgrades = {
	}	
	
	ai_replace = no
	event_building = yes
}