@attack_range = 8
@launch_time = 1.5
@speed1 = 300
@speed2 = 350
@speed3 = 400
@count = 8
@regen = 0.13

@cost1 = 40
@cost2 = 50
@cost3 = 60
@cost4 = 70

@power1 = -20
@power2 = -30
@power3 = -40
@power4 = -50

strike_craft_component_template = {
	key = "LARGE_SCOUT_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "scout_laser_1"
	power = @power1
	cost = @cost1
	
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 2 max = 8 }
	cooldown = 2.0
	range = @attack_range
	accuracy = 1.00
	tracking = 0.50
	
	health = 30
	armor = 0
	shield = 0
	evasion = 0.50
	
	speed = @speed1
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_penetration = 1
	armor_damage = 1.50
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_scout_1"
	icon_frame = 1
	component_set = "SCOUT_HANGAR_1"
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_HANGAR_1"
	size = LARGE
	entity = "bomber_entity"
	power = @power2
	cost = @cost2
		
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 2 max = 16 }
	cooldown = 2.0
	range = @attack_range
	accuracy = 1.0
	tracking = 0.60
	
	health = 35
	armor = 0
	shield = 10
	evasion = 0.55
	
	speed = @speed1
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_penetration = 1
	armor_damage = 1.50
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "scout_laser_1"
	
	icon = "GFX_ship_part_strike_craft_bomber_1"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
	upgrades_to = "STRIKE_CRAFT_HANGAR_2"
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_HANGAR_2"
	size = LARGE
	entity = "bomber_entity"
	power = @power3
	cost = @cost3
		
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 4 max = 18 }
	cooldown = 2.0
	range = @attack_range
	accuracy = 1.0
	tracking = 0.70
	
	health = 40
	armor = 0
	shield = 20
	evasion = 0.80
	
	speed = @speed2
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_penetration = 1
	armor_damage = 1.50
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "scout_laser_1"
	
	icon = "GFX_ship_part_strike_craft_bomber_2"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
	upgrades_to = "STRIKE_CRAFT_HANGAR_3"
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_HANGAR_3"
	size = LARGE
	entity = "bomber_entity"
	power = @power4
	cost = @cost4
		
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	
	damage = { min = 6 max = 24 }
	cooldown = 2.0
	range = @attack_range
	accuracy = 1.0
	tracking = 0.70
	
	health = 45
	armor = 0
	shield = 30
	evasion = 0.80
	
	speed = @speed3
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_penetration = 1
	armor_damage = 1.50
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "scout_laser_1"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}