﻿namespace = mi_blind

mi_blind.100 = { # blind
	type = country_event
	title = "mi_blind.100.t"
	desc = "mi_blind.100.desc"
	picture = greek_court
	
	left_portrait = scope:mi_blind_ruler
	right_portrait = scope:mi_blind_taget

	trigger = {
		root.current_ruler = {
			char_is_not_prisoner_mi_trigger = yes
		}
		scope:target = {
			char_can_be_blinded_mi_trigger = yes
		}
	}

	immediate = {
		hidden_effect = {
			root.current_ruler = {
				save_scope_as = mi_blind_ruler
			}
			scope:target = {
				save_scope_as = mi_blind_taget
			}
		}
	}

	option = { 
		name = "mi_blind.100.a"
		custom_tooltip = "mi_blind.100.a.custom"
		root = {
			add_treasury = mi_blind_prisoner_svalue
		}
		random_list = {
			19 = {
				scope:mi_blind_taget = {
					add_trait = blind
					add_loyalty = subtract_loyalty_huge
				}
				if = {
					limit = {
						scope:mi_blind_taget = {
							NOT = {
								is_rival = scope:mi_blind_ruler
							}
							can_get_rivals = yes
						}
						scope:mi_blind_ruler = {
							can_get_rivals = yes
						}
					}
					scope:mi_blind_taget = {
						add_rival = scope:mi_blind_ruler
					}
				}
			}
			1 = {
				scope:mi_blind_taget = {
					death = {
						killer = scope:mi_blind_ruler
						death_reason = death_mi_blind
					}
				}
			}
		}
	}
	
}