﻿##### condition groups for characters
#char_is_prisoner_mi_trigger
#char_is_not_prisoner_mi_trigger
#char_can_be_blinded_mi_trigger
#####
#If you update or add to any of these, alter the associated removal entry in the scripted effects file.
#####
char_is_prisoner_mi_trigger = {
	is_alive = yes
	prisoner = yes
}

char_is_not_prisoner_mi_trigger = {
	is_alive = yes
	prisoner = no
}

char_can_be_blinded_mi_trigger = {
	exists = THIS
	is_alive = yes
	prisoner = yes
	is_adult = yes
	char_is_not_blind_mi_trigger = yes
}

char_can_be_castrated_mi_trigger = {
	exists = THIS
	is_alive = yes
	prisoner = yes
	is_adult = yes
	is_female = no
	char_is_not_eunuch_mi_trigger = yes
}

char_can_blind_mi_trigger = {
	is_adult = yes
	char_is_not_prisoner_mi_trigger = yes
}

char_can_castrate_mi_trigger = {
	is_adult = yes
	char_is_not_prisoner_mi_trigger = yes
}