﻿enable_primogeniture = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"

	title = enable_primogeniture
	desc = enable_primogeniture_desc
	selection_tooltip = enable_primogeniture_tooltip
	confirm_text = enable_primogeniture_confirm
	major = yes
	
	ai_check_interval = 6

	is_shown = {
		# Must be a ruler in a feudal or tribal government
		is_landed = yes
		is_ruler = yes
		OR = {
			has_government = feudal_government
			has_government = clan_government
			has_government = tribal_government
		}
		# If you already have primogeniture or ultimogeniture, no need for this decision
		NOR = {
			has_realm_law = single_heir_succession_law
			has_realm_law = single_heir_succession_law_youngest
		}
	}

	# Always valid if it's shown
	is_valid = {
		# Same as shown
		is_landed = yes
		is_ruler = yes
		OR = {
			has_government = feudal_government
			has_government = clan_government
			has_government = tribal_government
		}
		NOR = {
			has_realm_law = single_heir_succession_law
			has_realm_law = single_heir_succession_law_youngest
		}
	}

	effect = {
		trigger_event = primo_decisions.0750
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

enable_ultimogeniture = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"

	title = enable_ultimogeniture
	desc = enable_ultimogeniture_desc
	selection_tooltip = enable_ultimogeniture_tooltip
	confirm_text = enable_ultimogeniture_confirm
	major = yes
	
	ai_check_interval = 6

	is_shown = {
		# Must be a ruler in a feudal or tribal government
		is_landed = yes
		is_ruler = yes
		OR = {
			has_government = feudal_government
			has_government = clan_government
			has_government = tribal_government
		}
		# If you already have primogeniture or ultimogeniture, no need for this decision
		NOR = {
			has_realm_law = single_heir_succession_law
			has_realm_law = single_heir_succession_law_youngest
		}
	}

	# Always valid if it's shown
	is_valid = {
		# Same as shown
		is_landed = yes
		is_ruler = yes
		OR = {
			has_government = feudal_government
			has_government = clan_government
			has_government = tribal_government
		}
		NOR = {
			has_realm_law = single_heir_succession_law
			has_realm_law = single_heir_succession_law_youngest
		}
	}

	effect = {
		trigger_event = primo_decisions.0752
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}