﻿namespace = primo_decisions

# enable_primogeniture
# 0750 - Choice to establish or not
# 0751 - I have established primogeniture

# enable_ultimogeniture
# 0752 - Choice to establish or not
# 0753 - I have established ultimogeniture

# enable_primogeniture
primo_decisions.0750 = {
	type = character_event
	title = primo_decisions.0750.t 
	desc = primo_decisions.0750.desc 
	theme = crown
	left_portrait = {
		character = root
		animation = worry
	}

	# Yes, let us establish primogeniture
	option = {
		name = primo_decisions.0750.a
		add_realm_law_skip_effects = single_heir_succession_law
		trigger_event = {
			id = primo_decisions.0751
		}

		ai_chance = {
			base = 100
		}
	}

	# No, the old ways should not be changed
	option = {
		name = primo_decisions.0750.b 

		ai_chance = {
			base = 0
		}
	}
}

primo_decisions.0751 = {
	type = character_event
	title = primo_decisions.0751.t 
	desc = primo_decisions.0751.desc
	theme = crown
	left_portrait = {
		character = root
		animation = personality_bold
	}

	immediate = {
		play_music_cue = "mx_cue_epic_sacral_moment"
	}

	# Glory to [country]!
	option = {
		name = primo_decisions.0751.a
	}
}

primo_decisions.0752 = {
	type = character_event
	title = primo_decisions.0752.t 
	desc = primo_decisions.0752.desc 
	theme = crown
	left_portrait = {
		character = root
		animation = worry
	}

	# Yes, let us establish primogeniture
	option = {
		name = primo_decisions.0752.a
		add_realm_law = single_heir_succession_law_youngest
		trigger_event = {
			id = primo_decisions.0753
		}

		ai_chance = {
			base = 100
		}
	}

	# No, the old ways should not be changed
	option = {
		name = primo_decisions.0752.b 
		ai_chance = {
			base = 0
		}
	}
}

primo_decisions.0753 = {
	type = character_event
	title = primo_decisions.0753.t 
	desc = primo_decisions.0753.desc
	theme = crown
	left_portrait = {
		character = root
		animation = personality_bold
	}

	immediate = {
		play_music_cue = "mx_cue_epic_sacral_moment"
	}

	# Glory to [country]!
	option = {
		name = primo_decisions.0753.a
	}
}