#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections

@corvette_collision_radius = 2.0
@corvette_formation_priority = 4

@destroyer_collision_radius = 2.5
@destroyer_formation_priority = 2

@cruiser_collision_radius = 3.5
@cruiser_formation_priority = 3

@battleship_collision_radius = 6
@battleship_formation_priority = 5

@titan_collision_radius = 12
@titan_formation_priority = 1

@build_block_radius_none = 0
@build_block_radius_civilian = 20
@build_block_radius_military = 200

@speed_very_slow = 80
@speed_slow = 100
@speed_default = 120
@speed_fast = 140
@speed_very_fast = 160

#################
# FALLEN EMPIRE #
#################

# Fallen Empire Massive Ship
massive_ship_fallen_empire = {
	formation_priority = @titan_formation_priority
	#entity = titan_entity
	graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" "fallen_machine_empire_01" }
	max_speed = @speed_slow
	acceleration = 0.15
	rotation_speed = 0.1
	collision_radius = @titan_collision_radius
	modifier = {
		ship_evasion_add = 2
		ship_hull_regen_add_perc = 0.5
		ship_armor_regen_add_perc = 0.5
	}
	max_hitpoints = 10000
	size_multiplier = 32
	fleet_slot_size = 16
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 7
	
	combat_disengage_chance = 0.5
	
	cost = 10000
	base_buildtime = 360
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	is_designable = no
}

# Fallen Empire Large Ship
large_ship_fallen_empire = {
	formation_priority = @battleship_formation_priority
	graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" "fallen_machine_empire_01" }
	max_speed = @speed_slow
	acceleration = 0.2
	rotation_speed = 0.15
	collision_radius = @battleship_collision_radius
	modifier = {
		ship_evasion_add = 10
		ship_hull_regen_add_perc = 0.5
		ship_armor_regen_add_perc = 0.5
	}
	max_hitpoints = 3500
	size_multiplier = 8
	fleet_slot_size = 4
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 5
	
	combat_disengage_chance = 1.0
	
	cost = 2000
	base_buildtime = 120
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	is_designable = no
}

# Fallen Empire Small Ship
small_ship_fallen_empire = {
	formation_priority = @destroyer_formation_priority
	graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04"  "fallen_machine_empire_01" }
	max_speed = @speed_fast
	acceleration = 0.3
	rotation_speed = 0.2
	collision_radius = @destroyer_collision_radius
	modifier = {
		ship_evasion_add = 35
		ship_hull_regen_add_perc = 0.5
		ship_armor_regen_add_perc = 0.5
	}
	max_hitpoints = 1500
	size_multiplier = 2
	fleet_slot_size = 2
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	icon_frame = 3
	is_space_station = no
	
	combat_disengage_chance = 1.5
	
	cost = 500
	base_buildtime = 40
	
	has_mineral_upkeep = yes
	class = shipclass_military
	construction_type = starbase_shipyard
	is_designable = no
}

# Fallen Empire Defense Platform
military_station_small_fallen_empire = {
	graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" "fallen_machine_empire_01" }
	max_speed = 6
	rotation_speed = 10
	acceleration = 10
	modifier = {
		ship_evasion_mult = -1
		ship_hull_regen_add_perc = 0.5
		ship_armor_regen_add_perc = 0.5
		ship_upkeep_mult = -0.25
	}
	ship_modifier = {
		ship_weapon_range_mult = 0.20
	}
	max_hitpoints = 5000

	combat_size_multiplier = 4
	size_multiplier = 2
	fleet_slot_size = 2
	section_slots = { 
		"mid" = { locator = "part1" }
	}
	num_target_locators = 0
	is_space_station = yes
	build_block_radius = @build_block_radius_military
	
	uses_name_prefix = no
	takes_name_from_ship_design = yes
	
	cost = 1000
	base_buildtime = 73
	
	class = shipclass_military_station
	construction_type = starbase_defenses
	is_designable = no
}


# Fallen Empire Large Station
military_station_large_fallen_empire = {
	graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04"  "fallen_machine_empire_01" }
	max_speed = 6
	rotation_speed = 10
	acceleration = 10
	modifier = {
		ship_evasion_mult = -1
		ship_upkeep_mult = -0.25
	}
	ship_modifier = {
		ship_weapon_range_mult = 0.20
	}
	max_hitpoints = 10000
	combat_size_multiplier = 20
	size_multiplier = 8
	fleet_slot_size = 4
	section_slots = { 
		"mid" = { locator = "part1" }
	}
	num_target_locators = 0
	is_space_station = yes
	build_block_radius = @build_block_radius_military
	
	uses_name_prefix = no
	takes_name_from_ship_design = yes
	
	cost = 5000
	base_buildtime = 126
	is_listed = no
	
	class = shipclass_military_station
	construction_type = starbase_defenses
	is_designable = no
}

