﻿#####
#####
#If you update or add to any of these, alter the associated removal entry in the scripted effects file.
#####
can_pay_price_blind_trigger = {
	this = {
		if = {
			limit = {
				has_country_modifier = mi_cost_modifier
			}
			can_pay_price = price_mi_blind_prisoner_half
		}
		else = {
			can_pay_price = price_mi_blind_prisoner
		}
	}
}

can_pay_price_castrate_trigger = {
	this = {
		if = {
			limit = {
				has_country_modifier = mi_cost_modifier
			}
			can_pay_price = price_mi_castrate_prisoner_half
		}
		else = {
			can_pay_price = price_mi_castrate_prisoner
		}
	}
}

can_add_mi_cost_modifier_trigger = {
	is_ai = no
	NOT = {
		has_country_modifier = mi_cost_modifier
	}
	can_pay_price = price_add_mi_cost_modifier
}
