﻿##### Trait groups for characters
#char_is_not_blind_mi_trigger
#####
#If you update or add to any of these, alter the associated removal entry in the scripted effects file.
#####
char_is_not_blind_mi_trigger = {
	NOT = { 
		has_trait = blind
	}
}

char_is_not_eunuch_mi_trigger = {
	NOT = { 
		has_trait = castrated
	}
}