Battle Realms Version 1.0
DRAGON CLAN WALKTHROUGH
General Help (and possible walkthrough)

My nick: DeEpBluE
My Board nick: DEpBluE (someone already take the nick:)
Email me at: DeepBlue@trust-me.com
Any submissions, tips, death threats, praises, violent disagreements please
send to deepblue@trust-me.com

==============
 Introduction
==============
Battle Realms is a RTSG (Real Time Strategy Game) set in the old world. Like
most strategy games, you simply harvest resources, build crucial buildings and
technologies, train units to eliminate the computer player.
Unlike normal strategy games, the unit limit is set at 20 UNITS (including
peasants) at the beginning, 30 units at most of the games, 40 and 50 units at
the last 2 missions respectively. More on unit count later.
I've also just started in the game not too long ago, but decided to post tips
which allowed me to get as far into the game as possible - so spare me if there
are any mistakes which you may find laughable. Feel free to correct any
mistakes I made and PLEASE submit any tips that you find. I'm doing a SINGLE
PLAYER FAQ so I won't be posting up any human vs humans k?
This is the walkthrough for Dragon Clan. At your first choice, you must choose
to help the peasants in order to use the Dragon Clan. I havent played the
serpant clan yet, so if you choose that, I doubt that this FAQ will be of any
use. As again, please correct me for any mistakes at the above mentioned
E-mail.


=================
 Version Changes
=================
Version 1.0
Created Buildings description, Units description, Zen masters descriptions,
tips and tricks and walkthrough.








==========
 Contents : To get to a section, Hit <CTRL><F> and key in the section name.
==========
1. Dragon Clan Buildings
	- Peasant Hut
	- Stables
	- DoJo
	- Bathhouse
	- Target Range
	- Alchemist hut
	- Shrine
	- Tower
	- TownSquare
	- Well
	- Fireworks Factory
	- Keep
	- Dragon's monument
2. Dragon Clan Units
	- Peasants
	- Spearman
	- Archers
	- Chemist
	- Dragon Warriors
	- Kabuki Warriors
	- Gensha
	- Powder Keg Cannoners
	- Samurai
3. Dragon Clan Zen Masters
	- Kenji
	- Shinja
	- Otomo
	- Tao
	- Lord Garrin
	- Karzan
	- Arah
	- Ninjas
	- Monks
4. General Tips and Tricks
5. Dragon Clan Walkthrough
6. Acknowledgements

==========================
 1. Dragon Clan Buildings
==========================
To begin with, I shall start with the Building Tech Tree. From my observations,
there is a hidden building
limit of 50. After which, your peasants will not build any more buildings. To
set waypoint for a building,
left click to select a building, then right click on the area you want the
units to walk to. Double right click
if you want the units to run there.


              Stables
 Dragon       DoJo          ---> Shrine + 1st Tower
Peasant  ---> Bathhouse     ---> TownSquare ---> Well + 2nd & 3rd Tower | Keep
---> Dragons Monument
  Hut         Target Range                                              | Keep
--->  + 4th Tower
              Alchemist hut ---> Fireworks Factory


Peasant Hut (50 rice)
---------------------
This is the structure you should be building TONS of constantly. One peasant
should be building this structure
all the time. From what I feel, the speed of peasant regeneration increases
proportionally with the number
of peasant huts. In short, more huts, faster production of units. Build these
as close to the rice fields and
water sources as possible - this reduce the time peasants need to walk thru and
forth. Correct me if I'm wrong
please.


Stables (150 rice 150 water)
----------------------------
In my opinion, this should be the most useless structure in the game. Stables
houses horses. You don't breed
horses. You catch them, and deliver them into the building. Have any unit enter
the stables to ride the horse.
Riding horses increases the unit's attack and defense. In addition, the horse
will lose life and die before
your unit will. However, it is extremely troublesome to catch, and to ride
these horses. I let my Zen Masters
ride them if I feel like it. Otherwise, I rather use the peasant to harvest
rice or to train into attack
units. Pros and Cons - its your call. I would prefer to just use Garrin to
summon horses.


DoJo (150 rice 50 water)
------------------------
This is the structure used to train basic Spearman units. You need this -
enough said. More on Spearman units
in the units section.
Peasants ---> Spearman
Archers ----> Dragon Warriors
Chemist ----> Kabuki Warriors
Canoneer ---> Samurai


Bathhouse (100 rice 200 water)
------------------------------
This structure allows you to train Geisha units. Geisha are healers. More on
Geisha in the units section.
Peasants ---> Geisha


Target Range (125 rice 75 water)
--------------------------------
This structure allows you to train Archers. More on Archers in the units
section.
Peasants ---> Archers
Spearman ---> Dragon Warriors
Chemist ----> Powder Keg Cannoners
Kabuki warriors ---> Samurai


Alchemist Hut (100 rice 100 water)
----------------------------------
This structure allows you to train Chemist. More on Chemist in the units
section.
Peasants ---> Chemist
Spearman ---> Kabuki Warriors
Archers ----> Powder Keg Cannoners
Dragon Warriors ---> Samurai


Shrine (150 rice 75 water)
--------------------------
This stucture allows you to let your units gain special abilities. The downside
is that only the unit entering
the Shrine will gain the ability. As such, its preety expensive. The numbers in
brackets are the cost of rice
and water respectively.
Peasants ---> none
Spearman ---> Stun Strike (25,10) Stuns opponents at cost of stamina
Archers ----> Zen Arrows (15,5) Sees enemies at distance. Immobilises archer
and continually drains stamina.
Chemist ----> Mandrake Spores (25,10) Emfeebles enemies for a short duration at
a cost of stamina.
Dragon Warriors ----> Chi shield (25,10) Makes warrior immune to damage.
Immobilises him and drains stamina.
Kabuki Warriors ----> Stardust (25,10) Prevents enemies from using missile
weapons at a cost of stamina.
Cannoners --> Indirect Fire (25,10) Increases attack range but decreases line
of sight. Drains stamina.
Samurai ----> Yang Blade (40,20) Attacks generate Yang. Damage increases as
Yang does. Drains stamina.
Geisha -----> none


Watch Tower (75 rice)
---------------------
This defensive structure increases the attack range of your ranged attacker
effectively as if they were on
high ground. I recommand putting either archers or cannoners in them.
Unfortunately the game restricts the
number of watch towers which can be built. You can build the first tower after
the DoJo, the next 2nd and 3rd
after the Town Square, and the final after building the keep. To maximise their
potential, I highly recommand
grouping the 4 towers together even though it effectively compromise the
security of your base. To counter
the security problem, note where most enemy attacks come from. Group your
towers facing that direction.
The tower's special ability allows you to stun the enemies for a short
duration. I find that grouping the towers work well for me but then again -
your call.


Town Square (200 rice 300 water)
--------------------------------
This structure has no uses except to increase the storage capacity of your rice
and water. Town Square is also
vital as that it allows you to build 2 addional towers. Get this as soon as
possible. My tatic when rushing for
towers is to build a Hut, Bathhouse, TownSquare, Range, 3 Towers. Town Sqare
also allows you to build wells. Great when the water source is extremely far.


Well (200 rice)
---------------
For once, I feel that it's kinda stupid that they place the well so far back
into the tech tree. Because of this, players cannot start a base without being
near a water source. And then again.. 200 rice for a frigging
well ??? I think mineral water is cheaper! :)


Fireworks Factory (150 rice 100 water)
--------------------------------------
This structure is like the shrine. It gives your units fire-related abilites. I
find this useful - as such,
I would set waypoint of my Target Range here, so that any archers produced will
gain the Fire Arrows ability.
Flame sword is not bad for the Dragon Warriors, but they already deal alot of
damage to buildings already.
The idea of Fire arrows is to adept Hit and Run techniques.
Peasants ---> none
Spearman ---> Whirling Spear (25,10) All adjecent enemies are damaged at a cost
of stamina
Archers ----> Fire Arrows (30,10) Flaming Arrows damanges buildings effectively
Dragon Warriors ---> Flaming Sword (35,15) Sword burns with fire to damage
buildings effectively
Kabuki Warriors ---> Flash Powder (25,10) Blinds enemies with incandiscent
powder. Limit 3 times only.
Cannoners --> Shrapnel Keg (25,10) Explosion pierces enemies in a large area.
Limit 1 only.
Samurai ----> Dragon Skin (25,10) Samurai takes no damage from missile weapons.
Drains stamina.
Gensha -----> none


Dragons Monument (600 rice 200 water)
-------------------------------------
Well... area effect weapons is a must for all strategy games right ? From Nukes
in Starcraft to Weatherstorm in
Red Alert 2. Dragon's Attack is the answer in this game. However, the weapon is
obsencely expensive to Fire!
It requires you to sacrifice 4 Samurais and 3 Yang points. This weapon does not
damage buildins. If enemy
units are grouped together, this will work well against them. Unfortunately,
the CPU always spreads its units.
On firing, there is a rain of fireballs. Great for softening up enemy base for
attacks by main force later.
Too expensive however.



======================
 2. Dragon Clan Units
======================
Training of units in Battle Realms is so much different from other RTSG. The
production speed is limited by
speed of which peasants regenerate. Numbers in brackets represents cost to
train them from Peasants rice and
water respectively.


Peasants
--------
The basic unit of the game. These are automatically produced as time passes by.
They can use pack horses to
increase their effeciency. They attack using the scythes. Easyly cut down by
any other units.


Spearman (30,30)
----------------
From what I've observed, Spearman deal relatively weak damage to buildings AND
enemy units alike. If you start
with any of these, I strongly recommand you to send them to the Target Range to
train into Dragon Warriors.


Archers (30,30)
---------------
Archers are excellent in my opinion. I did not use this units at the beginnning
- prefering to opt for Dragon
Warriors and Kabuki Warriors. At the last level, it was these archers which
helped me complete the game.
Excellent in large groups. Place these units in front of towers. Mix a couple
of Dragon warriors or Kabuki
Warriors in. Watch the enemy come to you - and watch them die from the rain of
arrows. Research the Increased
Damage before Increased Range. Make sure you research both! Get Flaming arrows
too. One of my favoured
techniques involve sending 4 or 4 archers with Flame arrow ability, attack each
enemy building twice, then
move on. Watch the enemy base burn to the ground - true the archers will die -
but you can replace them easily.


Chemist (30,30)
---------------
Short Range, their attacks seem to damage your own guys too! Ok to use to raze
enemy base - but keep them out
all of the time. Train them to Kabuki warriors.


Dragon Warriors (60,60)
-----------------------
These RULES. For the first few battles, forget archers - go all out Dragon
Warriors - and watch them rip apart
enemy units and buildings alike.


Kabuki Warriors (60,60)
-----------------------
These works as well as Dragon Warriors. Mix them in roughly equal proportions
of archers and Dragon warriors.
Their Flash Powder works great to blind Melee combatants. When encountering
Blade Acolyte, do not fret or
fear. Flash powder will blind them, while your archers and other warriors
finishes them.


Geisha (30,30)
--------------
These healers sucks. They take up too much stamina to heal, are too stupid to
heal your units by themself,
and will engage enemy units along with your other units! only one word - ARGH!
AS again, in my humble opinion.


Powder Keg Cannoners (60,60)
----------------------------
These are Sumos holding cannons. Great for decimating structures. Poor
otherwise. Hey archers does better
work, and have a longer range! I usually build about 2 to hold front line
defenses - they usually don't last long.


Samurai (90,105)
----------------
These are supposed to be ultimate units. I don't bother to build them though,
they don't seem to work well
me. I would prefer a combination of archers and warriors. Again, your call.



============================
 3. Dragon Clan Zen Masters
============================
Zen Masters are heros which you can train from the Keep. They usually cost some
Yang and are very expensive.
They are powerful though.

Kenji
-----
The main character of the game. I suppose he belong the the Kabuki Warrior
class as he has a pistol attack
as a ranged attack. His sword attacks are preety powerful, especially when
coupled with his Critical Strike
ability. Don't go sending him out to battles though. If he dies in the first
few battles, you lose. I prefer
to let him stay in base with other Zen masters to guard the camp.


Shinja
------
The opposer of Kenji most of the time. He wields twin swords. I always pair him
up with Kenji and Otomo. You
get to use him for only a few battles, but is good in them. Unlike Kenji, he is
expendable. His Intimidation
tecnique reduces the damage enemy does to him.


Otomo
-----
Preety decent fighter. Kenji's good friend. He wields a large sword. Belongs to
the Dragon Warrior Class.
His Battle Cry technique is great! Bring him out to battle and watch your
unit's attack increase. Expendable
too.


Tao
---
A monk class fighter I assume. His attacks are extremely powerful. His Reversal
of Fortune technique reflects
a portion of damage back to his attackers. Preety good except for his
technique. Also increases the maximum
number of Ninjas or Monks you can hire by 2.


Lord Garrin
-----------
A swordsman. Decent attacks. His ability to summon horses makes him a very
useful character. Who needs
stables with him around ?


Karzan
------
He is a modified Cannoner. His flame thrower technique has a very short range.
Good for placing in towers.
As again, expendable.


Arah
----
An excellent archer. Most units will take only 3 hits from him and die. Place
him in a tower and watch his
range shoot all the way up. Very very good unit. His ability is a normal Zen
arrow technique.



Ninjas
------
At one of the battles, you have the option to enlist the aid of either the
Ninjas or the Monks. Ninjas sounded
cool to me. They suck however. Their ability to be invisible is great for
scouting or to see beyond the range
of your archers. Enemy units can still detect them however, if they are in the
way, or are attacking. At any
one time, you may enlist 4 Ninjas. 6 if you poccess Tao.


Monks
-----
If you chose to help the monks, you would be able to enlist them at the last 2
missions. Monks are better
fighters then Ninjas. They have a very useful ability to heal themselves
quickly.


============================
 4. General Tips and Tricks
============================
1. Note where your enemy strikes from. Place your Towers and defenses such that
they will face the advancing
enemies. My suggestion is to group the towers together as I mentioned earlier.




                            Main Attacking Enemy Direction
                                          //////


                                     TT
                                     TT  Warriors and Archers here.

                                        TT  TT TT
                                        TT  TT TT

       x
       x  BASE
       x                                               T = Tower
       xxxxxxxxxxxxxxxx


2. Make full use of your peasants. Once you see you have reached the max supply
limit, send all but 2 peasants
harvesting rice, and 1 peasant harvesting water to the DoJo/Range/Lab.

3. Early in the game, concentrate on speeding up harvesting of resources. Until
you have 10 peasants, do not
train any attacking units. When you do, concentrate on training Dragon
Warriors.

4. For some missions where the water supply is far, and defense of water
supplies not feastible, rush to build
wells. When your well is up, send the peasant from afar harvesting water to
harvest water from the well.

5. If you see that the your attacking force get ripped to pieces before even
attacking the enemy base, stop
and consider if you should adept Hit and Run technique. To apply, have a strong
defense consisting of
majority of archers and a few warriors. Train about 5 archers and have with
them Fire arrows ability. Send a
Ninja to scout then move your Archers in. Target any buildings EXCEPT peasant
huts.  Once you see the
buildings burning a big flame, change targets. You should be able to set 3
buildings alight before enemy units
kills off all your archers. I applied this on the last stage when all other
tatics failed. Scouting is
extremely important!

6. With a Warrior majority force, remember to have your Kabuki warriors with
the Flash Powder ability. A small
group of Blade Masters can easily decimate your foces if you do not do anything
about it. By using Flash
Powder, you render their units helpless.

7. Don't wait until you have maximum unit count before attacking. It gets too
slow then. Have 2 groups of 8
warriors move to outside of enemy base. Set your building waypoint there.
Attack in waves.. once one group is exhausted, send in the next, and the next..
you would notice that you will replace your units almost as quickly as they die
out. For this technique, make sure you have 2 Dojos, 2 Alchemist huts and 2
Ranges to ensure
speedy training of troops.

8. If your forces are too weak to engage hostile forces, let them destroy your
huts one by one, while you
pick them out with your archers one by one. Huts only cost 50 rice each, and
you can build them back very
quickly. Use them as shields.

9. Set way points for your buildings to train specific units you need. For e.g.
Set your DoJo waypoint to
Target Range, so to train Dragon warriors automatically, you just need to send
them to the DoJo. Set Alchemist Lab waypoint to Range also, so If entered to
Lab, you get cannoners automatically. You'll find that it is
easier to manage with much lesser clicks.

10. Archer Raze Technique
The ratio of Archers to Warriors should always be about 3:1. Keep your Warriors
mixed with the archers and
group them as number 1. You should have about 12 archers and 4 warriors here.
More archers will be good if
you can spare them. More warriors if you see enemy going out all melee. No more
then 6.
Group about 5 archers with Fire arrows ability under group 2. Move group 1 and
hold position by pressing <N>.
This will tell your units to only engage the enemies when they come into Ranged
attacks.  Most of the time,
before the enemy can reach you, they will be dead. If not, the badly damaged
units will be slain by your
Warriors.
Move in near the base, but stay out. Move group 2 in, enable flame arrows and
fire a salvo of flame arrows.
Once enemy approachs, retreat to the safely of group 1 and disable flame
arrows.
Rinse and repeat if necessary, meanwhile supplmenting the group with more
archers.
Like I said, this tatic works well for me. You may find this rather lame, but I
practically tried everything I
know at the last mission. Only this proves to work for me.

============================
 5. Dragon Clan WalkThrough
============================
After winning some battles, you would have a choice to select the next map you
would have to fight. Regardless
of your choice, you would have to fight the battle anyway. Its only a matter of
which map you fight first, and
that the mission briefing would be different in each order. This doesnt affect
the story line, only in some
areas affect the heros which you would get (as in Mission 3). The letters after
the numbers in the mission
refers to the choice you can make. The Mission in brackets refer to another
mission using the same map but
with a different briefing.


Mission 1
---------
Starting units: Kenji

"I haven't yet decided what I would do once I had returned, but circumstances
has conspired to force a choice
upon me. Should I protect these helpless villages by attacking the bandits, or
should I help the bandits
keep the peasants in their place? No doubt my actions here will dictate the
future of the land."

Mission Choice: Attack the Bandits. (To form Dragon clan. If you choose to
otherwise, this walkthru is not for
				       you)

Very straight forward mission. Kenji is reasonably powerful and should not die
in your attempt to kill the
enemy units. Just don't go sucidal and let the peasants aid you in killing
enough units for the next choice
to pop up.


"This is the beginning of something new... something good. I went against my
upbringing and attack the
bandits to protect the peasants. I have started something here and must finish
the job. I must kill all
attacking bandits and save the village. I must not lose my life in doing so."

Once enough bandits have been killed by you for the computer to determine which
side you were helping, finish
off the remaining bandits in the region. As again, very easy.


Mission Choice: Enlist Shinja's aid by attacking his keep and defeating him in
battle.



Mission 2a (Mission 3b)
----------
Refer to Mission 3a for Mission 2b
Starting units: Kenji, Otomo, 1 peasant

"Otomo was right - Shinja intends to put up a fight. If I destroy his keep and
confront him, he should listen
to reason - I am heir to the Serpent Empire, after all. My new clan lacks
leadership, though, and most
certainly crumble were I to die."

The enemy Keep is to the extreme North of the map. As this is one of the
beginning missions, you can only
build Peasant hut and DoJo. As such you can only train Spearman units. The unit
limit for this mission is 20.
This is sufficient if you limit the number of peasants working to 3 (at the
later part of the mission when
you have enough wealth.)
At the start, build a Peasant hut between the water source and the rice field.
After you have about 5 working
peasants, build a DoJo and sent any excess peasants to the DoJo. Let a peasant
keep building more huts, while
pumping any extra peasants to the DoJo. Once you have about 19 units, select
all your Spearman and head north.
Wipe out all enemy traces. You probobly will lose all your Spearman units, so
keep Kenji safely in base.
Just keep pumping out Spearman and attacking, and you will win at the end.
Once the Keep have been destroyed, Shinj will escape.



Mission 3a (Mission 2b)
----------
Starting units: Kenji, Otomo, 2 peasants

"Shinja has always a talent for escape, but we've cornered him now - that snake
doesn't have anywhere else to
run. If we defeat him in battle, I can surely sway him to our cause. I must
survive if we are to enlist his
aid."

Run down South East to the nearest rice fields. Have your peasants build a Hut
between the rice field and the
pond. Have one peasant harvest and one drawing water. Subsequently, let one
more draw water and 3 more harvest.
At your 7th unit, build a DoJo and a Target Range. Send any excess peasants to
harvest while you are building
the DoJo. Look out for the 2 enemy units hidden in the forest just west of your
base. Kenji and Otomo will
take care of them easily.
Move them to the North East of your base. Soon, a few enemy units will attempt
to raid you base and set your
DoJo on fire. Put out the fire, while building a Target Range. Send any extra
peasants into the DoJo and the
rest in building the Range. Keep building Spearman then sending them to the
Range for Dragon Warriors.
Soon, the rice will run out. Have 2 peasants water the rice to speed up their
growth, while keep pumping out
Dragon warriors.
Once you have about 7 Dragon Warriors, head east. You could employ some archers
to maximise their
effectiveness, but, pure warriors would be much more straight forward and the
enemy base only consist of
on hut and a tower! Destroy the tower and Shinja will join

Mission Choice: The town of riverside is an embattled center of trade for both
the Wolf and Lotus Clans; the
                most direct route to Swan's Pool - but the most perilaous.

NOTE: If you choose to fight via Lotus Clan, you will not be able to get any
hero. If you choose to fight
      via wolf Clan, you will get Arah - a powerful archer. So choose wisely
between the center battle or
      the wolf battle. If you choose the above mention, you will get Lord
Garrin and his ability to summon
      horses into battle.


Mission 4b
----------
Refer to Mission 6 for Mission 4c
Starting units: Kenji, Otomo, Shinja

"The key to claiming the province are the two villages. I expect some kind of
encounter in the second, given
the guard's warning about the Lotus. A display of power will sway the villagers
here, but I must not get
careless and die if we are to get the Orb from the Geisha."


Head West to the rice field there. You will encounter some wolfs but they are
no problem to deal with.
Slightly north west of the rice field is a small village. Follow the route and
head towards north following
the path.
A peasant will tell you that the market is further north. There you will
encounter some Lotus units. Deal
with the Blade Acolyte first, then the other units.


"So, it would seem that this Vetkin is behind all of this... I hope Lord Garrin
is all right. I've no idea
why the noble wolf clan would side with Vetkin, but we must clear them away and
move on to the Swan's Pool.
The Geisha trust me, so it's imperative that I survive this encounter."


Once you reach the second village, the first village will surrender to you,
allowing you to build a new base.
Use your peasants and build a new hut near the rice fields and have them
harvest. Draw water from the well.
Build a DoJo and Target Range once you have sufficient wealth, and train Dragon
warriors. Lord Garrin will
attempt to kill Vetkin. Send Kenji running to help him. Vetkin is quite
powerful. Make sure you use Kenji's
Critical Strike to kill him.
Build 2 DoJos and Target Ranges. Send all but 4 peasants harvesting rice to the
DoJo then the Range.
Lord Garrin's troops will also attempt to attack the Wolf Clan time to time
using Spearman units. They will
fail patically thought. Send about 10 Dragon Warriors to annhiliate the Wolf
Clan. As again, straight
forward and easy.

It would seem that if you did not choose this mission, and chose some other
mission, Lord Garrin would not
join you. He has the most useful ability - to summon a friendly horse!
However if you chose the Wolf Clan mission, you would get Arah, a very useful
archer. As again, your call
to determine who is more useful. I got Arah for my missions.



Mission 5
---------
Starting units: Kenji, Otomo, Shinja, Arah OR Garrin, 1 Dragon Warrior, 2
Archers

"Our enemies have come for the Serpent's Orb. How did they know it was here?
Regardless, we must protect the
Geisha's home at all cost if we are to earn their trust and to gain the Orb."

At the start, quicky move your units to aid Karzen in fighting the wolf unit.
You will gain him once you
have killed the attacking unit.
Simple mission. You have to defend the Swan's Pool at all cost. Use your heros
to finish off any attacking
units. Kill off all siege units first as they deal the most damage to
buildings. Use the Geisha to heal any
damaged units. Do not use the Geisha to fight as they are weak.
Once you have defended the building for some time, you would have won the
mission.



Mission 6 (Mission 4c)
---------
Starting units: Kenji, Otomo, Shinja, 1 Dragon Warrior, 3 Peasants

"The Lotus Clan had always has a problem with the Serpent authority. The only
way to protect my people is to
completely wipe them out, leaving neither man nor mortar standing. I cannot
fail - we'r getting too close."

If you had played this map as Mission 4c, meaning you chose to go to Swan's
Pool via the Lotus route, you will
start with a severly damaged base at your start location. Repair the structures
and build a new base between
the rice field and the pond in the center of the map.

If you played this map as Mission 6, meaning you fight the Center route, got to
the Swan's Pool then here,
you will not start with any buildings. Run with all your units to the center of
the map, and establish a base
there. Do not establish a base at the start location as there is no water
supply.

As per normal, tech up quickly. Build a Town Square (if you are in Mission 6)
then a well to supply yourself
with water quickly. With your base at the center, you should not have the need
to water the rice, as they
will regenerate themselfs fast enough. Send all but 4 peasants harvesting and 1
drawing water to train into
Dragon Warriors. As again, fairly straight forward mission. Train until about
12 Dragon warriors and head North
East. Destroy the Tower there, then head East to the hill. Keep poping your
Peasants into DoJos then Ranges
to replace your Warriors. Strike hard, fast and continuous. As soon as the
group of 12 Warriors are dead, the
next group should be ready. Send them again and continue wacking them until the
base is gone.



Mission 7
---------
Starting units: Kenji, Otomo, Shinja, 1 Spearman, 2 Chemist, 1 Peasant

"Many Battles have been fought on this grounds, but none as fierce as this. As
this will be the new seat of
the Dragon Clan's Republic, we must leave no trace of the opposition, or we
compromise the security of the
clan forever."

Select all your units and move them to the center rice field near the river.
Set up a Hut as close to the
river and rice field as possible. As again, train lots of Dragon Warriors.
Enemy Lotus bases are to the North rice field and to the North East.
Enemy Serpent bases are to the Serpenthom base, and the North East rice fields.
Enemy Wolf bases are to the East rice fields.

Do not be afraid of the numerous enemy positions around here. Build 2 DoJos and
Ranges. As soon as you have
about 12 Dragon Warriors, Target the wolf base to the east first. Annhiliate
the Wolf base before taking
out the Lotus base to the north. In my opinion, the Wolf and Serpent are easy
to deal with. Its the Lotus
Blade Acolytes and Warlocks which makes them fearful.

Place 3 towers to the North, fill them with Archers upgraded Range and Damage.
With the towers defending the
north and the Zen masters defending the other areas, send the rest of your
units to take out the enemy bases.
This map is preety tough, with all the bases, but just keep pumping out those
Warriors. If you can just take
out one vital enemy strucure each time, you will eventually destroy all of the
bases. Patience counts.



Mission 8
---------
Starting units: Otomo, Shinja, 1 Geisha, 1 Kabuki Warrior, 1 Archer, 2 Peasants

"The Lotus are shaping up to be quite the adversary. I'm sure that even Kenji
will agree that they must all be
taught a lesson - we'll wipe out all of their people and buildings and move on.
We can now build a keep to
house all of our Zen Masters, so protecting our leaders is no longer
essential."

Basically this is very dangerous territory. The Lotus are to the Northmost and
Southmost regions of the map.
Also to Eastern rice fields, and on the hills.
Send your units to establish a base to the rice field south of the Northenmost
rice field. The water source
and rice are basically some distance away. Be careful not to attack the enemy
structure north of the rice
field. You don't want to draw any attention yet. Hurry up and build your DoJo
and Range. Quickly build about
10 Dragon warriors before you do any expension and take out the Northern base.
The northern base should be rather easy to handle once you are established.
After taking them out, the northern region is preety secure, with you base at
the exit. You can build more huts to take advantage of the resources there.
Group about 4 Towers facing the South East exit. As the exit is sloping, you
would not be able to build any
towers there. Thats ok, build those towers as close as possible, and you should
not have any problem with the
defense there.
Once ready, with sufficient units to attack, go for the Southern base first.
Keep up with your relentless
onslaught and you should be able to decimate the base quickly. Should you have
any difficulties, now is the
time to start going insane on archers. Always research range and damage after
you have researched the
Dragon warrior life and damage upgrade.
The ratio of Archers to Warriors should always be about 3:1. Keep your Warriors
mixed with the archers and
group them as number 1. You should have about 12 archers and 4 warriors here.
Group about 5 archers with
Fire arrows ability under group 2. Move group 1 and hold position by pressing
<N>. This will tell your
units to only engage the enemies when they come into Ranged attacks.  Most of
the time, before the enemy can
reach you, they will be dead. If not, the badly damaged units will be slain by
your Warriors.
Move in near the base, but stay out. Move group 2 in, enable flame arrows and
fire a salvo of flame arrows.
Once enemy approachs, retreat to the safely of group 1 and disable flame
arrows.
With luck, patience and endurance, the enemy will fall. This is only the
beginning of the tough missions yet
to come.



Mission 9
---------
Starting units: Kenji, Karzen, 1 Samurai, 3 Spearmans, 3 kabuki warriors, 2
Geishas

"I never remembered this province being so desolate. I know we're getting
close, and its not because of the
smell of burning flesh. The Dragon is here, waiting for me at the spire... I
just know it. I must meet with
him - perhaps his power is the key to ending this war."

For this mission, you will not be building any base. The beginning is rather
straight forward and easy. Just be
careful and you will not lose a single unit at all. Kenji must not die.
You start off at an abondoned Lotus base. Destroy the base if you want to, then
head south into the forest.
There, you will encounter an enemy Samurai and 4 dragon warriors. Just keep
your Geisha at the back, and heal
any units that are in the yellow or red life.

"The Dragon has issued a challange - I must brave the gauntlet of the Dragon's
Spire and meet it at the
mountain's summit. This trial is sure to be difficult, but if I survive, I'll
have the Dragon's favour."

Head South East towards the open area and a scene with the Dragon will ensue.
Once the conversation is over,
you will battle with the 3 dragon warriors standing beside the Dragon. Finish
them off with ease, then head east to the base of the hill.
Let all your characters move to the entrance to the hill, and press N. This
will tell them to only use range attacks, have Kenji walk a few steps in and
lure the enemy units out. Once they are out, your units will again,
finish them off with relative ease. No damage done.
Now is where the real danger starts. Look at the hill - it is filled with
boulders. It's what you can't see
which made it more dangerous. There are actually Dragon Warriors behind each
boulder, waiting to push them once you go running past. Make sure you save
before you enter.
Have all your other units wait outside, save for Kenji and a Geisha to heal
him. Label them 1 and 2. Have Kenji
creep slowly into the hill. See the first boulder? Just move slowly, and Kenji
will soon see the Dragon Warrior
behind. Once you see the enemy unit, Press N. If you are close enough, Kenji
will whip out his pistol and start
shooting at the enemy.
Be careful not to let the boulder fall. Not only will the initial fall kill
your units, it will roll about
AFTER it has fallen. And if your unit touches it, it will roll about again,
killing whoever touched it. Its
easy to wipe out your entire party with this - plus your units always refuse to
obey commands. I always tell
them to stop, but they will walk about anyway! and get killed in the process.
AFter finishing with the first boulder, head to the next. Do the same for the
next Dragon Warrior. Rinse and
repeat. I always save after finishing with one boulder and I advise you to do
the same. Occassionally, the
Dragon Warrior will run down to engage you. Kenji will finish him off easily.
Have Geisha heal him when that
happens.
With that, you will reach the summit soon enough and see the dragon.



Mission 10
----------
Starting units: Kenji, Karzen, 2 Dragon Warriors, 2 Archers

"Betrayed! I should have seen this coming. There's a village to the East which
can provide us with supplies
and a work force. If we gain their support, we should have no problem wiping
out the Lotus and returning
to Serpenthom and punishing those responsible."

At the start, a peasant will run off the the North East village. Follow him.
Once you reach the village, the
3 peasants will turn to you. Have them show their loyalty by building a new hut
between the pond and rice
fields. Hurry up to build DoJo and Range and other essential buildings. Have
the keep up quickly and rush
to build 4 towers to the north of your base.
There is only one huge enemy base to the Northern rice fields. But that one
base will give you enough
headaches already I assure you. That base will keep throw at you her Warlocks
and Blade Acolytes. What
makes it even worst is that Zymeth will follow at certain times too.
Whats so bad about Zymeth? Nothing, except that she can call down multiple
bolts of lightning to strike
your units for heavy damage, have a TON of HP, and is always accompyed by a ton
of Blade Acolytes and Warlocks.
What's even worst is that the CPU will KEEP REGENERATING HIM!!! That means,
even if you kill him, YOU WILL
SEE HIM BACK AGAIN.
My initial tatic was to use Dragon Warriors as a pure attacking force. But they
keep running into Zymeth and
his gang of Warlocks and Blade Acolytes. And that will be the last you will see
of them. Your Dragon Warriors
that is.
Be VERY AFRAID if you see Zymeth approaching your base. Don't target to kill
him first though. Kill off the
blade acolytes first, the the warlocks. Finish off Zymeth the last. I hope you
follow my advice and have built the 4 towers, because by then, most of your
units are already dead. If your towers are up, and you have Arah
and other archers upgraded range and damage with them, then you would have no
problem with them.
You could use the archer raze tatic. I chose to keep rushing none stop with my
Dragon Warriors.
You can build the Dragon's Monument now. Try it, save up 3 yang and let 4
Samurai enter. Appraoch the enemy
base with a group of your Dragon Warriors. Group the warriors 1 and the
Monument 2 so that you can fire the
Dragon's Attack quickly. Have the warriors attack, and once the enemy start
running over to engage, fire
the Dragon's Attack. It will wipe out most of the enemy units. I don't know if
it hurts your own units, but by
then, most of my units were dead anyway.
I should think that would be the last you would ever think about the Monument.
I never built it again after
that. 4 Samurais and 3 yang for a Pathatic Attack ???? forget it.
Just keep up with the Warriors, have a rally point set just outside, so fresh
troops will keep attacking the
base. Soon, the enemy base will be dust. Scout around, and kill off any stray
units around. The mission should
end soon enough.



Mission 11
----------
Starting units: Kenji, Karzen, 2 Archers, 1 Geisha, 3 Peasants

"The traitor Shinja must be defeated! He has ressuracted the old Serpent Guard,
built himself a fine keep and
allied himself with the Lotus - all must fall. Shinja must must pay for what he
did to you Otomo!"

You must deal with the Lotus Clan and the Serpent clan in this mission. The
Lotus Clan is in the North Western
rice fields. The Serpent Clan are in the Northern rice fields and in
Serpenthom.
You start off at a rice field without a water supply. You can choose to go back
to the location of the old
base and start a base there by building a hut between the rice and water, or
you can start the base here.
It is more advantageous to start the base where you stand. Have a peasant cross
the river and build a hut quickly to draw water. Build a hut quickly to gather
rice.
Without troops to guard the Hut gathering water, that is a very weak place. It
will fall the moment enemy
troops start attacking. The hut and 3 peasants doesnt matter. Its the matter of
your water supply being cut
that is the deadly problem.
Therefor, quickly tech up to the Town Square. Ignore the DoJo and Range. Build
a bathhouse as soon as you can,
then a Town Square, then the well near to a Hut. Send the 3 peasants below up
now, have 2 gather water and the
other to build a DoJo, then a range.
Build towers facing the slope towards the river to the North West. This will
also guard against enemy troops
from Serpenthom. As per normal, build more DoJos and Ranges as necessary, and
have your Kabuki and Dragon
warriors up. By now you should have already encounter 3 rounds of enemy
attacks. But you should still be very
healthy.
Get your troops and attack Serpenthom, leaving only the Zen Warriors to guard
the base. Don't worry. Should
any enemy attacks come, use your Zen masters to led them towards the tower.
Dont forget to use the tower's
special ability to stun them.
Serpenthom will fall rather easily. After clearing that base, head north to the
northern Serpent base. Keep up
with your warriors, like I said, do not wait for the maximum unit count. As
soon you have 8 to 10, attack.
Keep going all out, and then wipe out the Lotus base. To the north of the Lotus
base, finish off whatever
Serpent clan units and then cross the river to the East.
The Serpent Keep is there. Destroy it and Shinja will exit and fight. This
time, he will die.

Mission Choice: Confront the Mecenary Ninja and obtain their services before
attacking the Lotus.

Note: The Ninjas can be hired next time from the keep for 50,50 and 1 yang
point once you choose the above
      option. The Ninja's special ability is to remain invisible at no cost of
Stamina. He can practically
      hidden in the enemy base without being observed. Monks are more powerful
however. The monks can also
      be hired at the same cost. Their special ability is Zen Trance - to
meditate motionlessly to gain life.
      This drastically reduces armour though. Choose wisely between the two.
You won't get Tao if you get the
      Monks though.



Mission 12a (Ninjas)
--------------------
Starting units: Kenji, Karzen, 1 Kabuki Warrior, 1 Archer

"The Ninja are bound by the mysterious Soul Flame. If we destroy its pedestal
to estinguish the flame, they
are bound to us. We are not ready to build a town here, so we must use our
forces carefully."

After a brief sequence, Tao will join you. He is an excellent fighter. Use him
well. This mission is much
easier to accomplish then to save the monks.
Just head to the western edge of the map. See the clearing beside the center
pool to the west ? The pedestal
is just there. Don't be afraid of the Ninjas, they are pathatically Weak. So
much for being killers.
Simple and straight forward. Once you reach there, destroy the pedestal, the
mission is over. You would be able
to train Ninjas via Keep in the later missions.


Mission 12b (Monks)
-------------------
Starting units: Kenji, Karzen, 2 Archers, 2 Peasants

"The Lotus have allied with the Ninja and would prevent me from alling with the
Monks. If we destroyed the
Lotus outpost and weather the Ninja's attacks, we will be victorous, providing
that the Monastery is still
standing."

Start by having both archers and the peasant to run towards the Monastery. The
archers will make great defense
as the Monastery is on high ground. It will be difficult at the start to
establish a base, with only Kenji
and Karzen defending.
Have the rest run very quickly to the East, and build a Hut between the rice
field and the water. If you
are under any attacks this time, Kenji and Karzen will not be able to hold them
off by them self, so you would
have to grit your teeth and send the peasants to help Kenji and Karzen.
After the initial attack, build up your DoJo then Range and build about 3
Dragon warriors before concentrating
on resources to build a Town Square. After the Town Square is built, build the
3 towers to the North and
then build a Keep. Fill 2 towers with archers and one with Karzen. Fill up the
last one Arah (if you have him,
otherwise fill it up with another archer.)
The defense of your base is great now. The attacks of the enemy is frequent,
but weak, nothing your 4 towers
can't handle. It's the monastery you have to worry about. Remember the Peasant
you sent there? Build a Hut above the rice field beside the Monastery, and have
your peasant repair the Monastery when it is damaged.
Remember to Toggle the Peasant creation off there. You dont want any peasants
there save one to repair the
Monastery.
Once base defense is done, move ALL your units to the monastery. Most of mine
consist of archers, with
flame arrows. Once there, leave about 5 archers, 2 dragon warriors and Kenji
there, and have the rest head west
to the enemy base.
In my game, the monks are some distance from the monastery due to chasing the
enemy frequently. The monks are
good, though abit stupid. That leaves you to guard your base AND the monastery.



Mission 13
----------
Starting units: Kenji, Karzen, 2 Archers 3 Peasants

"This is the last province before we arrive at the Lotus home plateau.
Obliterating the Lotus here is the only
option."

Establish your base at the most southern rice field. It is possible to quicky
tech to the Town Square without
any attacks from the enemy. Build 3 towers first using 3 peasants, and while
building these, build an Archary
Range. Load your archers up into the 2 towers and change one peasant to an
archer. Load up the other tower.
Have 3 peasants build a well as close to a hut as possible, and have 2 peasants
draw water from the well.
Remove the peasants drawing water from the river.
Have enough peasants drawing water and rice, such that you will have enough
wealth to get the Keep. Do so,
then use the many many peasants to build the keep. It should be up in about 7
seconds.
Build another range, then a Dojo, Send 2 peasants to each range, have 2 draw
water, the rest harvest rice.
Keep an eye on your archers, have the Range rally to slightly north of towers.
Build about 4 Dragon Warriors,
with the remaining archers defending.
Very soon, you should be very wealthy, build up on your huts and other
structures. With 3 peasants
concentrating on building the huts, your huts should be up very quickly. Your
Fireworks factory and alchemy
labs should be up also.
Your archers are practically useless without the Upgrade range and Damage
ability. As this is the 2nd last
mission, you can expect some difficult. Peasant generation slows down alot
after 30 unit count, so dont wait,
as soon as you have that many, send a few Ninjas or other units to scout. The
Ninjas are very useful for their
invisibility technique, so use them well.
Scout the map, and you will see that there are Lotus bases to ALL the rice
fields save the one just across the
river near to the horses. I wouldnt recommand catching horses here - the Lotus
will eat up any peasants
attempting to cross the river.
Being in a very disadventages position, with 4 routes leading across the river
into your base, AND surrounded
by enemy forces, you can be sure that this is NO EASY FIGHT. Belive me, it gets
much worst then this in the
last stage. At least Zymeth won't be attacking you here, so you can breath a
sigh of relief.
Enemy forces will be attacking you from each different base, so the sooner you
destroy a base, the lesser the
attacks you suffer. Watch your towers, if you think that you can place them in
a better position, DO SO. every
unit you save, is one that can be used to destroy the Lotus fortress.
It's recommanded you use the Archer Raze tatic to first burn down the base to
the west. The western base is
situated atop a small hill, so take your time and raze the buildings one by
one. Your towers should be
protecting your base, along with the monks/ninjas and your Zen Masters. The
Monks make great defenses, but
Ninjas make good scouts so either which is good.
Have patience, alot is needed. I took at least 3 hours to finish this mission.
Just burn down the bases one
by one and make sure no enemy peasant is left alive before you move to the
next.



Mission 14 LAST MISSION
-----------------------
Starting units: Kenji, Karzen, 1 Samurai, 2 Dragon Warriors, 2 Cannoners, 2
Peasants

"Zymeth is using the Orb - no doubt - If we besiege his forces, he should show
himself. Once we kill
Zymeth, this should be all over..."

The last mission of the game. Not surprisingly, this mission is INSANELY
DIFFICULT. I took about 5 tries before
I realise the effectiveness of archers. Yup, it was here only that I discovered
the Archer Raze tatic, because
my efforts to use pure Warriors was futile.
The maximum unit count is 50, but I didnt go above 30 most of the time. Not
that I want to, but that the enemy
kept coming to kill off all my forces each time I even accumluated enough to
have a PROPER DEFENSE, not to
mention any pathatic attempts to attack! I feel so sick, I took about 10 hours
before I figure out the
way to lay out my base such that my towers will protect them. And most of the
time, I just had to let the
enemys destroy the buildings which were out of reach so many times. You will be
so thankful that you got
Arah (if you had that is heheh). Her arrow attacks deal so much damage, and has
such a long range.
Ok, enough of this shit, now for the base lay out. I shall attempt to draw the
map.




                                                    ricerice            
riverriver
                                                    ricerice            
riverriver
                                                    ricericericerice    
riverriver
                                                    ricericericerice    
riverriver
                                        xxxxx   xxxxxx      ricerice    
riverriver
                                        x ARx   xDOJOx  ricericerice    
riverriver
                                        xxxxx   xxxxxx  ricericerice    
riverriver
                                                    ricericerice        
riverriver
                                                    ricericerice        
riverriver
                                                 1T ricericericerice    
riverriver
                                                 TT ricericericerice    
riverriver
                                               4T 2T    ricerice   xxx 
===Bridge===
                                               TT TT    ricerice   hut 
===Bridge===
           All other buildings here              3T ricericericerice    
riverriver
                                                 TT ricericericerice    
riverriver
                                                        ricericericerice
riverriver
                                                        ricericericerice
riverriver
                                                    ricericericerice    
riverriver
                                                    ricericericerice    
riverriver
                                                        ricericericerice
riverriver
                                                        ricericericerice
riverriver
                                                                        
riverriver
                                                        ricerice        
riverriver
                                                        ricerice        
riverriver
                                                                        
riverriver
                                                                        
riverriver
MountainCliffMountainCliffMountainCliffMountainCliffMountainCliffMountaiffWATERFALL
MountainCliffMountainCliffMountainCliffMountainCliffMountainCliffMountaiffWATERFALL


Forgive my map, I know its a little crude, Just use the shape of the rice
fields, the bridge and the waterfalls
as referance to the map. See the bridge ? That is where the enemy forces will
engage your troops most of the
time. (about 80%) Other enemies will appear about 20% of the time from the top
2 bridges.
Follow the pattern. The enemy will not attack for the time being.
Build the DoJo slighly into the depression of the rice fields. Build the first
tower DIRECTLY below it. As
close to the rice fields as possible.  Build the Range next, then the hut close
to the bridge.
You may wonder why I choose to place the hut so close to combat zone. Two
reason - the Hut is cannon Folder
for the enemy Blade Acloytes and other melee attackers. The other is that it
serves as early warning before
your peasants come under attack. You should get plenty of Yang. Research Range
and Damage for the archers
ASAP before damage and life for Warriors.
Rally your troops to just beind the hut. Get your Town Square up quickly and
have a peasant build huts
surrounding the rice fields to ensure fast harvesting. Have 2 peasants draw
water near the waterfalls and not
near the bridge, as it is extremely dangerous there.
Ok, once your Keep is up, build the 4th tower. Meanwhile, 3 archers should
already be in the first 3 towers.
Pull out Arah and put him into the last tower (4T) beind the first 3 towers.
Get the Flame arrow ability
and try to burn down the forest to the west of your base. This is to prevent
sneak attacks by the Lotus coming from the Northern regions.
Pump out about 12 archers and 4 warriors. Place them behind the Hut. Place your
Ninja on the other side of the
Island with invisibility on to look out for enemies.
Your archers should take good care of any Warlocks and other ranged units
trying to burn your base. Before
the enemy Blade Acloytes arrive at your base, they should already suffer heavy
damage by your archers.
With this excellent defenses, any enemy that come from the east should be dead
meat. Any that goes past the hut
will be killed by the Warriors. Use Kabuki warriors upgraded with Flash Powder.
Any Blade Acloytes should be
blinded first, then killed. You should suffer very little loss if you do so
correctly.
Does the warriors rush to their deaths ? Select all units and press N. This
will enable them to use Range
attacks when possible, and not move out to engage enemy units. Group the
archers number 1, and warriors number
2. This will improve your control over them.
Now, for the attack. My method is very slow, and will take a very long time and
patience to execute. Like I
said, when I try to move the units out of the safety confines of my base, they
all get wasted. Train about 4
archers and upgrade them with Flame arrows. You should have plenty of Yang, so
summon 5 Ninjas or Monks to
accompany the archers. The Ninjas should scout ahead, but if you are using
monks, they should stick with the
archers.
Use your archers to force attack on the towers first, and set it alight. Dont
waste your forces. If you
encounter large groups, draw them to your main defense force. Use your monks to
stop them if you must, as
I find them easly replaced.
Take out the main structures first. If you find lone Blade Acloytes attacking
you, use your Ninjas to attack,
Else just let them stay and watch. Monks however, definately will have to
attack. The computer will keep
building back what you have destroyed, even Huts. Just keep razing the East
camp and be relentless in your
attacks. Once you have destroyed the camp just east of you, move further east,
and attack that base.
Now you can move ALL of your forces out with them. Cross the river and move
North East.
Once you have cleared that base, Zymeth will start saying something about being
cleanse of his evil, and will
approach you from the NorthEast. If you had a large group there as I did, you
probobly won't even feel him
bite.
Stay on the North Eastern Mountain. You will now see ALL of the Lotus. I was so
glad I didnt know so much
existed in the first place. It now seemed that all I did was just to scratch
his base! Anyway, the Lotus
is of no threat now. It will be simple work now, just move all your peasants
into the range and make sure
you have enough Dragon Warriors in your base.  You need about 2 Dragon warriors
and 5 archers to take care of
any threats that will come. Hell, you probobly wont need them anyway :) the
towers will take care of those
critters that will attack you.
With the scene, Kenji will go into some sort of bezerk mode. Make sure you
bring him into the safety confines of the North Eastern battle group on the
mountain. Any monsters that attempt to rush up will be killed by your
archers long before you can smell their breath heheh.
After some time, that final Boss will come (I won't say his/her/it name to
spoil your game:). In fact, I didnt know he came until the game suddenly was
over. I had to reload then see my archers shooting at him below, and
then he is dead. Game over. Pat yourself on the back for surviving such a tough
mission.

=====================
 6. Acknowledgements
=====================
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