;This file is generated from the Spreadsheet MTW2-Advice.xls
;Please modify the spreadsheet and re-xport the data, rather than editing this file directly

;===============================================================
;== ADVICE THREAD DATA STARTS HERE ==
;===============================================================

;------------------------------------------
AdviceThread Advisor_Advice_Thread
    GameArea Campaign

    Item Advisor_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Advisor_Advice_Text_01_Title
        Text Advisor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread New_Campaign_Turn_Advice_Thread
    GameArea Campaign

    Item New_Campaign_Turn_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title New_Campaign_Turn_Advice_Text_01_Title
        Text New_Campaign_Turn_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Following_AI_Advice_Thread
    GameArea Campaign

    Item Following_AI_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Following_AI_Advice_Text_01_Title
        Text Following_AI_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  5 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Advice_Text_01_Title
        Script scripts/show_me/settlement_help_working.txt
        Text UI_Panel_Settlement_Advice_Text_01_Text1

    Item UI_Panel_Settlement_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  15 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Advice_Text_02_Title
        Text UI_Panel_Settlement_Advice_Text_02_Text1

    Item UI_Panel_Settlement_Advice_Text_03
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  30 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Advice_Text_03_Title
        Text UI_Panel_Settlement_Advice_Text_03_Text1

    Item UI_Panel_Settlement_Advice_Text_04
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  50 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Advice_Text_04_Title
        Text UI_Panel_Settlement_Advice_Text_04_Text1

    Item UI_Panel_Settlement_Advice_Text_05
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  70 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Advice_Text_05_Title
        Text UI_Panel_Settlement_Advice_Text_05_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Auto_Managed_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Auto_Managed_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Auto_Managed_Advice_Text_01_Title
        Text UI_Panel_Settlement_Auto_Managed_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_City_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_City_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_City_Advice_Text_01_Title
        Text UI_Panel_Settlement_City_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Castle_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Castle_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Castle_Advice_Text_01_Title
        Text UI_Panel_Settlement_Castle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Icons_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Icons_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  20 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Icons_Advice_Text_01_Title
        Text UI_Panel_Settlement_Icons_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Construction_Tab_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Construction_Tab_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  5 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Construction_Tab_Advice_Text_01_Title
        Script scripts/show_me/construction.txt
        Text UI_Panel_Settlement_Construction_Tab_Advice_Text_01_Text1

    Item UI_Panel_Settlement_Construction_Tab_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Construction_Tab_Advice_Text_02_Title
        Text UI_Panel_Settlement_Construction_Tab_Advice_Text_02_Text1

    Item UI_Panel_Settlement_Construction_Tab_Advice_Text_04
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  50 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Construction_Tab_Advice_Text_04_Title
        Text UI_Panel_Settlement_Construction_Tab_Advice_Text_04_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Recruitment_Tab_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Recruitment_Tab_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Recruitment_Tab_Advice_Text_01_Title
        Script scripts/show_me/recruitment.txt
        Text UI_Panel_Settlement_Recruitment_Tab_Advice_Text_01_Text1

    Item UI_Panel_Settlement_Recruitment_Tab_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  5 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Recruitment_Tab_Advice_Text_02_Title
        Text UI_Panel_Settlement_Recruitment_Tab_Advice_Text_02_Text1

    Item UI_Panel_Settlement_Recruitment_Tab_Advice_Text_04
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  15 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Recruitment_Tab_Advice_Text_04_Title
        Text UI_Panel_Settlement_Recruitment_Tab_Advice_Text_04_Text1

    Item UI_Panel_Settlement_Recruitment_Tab_Advice_Text_03
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  30 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Recruitment_Tab_Advice_Text_03_Title
        Text UI_Panel_Settlement_Recruitment_Tab_Advice_Text_03_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Repair_Tab_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Repair_Tab_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Repair_Tab_Advice_Text_01_Title
        Text UI_Panel_Settlement_Repair_Tab_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Settlement_Retrain_Tab_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Settlement_Retrain_Tab_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Retrain_Tab_Advice_Text_01_Title
        Text UI_Panel_Settlement_Retrain_Tab_Advice_Text_01_Text1

    Item UI_Panel_Settlement_Retrain_Tab_Advice_Text_02
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Settlement_Retrain_Tab_Advice_Text_02_Title
        Text UI_Panel_Settlement_Retrain_Tab_Advice_Text_02_Text1



;------------------------------------------
AdviceThread UI_Scroll_Settlement_Details_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Settlement_Details_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Settlement_Details_Advice_Text_01_Title
        Text UI_Scroll_Settlement_Details_Advice_Text_01_Text1

    Item UI_Scroll_Settlement_Details_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  4 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Settlement_Details_Advice_Text_02_Title
        Text UI_Scroll_Settlement_Details_Advice_Text_02_Text1

    Item UI_Scroll_Settlement_Details_Advice_Text_03
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  8 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Settlement_Details_Advice_Text_03_Title
        Text UI_Scroll_Settlement_Details_Advice_Text_03_Text1

    Item UI_Scroll_Settlement_Details_Advice_Text_04
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  12 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Settlement_Details_Advice_Text_04_Title
        Text UI_Scroll_Settlement_Details_Advice_Text_04_Text1

    Item UI_Scroll_Settlement_Details_Advice_Text_05
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  16 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Settlement_Details_Advice_Text_05_Title
        Text UI_Scroll_Settlement_Details_Advice_Text_05_Text1



;------------------------------------------
AdviceThread UI_Scroll_Trade_Details_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Trade_Details_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Trade_Details_Advice_Text_01_Title
        Text UI_Scroll_Trade_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Building_Browser_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Building_Browser_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Building_Browser_Advice_Text_01_Title
        Text UI_Scroll_Building_Browser_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Overview_Faction_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Overview_Faction_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Overview_Faction_Advice_Text_01_Title
        Text UI_Panel_Overview_Faction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Overview_Financial_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Overview_Financial_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Overview_Financial_Advice_Text_01_Title
        Text UI_Panel_Overview_Financial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Overview_Diplomacy_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Overview_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Overview_Diplomacy_Advice_Text_01_Title
        Text UI_Panel_Overview_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Overview_Pope_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Overview_Pope_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Overview_Pope_Advice_Text_01_Title
        Text UI_Panel_Overview_Pope_Advice_Text_01_Text1

    Item UI_Panel_Overview_Pope_Advice_Text_02
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Overview_Pope_Advice_Text_02_Title
        Text UI_Panel_Overview_Pope_Advice_Text_02_Text1



;------------------------------------------
AdviceThread UI_Scroll_College_of_Cardinals_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_College_of_Cardinals_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_College_of_Cardinals_Advice_Text_01_Title
        Text UI_Scroll_College_of_Cardinals_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Lists_Military_Forces_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Lists_Military_Forces_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Lists_Military_Forces_Advice_Text_01_Title
        Text UI_Scroll_Lists_Military_Forces_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Lists_Agents_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Lists_Agents_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Lists_Agents_Advice_Text_01_Title
        Text UI_Scroll_Lists_Agents_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Lists_Settlement_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Lists_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Lists_Settlement_Advice_Text_01_Title
        Text UI_Scroll_Lists_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Faction_Ranking_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Faction_Ranking_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Faction_Ranking_Advice_Text_01_Title
        Text UI_Scroll_Faction_Ranking_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Building_Information_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Building_Information_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Building_Information_Advice_Text_01_Title
        Text UI_Scroll_Building_Information_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Unit_Information_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Unit_Information_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Unit_Information_Advice_Text_01_Title
        Text UI_Scroll_Unit_Information_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Details_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Details_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Details_Advice_Text_01_Title
        Text UI_Scroll_Agent_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Spy_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Spy_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Spy_Advice_Text_01_Title
        Text UI_Scroll_Agent_Spy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Diplomat_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Diplomat_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Diplomat_Advice_Text_01_Title
        Text UI_Scroll_Agent_Diplomat_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Assassin_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Assassin_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Assassin_Advice_Text_01_Title
        Text UI_Scroll_Agent_Assassin_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Merchant_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Merchant_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Merchant_Advice_Text_01_Title
        Text UI_Scroll_Agent_Merchant_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Priest_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Priest_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Priest_Advice_Text_01_Title
        Text UI_Scroll_Agent_Priest_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Agent_Princess_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Agent_Princess_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Agent_Princess_Advice_Text_01_Title
        Text UI_Scroll_Agent_Princess_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_General_Details_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_General_Details_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_General_Details_Advice_Text_01_Title
        Text UI_Scroll_General_Details_Advice_Text_01_Text1

    Item UI_Scroll_General_Details_Advice_Text_02
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  20 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_General_Details_Advice_Text_02_Title
        Text UI_Scroll_General_Details_Advice_Text_02_Text1



;------------------------------------------
AdviceThread UI_Scroll_Navy_Details_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Navy_Details_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Navy_Details_Advice_Text_01_Title
        Text UI_Scroll_Navy_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Diplomacy_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Diplomacy_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Diplomacy_Advice_Text_01_Title
        Text UI_Panel_Diplomacy_Advice_Text_01_Text1

    Item UI_Panel_Diplomacy_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Diplomacy_Advice_Text_02_Title
        Text UI_Panel_Diplomacy_Advice_Text_02_Text1

    Item UI_Panel_Diplomacy_Advice_Text_03
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Diplomacy_Advice_Text_03_Title
        Text UI_Panel_Diplomacy_Advice_Text_03_Text1

    Item UI_Panel_Diplomacy_Advice_Text_05
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  20 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Diplomacy_Advice_Text_05_Title
        Text UI_Panel_Diplomacy_Advice_Text_05_Text1



;------------------------------------------
AdviceThread UI_Scroll_Denounce_Mission_Target_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Denounce_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Denounce_Mission_Target_Advice_Text_01_Title
        Text UI_Scroll_Denounce_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Acquisition_Mission_Target_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Acquisition_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Acquisition_Mission_Target_Advice_Text_01_Title
        Text UI_Scroll_Acquisition_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Assassin_Mission_Target_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Assassin_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Assassin_Mission_Target_Advice_Text_01_Title
        Text UI_Scroll_Assassin_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Other_Faction_Settlement_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Other_Faction_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Other_Faction_Settlement_Advice_Text_01_Title
        Text UI_Scroll_Other_Faction_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Other_Faction_Army_Fleet_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Other_Faction_Army_Fleet_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Other_Faction_Army_Fleet_Advice_Text_01_Title
        Text UI_Scroll_Other_Faction_Army_Fleet_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Other_Faction_Agent_Details_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Other_Faction_Agent_Details_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Other_Faction_Agent_Details_Advice_Text_01_Title
        Text UI_Scroll_Other_Faction_Agent_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Siege_Details_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Siege_Details_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Siege_Details_Advice_Text_01_Title
        Script scripts/show_me/build_siege_equipment.txt
        Text UI_Panel_Siege_Details_Advice_Text_01_Text1

    Item UI_Panel_Siege_Details_Advice_Text_02
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  2 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Siege_Details_Advice_Text_02_Title
        Script scripts/show_me/build_siege_equipment.txt
        Text UI_Panel_Siege_Details_Advice_Text_02_Text1



;------------------------------------------
AdviceThread UI_Panel_Battle_Deployment_Army_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Battle_Deployment_Army_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Battle_Deployment_Army_Advice_Text_01_Title
        Text UI_Panel_Battle_Deployment_Army_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Battle_Results_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Battle_Results_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Battle_Results_Advice_Text_01_Title
        Text UI_Scroll_Battle_Results_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Battle_Statistics_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Battle_Statistics_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Battle_Statistics_Advice_Text_01_Title
        Text UI_Scroll_Battle_Statistics_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Merge_Armies_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Merge_Armies_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Merge_Armies_Advice_Text_01_Title
        Text UI_Panel_Merge_Armies_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Field_Construction_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Field_Construction_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Field_Construction_Advice_Text_01_Title
        Text UI_Panel_Field_Construction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Captured_Settlement_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Captured_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Captured_Settlement_Advice_Text_01_Title
        Text UI_Panel_Captured_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Fort_Details_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Fort_Details_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Fort_Details_Advice_Text_01_Title
        Text UI_Panel_Fort_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Marriage_Mission_Target_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Marriage_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Marriage_Mission_Target_Advice_Text_01_Title
        Text UI_Panel_Marriage_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Attack_Allies_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Attack_Allies_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title UI_Scroll_Attack_Allies_Advice_Text_01_Title
        Text UI_Scroll_Attack_Allies_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Attack_Neutral_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Attack_Neutral_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title UI_Scroll_Attack_Neutral_Advice_Text_01_Title
        Text UI_Scroll_Attack_Neutral_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Papal_Election_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Papal_Election_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Papal_Election_Advice_Text_01_Title
        Text UI_Panel_Papal_Election_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Diplomacy_Buy_Votes_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Diplomacy_Buy_Votes_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Diplomacy_Buy_Votes_Advice_Text_01_Title
        Text UI_Panel_Diplomacy_Buy_Votes_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Papal_Election_Diplomacy_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Papal_Election_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Papal_Election_Diplomacy_Advice_Text_01_Title
        Text UI_Panel_Papal_Election_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Papal_Election_Results_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Papal_Election_Results_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Papal_Election_Results_Advice_Text_01_Title
        Text UI_Panel_Papal_Election_Results_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Crusading_Army_Garrison_Advice_Thread
    GameArea Campaign

    Item Crusading_Army_Garrison_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Crusading_Army_Garrison_Advice_Text_01_Title
        Text Crusading_Army_Garrison_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Jihad_Army_Garrison_Advice_Thread
    GameArea Campaign

    Item Jihad_Army_Garrison_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Jihad_Army_Garrison_Advice_Text_01_Title
        Text Jihad_Army_Garrison_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Panel_Overview_Missions_Advice_Thread
    GameArea Campaign

    Item UI_Panel_Overview_Missions_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Panel_Overview_Missions_Advice_Text_01_Title
        Text UI_Panel_Overview_Missions_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Excommunication_Warning_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Excommunication_Warning_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Excommunication_Warning_Advice_Text_01_Title
        Text UI_Scroll_Excommunication_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Break_Siege_Confirmation_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Break_Siege_Confirmation_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Break_Siege_Confirmation_Advice_Text_01_Title
        Text UI_Scroll_Break_Siege_Confirmation_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Convert_Settlement_Warning_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Convert_Settlement_Warning_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Convert_Settlement_Warning_Advice_Text_01_Title
        Text UI_Scroll_Convert_Settlement_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread UI_Scroll_Prisoners_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Prisoners_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Prisoners_Advice_Text_01_Title
        Text UI_Scroll_Prisoners_Advice_Text_01_Text1

    Item UI_Scroll_Prisoners_Advice_Text_02
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Prisoners_Advice_Text_02_Title
        Text UI_Scroll_Prisoners_Advice_Text_02_Text1



;------------------------------------------
AdviceThread UI_Scroll_Ransom_Advice_Thread
    GameArea Campaign

    Item UI_Scroll_Ransom_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Ransom_Advice_Text_01_Title
        Text UI_Scroll_Ransom_Advice_Text_01_Text1

    Item UI_Scroll_Ransom_Advice_Text_02
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Scroll_Ransom_Advice_Text_02_Title
        Text UI_Scroll_Ransom_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Settlement_Auto_Managed_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Settlement_Auto_Managed_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Settlement_Auto_Managed_Advice_Text_01_Title
        Text Help_UI_Panel_Settlement_Auto_Managed_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Settlement_Construction_Tab_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Settlement_Construction_Tab_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  4 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Settlement_Construction_Tab_Advice_Text_01_Title
        Script scripts/show_me/construction.txt
        Text Help_UI_Panel_Settlement_Construction_Tab_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Settlement_Recruitment_Tab_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Settlement_Recruitment_Tab_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  4 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Settlement_Recruitment_Tab_Advice_Text_01_Title
        Script scripts/show_me/recruitment.txt
        Text Help_UI_Panel_Settlement_Recruitment_Tab_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Settlement_Repair_Tab_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Settlement_Repair_Tab_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  4 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Settlement_Repair_Tab_Advice_Text_01_Title
        Text Help_UI_Panel_Settlement_Repair_Tab_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Settlement_Retrain_Tab_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Settlement_Retrain_Tab_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  4 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Settlement_Retrain_Tab_Advice_Text_01_Title
        Text Help_UI_Panel_Settlement_Retrain_Tab_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Settlement_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Settlement_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Settlement_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_Settlement_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Trade_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Trade_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Trade_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_Trade_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Building_Browser_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Building_Browser_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Building_Browser_Advice_Text_01_Title
        Text Help_UI_Scroll_Building_Browser_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Overview_Faction_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Overview_Faction_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Overview_Faction_Advice_Text_01_Title
        Text Help_UI_Panel_Overview_Faction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Overview_Financial_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Overview_Financial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Overview_Financial_Advice_Text_01_Title
        Text Help_UI_Panel_Overview_Financial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Overview_Diplomacy_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Overview_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Overview_Diplomacy_Advice_Text_01_Title
        Text Help_UI_Panel_Overview_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Overview_Pope_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Overview_Pope_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Overview_Pope_Advice_Text_01_Title
        Text Help_UI_Panel_Overview_Pope_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Crusade_Targets_Advice_Thread
    GameArea Campaign

    Item Help_UI_Crusade_Targets_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Crusade_Targets_Advice_Text_01_Title
        Text Help_UI_Crusade_Targets_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Jihad_Targets_Advice_Thread
    GameArea Campaign

    Item Help_UI_Jihad_Targets_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Jihad_Targets_Advice_Text_01_Title
        Text Help_UI_Jihad_Targets_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Family_Tree_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Family_Tree_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Family_Tree_Advice_Text_01_Title
        Text Help_UI_Scroll_Family_Tree_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_College_of_Cardinals_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_College_of_Cardinals_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_College_of_Cardinals_Advice_Text_01_Title
        Text Help_UI_Scroll_College_of_Cardinals_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Lists_Military_Forces_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Lists_Military_Forces_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Lists_Military_Forces_Advice_Text_01_Title
        Text Help_UI_Scroll_Lists_Military_Forces_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Lists_Agents_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Lists_Agents_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Lists_Agents_Advice_Text_01_Title
        Text Help_UI_Scroll_Lists_Agents_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Lists_Settlement_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Lists_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Lists_Settlement_Advice_Text_01_Title
        Text Help_UI_Scroll_Lists_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Faction_Ranking_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Faction_Ranking_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Faction_Ranking_Advice_Text_01_Title
        Text Help_UI_Scroll_Faction_Ranking_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Building_Information_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Building_Information_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Building_Information_Advice_Text_01_Title
        Text Help_UI_Scroll_Building_Information_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Unit_Information_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Unit_Information_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Unit_Information_Advice_Text_01_Title
        Text Help_UI_Scroll_Unit_Information_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  3 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Spy_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Spy_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Spy_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Spy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Diplomat_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Diplomat_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Diplomat_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Diplomat_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Assassin_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Assassin_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Assassin_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Assassin_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Priest_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Priest_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Priest_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Priest_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Princess_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Princess_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Princess_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Princess_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Agent_Merchant_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Agent_Merchant_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Agent_Merchant_Advice_Text_01_Title
        Text Help_UI_Scroll_Agent_Merchant_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_General_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_General_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  4 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_General_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_General_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Army_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Army_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Army_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_Army_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Navy_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Navy_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Navy_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_Navy_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Diplomacy_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Diplomacy_Advice_Text_01_Title
        Text Help_UI_Panel_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Denounce_Mission_Target_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Denounce_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Denounce_Mission_Target_Advice_Text_01_Title
        Text Help_UI_Scroll_Denounce_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Acquisition_Mission_Target_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Acquisition_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Acquisition_Mission_Target_Advice_Text_01_Title
        Text Help_UI_Scroll_Acquisition_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Assassin_Mission_Target_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Assassin_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Assassin_Mission_Target_Advice_Text_01_Title
        Text Help_UI_Scroll_Assassin_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Other_Faction_Settlement_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Other_Faction_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Other_Faction_Settlement_Advice_Text_01_Title
        Text Help_UI_Scroll_Other_Faction_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Other_Faction_Army_Fleet_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Other_Faction_Army_Fleet_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Other_Faction_Army_Fleet_Advice_Text_01_Title
        Text Help_UI_Scroll_Other_Faction_Army_Fleet_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Other_Faction_Agent_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Other_Faction_Agent_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Other_Faction_Agent_Details_Advice_Text_01_Title
        Text Help_UI_Scroll_Other_Faction_Agent_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Siege_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Siege_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Siege_Details_Advice_Text_01_Title
        Script scripts/show_me/build_siege_equipment.txt
        Text Help_UI_Panel_Siege_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Battle_Deployment_Army_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Battle_Deployment_Army_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Battle_Deployment_Army_Advice_Text_01_Title
        Text Help_UI_Panel_Battle_Deployment_Army_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Battle_Results_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Battle_Results_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Battle_Results_Advice_Text_01_Title
        Text Help_UI_Scroll_Battle_Results_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Battle_Statistics_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Battle_Statistics_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Battle_Statistics_Advice_Text_01_Title
        Text Help_UI_Scroll_Battle_Statistics_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Merge_Armies_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Merge_Armies_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Merge_Armies_Advice_Text_01_Title
        Text Help_UI_Panel_Merge_Armies_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Field_Construction_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Field_Construction_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Field_Construction_Advice_Text_01_Title
        Text Help_UI_Panel_Field_Construction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Captured_Settlement_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Captured_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Captured_Settlement_Advice_Text_01_Title
        Text Help_UI_Panel_Captured_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Fort_Details_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Fort_Details_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Fort_Details_Advice_Text_01_Title
        Text Help_UI_Panel_Fort_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Marriage_Mission_Target_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Marriage_Mission_Target_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Marriage_Mission_Target_Advice_Text_01_Title
        Text Help_UI_Panel_Marriage_Mission_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Attack_Allies_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Attack_Allies_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Help_UI_Scroll_Attack_Allies_Advice_Text_01_Title
        Text Help_UI_Scroll_Attack_Allies_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Attack_Neutral_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Attack_Neutral_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Help_UI_Scroll_Attack_Neutral_Advice_Text_01_Title
        Text Help_UI_Scroll_Attack_Neutral_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Papal_Election_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Papal_Election_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  4 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Papal_Election_Advice_Text_01_Title
        Text Help_UI_Panel_Papal_Election_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Papal_Election_Diplomacy_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Papal_Election_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Papal_Election_Diplomacy_Advice_Text_01_Title
        Text Help_UI_Panel_Papal_Election_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Diplomacy_Buy_Votes_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Diplomacy_Buy_Votes_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Diplomacy_Buy_Votes_Advice_Text_01_Title
        Text Help_UI_Panel_Diplomacy_Buy_Votes_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Papal_Election_Results_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Papal_Election_Results_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Papal_Election_Results_Advice_Text_01_Title
        Text Help_UI_Panel_Papal_Election_Results_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Crusading_Army_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Crusading_Army_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Crusading_Army_Advice_Text_01_Title
        Text Help_UI_Panel_Crusading_Army_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Jihad_Army_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Jihad_Army_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Jihad_Army_Advice_Text_01_Title
        Text Help_UI_Panel_Jihad_Army_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Overview_Missions_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Overview_Missions_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Overview_Missions_Advice_Text_01_Title
        Text Help_UI_Panel_Overview_Missions_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Game_Options_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Game_Options_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Game_Options_Advice_Text_01_Title
        Text Help_UI_Panel_Game_Options_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Panel_Load_Save_Screen_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Load_Save_Screen_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Panel_Load_Save_Screen_Advice_Text_01_Title
        Text Help_UI_Panel_Load_Save_Screen_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Keyboard_Shortcuts_Advice_Thread
    GameArea Campaign

    Item Help_UI_Keyboard_Shortcuts_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Keyboard_Shortcuts_Advice_Text_01_Title
        Text Help_UI_Keyboard_Shortcuts_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Excommunication_Warning_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Excommunication_Warning_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Excommunication_Warning_Advice_Text_01_Title
        Text Help_UI_Scroll_Excommunication_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Break_Siege_Confirmation_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Break_Siege_Confirmation_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Break_Siege_Confirmation_Advice_Text_01_Title
        Text Help_UI_Scroll_Break_Siege_Confirmation_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Convert_Settlement_Warning_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Convert_Settlement_Warning_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Convert_Settlement_Warning_Advice_Text_01_Title
        Text Help_UI_Scroll_Convert_Settlement_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Prisoners_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Prisoners_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Prisoners_Advice_Text_01_Title
        Text Help_UI_Scroll_Prisoners_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Help_UI_Scroll_Ransom_Advice_Thread
    GameArea Campaign

    Item Help_UI_Scroll_Ransom_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Help_UI_Scroll_Ransom_Advice_Text_01_Title
        Text Help_UI_Scroll_Ransom_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_First_Incoming_Message_Advice_Thread
    GameArea Campaign

    Item UI_Message_First_Incoming_Message_Advice_Thread
        Uninhibitable
        Verbosity  1 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title UI_Message_First_Incoming_Message_Advice_Thread_Title
        Text UI_Message_First_Incoming_Message_Advice_Thread_Text1



;------------------------------------------
AdviceThread Message_Open_Pope_Mission_Advice_Thread
    GameArea Campaign

    Item Message_Open_Pope_Mission_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Pope_Mission_Advice_Text_01_Title
        Script scripts/show_me/find_pope_scroll.txt
        Text Message_Open_Pope_Mission_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Cease_Hostilities_Mission_Advice_Thread
    GameArea Campaign

    Item Message_Cease_Hostilities_Mission_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Cease_Hostilities_Mission_Advice_Text_01_Title
        Text Message_Cease_Hostilities_Mission_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Incoming_Mission_Advice_Thread
    GameArea Campaign

    Item Message_Incoming_Mission_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  5 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Incoming_Mission_Advice_Text_01_Title
        Script scripts/show_me/find_missions_log.txt
        Text Message_Incoming_Mission_Advice_Text_01_Text1

    Item Message_Incoming_Mission_Advice_Text_02
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  2 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Incoming_Mission_Advice_Text_02_Title
        Script scripts/show_me/find_missions_log.txt
        Text Message_Incoming_Mission_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Message_Open_End_Year_Report_Advice_Thread
    GameArea Campaign

    Item Message_Open_End_Year_Report_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_End_Year_Report_Advice_Text_01_Title
        Script scripts/show_me/find_faction_scroll.txt
        Text Message_Open_End_Year_Report_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Incoming_War_Declared_Advice_Thread
    GameArea Campaign

    Item Message_Incoming_War_Declared_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Message_Incoming_War_Declared_Advice_Text_01_Title
        Text Message_Incoming_War_Declared_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Adoption_Advice_Thread
    GameArea Campaign

    Item Message_Open_Adoption_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Adoption_Advice_Text_01_Title
        Text Message_Open_Adoption_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Incoming_Disaster_Advice_Thread
    GameArea Campaign

    Item Message_Incoming_Disaster_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Message_Incoming_Disaster_Advice_Text_01_Title
        Text Message_Incoming_Disaster_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Available_Suitor_Advice_Thread
    GameArea Campaign

    Item Message_Open_Available_Suitor_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Available_Suitor_Advice_Text_01_Title
        Text Message_Open_Available_Suitor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Incoming_Crusade_Called_Advice_Thread
    GameArea Campaign

    Item Message_Incoming_Crusade_Called_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  5 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Message_Incoming_Crusade_Called_Advice_Text_01_Title
        Text Message_Incoming_Crusade_Called_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Incoming_Jihad_Called_Advice_Thread
    GameArea Campaign

    Item Message_Incoming_Jihad_Called_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  5 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Message_Incoming_Jihad_Called_Advice_Text_01_Title
        Text Message_Incoming_Jihad_Called_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Incoming_Excommunicate_Advice_Thread
    GameArea Campaign

    Item Message_Incoming_Excommunicate_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  5 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Message_Incoming_Excommunicate_Advice_Text_01_Title
        Text Message_Incoming_Excommunicate_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Cardinals_Selected_Advice_Thread
    GameArea Campaign

    Item Message_Open_Cardinals_Selected_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Cardinals_Selected_Advice_Text_01_Title
        Script scripts/show_me/find_college_of_cardinals.txt
        Text Message_Open_Cardinals_Selected_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Player_Pope_Elected_Advice_Thread
    GameArea Campaign

    Item Player_Pope_Elected_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Excited
        Presentation Default
        Title Player_Pope_Elected_Advice_Text_01_Title
        Text Player_Pope_Elected_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Recommunicate_Advice_Thread
    GameArea Campaign

    Item Message_Open_Recommunicate_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  1 
        Attitude Excited
        Presentation Default
        Title Message_Open_Recommunicate_Advice_Text_01_Title
        Text Message_Open_Recommunicate_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Settlement_Riots_Check_Details_Advice_Thread
    GameArea Campaign

    Item Message_Open_Settlement_Riots_Check_Details_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Message_Open_Settlement_Riots_Check_Details_Advice_Text_01_Title
        Script scripts/show_me/settlement_details.txt
        Text Message_Open_Settlement_Riots_Check_Details_Advice_Text_01_Text1

    Item Message_Settlement_Riots_Check_Details_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  2 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Message_Settlement_Riots_Check_Details_Advice_Text_02_Title
        Script scripts/show_me/settlement_details.txt
        Text Message_Settlement_Riots_Check_Details_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Message_Open_Settlement_Rebels_Take_Action_Advice_Thread
    GameArea Campaign

    Item Message_Open_Settlement_Rebels_Take_Action_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Angry
        Presentation Default
        Title Message_Open_Settlement_Rebels_Take_Action_Advice_Text_01_Title
        Text Message_Open_Settlement_Rebels_Take_Action_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Princess_Retires_Advice_Thread
    GameArea Campaign

    Item Message_Open_Princess_Retires_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Princess_Retires_Advice_Text_01_Title
        Text Message_Open_Princess_Retires_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Priest_Becomes_Heretic_Advice_Thread
    GameArea Campaign

    Item Message_Open_Priest_Becomes_Heretic_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Message_Open_Priest_Becomes_Heretic_Advice_Text_01_Title
        Text Message_Open_Priest_Becomes_Heretic_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Mullah_Becomes_Heretic_Advice_Thread
    GameArea Campaign

    Item Message_Open_Mullah_Becomes_Heretic_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Message_Open_Mullah_Becomes_Heretic_Advice_Text_01_Title
        Text Message_Open_Mullah_Becomes_Heretic_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Inquisition_Advice_Thread
    GameArea Campaign

    Item Inquisition_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Inquisition_Advice_Text_01_Title
        Text Inquisition_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Character_Denounced_Advice_Thread
    GameArea Campaign

    Item Message_Open_Character_Denounced_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Message_Open_Character_Denounced_Advice_Text_01_Title
        Text Message_Open_Character_Denounced_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Character_Innocent_Advice_Thread
    GameArea Campaign

    Item Message_Open_Character_Innocent_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Excited
        Presentation Default
        Title Message_Open_Character_Innocent_Advice_Text_01_Title
        Text Message_Open_Character_Innocent_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Guild_Offer_Advice_Thread
    GameArea Campaign

    Item Message_Open_Guild_Offer_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Guild_Offer_Advice_Text_01_Title
        Text Message_Open_Guild_Offer_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Guild_Upgrade_Advice_Thread
    GameArea Campaign

    Item Message_Open_Guild_Upgrade_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Guild_Upgrade_Advice_Text_01_Title
        Text Message_Open_Guild_Upgrade_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Armies_Movement_No_MPs_Advice_Thread
    GameArea Campaign

    Item Armies_Movement_No_MPs_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Armies_Movement_No_MPs_Advice_Text_01_Title
        Text Armies_Movement_No_MPs_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Armies_Movement_Click_Beyond_Highlighted_Area_Advice_Thread
    GameArea Campaign

    Item Armies_Movement_Click_Beyond_Highlighted_Area_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Armies_Movement_Click_Beyond_Highlighted_Area_Advice_Text_01_Title
        Text Armies_Movement_Click_Beyond_Highlighted_Area_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Army_Advice_Thread
    GameArea Campaign

    Item Army_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_01_Title
        Text Army_Advice_Text_01_Text1

    Item Army_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_02_Title
        Text Army_Advice_Text_02_Text1

    Item Army_Advice_Text_03
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  20 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_03_Title
        Text Army_Advice_Text_03_Text1

    Item Army_Advice_Text_04
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  30 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_04_Title
        Text Army_Advice_Text_04_Text1

    Item Army_Advice_Text_05
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  40 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_05_Title
        Text Army_Advice_Text_05_Text1

    Item Army_Advice_Text_06
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  50 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_06_Title
        Text Army_Advice_Text_06_Text1

    Item Army_Advice_Text_07
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  60 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Army_Advice_Text_07_Title
        Text Army_Advice_Text_07_Text1



;------------------------------------------
AdviceThread Fleet_Advice_Thread
    GameArea Campaign

    Item Fleet_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Fleet_Advice_Text_01_Title
        Text Fleet_Advice_Text_01_Text1

    Item Fleet_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  9 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Fleet_Advice_Text_02_Title
        Text Fleet_Advice_Text_02_Text1

    Item Fleet_Advice_Text_03
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  18 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Fleet_Advice_Text_03_Title
        Text Fleet_Advice_Text_03_Text1

    Item Fleet_Advice_Text_04
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  27 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Fleet_Advice_Text_04_Title
        Text Fleet_Advice_Text_04_Text1



;------------------------------------------
AdviceThread Warning_Fort_Abandoned_Advice_Thread
    GameArea Campaign

    Item Warning_Fort_Abandoned_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Warning_Fort_Abandoned_Advice_Text_01_Title
        Text Warning_Fort_Abandoned_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Crusading_Army_Advice_Thread
    GameArea Campaign

    Item Crusading_Army_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Crusading_Army_Advice_Text_01_Title
        Text Crusading_Army_Advice_Text_01_Text1

    Item Crusading_Army_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Crusading_Army_Advice_Text_02_Title
        Text Crusading_Army_Advice_Text_02_Text1

    Item Crusading_Army_Advice_Text_03
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  6 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Crusading_Army_Advice_Text_03_Title
        Text Crusading_Army_Advice_Text_03_Text1



;------------------------------------------
AdviceThread Message_Open_Crusading_Army_Desertion_Warning_Advice_Thread
    GameArea Campaign

    Item Message_Open_Crusading_Army_Desertion_Warning_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  4 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Crusading_Army_Desertion_Warning_Advice_Text_01_Title
        Text Message_Open_Crusading_Army_Desertion_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Crusading_Army_Desertion_Progress_Advice_Thread
    GameArea Campaign

    Item Message_Open_Crusading_Army_Desertion_Progress_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Crusading_Army_Desertion_Progress_Advice_Text_01_Title
        Text Message_Open_Crusading_Army_Desertion_Progress_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Open_Crusading_Army_Desertion_Off_Crusade_Advice_Thread
    GameArea Campaign

    Item Message_Open_Crusading_Army_Desertion_Off_Crusade_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  4 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Message_Open_Crusading_Army_Desertion_Off_Crusade_Advice_Text_01_Title
        Text Message_Open_Crusading_Army_Desertion_Off_Crusade_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Jihad_Army_Advice_Thread
    GameArea Campaign

    Item Jihad_Army_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Jihad_Army_Advice_Text_01_Title
        Text Jihad_Army_Advice_Text_01_Text1

    Item Jihad_Army_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Jihad_Army_Advice_Text_02_Title
        Text Jihad_Army_Advice_Text_02_Text1

    Item Jihad_Army_Advice_Text_03
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  6 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Jihad_Army_Advice_Text_03_Title
        Text Jihad_Army_Advice_Text_03_Text1



;------------------------------------------
AdviceThread Agent_Diplomat_Advice_Thread
    GameArea Campaign

    Item Agent_Diplomat_Advice_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Diplomat_Advice_Text_01_Title
        Text Agent_Diplomat_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Agent_Spy_Advice_Thread
    GameArea Campaign

    Item Agent_Spy_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Spy_Advice_Text_01_Title
        Text Agent_Spy_Advice_Text_01_Text1

    Item Agent_Spy_Advice_Text_02
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  6 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Spy_Advice_Text_02_Title
        Text Agent_Spy_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Agent_Assassin_Advice_Thread
    GameArea Campaign

    Item Agent_Assassin_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Assassin_Advice_Text_01_Title
        Text Agent_Assassin_Advice_Text_01_Text1

    Item Agent_Assassin_Advice_Text_02
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  6 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Assassin_Advice_Text_02_Title
        Text Agent_Assassin_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Agent_Merchant_Advice_Thread
    GameArea Campaign

    Item Agent_Merchant_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_Advice_Text_01_Title
        Text Agent_Merchant_Advice_Text_01_Text1

    Item Agent_Merchant_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  5 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_Advice_Text_02_Title
        Text Agent_Merchant_Advice_Text_02_Text1

    Item Agent_Merchant_Advice_Text_03
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  15 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_Advice_Text_03_Title
        Text Agent_Merchant_Advice_Text_03_Text1

    Item Agent_Merchant_Advice_Text_04
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  25 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_Advice_Text_04_Title
        Text Agent_Merchant_Advice_Text_04_Text1

    Item Agent_Merchant_Advice_Text_05
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  35 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_Advice_Text_05_Title
        Text Agent_Merchant_Advice_Text_05_Text1

    Item Agent_Merchant_Advice_Text_06
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  50 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_Advice_Text_06_Title
        Text Agent_Merchant_Advice_Text_06_Text1



;------------------------------------------
AdviceThread Agent_Princess_Advice_Thread
    GameArea Campaign

    Item Agent_Princess_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Princess_Advice_Text_01_Title
        Text Agent_Princess_Advice_Text_01_Text1

    Item Agent_Princess_Advice_Text_02
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  5 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Princess_Advice_Text_02_Title
        Text Agent_Princess_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Agent_Priest_Advice_Thread
    GameArea Campaign

    Item Agent_Priest_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Priest_Advice_Text_01_Title
        Text Agent_Priest_Advice_Text_01_Text1

    Item Agent_Priest_Advice_Text_02
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Priest_Advice_Text_02_Title
        Text Agent_Priest_Advice_Text_02_Text1

    Item Agent_Priest_Advice_Text_03
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  20 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Priest_Advice_Text_03_Title
        Text Agent_Priest_Advice_Text_03_Text1



;------------------------------------------
AdviceThread Agent_Mullah_Advice_Thread
    GameArea Campaign

    Item Agent_Mullah_Advice_Text_04
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  30 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Mullah_Advice_Text_04_Title
        Text Agent_Mullah_Advice_Text_04_Text1



;------------------------------------------
AdviceThread Agent_Merchant_New_Capital_Advice_Thread
    GameArea Campaign

    Item Agent_Merchant_New_Capital_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Agent_Merchant_New_Capital_Advice_Text_01_Title
        Text Agent_Merchant_New_Capital_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Agent_Heretic_Advice_Thread
    GameArea Campaign

    Item Agent_Heretic_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Agent_Heretic_Advice_Text_01_Title
        Text Agent_Heretic_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Agent_Inquisitor_Advice_Thread
    GameArea Campaign

    Item Agent_Inquisitor_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Agent_Inquisitor_Advice_Text_01_Title
        Text Agent_Inquisitor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Agent_Witch_Advice_Thread
    GameArea Campaign

    Item Agent_Witch_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Concerned
        Presentation Default
        Title Agent_Witch_Advice_Text_01_Title
        Text Agent_Witch_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Character_Gets_Relic_Advice_Thread
    GameArea Campaign

    Item Character_Gets_Relic_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Excited
        Presentation Default
        Title Character_Gets_Relic_Advice_Text_01_Title
        Text Character_Gets_Relic_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Message_Needs_Resolving_Advice_Thread
    GameArea Campaign

    Item Message_Needs_Resolving_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Message_Needs_Resolving_Advice_Text_01_Title
        Text Message_Needs_Resolving_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Settlement_Panel_Advice_Thread
    GameArea Campaign

    Item Unexplored_Settlement_Panel_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Settlement_Panel_Advice_Text_01_Title
        Text Unexplored_Settlement_Panel_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Settlement_Details_Advice_Thread
    GameArea Campaign

    Item Unexplored_Settlement_Details_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Settlement_Details_Advice_Text_01_Title
        Text Unexplored_Settlement_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Trade_Details_Advice_Thread
    GameArea Campaign

    Item Unexplored_Trade_Details_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Trade_Details_Advice_Text_01_Title
        Text Unexplored_Trade_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Building_Browser_Advice_Thread
    GameArea Campaign

    Item Unexplored_Building_Browser_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Building_Browser_Advice_Text_01_Title
        Text Unexplored_Building_Browser_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Building_Information_Advice_Thread
    GameArea Campaign

    Item Unexplored_Building_Information_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Building_Information_Advice_Text_01_Title
        Text Unexplored_Building_Information_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Unit_Information_Advice_Thread
    GameArea Campaign

    Item Unexplored_Unit_Information_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Unit_Information_Advice_Text_01_Title
        Text Unexplored_Unit_Information_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Overviews_Advice_Thread
    GameArea Campaign

    Item Unexplored_Overviews_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Overviews_Advice_Text_01_Title
        Text Unexplored_Overviews_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Overview_Pope_Advice_Thread
    GameArea Campaign

    Item Unexplored_Overview_Pope_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Overview_Pope_Advice_Text_01_Title
        Script scripts/show_me/find_pope_scroll.txt
        Text Unexplored_Overview_Pope_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Overview_Mission_Advice_Thread
    GameArea Campaign

    Item Unexplored_Overview_Mission_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Overview_Mission_Advice_Text_01_Title
        Script scripts/show_me/find_missions_log.txt
        Text Unexplored_Overview_Mission_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Overview_Financial_Advice_Thread
    GameArea Campaign

    Item Unexplored_Overview_Financial_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Overview_Financial_Advice_Text_01_Title
        Script scripts/show_me/find_finances_scroll.txt
        Text Unexplored_Overview_Financial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Overview_Diplomacy_Advice_Thread
    GameArea Campaign

    Item Unexplored_Overview_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Overview_Diplomacy_Advice_Text_01_Title
        Script scripts/show_me/find_diplomacy_scroll.txt
        Text Unexplored_Overview_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_College_of_Cardinals_Advice_Thread
    GameArea Campaign

    Item Unexplored_College_of_Cardinals_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_College_of_Cardinals_Advice_Text_01_Title
        Script scripts/show_me/find_college_of_cardinals.txt
        Text Unexplored_College_of_Cardinals_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Family_Tree_Advice_Thread
    GameArea Campaign

    Item Unexplored_Family_Tree_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Family_Tree_Advice_Text_01_Title
        Script scripts/show_me/find_family_tree_scroll.txt
        Text Unexplored_Family_Tree_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Faction_Ranking_Advice_Thread
    GameArea Campaign

    Item Unexplored_Faction_Ranking_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Faction_Ranking_Advice_Text_01_Title
        Script scripts/show_me/find_faction_ranking_scroll.txt
        Text Unexplored_Faction_Ranking_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Character_Details_Advice_Thread
    GameArea Campaign

    Item Unexplored_Character_Details_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Character_Details_Advice_Text_01_Title
        Text Unexplored_Character_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Foreign_Entity_Advice_Thread
    GameArea Campaign

    Item Unexplored_Foreign_Entity_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Foreign_Entity_Advice_Text_01_Title
        Text Unexplored_Foreign_Entity_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Strat_Speed_Settings_Advice_Thread
    GameArea Campaign

    Item Unexplored_Strat_Speed_Settings_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Strat_Speed_Settings_Advice_Text_01_Title
        Text Unexplored_Strat_Speed_Settings_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Recruitment_Advice_Thread
    GameArea Campaign

    Item Unexplored_Recruitment_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Recruitment_Advice_Text_01_Title
        Text Unexplored_Recruitment_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Construction_Advice_Thread
    GameArea Campaign

    Item Unexplored_Construction_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Construction_Advice_Text_01_Title
        Text Unexplored_Construction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Retrain_Advice_Thread
    GameArea Campaign

    Item Unexplored_Retrain_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Retrain_Advice_Text_01_Title
        Text Unexplored_Retrain_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Recruit_Mercenaries_Advice_Thread
    GameArea Campaign

    Item Unexplored_Recruit_Mercenaries_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Recruit_Mercenaries_Advice_Text_01_Title
        Text Unexplored_Recruit_Mercenaries_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Denounce_Advice_Thread
    GameArea Campaign

    Item Unexplored_Denounce_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Denounce_Advice_Text_01_Title
        Text Unexplored_Denounce_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Acquisition_Advice_Thread
    GameArea Campaign

    Item Unexplored_Acquisition_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Acquisition_Advice_Text_01_Title
        Text Unexplored_Acquisition_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Trade_Resource_Advice_Thread
    GameArea Campaign

    Item Unexplored_Trade_Resource_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Trade_Resource_Advice_Text_01_Title
        Text Unexplored_Trade_Resource_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Assassination_Advice_Thread
    GameArea Campaign

    Item Unexplored_Assassination_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Assassination_Advice_Text_01_Title
        Text Unexplored_Assassination_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Sabotage_Advice_Thread
    GameArea Campaign

    Item Unexplored_Sabotage_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Sabotage_Advice_Text_01_Title
        Text Unexplored_Sabotage_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Marry_General_Advice_Thread
    GameArea Campaign

    Item Unexplored_Marry_General_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Marry_General_Advice_Text_01_Title
        Text Unexplored_Marry_General_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Marriage_Alliance_Advice_Thread
    GameArea Campaign

    Item Unexplored_Marriage_Alliance_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Marriage_Alliance_Advice_Text_01_Title
        Text Unexplored_Marriage_Alliance_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Spying_Advice_Thread
    GameArea Campaign

    Item Unexplored_Spying_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Spying_Advice_Text_01_Title
        Text Unexplored_Spying_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Spy_Settlement_Advice_Thread
    GameArea Campaign

    Item Unexplored_Spy_Settlement_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Spy_Settlement_Advice_Text_01_Title
        Text Unexplored_Spy_Settlement_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Convert_Advice_Thread
    GameArea Campaign

    Item Unexplored_Convert_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Convert_Advice_Text_01_Title
        Text Unexplored_Convert_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Diplomacy_Advice_Thread
    GameArea Campaign

    Item Unexplored_Diplomacy_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Diplomacy_Advice_Text_01_Title
        Text Unexplored_Diplomacy_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Field_Construction_Advice_Thread
    GameArea Campaign

    Item Unexplored_Field_Construction_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Field_Construction_Advice_Text_01_Title
        Text Unexplored_Field_Construction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Suggest_Crusade_Target_Advice_Thread
    GameArea Campaign

    Item Unexplored_Suggest_Crusade_Target_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Suggest_Crusade_Target_Advice_Text_01_Title
        Script scripts/show_me/find_pope_scroll.txt
        Text Unexplored_Suggest_Crusade_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Call_Jihad_Target_Advice_Thread
    GameArea Campaign

    Item Unexplored_Call_Jihad_Target_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Call_Jihad_Target_Advice_Text_01_Title
        Text Unexplored_Call_Jihad_Target_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Agent_Idle_Advice_Thread
    GameArea Campaign

    Item Unexplored_Agent_Idle_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Unexplored_Agent_Idle_Advice_Text_01_Title
        Text Unexplored_Agent_Idle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Army_Fleet_Idle_Advice_Thread
    GameArea Campaign

    Item Unexplored_Army_Fleet_Idle_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Unexplored_Army_Fleet_Idle_Advice_Text_01_Title
        Text Unexplored_Army_Fleet_Idle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Attack_Advice_Thread
    GameArea Campaign

    Item Unexplored_Attack_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Attack_Advice_Text_01_Title
        Text Unexplored_Attack_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Attack_Fleet_Advice_Thread
    GameArea Campaign

    Item Unexplored_Attack_Fleet_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Attack_Fleet_Advice_Text_01_Title
        Text Unexplored_Attack_Fleet_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Create_Crusade_Advice_Thread
    GameArea Campaign

    Item Unexplored_Create_Crusade_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Create_Crusade_Advice_Text_01_Title
        Text Unexplored_Create_Crusade_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Create_Jihad_Advice_Thread
    GameArea Campaign

    Item Unexplored_Create_Jihad_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Create_Jihad_Advice_Text_01_Title
        Text Unexplored_Create_Jihad_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Advisor_Request_Help_Advice_Thread
    GameArea Campaign

    Item Unexplored_Advisor_Request_Help_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Advisor_Request_Help_Advice_Text_01_Title
        Text Unexplored_Advisor_Request_Help_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Unexplored_Right_Click_For_Lists_Thread
    GameArea Campaign

    Item Unexplored_Right_Click_For_Lists_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  10 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Unexplored_Right_Click_For_Lists_Text_01_Title
        Text Unexplored_Right_Click_For_Lists_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Governor_Corruption_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Governor_Corruption_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Specific_Settlement_Governor_Corruption_Advice_Text_01_Title
        Text Specific_Settlement_Governor_Corruption_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Details_General_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Details_General_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Details_General_Advice_Text_01_Title
        Text Specific_Character_Details_General_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Details_Super_General_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Details_Super_General_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Details_Super_General_Advice_Text_01_Title
        Text Specific_Character_Details_Super_General_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Details_Governor_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Details_Governor_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Details_Governor_Advice_Text_01_Title
        Text Specific_Character_Details_Governor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Details_Super_Governor_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Details_Super_Governor_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Details_Super_Governor_Advice_Text_01_Title
        Text Specific_Character_Details_Super_Governor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Details_Useless_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Details_Useless_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Details_Useless_Advice_Text_01_Title
        Text Specific_Character_Details_Useless_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Details_All_Rounder_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Details_All_Rounder_Advice_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Details_All_Rounder_Advice_Text_01_Title
        Text Specific_Character_Details_All_Rounder_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Character_Chivaly_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Chivaly_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Chivaly_Advice_Text_01_Title
        Text Specific_Character_Chivaly_Advice_Text_01_Text1

    Item Specific_Character_Chivaly_Advice_Text_02
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Chivaly_Advice_Text_02_Title
        Text Specific_Character_Chivaly_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Specific_Character_Dread_Advice_Thread
    GameArea Campaign

    Item Specific_Character_Dread_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Dread_Advice_Text_01_Title
        Text Specific_Character_Dread_Advice_Text_01_Text1

    Item Specific_Character_Dread_Advice_Text_02
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  3 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Parameter CharacterName
        Title Specific_Character_Dread_Advice_Text_02_Title
        Text Specific_Character_Dread_Advice_Text_02_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  4 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Advice_Text_01_Title
        Text Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Advice_Text_01_Title
        Text Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Faction_Negative_Cashflow_High_Support_Costs_Advice_Thread
    GameArea Campaign

    Item Specific_Faction_Negative_Cashflow_High_Support_Costs_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  4 
        Attitude Concerned
        Presentation Default
        Title Specific_Faction_Negative_Cashflow_High_Support_Costs_Advice_Text_01_Title
        Text Specific_Faction_Negative_Cashflow_High_Support_Costs_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Advice_Thread
    GameArea Campaign

    Item Specific_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Title Specific_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Advice_Text_01_Title
        Text Specific_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Cashflow_Tax_Oversight_Problem_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Cashflow_Tax_Oversight_Problem_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  4 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Cashflow_Tax_Oversight_Problem_Advice_Text_01_Title
        Text Specific_Settlement_Cashflow_Tax_Oversight_Problem_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Cashflow_Tax_Oversight_Problem_Overdrawn_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Cashflow_Tax_Oversight_Problem_Overdrawn_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Cashflow_Tax_Oversight_Problem_Overdrawn_Advice_Text_01_Title
        Text Specific_Settlement_Cashflow_Tax_Oversight_Problem_Overdrawn_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Construction_Generalised_Mines_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Construction_Generalised_Mines_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Construction_Generalised_Mines_Advice_Text_01_Title
        Text Specific_Settlement_Construction_Generalised_Mines_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Construction_Generalised_Trader_Roads_Done_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Construction_Generalised_Trader_Roads_Done_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Construction_Generalised_Trader_Roads_Done_Advice_Text_01_Title
        Text Specific_Settlement_Construction_Generalised_Trader_Roads_Done_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Construction_Generalised_Taxmen_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Construction_Generalised_Taxmen_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Construction_Generalised_Taxmen_Advice_Text_01_Title
        Script scripts/show_me/increase_taxation.txt
        Text Specific_Settlement_Construction_Generalised_Taxmen_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Construction_Generalised_Trader_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Construction_Generalised_Trader_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Construction_Generalised_Trader_Advice_Text_01_Title
        Text Specific_Settlement_Construction_Generalised_Trader_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Construction_Generalised_Farms_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Construction_Generalised_Farms_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Construction_Generalised_Farms_Advice_Text_01_Title
        Text Specific_Settlement_Construction_Generalised_Farms_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Loyalty_Low_Overtaxed_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Loyalty_Low_Overtaxed_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Loyalty_Low_Overtaxed_Advice_Text_01_Title
        Script scripts/show_me/decrease_taxation.txt
        Text Specific_Settlement_Loyalty_Low_Overtaxed_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Loyalty_High_Undertaxed_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Loyalty_High_Undertaxed_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Loyalty_High_Undertaxed_Advice_Text_01_Title
        Script scripts/show_me/decrease_taxation.txt
        Text Specific_Settlement_Loyalty_High_Undertaxed_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Loyalty_Low_High_Tax_Reduce_or_Garrison_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Loyalty_Low_High_Tax_Reduce_or_Garrison_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Loyalty_Low_High_Tax_Reduce_or_Garrison_Advice_Text_01_Title
        Script scripts/show_me/decrease_taxation.txt
        Text Specific_Settlement_Loyalty_Low_High_Tax_Reduce_or_Garrison_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Health_Low_No_Sewers_Plague_Risk_Advice_Thread
    GameArea Campaign
    FactionsAndCultures greek, middle_eastern

    Item Specific_Settlement_Health_Low_No_Sewers_Plague_Risk_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Health_Low_No_Sewers_Plague_Risk_Advice_Text_01_Title
        Text Specific_Settlement_Health_Low_No_Sewers_Plague_Risk_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Health_Slow_Breeding_Effect_Advice_Thread
    GameArea Campaign
    FactionsAndCultures greek, middle_eastern

    Item Specific_Settlement_Health_Slow_Breeding_Effect_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Health_Slow_Breeding_Effect_Advice_Text_01_Title
        Text Specific_Settlement_Health_Slow_Breeding_Effect_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Health_Plague_Garrison_Present_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Health_Plague_Garrison_Present_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Health_Plague_Garrison_Present_Advice_Text_01_Title
        Text Specific_Settlement_Health_Plague_Garrison_Present_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Advice_Text_01_Title
        Text Specific_Settlement_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Loyalty_Garrison_Leaves_Warning_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Loyalty_Garrison_Leaves_Warning_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Loyalty_Garrison_Leaves_Warning_Advice_Text_01_Title
        Text Specific_Settlement_Loyalty_Garrison_Leaves_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Loyalty_Low_No_Garrison_Warning_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Loyalty_Low_No_Garrison_Warning_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Loyalty_Low_No_Garrison_Warning_Advice_Text_01_Title
        Text Specific_Settlement_Loyalty_Low_No_Garrison_Warning_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Public_Order_Low_Check_Details_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Public_Order_Low_Check_Details_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Public_Order_Low_Check_Details_Advice_Text_01_Title
        Text Specific_Settlement_Public_Order_Low_Check_Details_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Riots_Reduce_Taxes_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Riots_Reduce_Taxes_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Riots_Reduce_Taxes_Advice_Text_01_Title
        Script scripts/show_me/decrease_taxation.txt
        Text Specific_Settlement_Riots_Reduce_Taxes_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Riots_Garrison_Properly_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Riots_Garrison_Properly_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Riots_Garrison_Properly_Advice_Text_01_Title
        Text Specific_Settlement_Riots_Garrison_Properly_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Riots_Install_Better_Governor_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Riots_Install_Better_Governor_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Riots_Install_Better_Governor_Advice_Text_01_Title
        Text Specific_Settlement_Riots_Install_Better_Governor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Riots_Install_A_Governor_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Riots_Install_A_Governor_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Riots_Install_A_Governor_Advice_Text_01_Title
        Text Specific_Settlement_Riots_Install_A_Governor_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_No_Facilities_Here_City_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_No_Facilities_Here_City_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_No_Facilities_Here_City_Advice_Text_01_Title
        Text Specific_Settlement_No_Facilities_Here_City_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_No_Facilities_Here_Castle_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_No_Facilities_Here_Castle_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_No_Facilities_Here_Castle_Advice_Text_01_Title
        Text Specific_Settlement_No_Facilities_Here_Castle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Population_Limit_Reached_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Population_Limit_Reached_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Population_Limit_Reached_Advice_Text_01_Title
        Text Specific_Settlement_Population_Limit_Reached_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Population_Limit_Reached_Castle_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Population_Limit_Reached_Castle_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Parameter SettlementName
        Title Specific_Settlement_Population_Limit_Reached_Castle_Advice_Text_01_Title
        Text Specific_Settlement_Population_Limit_Reached_Castle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Raise_Buildings_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Raise_Buildings_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Specific_Settlement_Raise_Buildings_Advice_Text_01_Title
        Text Specific_Settlement_Raise_Buildings_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Specific_Settlement_Devastation_Advice_Thread
    GameArea Campaign

    Item Specific_Settlement_Devastation_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Specific_Settlement_Devastation_Advice_Text_01_Title
        Text Specific_Settlement_Devastation_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Reminder_Mission_Outstanding_Advice_Thread
    GameArea Campaign

    Item Reminder_Mission_Outstanding_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Reminder_Mission_Outstanding_Advice_Text_01_Title
        Script scripts/show_me/find_missions_log.txt
        Text Reminder_Mission_Outstanding_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Reminder_Crusade_Mission_Advice_Thread
    GameArea Campaign

    Item Reminder_Crusade_Mission_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Reminder_Crusade_Mission_Advice_Text_01_Title
        Text Reminder_Crusade_Mission_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Greeting_England_Advice_Thread
    GameArea Campaign

    Item Campaign_Greeting_England_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Greeting_England_Advice_Text_01_Title
        Text Campaign_Greeting_England_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Greeting_France_Advice_Thread
    GameArea Campaign

    Item Campaign_Greeting_France_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Greeting_France_Advice_Text_01_Title
        Text Campaign_Greeting_France_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Greeting_HRE_Advice_Thread
    GameArea Campaign

    Item Campaign_Greeting_HRE_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Greeting_HRE_Advice_Text_01_Title
        Text Campaign_Greeting_HRE_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Greeting_Spain_Advice_Thread
    GameArea Campaign

    Item Campaign_Greeting_Spain_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Greeting_Spain_Advice_Text_01_Title
        Text Campaign_Greeting_Spain_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Greeting_Venice_Advice_Thread
    GameArea Campaign

    Item Campaign_Greeting_Venice_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Greeting_Venice_Advice_Text_01_Title
        Text Campaign_Greeting_Venice_Advice_Text_01_Text1



;------------------------------------------
AdviceThread England_Initial_1_Advice_Thread
    GameArea Campaign

    Item England_Initial_1_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title England_Initial_1_Advice_Text_01_Title
        Text England_Initial_1_Advice_Text_01_Text1



;------------------------------------------
AdviceThread France_Initial_1_Advice_Thread
    GameArea Campaign

    Item France_Initial_1_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title France_Initial_1_Advice_Text_01_Title
        Text France_Initial_1_Advice_Text_01_Text1



;------------------------------------------
AdviceThread HRE_Initial_1_Advice_Thread
    GameArea Campaign

    Item HRE_Initial_1_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title HRE_Initial_1_Advice_Text_01_Title
        Text HRE_Initial_1_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Spain_Initial_1_Advice_Thread
    GameArea Campaign

    Item Spain_Initial_1_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Spain_Initial_1_Advice_Text_01_Title
        Text Spain_Initial_1_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Venice_Initial_1_Advice_Thread
    GameArea Campaign

    Item Venice_Initial_1_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Venice_Initial_1_Advice_Text_01_Title
        Text Venice_Initial_1_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Initial_2_Advice_Thread
    GameArea Campaign

    Item Campaign_Initial_2_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Initial_2_Advice_Text_01_Title
        Text Campaign_Initial_2_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Initial_3_Advice_Thread
    GameArea Campaign

    Item Campaign_Initial_3_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Initial_3_Advice_Text_01_Title
        Text Campaign_Initial_3_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Initial_4_Advice_Thread
    GameArea Campaign

    Item Campaign_Initial_4_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Initial_4_Advice_Text_01_Title
        Text Campaign_Initial_4_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Initial_Goals_Button_Advice_Thread
    GameArea Campaign

    Item Campaign_Initial_Goals_Button_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Initial_Goals_Button_Advice_Text_01_Title
        Text Campaign_Initial_Goals_Button_Advice_Text_01_Text1



;------------------------------------------
AdviceThread England_Initial_5_Advice_Thread
    GameArea Campaign

    Item England_Initial_5_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title England_Initial_5_Advice_Text_01_Title
        Text England_Initial_5_Advice_Text_01_Text1



;------------------------------------------
AdviceThread France_Initial_5_Advice_Thread
    GameArea Campaign

    Item France_Initial_5_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title France_Initial_5_Advice_Text_01_Title
        Text France_Initial_5_Advice_Text_01_Text1



;------------------------------------------
AdviceThread HRE_Initial_5_Advice_Thread
    GameArea Campaign

    Item HRE_Initial_5_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title HRE_Initial_5_Advice_Text_01_Title
        Text HRE_Initial_5_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Spain_Initial_5_Advice_Thread
    GameArea Campaign

    Item Spain_Initial_5_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Spain_Initial_5_Advice_Text_01_Title
        Text Spain_Initial_5_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Venice_Initial_5_Advice_Thread
    GameArea Campaign

    Item Venice_Initial_5_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Venice_Initial_5_Advice_Text_01_Title
        Text Venice_Initial_5_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Sicily_Initial_Advice_Thread
    GameArea Campaign

    Item Sicily_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Sicily_Initial_Advice_Text_01_Title
        Text Sicily_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Milan_Initial_Advice_Thread
    GameArea Campaign

    Item Milan_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Milan_Initial_Advice_Text_01_Title
        Text Milan_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Scotland_Initial_Advice_Thread
    GameArea Campaign

    Item Scotland_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Scotland_Initial_Advice_Text_01_Title
        Text Scotland_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Byzantium_Initial_Advice_Thread
    GameArea Campaign

    Item Byzantium_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Byzantium_Initial_Advice_Text_01_Title
        Text Byzantium_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Russia_Initial_Advice_Thread
    GameArea Campaign

    Item Russia_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Russia_Initial_Advice_Text_01_Title
        Text Russia_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Moors_Initial_Advice_Thread
    GameArea Campaign

    Item Moors_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Moors_Initial_Advice_Text_01_Title
        Text Moors_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Turks_Initial_Advice_Thread
    GameArea Campaign

    Item Turks_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Turks_Initial_Advice_Text_01_Title
        Text Turks_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Egypt_Initial_Advice_Thread
    GameArea Campaign

    Item Egypt_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Egypt_Initial_Advice_Text_01_Title
        Text Egypt_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Denmark_Initial_Advice_Thread
    GameArea Campaign

    Item Denmark_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Denmark_Initial_Advice_Text_01_Title
        Text Denmark_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Portugal_Initial_Advice_Thread
    GameArea Campaign

    Item Portugal_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Portugal_Initial_Advice_Text_01_Title
        Text Portugal_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Poland_Initial_Advice_Thread
    GameArea Campaign

    Item Poland_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Poland_Initial_Advice_Text_01_Title
        Text Poland_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Hungary_Initial_Advice_Thread
    GameArea Campaign

    Item Hungary_Initial_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Hungary_Initial_Advice_Text_01_Title
        Text Hungary_Initial_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Campaign_Initial_6_Advice_Thread
    GameArea Campaign

    Item Campaign_Initial_6_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Campaign_Initial_6_Advice_Text_01_Title
        Text Campaign_Initial_6_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Castle_Upgrade_Advice_Thread
    GameArea Campaign

    Item Construction_Castle_Upgrade_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Castle_Upgrade_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Castle_Upgrade_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_City_Upgrade_Advice_Thread
    GameArea Campaign

    Item Construction_City_Upgrade_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_City_Upgrade_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_City_Upgrade_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Towers_Advice_Thread
    GameArea Campaign

    Item Construction_Towers_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Towers_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Towers_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Barracks_Advice_Thread
    GameArea Campaign

    Item Construction_Barracks_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Barracks_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Barracks_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Market_Advice_Thread
    GameArea Campaign

    Item Construction_Market_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Market_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Market_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Smith_Advice_Thread
    GameArea Campaign

    Item Construction_Smith_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Smith_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Smith_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Port_Advice_Thread
    GameArea Campaign

    Item Construction_Port_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Port_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Port_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Health_Advice_Thread
    GameArea Campaign

    Item Construction_Health_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Health_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Health_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Farms_Advice_Thread
    GameArea Campaign

    Item Construction_Farms_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Farms_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Farms_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Roads_Advice_Thread
    GameArea Campaign

    Item Construction_Roads_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Roads_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Roads_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Mines_Advice_Thread
    GameArea Campaign

    Item Construction_Mines_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Mines_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Mines_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Academic_Advice_Thread
    GameArea Campaign

    Item Construction_Academic_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Academic_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Academic_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Siege_Advice_Thread
    GameArea Campaign

    Item Construction_Siege_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Siege_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Siege_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Cannon_Advice_Thread
    GameArea Campaign

    Item Construction_Cannon_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Cannon_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Cannon_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Temple_Advice_Thread
    GameArea Campaign

    Item Construction_Temple_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Temple_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Temple_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Sea_Trade_Advice_Thread
    GameArea Campaign

    Item Construction_Sea_Trade_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Sea_Trade_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Sea_Trade_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Taverns_Advice_Thread
    GameArea Campaign

    Item Construction_Taverns_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Taverns_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Taverns_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Convert_To_Castle_Advice_Thread
    GameArea Campaign

    Item Construction_Convert_To_Castle_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Convert_To_Castle_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Convert_To_Castle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Covert_To_City_Advice_Thread
    GameArea Campaign

    Item Construction_Covert_To_City_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Covert_To_City_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Covert_To_City_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Equestrian_Advice_Thread
    GameArea Campaign

    Item Construction_Equestrian_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Equestrian_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Equestrian_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Missiles_Advice_Thread
    GameArea Campaign

    Item Construction_Missiles_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Missiles_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Missiles_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Hospital_Advice_Thread
    GameArea Campaign

    Item Construction_Hospital_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Hospital_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Hospital_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Urban_Equestrian_Advice_Thread
    GameArea Campaign

    Item Construction_Urban_Equestrian_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Urban_Equestrian_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Urban_Equestrian_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_City_Hall_Advice_Thread
    GameArea Campaign

    Item Construction_City_Hall_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_City_Hall_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_City_Hall_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Professional_Military_Advice_Thread
    GameArea Campaign

    Item Construction_Professional_Military_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Professional_Military_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Professional_Military_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Art_Advice_Thread
    GameArea Campaign

    Item Construction_Art_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Art_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Art_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Bullring_Advice_Thread
    GameArea Campaign

    Item Construction_Bullring_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Bullring_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Bullring_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Bank_Advice_Thread
    GameArea Campaign

    Item Construction_Bank_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Bank_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Bank_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Paper_Advice_Thread
    GameArea Campaign

    Item Construction_Paper_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Paper_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Paper_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Icon_Art_Advice_Thread
    GameArea Campaign

    Item Construction_Icon_Art_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Icon_Art_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Icon_Art_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Admiralty_Advice_Thread
    GameArea Campaign

    Item Construction_Admiralty_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Admiralty_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Admiralty_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Music_Advice_Thread
    GameArea Campaign

    Item Construction_Music_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Music_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Music_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Tourney_Advice_Thread
    GameArea Campaign

    Item Construction_Tourney_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Tourney_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Tourney_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Castle_Academic_Advice_Thread
    GameArea Campaign

    Item Construction_Castle_Academic_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Castle_Academic_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Castle_Academic_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_Caravan_Advice_Thread
    GameArea Campaign

    Item Construction_Caravan_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_Caravan_Advice_Text_01_Title
        On_display scripts/show_me/advise_construct.txt
        Text Construction_Caravan_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Construction_No_Building_Advice_Thread
    GameArea Campaign

    Item Construction_No_Building_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Construction_No_Building_Advice_Text_01_Title
        Text Construction_No_Building_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Heavy_Infantry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Heavy_Infantry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Heavy_Infantry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Heavy_Infantry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Light_Infantry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Light_Infantry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Light_Infantry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Light_Infantry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Longbowmen_Advice_Thread
    GameArea Campaign

    Item Recruitment_Longbowmen_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Longbowmen_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Longbowmen_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Archers_Advice_Thread
    GameArea Campaign

    Item Recruitment_Archers_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Archers_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Archers_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Javelinmen_Advice_Thread
    GameArea Campaign

    Item Recruitment_Javelinmen_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Javelinmen_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Javelinmen_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Crossbowmen_Advice_Thread
    GameArea Campaign

    Item Recruitment_Crossbowmen_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Crossbowmen_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Crossbowmen_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Missile_Cavalry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Missile_Cavalry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Missile_Cavalry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Missile_Cavalry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Spearmen_Advice_Thread
    GameArea Campaign

    Item Recruitment_Spearmen_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Spearmen_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Spearmen_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Polearm_Advice_Thread
    GameArea Campaign

    Item Recruitment_Polearm_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Polearm_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Polearm_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Artillery_Advice_Thread
    GameArea Campaign

    Item Recruitment_Artillery_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Artillery_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Artillery_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Light_Cavalry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Light_Cavalry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Light_Cavalry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Light_Cavalry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Heavy_Cavalry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Heavy_Cavalry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Heavy_Cavalry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Gunpowder_Infantry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Gunpowder_Infantry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Gunpowder_Infantry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread
    GameArea Campaign

    Item Recruitment_Gunpowder_Artillery_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Gunpowder_Artillery_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Gunpowder_Artillery_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Gunpowder_Cavalry_Advice_Thread
    GameArea Campaign

    Item Recruitment_Gunpowder_Cavalry_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Gunpowder_Cavalry_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Gunpowder_Cavalry_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_Knights_Advice_Thread
    GameArea Campaign

    Item Recruitment_Knights_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_Knights_Advice_Text_01_Title
        On_display scripts/show_me/advise_recruit.txt
        Text Recruitment_Knights_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_No_Unit_Advice_Thread
    GameArea Campaign

    Item Recruitment_No_Unit_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_No_Unit_Advice_Text_01_Title
        Text Recruitment_No_Unit_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_No_Unit_No_Facilities_Castle_Advice_Thread
    GameArea Campaign

    Item Recruitment_No_Unit_No_Facilities_Castle_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_No_Unit_No_Facilities_Castle_Advice_Text_01_Title
        Text Recruitment_No_Unit_No_Facilities_Castle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Recruitment_No_Unit_No_Facilities_City_Advice_Thread
    GameArea Campaign

    Item Recruitment_No_Unit_No_Facilities_City_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  5 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Recruitment_No_Unit_No_Facilities_City_Advice_Text_01_Title
        Text Recruitment_No_Unit_No_Facilities_City_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Governors_Panel_Advice_Thread
    GameArea Campaign

    Item Show_Me_Settlement_Help_Governors_Panel_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Settlement_Help_Governors_Panel_Advice_Text_01_Title
        Text Show_Me_Settlement_Help_Governors_Panel_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Management_Advice_Thread
    GameArea Campaign

    Item Show_Me_Settlement_Help_Management_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Settlement_Help_Management_Advice_Text_01_Title
        Text Show_Me_Settlement_Help_Management_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Tax_Advice_Thread
    GameArea Campaign

    Item Show_Me_Settlement_Help_Tax_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Settlement_Help_Tax_Advice_Text_01_Title
        Text Show_Me_Settlement_Help_Tax_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Icons_Advice_Thread
    GameArea Campaign

    Item Settlement_Help_Icons_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Settlement_Help_Icons_Text_01_Title
        Text Settlement_Help_Icons_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Construction_Advice_Thread
    GameArea Campaign

    Item Show_Me_Settlement_Help_Construction_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Settlement_Help_Construction_Advice_Text_01_Title
        Text Show_Me_Settlement_Help_Construction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Recruitment_Advice_Thread
    GameArea Campaign

    Item Show_Me_Settlement_Help_Recruitment_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Settlement_Help_Recruitment_Advice_Text_01_Title
        Text Show_Me_Settlement_Help_Recruitment_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Settlement_Help_Agents_Retrain_Advice_Thread
    GameArea Campaign

    Item Show_Me_Settlement_Help_Agents_Retrain_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Settlement_Help_Agents_Retrain_Advice_Text_01_Title
        Text Show_Me_Settlement_Help_Agents_Retrain_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Construction_Advice_Thread
    GameArea Campaign

    Item Show_Me_Construction_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Construction_Advice_Text_01_Title
        Text Show_Me_Construction_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Recruitment_Advice_Thread
    GameArea Campaign

    Item Show_Me_Recruitment_Advice_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Recruitment_Advice_Text_01_Title
        Text Show_Me_Recruitment_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Build_Siege_Equipment_1_Thread
    GameArea Campaign

    Item Show_Me_Build_Siege_Equipment_1_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Build_Siege_Equipment_1_Text_01_Title
        Text Show_Me_Build_Siege_Equipment_1_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Build_Siege_Equipment_2_Thread
    GameArea Campaign

    Item Show_Me_Build_Siege_Equipment_2_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Build_Siege_Equipment_2_Text_01_Title
        Text Show_Me_Build_Siege_Equipment_2_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Build_Siege_Equipment_3_Thread
    GameArea Campaign

    Item Show_Me_Build_Siege_Equipment_3_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Build_Siege_Equipment_3_Text_01_Title
        Text Show_Me_Build_Siege_Equipment_3_Text_01_Text1



;------------------------------------------
AdviceThread Show_Me_Build_Siege_Equipment_4_Thread
    GameArea Campaign

    Item Show_Me_Build_Siege_Equipment_4_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  6 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Show_Me_Build_Siege_Equipment_4_Text_01_Title
        Text Show_Me_Build_Siege_Equipment_4_Text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Defend_Against_Cavalry_With_Spears_Thread
    GameArea Battle

    Item Start_Battle_Defend_Against_Cavalry_With_Spears_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Defend_Against_Cavalry_With_Spears_text_01_Title
        Text Start_Battle_Defend_Against_Cavalry_With_Spears_text_01_Text1



;------------------------------------------
AdviceThread Missile_Troops_Attacking_Spearmen_Thread
    GameArea Battle

    Item Missile_Troops_Attacking_Spearmen_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Missile_Troops_Attacking_Spearmen_text_01_Title
        Text Missile_Troops_Attacking_Spearmen_text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Spearmen_Form_Schiltrom_Thread
    GameArea Battle

    Item Start_Battle_Spearmen_Form_Schiltrom_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Spearmen_Form_Schiltrom_text_01_Title
        Text Start_Battle_Spearmen_Form_Schiltrom_text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Spearmen_Support_Heavy_Infantry_Thread
    GameArea Battle

    Item Start_Battle_Spearmen_Support_Heavy_Infantry_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Spearmen_Support_Heavy_Infantry_text_01_Title
        Text Start_Battle_Spearmen_Support_Heavy_Infantry_text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Shoot_Spearmen_Thread
    GameArea Battle

    Item Start_Battle_Shoot_Spearmen_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Shoot_Spearmen_text_01_Title
        Text Start_Battle_Shoot_Spearmen_text_01_Text1



;------------------------------------------
AdviceThread Start_Battle__Heavy_Cavalry_Thread
    GameArea Battle

    Item Start_Battle__Heavy_Cavalry__text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Title Start_Battle__Heavy_Cavalry__text_01_Title
        Text Start_Battle__Heavy_Cavalry__text_01_Text1
        Text Start_Battle__Heavy_Cavalry__text_01_Text2



;------------------------------------------
AdviceThread Start_Battle__Heavy_Cavalry_Avoid_Spearmen_Thread
    GameArea Battle

    Item Start_Battle__Heavy_Cavalry_Avoid_Spearmen_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle__Heavy_Cavalry_Avoid_Spearmen_text_01_Title
        Text Start_Battle__Heavy_Cavalry_Avoid_Spearmen_text_01_Text1



;------------------------------------------
AdviceThread Battle_Heavy_Cavalry_Do_Not_Engage_Skirmishers_Thread
    GameArea Battle

    Item Start_Battle__Heavy_Cavalry_Do_Not_Engage_Skirmishers_text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle__Heavy_Cavalry_Do_Not_Engage_Skirmishers_text_01_Title
        Text Start_Battle__Heavy_Cavalry_Do_Not_Engage_Skirmishers_text_01_Text1



;------------------------------------------
AdviceThread Battle_Heavy_Cavalry_Engage_Light_Cavalry_Thread
    GameArea Battle

    Item Battle_Heavy_Cavalry_Engage_Light_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Battle_Heavy_Cavalry_Engage_Light_Cavalry_Text_01_Title
        Text Battle_Heavy_Cavalry_Engage_Light_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Gunpowder_Causes_Fear_Thread
    GameArea Battle

    Item Gunpowder_Causes_Fear_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Gunpowder_Causes_Fear_Text_01_Title
        Text Gunpowder_Causes_Fear_Text_01_Text1



;------------------------------------------
AdviceThread Incendiaries_Cause_Fear_Thread
    GameArea Battle

    Item Incendiaries_Cause_Fear_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Incendiaries_Cause_Fear_Text_01_Title
        Text Incendiaries_Cause_Fear_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Defend_With_Spears_Thread
    GameArea Battle

    Item Siege_Defend_With_Spears_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Siege_Defend_With_Spears_Text_01_Title
        Text Siege_Defend_With_Spears_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Defend_With_Missiles_Thread
    GameArea Battle

    Item Siege_Defend_With_Missiles_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Siege_Defend_With_Missiles_Text_01_Title
        Text Siege_Defend_With_Missiles_Text_01_Text1



;------------------------------------------
AdviceThread Keyboard_Shortcuts_Scroll_Thread
    GameArea Battle

    Item Keyboard_Shortcuts_Scroll_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Keyboard_Shortcuts_Scroll_Text_01_Title
        Text Keyboard_Shortcuts_Scroll_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Heavy_Cavalry_Group_Together_Charge_Thread
    GameArea Battle

    Item Battle_Heavy_Cavalry_Group_Together_Charge_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Battle_Heavy_Cavalry_Group_Together_Charge_Text_01_Title
        Text Battle_Heavy_Cavalry_Group_Together_Charge_Text_01_Text1



;------------------------------------------
AdviceThread Keep_Cavalry_In_Reserve_Thread
    GameArea Battle

    Item Keep_Cavalry_In_Reserve_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Keep_Cavalry_In_Reserve_Text_01_Title
        Text Keep_Cavalry_In_Reserve_Text_01_Text1



;------------------------------------------
AdviceThread Cannon_Keep_Out_Of_The_Way_Thread
    GameArea Battle

    Item Cannon_Keep_Out_Of_The_Way_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Cannon_Keep_Out_Of_The_Way_Text_01_Title
        Text Cannon_Keep_Out_Of_The_Way_Text_01_Text1



;------------------------------------------
AdviceThread End_Battle_Scroll_Thread
    GameArea Battle

    Item End_Battle_Scroll_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title End_Battle_Scroll_Text_01_Title
        Text End_Battle_Scroll_Text_01_Text1



;------------------------------------------
AdviceThread Using_Mortars_Thread
    GameArea Battle

    Item Using_Mortars_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Title Using_Mortars_Text_01_Title
        Text Using_Mortars_Text_01_Text1



;------------------------------------------
AdviceThread Use_Artillery_To_Kill_Missile_Units_On_Walls_Thread
    GameArea Battle

    Item Use_Artillery_To_Kill_Missile_Units_On_Walls_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Excited
        Presentation Default
        Title Use_Artillery_To_Kill_Missile_Units_On_Walls_Text_01_Title
        Text Use_Artillery_To_Kill_Missile_Units_On_Walls_Text_01_Text1



;------------------------------------------
AdviceThread Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Thread
    GameArea Battle

    Item Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Excited
        Presentation Default
        Title Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Text_01_Title
        Text Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Text_01_Text1



;------------------------------------------
AdviceThread Throw_Cows_At_Enemy_Thread
    GameArea Battle

    Item Throw_Cows_At_Enemy_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  4 
        Attitude Excited
        Presentation Default
        Title Throw_Cows_At_Enemy_Text_01_Title
        Text Throw_Cows_At_Enemy_Text_01_Text1



;------------------------------------------
AdviceThread Use_Standards_To_Improve_Morale_Thread
    GameArea Battle

    Item Use_Standards_To_Improve_Morale_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  4 
        Attitude Normal
        Presentation Default
        Title Use_Standards_To_Improve_Morale_Text_01_Title
        Text Use_Standards_To_Improve_Morale_Text_01_Text1



;------------------------------------------
AdviceThread Knights_To_The_Fore_Thread
    GameArea Battle

    Item Knights_To_The_Fore_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  3 
        Attitude Excited
        Presentation Default
        Title Knights_To_The_Fore_Text_01_Title
        Text Knights_To_The_Fore_Text_01_Text1



;------------------------------------------
AdviceThread Rocket_Launchers_Thread
    GameArea Battle

    Item Rocket_Launchers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Rocket_Launchers_Text_01_Title
        Text Rocket_Launchers_Text_01_Text1



;------------------------------------------
AdviceThread Archers_Deploy_Stakes_Thread
    GameArea Battle

    Item Archers_Deploy_Stakes_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Archers_Deploy_Stakes_Text_01_Title
        Text Archers_Deploy_Stakes_Text_01_Text1



;------------------------------------------
AdviceThread Gunpowder_Deploy_in_Blocks_Thread
    GameArea Battle

    Item Gunpowder_Deploy_in_Blocks_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Gunpowder_Deploy_in_Blocks_Text_01_Title
        Text Gunpowder_Deploy_in_Blocks_Text_01_Text1



;------------------------------------------
AdviceThread Only_Cavalry_Vs_Only_Spearmen_Thread
    GameArea Battle

    Item Only_Cavalry_Vs_Only_Spearmen_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Only_Cavalry_Vs_Only_Spearmen_Text_01_Title
        Text Only_Cavalry_Vs_Only_Spearmen_Text_01_Text1



;------------------------------------------
AdviceThread Only_Spearmen_Vs_Only_Cavalry_Thread
    GameArea Battle

    Item Only_Spearmen_Vs_Only_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Only_Spearmen_Vs_Only_Cavalry_Text_01_Title
        Text Only_Spearmen_Vs_Only_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread
    GameArea Battle

    Item Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Title
        Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text1
        Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text2



;------------------------------------------
AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread
    GameArea Battle

    Item Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Title
        Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text1
        Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text2



;------------------------------------------
AdviceThread Battle_Advice_General_Friendly_Fire_Thread
    GameArea Battle

    Item Battle_Advice_General_Friendly_Fire_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Battle_Advice_General_Friendly_Fire_Text_01_Title
        Text Battle_Advice_General_Friendly_Fire_Text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Enemy_Forming_For_Attack_Thread
    GameArea Battle

    Item Start_Battle_Enemy_Forming_For_Attack_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  2 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Enemy_Forming_For_Attack_Text_01_Title
        Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1
        Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  3 
        Attitude Angry
        Presentation Default
        Title Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text1
        Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text2



;------------------------------------------
AdviceThread Start_Battle_Enemy_On_Defensive_Thread
    GameArea Battle

    Item Start_Battle_Enemy_On_Defensive_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Enemy_On_Defensive_Text_01_Title
        Text Start_Battle_Enemy_On_Defensive_Text_01_Text1
        Text Start_Battle_Enemy_On_Defensive_Text_01_Text2



;------------------------------------------
AdviceThread Close_Formation_Change_Loose_Warning_Thread
    GameArea Battle

    Item Close_Formation_Change_Loose_Warning_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  4 
        Attitude Concerned
        Presentation Default
        Title Close_Formation_Change_Loose_Warning_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_formation.txt
        Text Close_Formation_Change_Loose_Warning_Text_01_Text1



;------------------------------------------
AdviceThread Loose_Formation_Change_Close_Warning_Thread
    GameArea Battle

    Item Loose_Formation_Change_Wedge_Warning_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  4 
        Attitude Concerned
        Presentation Default
        Title Loose_Formation_Change_Wedge_Warning_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_formation.txt
        Text Loose_Formation_Change_Wedge_Warning_Text_01_Text1



;------------------------------------------
AdviceThread Wedge_Formation_Change_Loose_Warning_Thread
    GameArea Battle

    Item Wedge_Formation_Change_Loose_Warning_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  4 
        Attitude Concerned
        Presentation Default
        Title Wedge_Formation_Change_Loose_Warning_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_formation.txt
        Text Wedge_Formation_Change_Loose_Warning_Text_01_Text1



;------------------------------------------
AdviceThread Peasants_Good_For_Nothing_Thread
    GameArea Battle

    Item Peasants_Good_For_Nothing_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  1 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Title Peasants_Good_For_Nothing_Text_01_Title
        Text Peasants_Good_For_Nothing_Text_01_Text1



;------------------------------------------
AdviceThread Heavy_Cavalry_Strong_Pincer_Thread
    GameArea Battle

    Item Heavy_Cavalry_Strong_Pincer_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Excited
        Presentation Default
        Title Heavy_Cavalry_Strong_Pincer_Text_01_Title
        Text Heavy_Cavalry_Strong_Pincer_Text_01_Text1
        Text Heavy_Cavalry_Strong_Pincer_Text_01_Text2



;------------------------------------------
AdviceThread Destroy_Enemy_Artillery_Thread
    GameArea Battle

    Item Destroy_Enemy_Artillery_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Destroy_Enemy_Artillery_Text_01_Title
        Text Destroy_Enemy_Artillery_Text_01_Text1



;------------------------------------------
AdviceThread Create_Fire_Base_Thread
    GameArea Battle

    Item Create_Fire_Base_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Create_Fire_Base_Text_01_Title
        Text Create_Fire_Base_Text_01_Text1



;------------------------------------------
AdviceThread Large_battle_Kill_Archers_With_Cavalry_Thread
    GameArea Battle

    Item Large_battle_Kill_Archers_With_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Large_battle_Kill_Archers_With_Cavalry_Text_01_Title
        Text Large_battle_Kill_Archers_With_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Outflanking_Basics_1_Thread
    GameArea Battle

    Item Outflanking_Basics_1_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Outflanking_Basics_1_Text_01_Title
        Text Outflanking_Basics_1_Text_01_Text1



;------------------------------------------
AdviceThread Outflanking_Basics_2_Thread
    GameArea Battle

    Item Outflanking_Basics_2_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Outflanking_Basics_2_Text_01_Title
        Text Outflanking_Basics_2_Text_01_Text1



;------------------------------------------
AdviceThread Outflanking_Basics_3_Thread
    GameArea Battle

    Item Outflanking_Basics_3_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Outflanking_Basics_3_Text_01_Title
        Text Outflanking_Basics_3_Text_01_Text1



;------------------------------------------
AdviceThread Outflanking_Basics_4_Thread
    GameArea Battle

    Item Outflanking_Basics_4_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Outflanking_Basics_4_Text_01_Title
        Text Outflanking_Basics_4_Text_01_Text1



;------------------------------------------
AdviceThread Anti_Flanking_Basics_1_Thread
    GameArea Battle

    Item Anti_Flanking_Basics_1_Trigger
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Anti_Flanking_Basics_1_Trigger_Title
        Text Anti_Flanking_Basics_1_Trigger_Text1



;------------------------------------------
AdviceThread Stay_Close_Thread
    GameArea Battle

    Item Stay_Close_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Stay_Close_Text_01_Title
        Text Stay_Close_Text_01_Text1



;------------------------------------------
AdviceThread Cavalry_Basics_Thread
    GameArea Battle

    Item Cavalry_Basics_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Cavalry_Basics_Text_01_Title
        Text Cavalry_Basics_Text_01_Text1



;------------------------------------------
AdviceThread Cavalry_In_Defence_Thread
    GameArea Battle

    Item Cavalry_In_Defence_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Cavalry_In_Defence_Text_01_Title
        Text Cavalry_In_Defence_Text_01_Text1



;------------------------------------------
AdviceThread Cavalry_Archers_Thread
    GameArea Battle

    Item Cavalry_Archers_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Cavalry_Archers_Text_01_Title
        Text Cavalry_Archers_Text_01_Text1



;------------------------------------------
AdviceThread Flanking_With_Cavalry_1_Thread
    GameArea Battle

    Item Flanking_With_Cavalry_1_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Flanking_With_Cavalry_1_Text_01_Title
        Text Flanking_With_Cavalry_1_Text_01_Text1



;------------------------------------------
AdviceThread Flanking_With_Cavalry_2_Thread
    GameArea Battle

    Item Flanking_With_Cavalry_2_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Flanking_With_Cavalry_2_Text_01_Title
        Text Flanking_With_Cavalry_2_Text_01_Text1



;------------------------------------------
AdviceThread Flanking_With_Cavalry_And_Infantry_Thread
    GameArea Battle

    Item Flanking_With_Cavalry_And_Infantry_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Flanking_With_Cavalry_And_Infantry_Text_01_Title
        Text Flanking_With_Cavalry_And_Infantry_Text_01_Text1



;------------------------------------------
AdviceThread Cavalry_Cycle_Thread
    GameArea Battle

    Item Cavalry_Cycle_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Cavalry_Cycle_Text_01_Title
        Text Cavalry_Cycle_Text_01_Text1



;------------------------------------------
AdviceThread Tiring_Cavalry_Thread
    GameArea Battle

    Item Tiring_Cavalry_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  6 
        Attitude Normal
        Presentation Default
        Title Tiring_Cavalry_Text_01_Title
        Text Tiring_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Enemy_Defending_Only_Crossing_Thread
    GameArea Battle

    Item Start_Battle_Enemy_Defending_Only_Crossing_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title
        Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1
        Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Schiltrom_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Hedgehog_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Hedgehog_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Hedgehog_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Schiltrom
    GameArea Battle

    Item Battle_Units_Matchup_Player_Artillery_Attacks_Schiltrom_Text_01
        Suppressible y 
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Artillery_Attacks_Schiltrom_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Artillery_Attacks_Schiltrom_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Missiles_Engage_Centre_Then_Assault_Thread
    GameArea Battle

    Item Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Title
        Text Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text1
        Text Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text2



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Text1



;------------------------------------------
AdviceThread Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread
    GameArea Battle

    Item Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Title
        Text Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Text1



;------------------------------------------
AdviceThread Game_Options_Scroll_Battle_Thread
    GameArea Battle

    Item Game_Options_Scroll_Battle_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Game_Options_Scroll_Battle_Text_01_Title
        Text Game_Options_Scroll_Battle_Text_01_Text1



;------------------------------------------
AdviceThread Using_trebuchets_Thread
    GameArea Battle

    Item Using_trebuchets_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Using_trebuchets_Text_01_Title
        Text Using_trebuchets_Text_01_Text1



;------------------------------------------
AdviceThread Light_Cavalry_Thread
    GameArea Battle

    Item Light_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  5 
        MaxRepeats  5 
        RepeatInterval  5 
        Attitude Normal
        Presentation Default
        Title Light_Cavalry_Text_01_Title
        Text Light_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Offer_Bait_Thread
    GameArea Battle

    Item Offer_Bait_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  17 
        Attitude Normal
        Presentation Default
        Title Offer_Bait_Text_01_Title
        Text Offer_Bait_Text_01_Text1



;------------------------------------------
AdviceThread Enticing_The_Enemy_Thread
    GameArea Battle

    Item Enticing_The_Enemy_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  21 
        Attitude Normal
        Presentation Default
        Title Enticing_The_Enemy_Text_01_Title
        Text Enticing_The_Enemy_Text_01_Text1



;------------------------------------------
AdviceThread Enrage_The_Enemy_Thread
    GameArea Battle

    Item Enrage_The_Enemy_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Enrage_The_Enemy_Text_01_Title
        Text Enrage_The_Enemy_Text_01_Text1



;------------------------------------------
AdviceThread Outnumbering_The_Enemy_10to1_Thread
    GameArea Battle

    Item Outnumbering_The_Enemy_10to1_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Outnumbering_The_Enemy_10to1_Text_01_Title
        Text Outnumbering_The_Enemy_10to1_Text_01_Text1



;------------------------------------------
AdviceThread When_Outnumbered_Thread
    GameArea Battle

    Item When_Outnumbered_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title When_Outnumbered_Text_01_Title
        Text When_Outnumbered_Text_01_Text1



;------------------------------------------
AdviceThread When_Massively_Outnumbered_Thread
    GameArea Battle

    Item When_Massively_Outnumbered_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title When_Massively_Outnumbered_Text_01_Title
        Text When_Massively_Outnumbered_Text_01_Text1



;------------------------------------------
AdviceThread Wagon_Fort_Usage_Thread
    GameArea Battle

    Item Wagon_Fort_Usage_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Wagon_Fort_Usage_Text_01_Title
        Text Wagon_Fort_Usage_Text_01_Text1



;------------------------------------------
AdviceThread Attacking_Wagon_Forts_Thread
    GameArea Battle

    Item Attacking_Wagon_Forts_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Attacking_Wagon_Forts_Text_01_Title
        Text Attacking_Wagon_Forts_Text_01_Text1



;------------------------------------------
AdviceThread Spread_Panic_Thread
    GameArea Battle

    Item Spread_Panic_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Spread_Panic_Text_01_Title
        Text Spread_Panic_Text_01_Text1



;------------------------------------------
AdviceThread Maintain_Momentum_Thread
    GameArea Battle

    Item Maintain_Momentum_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Maintain_Momentum_Text_01_Title
        Text Maintain_Momentum_Text_01_Text1



;------------------------------------------
AdviceThread Timing_Is_Everything_Thread
    GameArea Battle

    Item Timing_Is_Everything_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Timing_Is_Everything_Text_01_Title
        Text Timing_Is_Everything_Text_01_Text1



;------------------------------------------
AdviceThread Help_Game_Options_Scroll_Battle_Thread
    GameArea Battle

    Item Help_Game_Options_Scroll_Battle_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Help_Game_Options_Scroll_Battle_Text_01_Title
        Text Help_Game_Options_Scroll_Battle_Text_01_Text1



;------------------------------------------
AdviceThread Dangerous_When_Cornered_Thread
    GameArea Battle

    Item Dangerous_When_Cornered_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Dangerous_When_Cornered_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Dangerous_When_Cornered_Text_01_Text1



;------------------------------------------
AdviceThread Your_Men_Fight_To_The_Death_Thread
    GameArea Battle

    Item Your_Men_Fight_To_The_Death_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Concerned
        Presentation Default
        Title Your_Men_Fight_To_The_Death_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Your_Men_Fight_To_The_Death_Text_01_Text1



;------------------------------------------
AdviceThread Start_Battle_Withdraw_Now_Run_Away_Thread
    GameArea Battle

    Item Start_Battle_Withdraw_Now_Run_Away_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Start_Battle_Withdraw_Now_Run_Away_Text_01_Title
        Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1
        Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2



;------------------------------------------
AdviceThread Skirmish_Mode_Advice_Thread
    GameArea Battle

    Item Skirmish_Mode_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Skirmish_Mode_Advice_Text_01_Title
        Text Skirmish_Mode_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Missile_Attack_Before_Engaging_Thread
    GameArea Battle

    Item Missile_Attack_Before_Engaging_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Missile_Attack_Before_Engaging_Text_01_Title
        Text Missile_Attack_Before_Engaging_Text_01_Text1



;------------------------------------------
AdviceThread Missile_Attack_Heavy_Cavalry_Thread
    GameArea Battle

    Item Missile_Attack_Heavy_Cavalry_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Missile_Attack_Heavy_Cavalry_Text_01_Title
        Text Missile_Attack_Heavy_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Missile_Attack_Light_Cavalry_Moving_Thread
    GameArea Battle

    Item Missile_Attack_Light_Cavalry_Moving_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Missile_Attack_Light_Cavalry_Moving_Text_01_Title
        Text Missile_Attack_Light_Cavalry_Moving_Text_01_Text1



;------------------------------------------
AdviceThread Concentrate_Your_Fire_Thread
    GameArea Battle

    Item Concentrate_Your_Fire_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Concentrate_Your_Fire_Text_01_Title
        Text Concentrate_Your_Fire_Text_01_Text1



;------------------------------------------
AdviceThread Concentrate_Your_Fire_Flank_Thread
    GameArea Battle

    Item Concentrate_Your_Fire_Flank_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Concentrate_Your_Fire_Flank_Text_01_Title
        Text Concentrate_Your_Fire_Flank_Text_01_Text1



;------------------------------------------
AdviceThread Cannon_Fodder_Thread
    GameArea Battle

    Item Cannon_Fodder_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Cannon_Fodder_Text_01_Title
        Text Cannon_Fodder_Text_01_Text1



;------------------------------------------
AdviceThread Infantry_Counter_Attack_Thread
    GameArea Battle

    Item Infantry_Counter_Attack_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Infantry_Counter_Attack_Text_01_Title
        Text Infantry_Counter_Attack_Text_01_Text1



;------------------------------------------
AdviceThread Infantry_Combine_Unit_Types_Thread
    GameArea Battle

    Item Infantry_Combine_Unit_Types_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Infantry_Combine_Unit_Types_Text_01_Title
        Text Infantry_Combine_Unit_Types_Text_01_Text1



;------------------------------------------
AdviceThread Target_Their_Best_Thread
    GameArea Battle

    Item Target_Their_Best_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  10 
        Attitude Normal
        Presentation Default
        Title Target_Their_Best_Text_01_Title
        Text Target_Their_Best_Text_01_Text1



;------------------------------------------
AdviceThread Loose_Formation_Button_Thread
    GameArea Battle

    Item Loose_Formation_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Loose_Formation_Button_Text_01_Title
        Text Loose_Formation_Button_Text_01_Text1



;------------------------------------------
AdviceThread Skirmish_Mode_Button_Thread
    GameArea Battle

    Item Skirmish_Mode_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Skirmish_Mode_Button_Text_01_Title
        Text Skirmish_Mode_Button_Text_01_Text1



;------------------------------------------
AdviceThread Fire_At_Will_Button_Thread
    GameArea Battle

    Item Fire_At_Will_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Fire_At_Will_Button_Text_01_Title
        Text Fire_At_Will_Button_Text_01_Text1



;------------------------------------------
AdviceThread Special_Abilities_Button_Thread
    GameArea Battle

    Item Special_Abilities_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Special_Abilities_Button_Text_01_Title
        Text Special_Abilities_Button_Text_01_Text1



;------------------------------------------
AdviceThread Guard_Mode_Button_Thread
    GameArea Battle

    Item Guard_Mode_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Guard_Mode_Button_Text_01_Title
        Text Guard_Mode_Button_Text_01_Text1



;------------------------------------------
AdviceThread Group_Formations_Button_2_Thread
    GameArea Battle

    Item Group_Formations_Button_2_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Group_Formations_Button_2_Text_01_Title
        Text Group_Formations_Button_2_Text_01_Text1



;------------------------------------------
AdviceThread Withdraw_Button_Thread
    GameArea Battle

    Item Withdraw_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Withdraw_Button_Text_01_Title
        Text Withdraw_Button_Text_01_Text1



;------------------------------------------
AdviceThread Cancel_Order_Button_Thread
    GameArea Battle

    Item Cancel_Order_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Cancel_Order_Button_Text_01_Title
        Text Cancel_Order_Button_Text_01_Text1



;------------------------------------------
AdviceThread AI_Assistance_Button_Thread
    GameArea Battle

    Item AI_Assistance_Button_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title AI_Assistance_Button_Text_01_Title
        Text AI_Assistance_Button_Text_01_Text1



;------------------------------------------
AdviceThread Grouped_Units_Button_Thread
    GameArea Battle

    Item Grouped_Units_Button_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Grouped_Units_Button_Text_01_Title
        Text Grouped_Units_Button_Text_01_Text1



;------------------------------------------
AdviceThread Special_Abilities_Rallying_Horn_Thread
    GameArea Battle

    Item Special_Abilities_Rallying_Horn_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Special_Abilities_Rallying_Horn_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Special_Abilities_Rallying_Horn_Text_01_Text1



;------------------------------------------
AdviceThread Special_Abilities_Flaming_Ammo_Thread
    GameArea Battle

    Item Special_Abilities_Flaming_Ammo_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Special_Abilities_Flaming_Ammo_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Special_Abilities_Flaming_Ammo_Text_01_Text1



;------------------------------------------
AdviceThread Special_Abilities_Flaming_Ammo_2_Thread
    GameArea Battle

    Item Special_Abilities_Flaming_Ammo_2_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Special_Abilities_Flaming_Ammo_2_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Special_Abilities_Flaming_Ammo_2_Text_01_Text1



;------------------------------------------
AdviceThread Routing_Flags_Thread
    GameArea Battle

    Item Routing_Flags_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Title Routing_Flags_Text_01_Title
        Text Routing_Flags_Text_01_Text1



;------------------------------------------
AdviceThread Facing_Elephants_Thread
    GameArea Battle

    Item Facing_Elephants_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Facing_Elephants_Text_01_Title
        Text Facing_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Concentrate_Fire_On_Elephants_Thread
    GameArea Battle

    Item Concentrate_Fire_On_Elephants_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Concentrate_Fire_On_Elephants_Text_01_Title
        Text Concentrate_Fire_On_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Target_Elephants_With_Artillery_Thread
    GameArea Battle

    Item Target_Elephants_With_Artillery_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Target_Elephants_With_Artillery_Text_01_Title
        Text Target_Elephants_With_Artillery_Text_01_Text1



;------------------------------------------
AdviceThread Light_Troops_Against_Elephants_Thread
    GameArea Battle

    Item Light_Troops_Against_Elephants_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  3 
        Attitude Normal
        Presentation Default
        Title Light_Troops_Against_Elephants_Text_01_Title
        Text Light_Troops_Against_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Keep_Cavalry_Away_Elephants_Thread
    GameArea Battle

    Item Keep_Cavalry_Away_Elephants_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  2 
        Attitude Normal
        Presentation Default
        Title Keep_Cavalry_Away_Elephants_Text_01_Title
        Text Keep_Cavalry_Away_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Flaming_Ammo_Elephants_Thread
    GameArea Battle

    Item Flaming_Ammo_Elephants_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Flaming_Ammo_Elephants_Text_01_Title
        Text Flaming_Ammo_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Using_Elephants_Thread
    GameArea Battle

    Item Using_Elephants_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Using_Elephants_Text_01_Title
        Text Using_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Clear_Path_Elephants_Attack_Thread
    GameArea Battle

    Item Clear_Path_Elephants_Attack_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  2 
        Attitude Normal
        Presentation Default
        Title Clear_Path_Elephants_Attack_Text_01_Title
        Text Clear_Path_Elephants_Attack_Text_01_Text1



;------------------------------------------
AdviceThread Kill_Your_Elephants_Thread
    GameArea Battle

    Item Kill_Your_Elephants_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Kill_Your_Elephants_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Kill_Your_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Use_Flaming_Ammo_Thread
    GameArea Battle

    Item Use_Flaming_Ammo_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  40 
        Attitude Normal
        Presentation Default
        Title Use_Flaming_Ammo_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Use_Flaming_Ammo_Text_01_Text1



;------------------------------------------
AdviceThread Concentrate_Fire_On_Walls_Thread
    GameArea Battle

    Item Concentrate_Fire_On_Walls_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Concentrate_Fire_On_Walls_Text_01_Title
        Text Concentrate_Fire_On_Walls_Text_01_Text1



;------------------------------------------
AdviceThread Attack_The_Ram_Thread
    GameArea Battle

    Item Attack_The_Ram_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  5 
        Attitude Normal
        Presentation Default
        Title Attack_The_Ram_Text_01_Title
        Text Attack_The_Ram_Text_01_Text1



;------------------------------------------
AdviceThread Attack_The_Tower_Thread
    GameArea Battle

    Item Attack_The_Tower_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  5 
        Attitude Normal
        Presentation Default
        Title Attack_The_Tower_Text_01_Title
        Text Attack_The_Tower_Text_01_Text1



;------------------------------------------
AdviceThread Under_Fire_Artillery_Thread
    GameArea Battle

    Item Under_Fire_Artillery_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Under_Fire_Artillery_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_formation.txt
        Text Under_Fire_Artillery_Text_01_Text1



;------------------------------------------
AdviceThread Use_Your_Archers_Against_Artillery_Thread
    GameArea Battle

    Item Use_Your_Archers_Against_Artillery_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Use_Your_Archers_Against_Artillery_Text_01_Title
        Text Use_Your_Archers_Against_Artillery_Text_01_Text1



;------------------------------------------
AdviceThread Keep_Archers_Back_Thread
    GameArea Battle

    Item Keep_Archers_Back_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  5 
        Attitude Normal
        Presentation Default
        Title Keep_Archers_Back_Text_01_Title
        Text Keep_Archers_Back_Text_01_Text1



;------------------------------------------
AdviceThread Fire_At_Their_Rear_Thread
    GameArea Battle

    Item Fire_At_Their_Rear_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Fire_At_Their_Rear_Text_01_Title
        Text Fire_At_Their_Rear_Text_01_Text1



;------------------------------------------
AdviceThread Flaming_Ammo_Wavering_Thread
    GameArea Battle

    Item Flaming_Ammo_Wavering_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Flaming_Ammo_Wavering_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Flaming_Ammo_Wavering_Text_01_Text1



;------------------------------------------
AdviceThread Facing_Archers_Thread
    GameArea Battle

    Item Facing_Archers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  10 
        RepeatInterval  10 
        Attitude Normal
        Presentation Default
        Title Facing_Archers_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_formation.txt
        Text Facing_Archers_Text_01_Text1



;------------------------------------------
AdviceThread Facing_Missile_Infantry_Thread
    GameArea Battle

    Item Facing_Missile_Infantry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Facing_Missile_Infantry_Text_01_Title
        Text Facing_Missile_Infantry_Text_01_Text1



;------------------------------------------
AdviceThread Using_Javelinmen_Thread
    GameArea Battle

    Item Using_Javelinmen_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  4 
        Attitude Normal
        Presentation Default
        Title Using_Javelinmen_Text_01_Title
        Text Using_Javelinmen_Text_01_Text1



;------------------------------------------
AdviceThread Facing_Missile_Cavalry_Thread
    GameArea Battle

    Item Facing_Missile_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Facing_Missile_Cavalry_Text_01_Title
        Text Facing_Missile_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Using_Missile_Cavalry_Thread
    GameArea Battle

    Item Using_Missile_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Using_Missile_Cavalry_Text_01_Title
        Text Using_Missile_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread Facing_Cavalry_With_Infantry_Thread
    GameArea Battle

    Item Facing_Cavalry_With_Infantry_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Facing_Cavalry_With_Infantry_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Facing_Cavalry_With_Infantry_Text_01_Text1



;------------------------------------------
AdviceThread Rallying_The_Troops_Thread
    GameArea Battle

    Item Rallying_The_Troops_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  3 
        Threshold  20 
        MaxRepeats  2 
        RepeatInterval  20 
        Attitude Normal
        Presentation Default
        Title Rallying_The_Troops_Text_01_Title
        Text Rallying_The_Troops_Text_01_Text1



;------------------------------------------
AdviceThread Stand_Up_Guy_Thread
    GameArea Battle

    Item Stand_Up_Guy_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  3 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Stand_Up_Guy_Text_01_Title
        Text Stand_Up_Guy_Text_01_Text1



;------------------------------------------
AdviceThread Morale_Is_Low_Thread
    GameArea Battle

    Item Morale_Is_Low_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  40 
        MaxRepeats  100 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Morale_Is_Low_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text Morale_Is_Low_Text_01_Text1



;------------------------------------------
AdviceThread General_Threatened_Thread
    GameArea Battle

    Item General_Threatened_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  100 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title General_Threatened_Text_01_Title
        Script scripts/show_me/standard_battle.txt
        Text General_Threatened_Text_01_Text1



;------------------------------------------
AdviceThread Wedge_Formation_Thread
    GameArea Battle

    Item Wedge_Formation_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Wedge_Formation_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Wedge_Formation_Text_01_Text1



;------------------------------------------
AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread
    GameArea Battle

    Item Skirmishing_Watch_Out_For_Cavalry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Skirmishing_Watch_Out_For_Cavalry_Text_01_Title
        Text Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1



;------------------------------------------
AdviceThread River_Crossing_Attack_Thread
    GameArea Battle

    Item River_Crossing_Attack_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title River_Crossing_Attack_Text_01_Title
        Text River_Crossing_Attack_Text_01_Text1



;------------------------------------------
AdviceThread River_Crossing_Attack_2_Thread
    GameArea Battle

    Item River_Crossing_Attack_2_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title River_Crossing_Attack_2_Text_01_Title
        Text River_Crossing_Attack_2_Text_01_Text1



;------------------------------------------
AdviceThread River_Crossing_Defence_Thread
    GameArea Battle

    Item River_Crossing_Defence_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title River_Crossing_Defence_Text_01_Title
        Text River_Crossing_Defence_Text_01_Text1



;------------------------------------------
AdviceThread River_Crossing_Defence_No_Archers_Thread
    GameArea Battle

    Item River_Crossing_Defence_No_Archers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title River_Crossing_Defence_No_Archers_Text_01_Title
        Text River_Crossing_Defence_No_Archers_Text_01_Text1



;------------------------------------------
AdviceThread River_Crossing_Defence_Archers_Thread
    GameArea Battle

    Item River_Crossing_Defence_Archers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title River_Crossing_Defence_Archers_Text_01_Title
        Text River_Crossing_Defence_Archers_Text_01_Text1



;------------------------------------------
AdviceThread River_Crossing_Defence_Archers_2_Thread
    GameArea Battle

    Item River_Crossing_Defence_Archers_2_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  5 
        MaxRepeats  4 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title River_Crossing_Defence_Archers_2_Text_01_Title
        Text River_Crossing_Defence_Archers_2_Text_01_Text1



;------------------------------------------
AdviceThread Fatigue_Thread
    GameArea Battle

    Item Fatigue_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  10 
        Attitude Normal
        Presentation Default
        Title Fatigue_Text_01_Title
        Text Fatigue_Text_01_Text1



;------------------------------------------
AdviceThread Fatigue_4_Thread
    GameArea Battle

    Item Fatigue_4_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Concerned
        Presentation Default
        Title Fatigue_4_Text_01_Title
        Text Fatigue_4_Text_01_Text1



;------------------------------------------
AdviceThread Fatigue_6_Thread
    GameArea Battle

    Item Fatigue_6_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Fatigue_6_Text_01_Title
        Text Fatigue_6_Text_01_Text1



;------------------------------------------
AdviceThread Frightening_Units_Thread
    GameArea Battle

    Item Frightening_Units_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Excited
        Presentation Default
        Title Frightening_Units_Text_01_Title
        Text Frightening_Units_Text_01_Text1



;------------------------------------------
AdviceThread Breaking_Off_From_Combat_Thread
    GameArea Battle

    Item Breaking_Off_From_Combat_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  5 
        Attitude Normal
        Presentation Default
        Title Breaking_Off_From_Combat_Text_01_Title
        Text Breaking_Off_From_Combat_Text_01_Text1



;------------------------------------------
AdviceThread Ambush_5_Thread
    GameArea Battle

    Item Ambush_5_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Ambush_5_Text_01_Title
        Text Ambush_5_Text_01_Text1



;------------------------------------------
AdviceThread Attack_Their_General_Thread
    GameArea Battle

    Item Attack_Their_General_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  15 
        Attitude Excited
        Presentation Default
        Title Attack_Their_General_Text_01_Title
        Text Attack_Their_General_Text_01_Text1



;------------------------------------------
AdviceThread Attack_Their_General_2_Thread
    GameArea Battle

    Item Attack_Their_General_2_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  20 
        Attitude Excited
        Presentation Default
        Title Attack_Their_General_2_Text_01_Title
        Text Attack_Their_General_2_Text_01_Text1



;------------------------------------------
AdviceThread Killing_At_The_End_Thread
    GameArea Battle

    Item Killing_At_The_End_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Killing_At_The_End_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_ffwd.txt
        Text Killing_At_The_End_Text_01_Text1



;------------------------------------------
AdviceThread Speed_Settings_Thread
    GameArea Battle

    Item Speed_Settings_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Speed_Settings_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_ffwd.txt
        Text Speed_Settings_Text_01_Text1



;------------------------------------------
AdviceThread Radar_Map_Thread
    GameArea Battle

    Item Radar_Map_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Radar_Map_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_radar_zoom.txt
        Text Radar_Map_Text_01_Text1



;------------------------------------------
AdviceThread Hour_Glass_Thread
    GameArea Battle

    Item Hour_Glass_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Title Hour_Glass_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_egg_timer.txt
        Text Hour_Glass_Text_01_Text1



;------------------------------------------
AdviceThread Cavalry_Charges_Thread
    GameArea Battle

    Item Cavalry_Charges_Text_01
        Suppressible y 
        Verbosity  3 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Cavalry_Charges_Text_01_Title
        Text Cavalry_Charges_Text_01_Text1



;------------------------------------------
AdviceThread Help_Battle_Replay_Screen_Thread
    GameArea Battle

    Item Help_Battle_Replay_Screen_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Help_Battle_Replay_Screen_Text_01_Title
        Text Help_Battle_Replay_Screen_Text_01_Text1



;------------------------------------------
AdviceThread Help_End_Battle_Scroll_Thread
    GameArea Battle

    Item Help_End_Battle_Scroll_Text_01
        Uninhibitable
        Verbosity  0 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Help_End_Battle_Scroll_Text_01_Title
        Text Help_End_Battle_Scroll_Text_01_Text1



;------------------------------------------
AdviceThread Help_Battle_Stats_Screen_Thread
    GameArea Battle

    Item Help_Battle_Stats_Screen_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Help_Battle_Stats_Screen_Text_01_Title
        Text Help_Battle_Stats_Screen_Text_01_Text1



;------------------------------------------
AdviceThread Help_Keyboard_Shortcuts_Scroll_Thread
    GameArea Battle

    Item Help_Keyboard_Shortcuts_Scroll_Text_01
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Help_Keyboard_Shortcuts_Scroll_Text_01_Title
        Text Help_Keyboard_Shortcuts_Scroll_Text_01_Text1



;------------------------------------------
AdviceThread Cantabrian_Circle_Thread
    GameArea Battle

    Item Cantabrian_Circle_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Cantabrian_Circle_Text_01_Title
        Script scripts/show_me/cantabrian_circle.txt
        Text Cantabrian_Circle_Text_01_Text1



;------------------------------------------
AdviceThread Large_battle_Use_Infantry_Core_Thread
    GameArea Battle

    Item Large_battle_Use_Infantry_Core_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Large_battle_Use_Infantry_Core_Text_01_Title
        Text Large_battle_Use_Infantry_Core_Text_01_Text1



;------------------------------------------
AdviceThread Gunpowder_Infantry_Dont_Block_Thread
    GameArea Battle

    Item Gunpowder_Infantry_Dont_Block_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Concerned
        Presentation Default
        Title Gunpowder_Infantry_Dont_Block_Text_01_Title
        Text Gunpowder_Infantry_Dont_Block_Text_01_Text1



;------------------------------------------
AdviceThread Gunpowder_Troops_Destroy_Infantry_Thread
    GameArea Battle

    Item Gunpowder_Troops_Destroy_Infantry_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Gunpowder_Troops_Destroy_Infantry_Text_01_Title
        Text Gunpowder_Troops_Destroy_Infantry_Text_01_Text1



;------------------------------------------
AdviceThread Gunpowder_Troops_Vs_Elephants_Thread
    GameArea Battle

    Item Gunpowder_Troops_Vs_Elephants_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Gunpowder_Troops_Vs_Elephants_Text_01_Title
        Text Gunpowder_Troops_Vs_Elephants_Text_01_Text1



;------------------------------------------
AdviceThread Stealthy_Walk_Trees_Unit_Thread
    GameArea Battle

    Item Stealthy_walk_unit_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Stealthy_walk_unit_Text_01_Title
        Text Stealthy_walk_unit_Text_01_Text1



;------------------------------------------
AdviceThread Pikemen_Form_Block_Defense_Thread
    GameArea Battle

    Item Pikemen_Form_Block_Defense_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Pikemen_Form_Block_Defense_Text_01_Title
        Text Pikemen_Form_Block_Defense_Text_01_Text1



;------------------------------------------
AdviceThread Pike_And_Shot_Thread
    GameArea Battle

    Item Pike_And_Shot_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Pike_And_Shot_Text_01_Title
        Text Pike_And_Shot_Text_01_Text1



;------------------------------------------
AdviceThread Knights_and_Pikes_Thread
    GameArea Battle

    Item Knights_and_Pikes_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Knights_and_Pikes_Text_01_Title
        Text Knights_and_Pikes_Text_01_Text1



;------------------------------------------
AdviceThread Heavy_Cavalry_and_Pikes_Thread
    GameArea Battle

    Item Heavy_Cavalry_and_Pikes_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Heavy_Cavalry_and_Pikes_Text_01_Title
        Text Heavy_Cavalry_and_Pikes_Text_01_Text1



;------------------------------------------
AdviceThread Exploding_Shell_Special_Thread
    GameArea Battle

    Item Exploding_Shell_Special_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Exploding_Shell_Special_Text_01_Title
        Text Exploding_Shell_Special_Text_01_Text1



;------------------------------------------
AdviceThread Cannons_Point_Blank_Range_Thread
    GameArea Battle

    Item Cannons_Point_Blank_Range_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Cannons_Point_Blank_Range_Thread_Title
        Text Cannons_Point_Blank_Range_Thread_Text1



;------------------------------------------
AdviceThread Monster_Ribaults_Barrage_Ability_Thread
    GameArea Battle

    Item Ribaults_Barrage_Ability_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Ribaults_Barrage_Ability_Text_01_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Ribaults_Barrage_Ability_Text_01_Text1



;------------------------------------------
AdviceThread Draw_Their_Fire_Thread
    GameArea Battle

    Item Draw_Their_Fire_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Draw_Their_Fire_Text_01_Title
        Text Draw_Their_Fire_Text_01_Text1



;------------------------------------------
AdviceThread Draw_Their_Fire_Heavy_Infantry_Thread
    GameArea Battle

    Item Draw_Their_Fire_Heavy_Infantry_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Draw_Their_Fire_Heavy_Infantry_Text_01_Title
        Text Draw_Their_Fire_Heavy_Infantry_Text_01_Text1



;------------------------------------------
AdviceThread Facing_A_Shield_Wall_Thread
    GameArea Battle

    Item Facing_A_Shield_Wall_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Facing_A_Shield_Wall_Text_01_Title
        Text Facing_A_Shield_Wall_Text_01_Text1



;------------------------------------------
AdviceThread Using_A_Shield_Wall_Thread
    GameArea Battle

    Item Using_A_Shield_Wall_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Using_A_Shield_Wall_Text_01_Title
        Text Using_A_Shield_Wall_Text_01_Text1



;------------------------------------------
AdviceThread Facing_Swimmers_Thread
    GameArea Battle

    Item Facing_Swimmers_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Facing_Swimmers_Text_01_Title
        Text Facing_Swimmers_Text_01_Text1



;------------------------------------------
AdviceThread Using_Swimmers_Thread
    GameArea Battle

    Item Using_Swimmers_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Using_Swimmers_Text_01_Title
        Text Using_Swimmers_Text_01_Text1



;------------------------------------------
AdviceThread Night_Battles_Thread
    GameArea Campaign

    Item Night_Prebattle_Advice_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  1 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Night_Prebattle_Advice_Text_01_Title
        Text Night_Prebattle_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Choose_Your_Ground_Thread
    GameArea Battle

    Item Choose_Your_Ground_Text_01
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  16 
        Attitude Normal
        Presentation Default
        Title Choose_Your_Ground_Text_01_Title
        Text Choose_Your_Ground_Text_01_Text1



;------------------------------------------
AdviceThread Hold_Down_Right_Button_Formation_Move_Thread
    GameArea Battle

    Item Hold_Down_Right_Button_Formation_Move_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Hold_Down_Right_Button_Formation_Move_Text_01_Title
        Text Hold_Down_Right_Button_Formation_Move_Text_01_Text1



;------------------------------------------
AdviceThread Alternate_Attack_Thread
    GameArea Battle

    Item Alternate_Attack_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Title Alternate_Attack_Text_01_Title
        Text Alternate_Attack_Text_01_Text1



;------------------------------------------
AdviceThread Alternate_Stakes_Deploy_Thread
    GameArea Battle

    Item Alternate_Stakes_Deploy_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Alternate_Stakes_Deploy_Thread_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Alternate_Stakes_Deploy_Thread_Text1



;------------------------------------------
AdviceThread Spearwall_Formation_Thread
    GameArea Battle

    Item Spearwall_Formation_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  1 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Spearwall_Formation_Thread_Title
        Script scripts/show_me/standard_battle_point_at_special_ability.txt
        Text Spearwall_Formation_Thread_Text1



;------------------------------------------
AdviceThread Armour_Piercing_Gunpowder_Thread
    GameArea Battle

    Item Armour_Piercing_Gunpowder_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Armour_Piercing_Gunpowder_Thread_Title
        Text Armour_Piercing_Gunpowder_Thread_Text1



;------------------------------------------
AdviceThread Armour_Piercing_Crossbows_Thread
    GameArea Battle

    Item Armour_Piercing_Crossbows_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Armour_Piercing_Crossbows_Thread_Title
        Text Armour_Piercing_Crossbows_Thread_Text1



;------------------------------------------
AdviceThread middle_mouse_zoom_Thread
    GameArea Battle

    Item middle_mouse_zoom_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title middle_mouse_zoom_Thread_Title
        Text middle_mouse_zoom_Thread_Text1



;------------------------------------------
AdviceThread click_rotate_Thread
    GameArea Battle

    Item click_rotate_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title click_rotate_Thread_Title
        Text click_rotate_Thread_Text1



;------------------------------------------
AdviceThread Show_unit_destinations_Thread
    GameArea Battle

    Item Show_unit_destinations_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Show_unit_destinations_Thread_Title
        Text Show_unit_destinations_Thread_Text1



;------------------------------------------
AdviceThread Selecting_multiple_units_Thread
    GameArea Battle

    Item Selecting_multiple_units_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Selecting_multiple_units_Thread_Title
        Text Selecting_multiple_units_Thread_Text1



;------------------------------------------
AdviceThread Moving_Units_Via_Waypoints_Thread
    GameArea Battle

    Item Moving_Units_Via_Waypoints_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Moving_Units_Via_Waypoints_Thread_Title
        Text Moving_Units_Via_Waypoints_Thread_Text1



;------------------------------------------
AdviceThread Speeding_up_controls_thread
    GameArea Battle

    Item Speeding_up_controls_thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Speeding_up_controls_thread_Title
        Text Speeding_up_controls_thread_Text1



;------------------------------------------
AdviceThread Mouselook_thread
    GameArea Battle

    Item Mouselook_thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Mouselook_thread_Title
        Text Mouselook_thread_Text1



;------------------------------------------
AdviceThread Pikemen_1_Thread
    GameArea Battle

    Item Pikemen_1_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Pikemen_1_Thread_Title
        Text Pikemen_1_Thread_Text1



;------------------------------------------
AdviceThread Pikemen_2_Thread
    GameArea Battle

    Item Pikemen_2_Thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Pikemen_2_Thread_Title
        Text Pikemen_2_Thread_Text1



;------------------------------------------
AdviceThread reveal_friend_or_foe_2_thread
    GameArea Battle

    Item reveal_friend_or_foe_2_thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  3 
        Attitude Normal
        Presentation Default
        Title reveal_friend_or_foe_2_thread_Title
        Text reveal_friend_or_foe_2_thread_Text1



;------------------------------------------
AdviceThread Running_out_of_ammo_thread
    GameArea Battle

    Item Running_out_of_ammo_thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Running_out_of_ammo_thread_Title
        Text Running_out_of_ammo_thread_Text1



;------------------------------------------
AdviceThread Out_of_ammo_thread
    GameArea Battle

    Item Out_of_ammo_thread
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  2 
        Attitude Normal
        Presentation Default
        Title Out_of_ammo_thread_Title
        Text Out_of_ammo_thread_Text1



;------------------------------------------
AdviceThread Mortars_Fire_Over_Walls_Thread
    GameArea Battle

    Item Mortars_Fire_Over_Walls_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Mortars_Fire_Over_Walls_Text_01_Title
        Text Mortars_Fire_Over_Walls_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Defend_With_Mortars_Thread
    GameArea Battle

    Item Siege_Defend_With_Mortars_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  3 
        RepeatInterval  1 
        Attitude Excited
        Presentation Default
        Title Siege_Defend_With_Mortars_Text_01_Title
        Text Siege_Defend_With_Mortars_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  3 
        Attitude Excited
        Presentation Default
        Title Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Title
        Text Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  3 
        Attitude Excited
        Presentation Default
        Title Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Title
        Text Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Defence_Objectives_Thread
    GameArea Battle

    Item Siege_Advice_Defence_Objectives_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Siege_Advice_Defence_Objectives_Text_01_Title
        Text Siege_Advice_Defence_Objectives_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Deployment_Thread
    GameArea Battle

    Item Siege_Advice_First_Text_01
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Siege_Advice_First_Text_01_Title
        Text Siege_Advice_First_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Attack_Breach_Thread
    GameArea Battle

    Item Siege_Advice_Attack_Breach_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  3 
        Attitude Excited
        Presentation Default
        Title Siege_Advice_Attack_Breach_Text_01_Title
        Text Siege_Advice_Attack_Breach_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Defend_Breach_Thread
    GameArea Battle

    Item Siege_Advice_Defend_Breach_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Defend_Breach_Text_01_Title
        Text Siege_Advice_Defend_Breach_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_Battering_Rams_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_Battering_Rams_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Title
        Text Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_Ladders_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_Ladders_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_Ladders_Text_01_Title
        Text Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_Towers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_Towers_Text_01_Title
        Text Siege_Advice_Equipment_Defence_Towers_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Text_01_Title
        Text Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Your_Gate_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Your_Gate_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Your_Gate_Text_01_Title
        Text Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Your_Gate_Text_01_Text1



;------------------------------------------
AdviceThread Deploying_Siege_Equipment_Thread
    GameArea Battle

    Item Deploying_Siege_Equipment_Text_01
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Deploying_Siege_Equipment_Text_01_Title
        Script scripts/show_me/deploy_siege_equipment.txt
        Text Deploying_Siege_Equipment_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_trebuchets_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_trebuchets_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_trebuchets_Text_01_Title
        Text Siege_Advice_Equipment_Defence_trebuchets_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_Ballistae_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_Ballistae_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title
        Text Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_Catapult_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_Catapult_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_Catapult_Text_01_Title
        Text Siege_Advice_Equipment_Defence_Catapult_Text_01_Text1



;------------------------------------------
AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread
    GameArea Battle

    Item Player_Siege_Engine_Destroyed_Enemy_Other_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  10 
        Attitude Concerned
        Presentation Default
        Title Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title
        Text Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1



;------------------------------------------
AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread
    GameArea Battle

    Item Enemy_Siege_Engine_Destroyed_Player_Other_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  10 
        Attitude Excited
        Presentation Default
        Title Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title
        Text Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread
    GameArea Battle

    Item Siege_Advice_Siege_Assault_Friendly_Fire_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  3 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title
        Text Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Attack_Tower_Defenses_Thread
    GameArea Battle

    Item Siege_Advice_Attack_Tower_Defenses_Thread_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Attack_Tower_Defenses_Thread_Text_01_Title
        Text Siege_Advice_Attack_Tower_Defenses_Thread_Text_01_Text1



;------------------------------------------
AdviceThread Ballistas_Thread
    GameArea Battle

    Item Ballistas_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  3 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Ballistas_Text_01_Title
        Text Ballistas_Text_01_Text1



;------------------------------------------
AdviceThread Arrow_Towers_Defend_With_trebuchets_Thread
    GameArea Battle

    Item Arrow_Towers_Defend_With_trebuchets_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        Attitude Normal
        Presentation Default
        Title Arrow_Towers_Defend_With_trebuchets_Text_01_Title
        Text Arrow_Towers_Defend_With_trebuchets_Text_01_Text1



;------------------------------------------
AdviceThread Castles_With_More_Than_One_Ring_Assault_Thread
    GameArea Battle

    Item Castles_With_More_Than_One_Ring_Assault_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Castles_With_More_Than_One_Ring_Assault_Text_01_Title
        Text Castles_With_More_Than_One_Ring_Assault_Text_01_Text1



;------------------------------------------
AdviceThread Castles_With_More_Than_One_Ring_Defend_Thread
    GameArea Battle

    Item Castles_With_More_Than_One_Ring_Defend_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  3 
        Threshold  1 
        MaxRepeats  5 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Castles_With_More_Than_One_Ring_Defend_Text_01_Title
        Text Castles_With_More_Than_One_Ring_Defend_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_cannons_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_cannons_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_cannons_Text_01_Title
        Text Siege_Advice_Equipment_Defence_cannons_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Defence_mortars_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Defence_mortars_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  2 
        Priority  2 
        Threshold  1 
        MaxRepeats  4 
        RepeatInterval  5 
        Attitude Concerned
        Presentation Default
        Title Siege_Advice_Equipment_Defence_mortars_Text_01_Title
        Text Siege_Advice_Equipment_Defence_mortars_Text_01_Text1



;------------------------------------------
AdviceThread Settlement_Tower_Advice_Thread
    GameArea Battle

    Item Settlement_Tower_Advice_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  1 
        Priority  2 
        Threshold  1 
        MaxRepeats  2 
        RepeatInterval  5 
        Attitude Normal
        Presentation Default
        Title Settlement_Tower_Advice_Text_01_Title
        Text Settlement_Tower_Advice_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Attack_Battering_Rams_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Attack_Battering_Rams_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Title
        Text Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Attack_Ladders_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Attack_Ladders_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Siege_Advice_Equipment_Attack_Ladders_Text_01_Title
        Text Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Equipment_Attack_Towers_Thread
    GameArea Battle

    Item Siege_Advice_Equipment_Attack_Towers_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Siege_Advice_Equipment_Attack_Towers_Text_01_Title
        Text Siege_Advice_Equipment_Attack_Towers_Text_01_Text1



;------------------------------------------
AdviceThread Siege_Advice_Attack_Objectives_Thread
    GameArea Battle

    Item Siege_Advice_Attack_Objectives_Text_01
        Suppressible y 
        Uninhibitable
        Verbosity  0 
        Priority  2 
        Threshold  1 
        MaxRepeats  0 
        RepeatInterval  1 
        Attitude Normal
        Presentation Default
        Title Siege_Advice_Attack_Objectives_Text_01_Title
        Text Siege_Advice_Attack_Objectives_Text_01_Text1





;===============================================================
;== TRIGGER DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trigger 0001_Advisor_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_TurnNumber > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Advisor_Advice_Thread  1 

;------------------------------------------
Trigger 0002_New_Campaign_Turn_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_TurnNumber > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread New_Campaign_Turn_Advice_Thread  1 

;------------------------------------------
Trigger 0003_Following_AI_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_TurnNumber > 5
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Following_AI_Advice_Thread  1 

;------------------------------------------
Trigger 0004_UI_Panel_Settlement_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_settlement_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Advice_Thread  1 
    AdviceThread Unexplored_Settlement_Panel_Advice_Thread -2 

;------------------------------------------
Trigger 0005_UI_Panel_Settlement_Auto_Managed_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not GovernorInResidence
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Auto_Managed_Advice_Thread  1 

;------------------------------------------
Trigger 0006_UI_Panel_Settlement_Icons_Trigger
    WhenToTest SettlementSelected

    Condition SettlementIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Icons_Advice_Thread  1 

;------------------------------------------
Trigger 0007_UI_Panel_Settlement_City_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_City_Advice_Thread  1 

;------------------------------------------
Trigger 0008_UI_Panel_Settlement_Castle_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementType castle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 0008_UI_Panel_Construction_Tab_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_construction_tab
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Construction_Tab_Advice_Thread  1 

;------------------------------------------
Trigger 0009_UI_Panel_Recruitment_Tab_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_recruitment_tab
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Recruitment_Tab_Advice_Thread  1 

;------------------------------------------
Trigger 0010_UI_Panel_Retrain_Tab_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_retrain_tab
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Retrain_Tab_Advice_Thread  1 

;------------------------------------------
Trigger 0011_UI_Panel_Repair_Tab_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_repair_tab
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Settlement_Repair_Tab_Advice_Thread  1 

;------------------------------------------
Trigger 0013_UI_Scroll_Settlement_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened advanced_settlement_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Settlement_Details_Advice_Thread  1 
    AdviceThread Unexplored_Settlement_Details_Advice_Thread -2 

;------------------------------------------
Trigger 0014_UI_Scroll_Trade_Details_Trigger
    WhenToTest TradePanelOpen

    Condition SettlementIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Trade_Details_Advice_Thread  1 
    AdviceThread Unexplored_Trade_Details_Advice_Thread -2 

;------------------------------------------
Trigger 0015_UI_Panel_Building_Browser_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened building_browser_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Building_Browser_Advice_Thread  1 
    AdviceThread Unexplored_Building_Browser_Advice_Thread -2 

;------------------------------------------
Trigger 0016_UI_Panel_Overview_Faction_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened faction_summary_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Overview_Faction_Advice_Thread  1 
    AdviceThread Unexplored_Overviews_Advice_Thread -2 
    AdviceThread Unexplored_Right_Click_For_Lists_Thread  1 

;------------------------------------------
Trigger 0018_UI_Panel_Overview_Financial_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened finance_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Overview_Financial_Advice_Thread  1 
    AdviceThread Unexplored_Overview_Financial_Advice_Thread -2 

;------------------------------------------
Trigger 0020_UI_Panel_Overview_Diplomacy_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened diplomacy_overview_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Overview_Diplomacy_Advice_Thread  1 
    AdviceThread Unexplored_Overview_Diplomacy_Advice_Thread -2 

;------------------------------------------
Trigger 0022_UI_Panel_Overview_Pope_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened pope_overview_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Overview_Pope_Advice_Thread  1 
    AdviceThread Unexplored_Overview_Pope_Advice_Thread -2 

;------------------------------------------
Trigger 0026_UI_Scroll_College_of_Cardinals_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened college_of_cardinals_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_College_of_Cardinals_Advice_Thread  1 
    AdviceThread Unexplored_College_of_Cardinals_Advice_Thread -2 

;------------------------------------------
Trigger 0028_UI_Scroll_Lists_Military_Forces_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened army_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Lists_Military_Forces_Advice_Thread  1 

;------------------------------------------
Trigger 0030_UI_Scroll_Lists_Agents_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened agent_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Lists_Agents_Advice_Thread  1 

;------------------------------------------
Trigger 0032_UI_Scroll_Lists_Settlement_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened settlement_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Lists_Settlement_Advice_Thread  1 

;------------------------------------------
Trigger 0034_UI_Scroll_Faction_Ranking_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened faction_ranking_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Faction_Ranking_Advice_Thread  1 
    AdviceThread Unexplored_Faction_Ranking_Advice_Thread -2 

;------------------------------------------
Trigger 0036_UI_Scroll_Building_Information_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened building_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Building_Information_Advice_Thread  1 
    AdviceThread Unexplored_Building_Information_Advice_Thread -2 

;------------------------------------------
Trigger 0038_UI_Scroll_Unit_Information_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened unit_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Unit_Information_Advice_Thread  1 
    AdviceThread Unexplored_Unit_Information_Advice_Thread -2 

;------------------------------------------
Trigger 0040_UI_Scroll_Agent_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Details_Advice_Thread  1 
    AdviceThread Unexplored_Character_Details_Advice_Thread -2 

;------------------------------------------
Trigger 0042_UI_Scroll_General_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_named_character_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_General_Details_Advice_Thread  1 
    AdviceThread Unexplored_Character_Details_Advice_Thread -2 

;------------------------------------------
Trigger 0044_UI_Scroll_Navy_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_navy_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Navy_Details_Advice_Thread  1 
    AdviceThread Unexplored_Character_Details_Advice_Thread -2 

;------------------------------------------
Trigger 0046_UI_Panel_Diplomacy_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened diplomacy_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Diplomacy_Advice_Thread  1 

;------------------------------------------
Trigger 0047_UI_Scroll_Denounce_Mission_Target_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened denounce_target_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Denounce_Mission_Target_Advice_Thread  1 
    AdviceThread Unexplored_Denounce_Advice_Thread -100 

;------------------------------------------
Trigger 0048_UI_Scroll_Acquisition_Mission_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened acquisition_target_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Acquisition_Mission_Target_Advice_Thread  1 
    AdviceThread Unexplored_Acquisition_Advice_Thread -100 

;------------------------------------------
Trigger 0049_UI_Scroll_Assassin_Mission_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened assassin_target_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Assassin_Mission_Target_Advice_Thread  1 
    AdviceThread Unexplored_Assassination_Advice_Thread -100 

;------------------------------------------
Trigger 0050_UI_Scroll_Other_Faction_Settlement_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened enemy_settlement_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Other_Faction_Settlement_Advice_Thread  1 
    AdviceThread Unexplored_Foreign_Entity_Advice_Thread -2 

;------------------------------------------
Trigger 0051_UI_Scroll_Other_Faction_Army_Fleet_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened enemy_army_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Other_Faction_Army_Fleet_Advice_Thread  1 
    AdviceThread Unexplored_Foreign_Entity_Advice_Thread -2 

;------------------------------------------
Trigger 0052_UI_Scroll_Other_Faction_Agent_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened enemy_character_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Other_Faction_Agent_Details_Advice_Thread  1 
    AdviceThread Unexplored_Foreign_Entity_Advice_Thread -2 

;------------------------------------------
Trigger 0053_UI_Panel_Siege_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened siege_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Siege_Details_Advice_Thread  1 
    AdviceThread Unexplored_Attack_Advice_Thread -5 

;------------------------------------------
Trigger 0054_UI_Panel_Night_Battle_Deployment_Trigger
    WhenToTest PreBattlePanelOpen

    Condition FactionIsLocal
          and IsNightBattle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Night_Battles_Thread  1 

;------------------------------------------
Trigger 0055_UI_Panel_Battle_Deployment_Army_Trigger
    WhenToTest PreBattlePanelOpen

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Battle_Deployment_Army_Advice_Thread  1 
    AdviceThread Unexplored_Attack_Advice_Thread -5 

;------------------------------------------
Trigger 0057_UI_Panel_Battle_Deployment_Navy_Trigger
    WhenToTest NavalAutoResolvePanelOpen

    Condition not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Attack_Fleet_Advice_Thread -50 

;------------------------------------------
Trigger 0058_UI_Scroll_Battle_Results_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened post_battle_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Battle_Results_Advice_Thread  1 

;------------------------------------------
Trigger 0059_UI_Scroll_Battle_Statistics_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened post_battle_stats_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Battle_Statistics_Advice_Thread  1 

;------------------------------------------
Trigger 0060_UI_Panel_Merge_Armies_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened exchange_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Merge_Armies_Advice_Thread  1 

;------------------------------------------
Trigger 0061_UI_Panel_Field_Construction_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened field_construction_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Field_Construction_Advice_Thread  1 
    AdviceThread Unexplored_Field_Construction_Advice_Thread -100 

;------------------------------------------
Trigger 0062_UI_Panel_Captured_Settlement_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened loot_settlement_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Captured_Settlement_Advice_Thread  1 

;------------------------------------------
Trigger 0063_UI_Panel_Fort_Details_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened fort_info_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Fort_Details_Advice_Thread  1 

;------------------------------------------
Trigger 0064_UI_Panel_Marriage_Mission_Target_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened marriage_target_listview
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Marriage_Mission_Target_Advice_Thread  1 
    AdviceThread Unexplored_Marry_General_Advice_Thread -100 

;------------------------------------------
Trigger 0065_UI_Scroll_Attack_Allies_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened ally_attack_warning_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Attack_Allies_Advice_Thread  1 

;------------------------------------------
Trigger 0066_UI_Scroll_Attack_Neutral_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened neutral_attack_warning_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Attack_Neutral_Advice_Thread  1 

;------------------------------------------
Trigger 0067_UI_Scroll_Crusade_Allies_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened join_crusade_against_ally_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Attack_Allies_Advice_Thread  1 

;------------------------------------------
Trigger 0068_UI_Scroll_Crusade_Neutral_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened join_crusade_against_neutral_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Attack_Neutral_Advice_Thread  1 

;------------------------------------------
Trigger 0069_UI_Scroll_Jihad_Allies_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened join_jihad_against_ally_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Attack_Allies_Advice_Thread  1 

;------------------------------------------
Trigger 0070_UI_Scroll_Jihad_Neutral_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened join_jihad_against_neutral_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Attack_Neutral_Advice_Thread  1 

;------------------------------------------
Trigger 0071_UI_Panel_Papal_Election_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened papal_election_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Papal_Election_Advice_Thread  1 

;------------------------------------------
Trigger 0072_UI_Panel_Diplomacy_Buy_Votes_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened diplomacy_scroll
          and I_PlayerCanBuyVotes
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Diplomacy_Buy_Votes_Advice_Thread  1 

;------------------------------------------
Trigger 0073_UI_Panel_Papal_Election_Diplomacy_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened papal_election_scroll
          and I_PlayerHasPreferati
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Papal_Election_Diplomacy_Advice_Thread  1 

;------------------------------------------
Trigger 0074_UI_Panel_Papal_Election_Results_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened papal_election_results_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Papal_Election_Results_Advice_Thread  1 

;------------------------------------------
Trigger 0075_Crusading_Army_Garrison_Trigger
    WhenToTest GeneralCaptureSettlement

    Condition IsOnCrusade
          and not IsCrusadeTarget
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Crusading_Army_Garrison_Advice_Thread  1 

;------------------------------------------
Trigger 0076_Jihad_Army_Garrison_Trigger
    WhenToTest GeneralCaptureSettlement

    Condition IsOnJihad
          and not IsJihadTarget
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Jihad_Army_Garrison_Advice_Thread  1 

;------------------------------------------
Trigger 0077_UI_Panel_Overview_Missions_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened missions_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Panel_Overview_Missions_Advice_Thread  1 
    AdviceThread Unexplored_Overview_Mission_Advice_Thread -2 

;------------------------------------------
Trigger 0078_UI_Scroll_Excommunication_Warning_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened excommunication_attack_warning_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Excommunication_Warning_Advice_Thread  1 

;------------------------------------------
Trigger 0079_UI_Scroll_Agent_Spy_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and I_AgentSelected spy
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Spy_Advice_Thread  1 

;------------------------------------------
Trigger 0080_UI_Scroll_Agent_Diplomat_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and I_AgentSelected diplomat
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Diplomat_Advice_Thread  1 

;------------------------------------------
Trigger 0081_UI_Scroll_Agent_Assassin_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and I_AgentSelected assassin
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Assassin_Advice_Thread  1 

;------------------------------------------
Trigger 0082_UI_Scroll_Agent_Merchant_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and I_AgentSelected merchant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Merchant_Advice_Thread  1 

;------------------------------------------
Trigger 0083_UI_Scroll_Agent_Priest_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and I_AgentSelected priest
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Priest_Advice_Thread  1 

;------------------------------------------
Trigger 0084_UI_Scroll_Agent_Princess_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_agent_info_scroll
          and I_AgentSelected princess
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Agent_Princess_Advice_Thread  1 

;------------------------------------------
Trigger 0085_UI_Scroll_Break_Siege_Confirmation_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened break_siege_confirmation_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Break_Siege_Confirmation_Advice_Thread  1 

;------------------------------------------
Trigger 0086_UI_Scroll_Convert_Settlement_Warning_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened convert_settlement_warning_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Convert_Settlement_Warning_Advice_Thread  1 

;------------------------------------------
Trigger 0087_UI_Scroll_Prisoners_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened captor_ransom_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Prisoners_Advice_Thread  1 

;------------------------------------------
Trigger 0088_UI_Scroll_Ransom_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened captive_ransom_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread UI_Scroll_Ransom_Advice_Thread  1 

;------------------------------------------
Trigger 0097_Help_UI_Panel_Settlement_Construction_Tab_Trigger
    WhenToTest SettlementScrollAdviceRequested

    Condition UIElementVisible settlement_info_construction_tab

    AdviceThread Help_UI_Panel_Settlement_Construction_Tab_Advice_Thread  0 

;------------------------------------------
Trigger 0098_Help_UI_Panel_Settlement_Recruitment_Tab_Trigger
    WhenToTest SettlementScrollAdviceRequested

    Condition UIElementVisible settlement_info_recruitment_tab

    AdviceThread Help_UI_Panel_Settlement_Recruitment_Tab_Advice_Thread  0 

;------------------------------------------
Trigger 0099_Help_UI_Panel_Settlement_Retrain_Tab_Trigger
    WhenToTest SettlementScrollAdviceRequested

    Condition UIElementVisible settlement_info_retrain_tab

    AdviceThread Help_UI_Panel_Settlement_Retrain_Tab_Advice_Thread  0 

;------------------------------------------
Trigger 0100_Help_UI_Panel_Settlement_Repair_Tab_Trigger
    WhenToTest SettlementScrollAdviceRequested

    Condition UIElementVisible settlement_info_repair_tab

    AdviceThread Help_UI_Panel_Settlement_Repair_Tab_Advice_Thread  0 

;------------------------------------------
Trigger 0102_Help_UI_Panel_Settlement_Trigger
    WhenToTest SettlementScrollAdviceRequested

    Condition not GovernorInResidence

    AdviceThread Help_UI_Panel_Settlement_Auto_Managed_Advice_Thread  0 

;------------------------------------------
Trigger 0103_Help_UI_Scroll_Settlement_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested advanced_settlement_info_scroll

    AdviceThread Help_UI_Scroll_Settlement_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0104_Help_UI_Scroll_Trade_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested trade_summary_scroll

    AdviceThread Help_UI_Scroll_Trade_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0106_Help_UI_Scroll_Building_Browser_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested building_browser_scroll

    AdviceThread Help_UI_Scroll_Building_Browser_Advice_Thread  0 

;------------------------------------------
Trigger 0108_Help_UI_Panel_Overview_Faction_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested faction_summary_scroll

    AdviceThread Help_UI_Panel_Overview_Faction_Advice_Thread  0 

;------------------------------------------
Trigger 0110_Help_UI_Panel_Overview_Financial_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested finance_scroll

    AdviceThread Help_UI_Panel_Overview_Financial_Advice_Thread  0 

;------------------------------------------
Trigger 0112_Help_UI_Panel_Overview_Diplomacy_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested diplomacy_overview_scroll

    AdviceThread Help_UI_Panel_Overview_Diplomacy_Advice_Thread  0 

;------------------------------------------
Trigger 0114_Help_UI_Panel_Overview_Pope_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested pope_overview_scroll

    AdviceThread Help_UI_Panel_Overview_Pope_Advice_Thread  0 

;------------------------------------------
Trigger 0115_Help_UI_Crusade_Targets_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested crusade_targets_scroll

    AdviceThread Help_UI_Crusade_Targets_Advice_Thread  0 

;------------------------------------------
Trigger 0116_Help_UI_Jihad_Targets_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested jihad_targets_scroll

    AdviceThread Help_UI_Jihad_Targets_Advice_Thread  0 

;------------------------------------------
Trigger 0117_Help_UI_Scroll_Family_Tree_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested family_tree_scroll

    AdviceThread Help_UI_Scroll_Family_Tree_Advice_Thread  0 

;------------------------------------------
Trigger 0118_Help_UI_Scroll_College_of_Cardinals_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested college_of_cardinals_scroll

    AdviceThread Help_UI_Scroll_College_of_Cardinals_Advice_Thread  0 

;------------------------------------------
Trigger 0120_Help_UI_Scroll_Lists_Military_Forces_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested army_listview

    AdviceThread Help_UI_Scroll_Lists_Military_Forces_Advice_Thread  0 

;------------------------------------------
Trigger 0122_Help_UI_Scroll_Lists_Agents_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested agent_listview

    AdviceThread Help_UI_Scroll_Lists_Agents_Advice_Thread  0 

;------------------------------------------
Trigger 0124_Help_UI_Scroll_Lists_Settlement_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested settlement_listview

    AdviceThread Help_UI_Scroll_Lists_Settlement_Advice_Thread  0 

;------------------------------------------
Trigger 0126_Help_UI_Scroll_Faction_Ranking_Advice_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested faction_ranking_scroll

    AdviceThread Help_UI_Scroll_Faction_Ranking_Advice_Thread  0 

;------------------------------------------
Trigger 0128_Help_UI_Scroll_Building_Information_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested building_info_scroll

    AdviceThread Help_UI_Scroll_Building_Information_Advice_Thread  0 

;------------------------------------------
Trigger 0130_Help_UI_Scroll_Unit_Information_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested unit_info_scroll

    AdviceThread Help_UI_Scroll_Unit_Information_Advice_Thread  0 

;------------------------------------------
Trigger 0132_Help_UI_Scroll_Agent_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll

    AdviceThread Help_UI_Scroll_Agent_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0133_Help_UI_Scroll_Agent_Spy_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll
          and I_AgentSelected spy

    AdviceThread Help_UI_Scroll_Agent_Spy_Advice_Thread  0 

;------------------------------------------
Trigger 0134_Help_UI_Scroll_Agent_Diplomat_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll
          and I_AgentSelected diplomat

    AdviceThread Help_UI_Scroll_Agent_Diplomat_Advice_Thread  0 

;------------------------------------------
Trigger 0135_Help_UI_Scroll_Agent_Assassin_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll
          and I_AgentSelected assassin

    AdviceThread Help_UI_Scroll_Agent_Assassin_Advice_Thread  0 

;------------------------------------------
Trigger 0136_Help_UI_Scroll_Agent_Priest_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll
          and I_AgentSelected priest

    AdviceThread Help_UI_Scroll_Agent_Priest_Advice_Thread  0 

;------------------------------------------
Trigger 0137_Help_UI_Scroll_Agent_Princess_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll
          and I_AgentSelected princess

    AdviceThread Help_UI_Scroll_Agent_Princess_Advice_Thread  0 

;------------------------------------------
Trigger 0138_Help_UI_Scroll_Agent_Merchant_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_agent_info_scroll
          and I_AgentSelected merchant

    AdviceThread Help_UI_Scroll_Agent_Merchant_Advice_Thread  0 

;------------------------------------------
Trigger 0139_Help_UI_Scroll_General_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_named_character_info_scroll

    AdviceThread Help_UI_Scroll_General_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0140_Help_UI_Scroll_Navy_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_navy_info_scroll

    AdviceThread Help_UI_Scroll_Navy_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0141_Help_UI_Scroll_Army_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_army_info_scroll

    AdviceThread Help_UI_Scroll_Army_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0142_Help_UI_Panel_Diplomacy_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested diplomacy_scroll

    AdviceThread Help_UI_Panel_Diplomacy_Advice_Thread  0 

;------------------------------------------
Trigger 0143_Help_UI_Scroll_Denounce_Mission_Target_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested denounce_target_listview

    AdviceThread Help_UI_Scroll_Denounce_Mission_Target_Advice_Thread  0 

;------------------------------------------
Trigger 0144_Help_UI_Scroll_Acquisition_Mission_Target_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested acquisition_target_listview

    AdviceThread Help_UI_Scroll_Acquisition_Mission_Target_Advice_Thread  0 

;------------------------------------------
Trigger 0145_Help_UI_Scroll_Assassin_Mission_Target_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested assassin_target_listview

    AdviceThread Help_UI_Scroll_Assassin_Mission_Target_Advice_Thread  0 

;------------------------------------------
Trigger 0146_Help_UI_Scroll_Other_Faction_Settlement_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested enemy_settlement_info_scroll

    AdviceThread Help_UI_Scroll_Other_Faction_Settlement_Advice_Thread  0 

;------------------------------------------
Trigger 0148_Help_UI_Scroll_Other_Faction_Army_Fleet_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested enemy_army_info_scroll

    AdviceThread Help_UI_Scroll_Other_Faction_Army_Fleet_Advice_Thread  0 

;------------------------------------------
Trigger 0150_Help_UI_Scroll_Other_Faction_Agent_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested enemy_character_info_scroll

    AdviceThread Help_UI_Scroll_Other_Faction_Agent_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0152_Help_UI_Panel_Siege_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested siege_scroll

    AdviceThread Help_UI_Panel_Siege_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0154_Help_UI_Panel_Battle_Deployment_Army_Trigger
    WhenToTest PreBattleScrollAdviceRequested


    AdviceThread Help_UI_Panel_Battle_Deployment_Army_Advice_Thread  0 

;------------------------------------------
Trigger 0158_Help_UI_Scroll_Battle_Results_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested post_battle_scroll

    AdviceThread Help_UI_Scroll_Battle_Results_Advice_Thread  0 

;------------------------------------------
Trigger 0160_Help_UI_Scroll_Battle_Statistics_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested post_battle_stats_scroll

    AdviceThread Help_UI_Scroll_Battle_Statistics_Advice_Thread  0 

;------------------------------------------
Trigger 0162_Help_UI_Panel_Merge_Armies_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested exchange_scroll

    AdviceThread Help_UI_Panel_Merge_Armies_Advice_Thread  0 

;------------------------------------------
Trigger 0164_Help_UI_Panel_Field_Construction_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested field_construction_scroll

    AdviceThread Help_UI_Panel_Field_Construction_Advice_Thread  0 

;------------------------------------------
Trigger 0166_Help_UI_Panel_Captured_Settlement_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested loot_settlement_scroll

    AdviceThread Help_UI_Panel_Captured_Settlement_Advice_Thread  0 

;------------------------------------------
Trigger 0168_Help_UI_Panel_Fort_Details_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested fort_info_scroll

    AdviceThread Help_UI_Panel_Fort_Details_Advice_Thread  0 

;------------------------------------------
Trigger 0169_Help_UI_Panel_Marriage_Mission_Target_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested marriage_target_listview

    AdviceThread Help_UI_Panel_Marriage_Mission_Target_Advice_Thread  0 

;------------------------------------------
Trigger 0170_Help_UI_Scroll_Attack_Allies_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested ally_attack_warning_scroll

    AdviceThread Help_UI_Scroll_Attack_Allies_Advice_Thread  0 

;------------------------------------------
Trigger 0171_Help_UI_Scroll_Attack_Neutral_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested neutral_attack_warning_scroll

    AdviceThread Help_UI_Scroll_Attack_Neutral_Advice_Thread  0 

;------------------------------------------
Trigger 0172_Help_UI_Scroll_Crusade_Allies_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested join_crusade_against_ally_scroll

    AdviceThread Help_UI_Scroll_Attack_Allies_Advice_Thread  0 

;------------------------------------------
Trigger 0173_Help_UI_Scroll_Crusade_Neutral_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested join_crusade_against_neutral_scroll

    AdviceThread Help_UI_Scroll_Attack_Neutral_Advice_Thread  0 

;------------------------------------------
Trigger 0174_Help_UI_Scroll_Jihad_Allies_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested join_jihad_against_ally_scroll

    AdviceThread Help_UI_Scroll_Attack_Allies_Advice_Thread  0 

;------------------------------------------
Trigger 0175_Help_UI_Scroll_Jihad_Neutral_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested join_jihad_against_neutral_scroll

    AdviceThread Help_UI_Scroll_Attack_Neutral_Advice_Thread  0 

;------------------------------------------
Trigger 0176_Help_UI_Panel_Papal_Election_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested papal_election_scroll

    AdviceThread Help_UI_Panel_Papal_Election_Advice_Thread  0 

;------------------------------------------
Trigger 0178_Help_UI_Panel_Papal_Election_Diplomacy_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested papal_election_scroll
          and I_PlayerHasPreferati

    AdviceThread Help_UI_Panel_Papal_Election_Diplomacy_Advice_Thread  0 

;------------------------------------------
Trigger 0178_Help_UI_Panel_Diplomacy_Buy_Votes_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested diplomacy_scroll
          and I_PlayerCanBuyVotes

    AdviceThread Help_UI_Panel_Diplomacy_Buy_Votes_Advice_Thread  0 

;------------------------------------------
Trigger 0179_Help_UI_Panel_Papal_Election_Results_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested papal_election_results_scroll

    AdviceThread Help_UI_Panel_Papal_Election_Results_Advice_Thread  0 

;------------------------------------------
Trigger 0180_Help_UI_Panel_Crusading_Army_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_named_character_info_scroll
          and I_CrusadingGeneralSelected

    AdviceThread Help_UI_Panel_Crusading_Army_Advice_Thread  0 

;------------------------------------------
Trigger 0181_Help_UI_Panel_Jihad_Army_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested own_named_character_info_scroll
          and I_JihadGeneralSelected

    AdviceThread Help_UI_Panel_Jihad_Army_Advice_Thread  0 

;------------------------------------------
Trigger 0183_Help_UI_Panel_Overview_Missions_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested missions_scroll

    AdviceThread Help_UI_Panel_Overview_Missions_Advice_Thread  0 

;------------------------------------------
Trigger 0184_Help_UI_Panel_Game_Options_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested end_game_scroll

    AdviceThread Help_UI_Panel_Game_Options_Advice_Thread  0 

;------------------------------------------
Trigger 0185_Help_UI_Panel_Load_Save_Screen_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested file_requester_scroll

    AdviceThread Help_UI_Panel_Load_Save_Screen_Advice_Thread  0 

;------------------------------------------
Trigger 0186_Help_UI_Scroll_Keyboard_Shortcuts_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested help_scroll

    AdviceThread Help_UI_Scroll_Keyboard_Shortcuts_Advice_Thread  0 

;------------------------------------------
Trigger 0187_Help_UI_Scroll_Excommunication_Warning_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested excommunication_attack_warning_scroll

    AdviceThread Help_UI_Scroll_Excommunication_Warning_Advice_Thread  0 

;------------------------------------------
Trigger 0189_Help_UI_Scroll_Break_Siege_Confirmation_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested break_siege_confirmation_scroll

    AdviceThread Help_UI_Scroll_Break_Siege_Confirmation_Advice_Thread  0 

;------------------------------------------
Trigger 0190_Help_UI_Scroll_Convert_Settlement_Warning_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested convert_settlement_warning_scroll

    AdviceThread Help_UI_Scroll_Convert_Settlement_Warning_Advice_Thread  0 

;------------------------------------------
Trigger 0191_Help_UI_Scroll_Prisoners_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested captor_ransom_scroll

    AdviceThread Help_UI_Scroll_Prisoners_Advice_Thread  0 

;------------------------------------------
Trigger 0192_Help_UI_Scroll_Prisoners_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested captive_ransom_scroll

    AdviceThread Help_UI_Scroll_Ransom_Advice_Thread  0 

;------------------------------------------
Trigger 0200_Message_Open_Pope_Mission_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType mission_issued
          and I_PlayerHasMissionType POPE_MISSION
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Pope_Mission_Advice_Thread  1 

;------------------------------------------
Trigger 0201_Message_First_Incoming_Message_Trigger
    WhenToTest IncomingMessage

    Condition not IncomingMessageType war_declared
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_First_Incoming_Message_Advice_Thread  1 

;------------------------------------------
Trigger 0202_Message_Incoming_Mission_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType mission_issued
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Mission_Advice_Thread  1 

;------------------------------------------
Trigger 0203_Message_Cease_Hostilities_Mission_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType mission_issued
          and I_PlayerHasMission cease_hostilities
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Cease_Hostilities_Mission_Advice_Thread  1 

;------------------------------------------
Trigger 0204_Message_Open_End_Year_Report_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType year_end_report
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_End_Year_Report_Advice_Thread  1 

;------------------------------------------
Trigger 0208_Message_Incoming_War_Declared_Trigger
    WhenToTest FactionWarDeclared

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_War_Declared_Advice_Thread  1 

;------------------------------------------
Trigger 0210_Message_Open_Adoption_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType adopta_general_offer
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Adoption_Advice_Thread  1 

;------------------------------------------
Trigger 0212_Message_Open_Adoption_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType character_available_for_adoption
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Adoption_Advice_Thread  1 

;------------------------------------------
Trigger 0214_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_earthquake
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0216_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_volcano
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0218_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_famine
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0220_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_fire
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0222_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_storm
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0224_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_flood
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0226_Message_Incoming_Disaster_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType disaster_plague
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Disaster_Advice_Thread  1 

;------------------------------------------
Trigger 0228_Message_Open_Available_Suitor_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType suitor_available_for_daughter
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Available_Suitor_Advice_Thread  1 

;------------------------------------------
Trigger 0230_Message_Incoming_Crusade_Called_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType crusade_called
          and FactionReligion catholic
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Crusade_Called_Advice_Thread  1 

;------------------------------------------
Trigger 0232_Message_Incoming_Jihad_Called_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType jihad_called
          and FactionReligion islam
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Jihad_Called_Advice_Thread  1 

;------------------------------------------
Trigger 0234_Message_Incoming_Excommunicate_Trigger
    WhenToTest IncomingMessage

    Condition IncomingMessageType player_excommunicate
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Incoming_Excommunicate_Advice_Thread  1 

;------------------------------------------
Trigger 0236_Message_Open_Cardinals_Selected_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType cardinal_promoted
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Cardinals_Selected_Advice_Thread  1 

;------------------------------------------
Trigger 0237_Message_Open_Cardinal_Report_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType cardinal_report
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Cardinals_Selected_Advice_Thread  1 

;------------------------------------------
Trigger 0238_Player_Pope_Elected_Trigger
    WhenToTest PopeElected

    Condition TargetFactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Player_Pope_Elected_Advice_Thread  1 

;------------------------------------------
Trigger 0240_Message_Open_Recommunicate_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType player_recommunicate
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Recommunicate_Advice_Thread  1 

;------------------------------------------
Trigger 0244_Message_Open_Settlement_Riots_Check_Details_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType disaster_riot
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Settlement_Riots_Check_Details_Advice_Thread  1 

;------------------------------------------
Trigger 0246_Message_Open_Settlement_Rebels_Take_Action_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType settlement_revolts
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Settlement_Rebels_Take_Action_Advice_Thread  1 

;------------------------------------------
Trigger 0248_Message_Open_Princess_Retires_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType daughter_retired
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Princess_Retires_Advice_Thread  1 

;------------------------------------------
Trigger 0250_Priest_Becomes_Heretic_Trigger
    WhenToTest PriestBecomesHeretic

    Condition FactionIsLocal
          and not FactionReligion islam
          and not FactionReligion pagan
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Priest_Becomes_Heretic_Advice_Thread  1 

;------------------------------------------
Trigger 0252_Mullah_Becomes_Heretic_Trigger
    WhenToTest PriestBecomesHeretic

    Condition FactionIsLocal
          and FactionReligion islam
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Mullah_Becomes_Heretic_Advice_Thread  1 

;------------------------------------------
Trigger 0254_Inquisitor_Appointed_Trigger
    WhenToTest InquisitorAppointed

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Inquisition_Advice_Thread  1 

;------------------------------------------
Trigger 0258_Message_Open_Character_Denounced_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType denouncement_attempt
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Character_Denounced_Advice_Thread  1 

;------------------------------------------
Trigger 0260_Message_Open_Character_Innocent_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType denouncement_attempt_fail
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Character_Innocent_Advice_Thread  1 

;------------------------------------------
Trigger 0264_Message_Open_Guild_Offer_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType create_guild
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Guild_Offer_Advice_Thread  1 

;------------------------------------------
Trigger 0266_Message_Open_Guild_Upgrade_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType upgrade_guild
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Guild_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 0268_Message_Open_Crusading_Army_Desertion_Warning_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType crusade_units_desert_warning
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Crusading_Army_Desertion_Warning_Advice_Thread  1 

;------------------------------------------
Trigger 0270_Message_Open_Crusading_Army_Desertion_Progress_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType crusade_units_deserted_no_progress
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Crusading_Army_Desertion_Progress_Advice_Thread  1 

;------------------------------------------
Trigger 0272_Message_Open_Crusading_Army_Desertion_Off_Crusade_Trigger
    WhenToTest MessageOpen

    Condition IncomingMessageType crusade_units_deserted_removed
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Open_Crusading_Army_Desertion_Off_Crusade_Advice_Thread  1 

;------------------------------------------
Trigger 0400_Armies_Movement_No_MPs_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = general
          and RemainingMPPercentage < 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Armies_Movement_No_MPs_Advice_Thread  1 

;------------------------------------------
Trigger 0402_Armies_Movement_Click_Beyond_Highlighted_Area_Trigger
    WhenToTest MultiTurnMove

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Armies_Movement_Click_Beyond_Highlighted_Area_Advice_Thread  1 

;------------------------------------------
Trigger 0404_Army_Family_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = family
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Army_Advice_Thread  1 

;------------------------------------------
Trigger 0406_Army_General_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = general
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Army_Advice_Thread  1 

;------------------------------------------
Trigger 0408_Fleet_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = admiral
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Fleet_Advice_Thread  1 

;------------------------------------------
Trigger 0410_Warning_Fort_Abandoned_Trigger
    WhenToTest UngarrisonedFort

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Warning_Fort_Abandoned_Advice_Thread  1 

;------------------------------------------
Trigger 0412_Crusading_Army_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and IsOnCrusade
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Crusading_Army_Advice_Thread  1 

;------------------------------------------
Trigger 0414_Jihad_Army_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and IsOnJihad
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Jihad_Army_Advice_Thread  1 

;------------------------------------------
Trigger 0416_Agent_Diplomat_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = diplomat
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Diplomat_Advice_Thread  1 

;------------------------------------------
Trigger 0418_Agent_Spy_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = spy
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Spy_Advice_Thread  1 

;------------------------------------------
Trigger 0420_Agent_Assassin_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = assassin
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Assassin_Advice_Thread  1 

;------------------------------------------
Trigger 0422_Agent_Merchant_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = merchant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Merchant_Advice_Thread  1 

;------------------------------------------
Trigger 0424_Agent_Princess_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = princess
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Princess_Advice_Thread  1 

;------------------------------------------
Trigger 0426_Agent_Priest_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Priest_Advice_Thread  1 

;------------------------------------------
Trigger 0428_Agent_Mullah_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and FactionReligion islam
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Mullah_Advice_Thread  1 

;------------------------------------------
Trigger 0430_Agent_Merchant_New_Capital_Trigger
    WhenToTest FactionNewCapital

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Merchant_New_Capital_Advice_Thread  1 

;------------------------------------------
Trigger 0432_Agent_Heretic_Trigger
    WhenToTest EnemyCharacterSelected

    Condition AgentType = heretic
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Heretic_Advice_Thread  1 

;------------------------------------------
Trigger 0434_Agent_Inquisitor_Trigger
    WhenToTest EnemyCharacterSelected

    Condition AgentType = inquisitor
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Inquisitor_Advice_Thread  1 

;------------------------------------------
Trigger 0436_Agent_Witch_Trigger
    WhenToTest EnemyCharacterSelected

    Condition AgentType = witch
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Agent_Witch_Advice_Thread  1 

;------------------------------------------
Trigger 0440_Character_Gets_Relic_Trigger
    WhenToTest CharacterTurnStart

    Condition CharacterIsLocal
          and HasAncType Relic
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Character_Gets_Relic_Advice_Thread  1 

;------------------------------------------
Trigger 0442_Message_Needs_Resolving_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed end_turn
          and I_MessageNeedsResolving
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Message_Needs_Resolving_Advice_Thread  1 

;------------------------------------------
Trigger 0500_Unexplored_Settlement_Panel_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_TurnNumber > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Settlement_Panel_Advice_Thread  1 

;------------------------------------------
Trigger 0502_Unexplored_Settlement_Details_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Settlement_Details_Advice_Thread  1 

;------------------------------------------
Trigger 0504_Unexplored_Trade_Details_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and I_TurnNumber > 50
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Trade_Details_Advice_Thread  1 

;------------------------------------------
Trigger 0506_Unexplored_Building_Browser_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_construction_tab
          and I_TurnNumber > 40
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Building_Browser_Advice_Thread  1 

;------------------------------------------
Trigger 0510_Unexplored_Building_Information_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_construction_tab
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Building_Information_Advice_Thread  1 

;------------------------------------------
Trigger 0512_Unexplored_Unit_Information_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed settlement_info_recruitment_tab
          and I_TurnNumber > 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Unit_Information_Advice_Thread  1 

;------------------------------------------
Trigger 0514_Unexplored_Overviews_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_TurnNumber > 15
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Overviews_Advice_Thread  1 

;------------------------------------------
Trigger 0516_Unexplored_Overview_Pope_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and FactionReligion catholic
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Overview_Pope_Advice_Thread  1 

;------------------------------------------
Trigger 0518_Unexplored_Overview_Mission_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened faction_summary_scroll
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Overview_Mission_Advice_Thread  1 

;------------------------------------------
Trigger 0520_Unexplored_Overview_Financial_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened faction_summary_scroll
          and I_TurnNumber > 50
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Overview_Financial_Advice_Thread  1 

;------------------------------------------
Trigger 0522_Unexplored_Overview_Diplomacy_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened faction_summary_scroll
          and I_TurnNumber > 60
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Overview_Diplomacy_Advice_Thread  1 

;------------------------------------------
Trigger 0524_Unexplored_College_of_Cardinals_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and FactionReligion catholic
          and I_TurnNumber > 30
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_College_of_Cardinals_Advice_Thread  1 

;------------------------------------------
Trigger 0526_Unexplored_Family_Tree_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = family
          and I_TurnNumber > 50
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Family_Tree_Advice_Thread  1 

;------------------------------------------
Trigger 0528_Unexplored_Faction_Ranking_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_TurnNumber > 50
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Faction_Ranking_Advice_Thread  1 

;------------------------------------------
Trigger 0530_Unexplored_Character_Details_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and I_TurnNumber > 15
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Character_Details_Advice_Thread  1 

;------------------------------------------
Trigger 0532_Unexplored_Foreign_Entity_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Foreign_Entity_Advice_Thread  1 

;------------------------------------------
Trigger 0534_Unexplored_Strat_Speed_Settings_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and I_TurnNumber > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Strat_Speed_Settings_Advice_Thread  1 

;------------------------------------------
Trigger 0536_Unexplored_Recruitment_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and I_TurnNumber > 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Recruitment_Advice_Thread  1 

;------------------------------------------
Trigger 0538_Unexplored_Construction_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and I_TurnNumber > 5
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Construction_Advice_Thread  1 

;------------------------------------------
Trigger 0540_Unexplored_Retrain_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened own_settlement_info_scroll
          and I_TurnNumber > 15
          and UIElementVisible settlement_info_retrain_tab
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Retrain_Advice_Thread  1 

;------------------------------------------
Trigger 0544_Unexplored_Recruit_Mercenaries_Trigger
    WhenToTest HireMercenariesPanelOpen

    Condition I_TurnNumber > 15
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Recruit_Mercenaries_Advice_Thread  1 

;------------------------------------------
Trigger 0545_Unexplored_Denounce_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and I_TurnNumber > 35
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Denounce_Advice_Thread  1 

;------------------------------------------
Trigger 0546_Unexplored_Acquisition_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = merchant
          and I_TurnNumber > 25
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Acquisition_Advice_Thread  1 

;------------------------------------------
Trigger 0548_Unexplored_Trade_Resource_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = merchant
          and I_TurnNumber > 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Trade_Resource_Advice_Thread  1 

;------------------------------------------
Trigger 0550_Unexplored_Assassination_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = assassin
          and I_TurnNumber > 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Assassination_Advice_Thread  1 

;------------------------------------------
Trigger 0552_Unexplored_Sabotage_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = assassin
          and I_TurnNumber > 30
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Sabotage_Advice_Thread  1 

;------------------------------------------
Trigger 0554_Unexplored_Marry_General_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = princess
          and I_TurnNumber > 15
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Marry_General_Advice_Thread  1 

;------------------------------------------
Trigger 0556_Unexplored_Marriage_Alliance_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = princess
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Marriage_Alliance_Advice_Thread  1 

;------------------------------------------
Trigger 0558_Unexplored_Spying_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = spy
          and I_TurnNumber > 15
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Spying_Advice_Thread  1 

;------------------------------------------
Trigger 0560_Unexplored_Spy_Settlement_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = spy
          and I_TurnNumber > 25
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Spy_Settlement_Advice_Thread  1 

;------------------------------------------
Trigger 0562_Unexplored_Convert_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and I_TurnNumber > 30
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Convert_Advice_Thread  1 

;------------------------------------------
Trigger 0566_Unexplored_Diplomacy_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = diplomat
          and I_TurnNumber > 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Diplomacy_Advice_Thread  1 

;------------------------------------------
Trigger 0568_Unexplored_Field_Construction_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = family
          and I_TurnNumber > 40
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Field_Construction_Advice_Thread  1 

;------------------------------------------
Trigger 0570_Unexplored_Suggest_Crusade_Target_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and I_TurnNumber > 50
          and FactionReligion catholic
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Suggest_Crusade_Target_Advice_Thread  1 

;------------------------------------------
Trigger 0572_Unexplored_Call_Jihad_Target_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = priest
          and Attribute Piety > 5
          and FactionReligion islam
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Call_Jihad_Target_Advice_Thread  1 

;------------------------------------------
Trigger 0576_Unexplored_Agent_Idle_Trigger
    WhenToTest CharacterTurnStart

    Condition CharacterIsLocal
          and CharacterNumTurnsIdle > 10
          and not EndedInSettlement
          and not AgentType = priest
          and not AgentType = admiral
          and not AgentType = general
          and not AgentType = family
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Agent_Idle_Advice_Thread  1 

;------------------------------------------
Trigger 0578_Unexplored_Army_Fleet_Idle_Trigger
    WhenToTest CharacterTurnStart

    Condition CharacterIsLocal
          and CharacterNumTurnsIdle > 10
          and not EndedInSettlement
          and not AgentType = priest
          and not AgentType = spy
          and not AgentType = assassin
          and not AgentType = diplomat
          and not AgentType = merchant
          and not AgentType = princess
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Army_Fleet_Idle_Advice_Thread  1 

;------------------------------------------
Trigger 0580_Unexplored_Attack_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = general
          and I_TurnNumber > 5
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Attack_Advice_Thread  1 

;------------------------------------------
Trigger 0582_Unexplored_Attack_Fleet_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = admiral
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Attack_Fleet_Advice_Thread  1 

;------------------------------------------
Trigger 0584_Unexplored_Create_Crusade_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_CrusadeTimeLeft = 3
          and I_CrusadeInProgress
          and I_PlayerHasMission join_crusade
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Create_Crusade_Advice_Thread  1 

;------------------------------------------
Trigger 0586_Unexplored_Create_Jihad_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_JihadTimeLeft = 3
          and I_JihadInProgress
          and I_PlayerHasMission jihad_active
          and FactionReligion islam
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Create_Jihad_Advice_Thread  1 

;------------------------------------------
Trigger 0588_Unexplored_Advisor_Request_Help_Trigger
    WhenToTest ScrollOpened

    Condition I_TurnNumber > 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Advisor_Request_Help_Advice_Thread  1 

;------------------------------------------
Trigger 0600_Hire_Mercenaries_Trigger
    WhenToTest HireMercenaries

    Condition CharacterIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Recruit_Mercenaries_Advice_Thread -100 

;------------------------------------------
Trigger 0601_Merchant_Trading_Resource_Trigger
    WhenToTest CharacterSelected

    Condition CharacterIsLocal
          and AgentType = merchant
          and TradingResource
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Trade_Resource_Advice_Thread -50 

;------------------------------------------
Trigger 0602_Diplomacy_Mission_Trigger
    WhenToTest DiplomacyMission

    Condition CharacterIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Diplomacy_Advice_Thread -50 

;------------------------------------------
Trigger 0603_Sabotage_Mission_Trigger
    WhenToTest SabotageMission

    Condition CharacterIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Sabotage_Advice_Thread -50 

;------------------------------------------
Trigger 0604_Marriage_Alliance_Trigger
    WhenToTest MarriageAllianceOffered

    Condition CharacterIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Marriage_Alliance_Advice_Thread -100 

;------------------------------------------
Trigger 0605_Spy_Mission_Trigger
    WhenToTest SpyMission

    Condition CharacterIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Spying_Advice_Thread -100 

;------------------------------------------
Trigger 0606_Spy_Settlement_Trigger
    WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and AgentType = spy
          and EndedInSettlement
          and not SettlementIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Spy_Settlement_Advice_Thread -100 

;------------------------------------------
Trigger 0607_Convert_Mission_Trigger
    WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
          and not AtSea
          and AgentType = priest
          and not RegionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Convert_Advice_Thread -100 

;------------------------------------------
Trigger 0609_Suggest_Crusade_Target_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed call_crusade_button
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Suggest_Crusade_Target_Advice_Thread -100 

;------------------------------------------
Trigger 0610_Suggest_Jihad_Target_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed call_jihad_button
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Call_Jihad_Target_Advice_Thread -100 

;------------------------------------------
Trigger 0611_Request_Help_Trigger
    WhenToTest ScrollAdviceRequested

    Condition not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Unexplored_Advisor_Request_Help_Advice_Thread -5 

;------------------------------------------
Trigger 0700_Specific_Settlement_Governor_Corruption_Trigger
    WhenToTest SettlementSelected

    Condition FactionIsLocal
          and SettlementsTaken = 10
          and I_TurnNumber > 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Governor_Corruption_Advice_Thread  1 

;------------------------------------------
Trigger 0702_Specific_Character_Details_General_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Command > 4
          and Attribute Piety < 2
          and Attribute Command < 6
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Details_General_Advice_Thread  1 

;------------------------------------------
Trigger 0704_Specific_Character_Details_Super_General_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Command >= 6
          and Attribute Management < 4
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Details_Super_General_Advice_Thread  1 

;------------------------------------------
Trigger 0706_Specific_Character_Details_Governor_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Piety > 4
          and Attribute Command < 2
          and Attribute Piety < 6
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Details_Governor_Advice_Thread  1 

;------------------------------------------
Trigger 0708_Specific_Character_Details_Super_Governor_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Piety >= 6
          and Attribute Command < 4
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Details_Super_Governor_Advice_Thread  1 

;------------------------------------------
Trigger 0710_Specific_Character_Details_Useless_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Piety <= 1
          and Attribute Command <= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Details_Useless_Advice_Thread  1 

;------------------------------------------
Trigger 0712_Specific_Character_Details_All_Rounder_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Piety >= 6
          and Attribute Command >= 6
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Details_All_Rounder_Advice_Thread  1 

;------------------------------------------
Trigger 0713_Specific_Character_Details_Chivalry_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Chivalry > 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Chivaly_Advice_Thread  1 

;------------------------------------------
Trigger 0714_Specific_Character_Details_Dread_Trigger
    WhenToTest CharacterPanelOpen

    Condition CharacterIsLocal
          and Attribute Chivalry < -2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Character_Dread_Advice_Thread  1 

;------------------------------------------
Trigger 0715_Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Buildings
          and not SettlementAutoManaged Troops
          and LosingMoney
          and ModeTaxLevel = tax_extortionate
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Advice_Thread  1 

;------------------------------------------
Trigger 0716_Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Buildings
          and not SettlementAutoManaged Troops
          and LosingMoney
          and ModeTaxLevel = tax_extortionate
          and Treasury < 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Advice_Thread  1 

;------------------------------------------
Trigger 0718_Specific_Settlement_Negative_Cashflow_High_Support_Costs_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and LosingMoney 
          and SupportCostsPercentage > 60
          and ModeTaxLevel < tax_extortionate
          and Treasury > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Faction_Negative_Cashflow_High_Support_Costs_Advice_Thread  1 

;------------------------------------------
Trigger 0720_Specific_Settlement_Negative_Cashflow_High_Support_Costs_Overdrawn_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and LosingMoney
          and SupportCostsPercentage > 60
          and ModeTaxLevel < tax_extortionate
          and Treasury <= 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Advice_Thread  1 

;------------------------------------------
Trigger 0722_Specific_Settlement_Cashflow_Tax_Oversight_Problem_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and LosingMoney
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Buildings
          and not SettlementAutoManaged Troops
          and ModeTaxLevel <= tax_normal
          and Treasury > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Cashflow_Tax_Oversight_Problem_Advice_Thread  1 

;------------------------------------------
Trigger 0724_Specific_Settlement_Cashflow_Tax_Oversight_Problem_Overdrawn_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and LosingMoney
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Buildings
          and not SettlementAutoManaged Troops
          and ModeTaxLevel <= tax_normal
          and Treasury <= 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Cashflow_Tax_Oversight_Problem_Overdrawn_Advice_Thread  1 

;------------------------------------------
Trigger 0726_Specific_Settlement_Construction_Generalised_Mines_Trigger
    WhenToTest SettlementPanelOpen

    Condition not SettlementAutoManaged Buildings
          and SettlementIsLocal
          and AdviseFinancialBuild = mines
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Construction_Generalised_Mines_Advice_Thread  1 

;------------------------------------------
Trigger 0728_Specific_Settlement_Construction_Generalised_Trader_Roads_Done_Trigger
    WhenToTest SettlementPanelOpen

    Condition not SettlementAutoManaged Buildings
          and SettlementIsLocal
          and AdviseFinancialBuild = trade
          and SettlementBuildingExists = paved_roads
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Construction_Generalised_Trader_Roads_Done_Advice_Thread  1 

;------------------------------------------
Trigger 0730_Specific_Settlement_Construction_Generalised_Taxmen_Trigger
    WhenToTest SettlementPanelOpen

    Condition not SettlementAutoManaged Buildings
          and SettlementIsLocal
          and AdviseFinancialBuild = tax
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Construction_Generalised_Taxmen_Advice_Thread  1 

;------------------------------------------
Trigger 0732_Specific_Settlement_Construction_Generalised_Trader_Trigger
    WhenToTest SettlementPanelOpen

    Condition not SettlementAutoManaged Buildings
          and SettlementIsLocal
          and AdviseFinancialBuild = trade
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Construction_Generalised_Trader_Advice_Thread  1 

;------------------------------------------
Trigger 0734_Specific_Settlement_Construction_Generalised_Farms_Trigger
    WhenToTest SettlementPanelOpen

    Condition not SettlementAutoManaged Buildings
          and SettlementIsLocal
          and AdviseFinancialBuild = farms
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Construction_Generalised_Farms_Advice_Thread  1 

;------------------------------------------
Trigger 0736_Specific_Settlement_Loyalty_Low_Overtaxed_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Troops
          and not SettlementAutoManaged Buildings
          and SettlementLoyaltyLevel <= loyalty_content
          and SettlementTaxLevel >= tax_high
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Loyalty_Low_Overtaxed_Advice_Thread  1 

;------------------------------------------
Trigger 0738_Specific_Settlement_Loyalty_High_Undertaxed_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Troops
          and not SettlementAutoManaged Buildings
          and SettlementLoyaltyLevel >= loyalty_content
          and SettlementTaxLevel <= tax_high
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Loyalty_High_Undertaxed_Advice_Thread  1 

;------------------------------------------
Trigger 0740_Specific_Settlement_Loyalty_Low_High_Tax_Reduce_or_Garrison_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Troops
          and not SettlementAutoManaged Buildings
          and SettlementLoyaltyLevel <= loyalty_content
          and SettlementTaxLevel >= tax_high
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Loyalty_Low_High_Tax_Reduce_or_Garrison_Advice_Thread  1 

;------------------------------------------
Trigger 0742_Specific_Settlement_Health_Low_No_Sewers_Plague_Risk_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Troops
          and not SettlementAutoManaged Buildings
          and SettlementBuildingExists <= town_hall
          and HealthPercentage < 50
          and not SettlementHasPlague
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Health_Low_No_Sewers_Plague_Risk_Advice_Thread  1 

;------------------------------------------
Trigger 0744_Specific_Settlement_Health_Slow_Breeding_Effect_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Buildings
          and SettlementBuildingExists <= town_hall
          and HealthPercentage < 70
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Health_Slow_Breeding_Effect_Advice_Thread  1 

;------------------------------------------
Trigger 0746_Specific_Settlement_Health_Plague_Garrison_Present_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementHasPlague
          and IsSettlementGarrisoned
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Health_Plague_Garrison_Present_Advice_Thread  1 

;------------------------------------------
Trigger 0748_Specific_Settlement_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Buildings
          and not SettlementAutoManaged Troops
          and SettlementLoyaltyLevel <= loyalty_content
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Advice_Thread  1 

;------------------------------------------
Trigger 0750_Specific_Settlement_Loyalty_Garrison_Leaves_Warning_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not IsSettlementGarrisoned
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Loyalty_Garrison_Leaves_Warning_Advice_Thread  1 

;------------------------------------------
Trigger 0752_Specific_Settlement_Loyalty_Low_No_Garrison_Warning_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not IsSettlementGarrisoned
          and SettlementLoyaltyLevel <= loyalty_disillusioned
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Loyalty_Low_No_Garrison_Warning_Advice_Thread  1 

;------------------------------------------
Trigger 0754_Specific_Settlement_Public_Order_Low_Check_Details_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementLoyaltyLevel = loyalty_rioting
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Public_Order_Low_Check_Details_Advice_Thread  1 

;------------------------------------------
Trigger 0756_Specific_Settlement_Riots_Reduce_Taxes_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not SettlementAutoManaged Mechanics
          and not SettlementAutoManaged Troops
          and not SettlementAutoManaged Buildings
          and SettlementTaxLevel > tax_high
          and IsSettlementRioting
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Riots_Reduce_Taxes_Advice_Thread  1 

;------------------------------------------
Trigger 0758_Specific_Settlement_Riots_Garrison_Properly_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not IsSettlementGarrisoned
          and IsSettlementRioting
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Riots_Garrison_Properly_Advice_Thread  1 

;------------------------------------------
Trigger 0760_Specific_Settlement_Riots_Install_Better_Governor_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and GovernorAttribute Piety <= 3
          and GovernorAttribute LocalPopularity <= 1
          and IsSettlementRioting
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Riots_Install_Better_Governor_Advice_Thread  1 

;------------------------------------------
Trigger 0762_Specific_Settlement_Riots_Install_A_Governor_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and not GovernorInResidence
          and IsSettlementRioting
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Riots_Install_A_Governor_Advice_Thread  1 

;------------------------------------------
Trigger 0764_Specific_Settlement_No_Facilities_Here_City_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementBuildingExists < stables
          and SettlementBuildingExists < militia_barracks
          and SettlementBuildingExists < port
          and SettlementBuildingExists < wooden_pallisade
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_No_Facilities_Here_City_Advice_Thread  1 

;------------------------------------------
Trigger 0765_Specific_Settlement_No_Facilities_Here_Castle_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementBuildingExists < stables
          and SettlementBuildingExists < militia_barracks
          and SettlementBuildingExists < port
          and SettlementBuildingExists < wooden_pallisade
          and SettlementType castle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_No_Facilities_Here_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 0766_Specific_Settlement_Population_Limit_Reached_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementPopulationMaxedOut
          and SettlementType city
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Population_Limit_Reached_Advice_Thread  1 

;------------------------------------------
Trigger 0767_Specific_Settlement_Population_Limit_Reached_Castle_Trigger
    WhenToTest SettlementPanelOpen

    Condition SettlementIsLocal
          and SettlementPopulationMaxedOut
          and SettlementType castle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Population_Limit_Reached_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 0768_Specific_Settlement_Raise_Buildings_Trigger
    WhenToTest SackSettlement

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Raise_Buildings_Advice_Thread  1 

;------------------------------------------
Trigger 0770_Specific_Settlement_Raise_Buildings_Trigger
    WhenToTest ExterminatePopulation

    Condition FactionIsLocal
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Raise_Buildings_Advice_Thread  1 

;------------------------------------------
Trigger 0772_Specific_Settlement_Devastation_Trigger
    WhenToTest GeneralDevastatesTile

    Condition not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Specific_Settlement_Devastation_Advice_Thread  1 

;------------------------------------------
Trigger 0900_Reminder_Mission_Outstanding_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and MissionTimeRemaining <= 2
          and MissionTimeRemaining > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Reminder_Mission_Outstanding_Advice_Thread  1 

;------------------------------------------
Trigger 0902_Reminder_Crusade_Mission_Trigger
    WhenToTest FactionTurnStart

    Condition FactionIsLocal
          and I_CrusadeTimeLeft = 6
          and I_CrusadeInProgress
          and I_PlayerHasMission join_crusade
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Reminder_Crusade_Mission_Advice_Thread  1 

;------------------------------------------
Trigger 1000_Construction_Castle_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = motte_and_bailey

    AdviceThread Construction_Castle_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1001_Construction_Castle_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = wooden_castle

    AdviceThread Construction_Castle_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1002_Construction_Castle_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = castle

    AdviceThread Construction_Castle_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1003_Construction_Castle_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = fortress

    AdviceThread Construction_Castle_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1004_Construction_Castle_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = citadel

    AdviceThread Construction_Castle_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1005_Construction_City_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = wooden_pallisade

    AdviceThread Construction_City_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1006_Construction_City_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = wooden_wall

    AdviceThread Construction_City_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1007_Construction_City_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = stone_wall

    AdviceThread Construction_City_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1008_Construction_City_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = large_stone_wall

    AdviceThread Construction_City_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1009_Construction_City_Upgrade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = huge_stone_wall

    AdviceThread Construction_City_Upgrade_Advice_Thread  1 

;------------------------------------------
Trigger 1010_Construction_Towers_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = ballista_towers

    AdviceThread Construction_Towers_Advice_Thread  1 

;------------------------------------------
Trigger 1011_Construction_Towers_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = cannon_towers

    AdviceThread Construction_Towers_Advice_Thread  1 

;------------------------------------------
Trigger 1012_Construction_Towers_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_ballista_towers

    AdviceThread Construction_Towers_Advice_Thread  1 

;------------------------------------------
Trigger 1013_Construction_Towers_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_cannon_towers

    AdviceThread Construction_Towers_Advice_Thread  1 

;------------------------------------------
Trigger 1014_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = town_watch

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1015_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = town_guard

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1016_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = city_watch

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1017_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = militia_drill_square

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1018_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = militia_barracks

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1019_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = army_barracks

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1020_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = royal_armoury

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1021_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = mustering_hall

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1022_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = garrison_quarters

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1023_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = drill_square

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1024_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = barracks

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1025_Construction_Barracks_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = armoury

    AdviceThread Construction_Barracks_Advice_Thread  1 

;------------------------------------------
Trigger 1026_Construction_Market_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = corn_exchange

    AdviceThread Construction_Market_Advice_Thread  1 

;------------------------------------------
Trigger 1027_Construction_Market_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = market

    AdviceThread Construction_Market_Advice_Thread  1 

;------------------------------------------
Trigger 1028_Construction_Market_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = fairground

    AdviceThread Construction_Market_Advice_Thread  1 

;------------------------------------------
Trigger 1029_Construction_Market_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = great_market

    AdviceThread Construction_Market_Advice_Thread  1 

;------------------------------------------
Trigger 1030_Construction_Market_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = merchants_quarter

    AdviceThread Construction_Market_Advice_Thread  1 

;------------------------------------------
Trigger 1031_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = leather_tanner

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1032_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = blacksmith

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1033_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1034_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = heavy_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1035_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = plate_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1036_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = gothic_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1037_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_leather_tanner

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1038_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_blacksmith

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1039_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1040_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_heavy_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1041_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_plate_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1042_Construction_Smith_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_gothic_armourer

    AdviceThread Construction_Smith_Advice_Thread  1 

;------------------------------------------
Trigger 1043_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = port

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1044_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = shipwright

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1045_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = dockyard

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1046_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = naval_drydock

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1047_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_port

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1048_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_shipwright

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1049_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_dockyard

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1050_Construction_Port_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_naval_drydock

    AdviceThread Construction_Port_Advice_Thread  1 

;------------------------------------------
Trigger 1051_Construction_Health_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = public_baths

    AdviceThread Construction_Health_Advice_Thread  1 

;------------------------------------------
Trigger 1052_Construction_Health_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = aqueduct

    AdviceThread Construction_Health_Advice_Thread  1 

;------------------------------------------
Trigger 1053_Construction_Farms_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = farms

    AdviceThread Construction_Farms_Advice_Thread  1 

;------------------------------------------
Trigger 1054_Construction_Farms_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = farms+1

    AdviceThread Construction_Farms_Advice_Thread  1 

;------------------------------------------
Trigger 1055_Construction_Farms_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = farms+2

    AdviceThread Construction_Farms_Advice_Thread  1 

;------------------------------------------
Trigger 1056_Construction_Farms_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = farms+3

    AdviceThread Construction_Farms_Advice_Thread  1 

;------------------------------------------
Trigger 1057_Construction_Roads_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = roads

    AdviceThread Construction_Roads_Advice_Thread  1 

;------------------------------------------
Trigger 1058_Construction_Roads_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = paved_roads

    AdviceThread Construction_Roads_Advice_Thread  1 

;------------------------------------------
Trigger 1059_Construction_Roads_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_roads

    AdviceThread Construction_Roads_Advice_Thread  1 

;------------------------------------------
Trigger 1060_Construction_Roads_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_paved_roads

    AdviceThread Construction_Roads_Advice_Thread  1 

;------------------------------------------
Trigger 1061_Construction_Mines_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = mines

    AdviceThread Construction_Mines_Advice_Thread  1 

;------------------------------------------
Trigger 1062_Construction_Mines_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = mines+1

    AdviceThread Construction_Mines_Advice_Thread  1 

;------------------------------------------
Trigger 1063_Construction_Mines_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_mines

    AdviceThread Construction_Mines_Advice_Thread  1 

;------------------------------------------
Trigger 1064_Construction_Mines_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_mines+1

    AdviceThread Construction_Mines_Advice_Thread  1 

;------------------------------------------
Trigger 1065_Construction_Academic_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = alchemists_lab

    AdviceThread Construction_Academic_Advice_Thread  1 

;------------------------------------------
Trigger 1066_Construction_Academic_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = alchemy_school

    AdviceThread Construction_Academic_Advice_Thread  1 

;------------------------------------------
Trigger 1067_Construction_Academic_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = university

    AdviceThread Construction_Academic_Advice_Thread  1 

;------------------------------------------
Trigger 1068_Construction_Siege_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = ballista_range

    AdviceThread Construction_Siege_Advice_Thread  1 

;------------------------------------------
Trigger 1069_Construction_Siege_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = catapult_range

    AdviceThread Construction_Siege_Advice_Thread  1 

;------------------------------------------
Trigger 1070_Construction_Siege_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = siege_works

    AdviceThread Construction_Siege_Advice_Thread  1 

;------------------------------------------
Trigger 1071_Construction_Siege_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_ballista_range

    AdviceThread Construction_Siege_Advice_Thread  1 

;------------------------------------------
Trigger 1072_Construction_Siege_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_catapult_range

    AdviceThread Construction_Siege_Advice_Thread  1 

;------------------------------------------
Trigger 1073_Construction_Siege_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_siege_works

    AdviceThread Construction_Siege_Advice_Thread  1 

;------------------------------------------
Trigger 1074_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = gunsmith

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1075_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = cannon_maker

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1076_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = cannon_foundry

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1077_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = royal_arsenal

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1078_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_gunsmith

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1079_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_cannon_maker

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1080_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_cannon_foundry

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1081_Construction_Cannon_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_royal_arsenal

    AdviceThread Construction_Cannon_Advice_Thread  1 

;------------------------------------------
Trigger 1082_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = small_church

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1083_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = church

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1084_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = abbey

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1085_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = cathedral

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1086_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = huge_cathedral

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1087_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = small_chapel

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1088_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = chapel

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1089_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = small_church_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1090_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = church_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1091_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = abbey_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1092_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = cathedral_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1093_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = huge_cathedral_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1094_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = small_chapel_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1095_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = chapel_o

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1096_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = small_masjid

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1097_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = masjid

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1098_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = minareted_masjid

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1099_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = jama

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1100_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = great_jama

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1101_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_small_masjid

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1102_Construction_Temple_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = c_masjid

    AdviceThread Construction_Temple_Advice_Thread  1 

;------------------------------------------
Trigger 1110_Construction_Sea_Trade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = merchants_wharf

    AdviceThread Construction_Sea_Trade_Advice_Thread  1 

;------------------------------------------
Trigger 1111_Construction_Sea_Trade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = warehouse

    AdviceThread Construction_Sea_Trade_Advice_Thread  1 

;------------------------------------------
Trigger 1112_Construction_Sea_Trade_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = docklands

    AdviceThread Construction_Sea_Trade_Advice_Thread  1 

;------------------------------------------
Trigger 1113_Construction_Taverns_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = brothel

    AdviceThread Construction_Taverns_Advice_Thread  1 

;------------------------------------------
Trigger 1114_Construction_Taverns_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = inn

    AdviceThread Construction_Taverns_Advice_Thread  1 

;------------------------------------------
Trigger 1115_Construction_Taverns_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = tavern

    AdviceThread Construction_Taverns_Advice_Thread  1 

;------------------------------------------
Trigger 1116_Construction_Taverns_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = coaching_house

    AdviceThread Construction_Taverns_Advice_Thread  1 

;------------------------------------------
Trigger 1117_Construction_Taverns_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = pleasure_palace

    AdviceThread Construction_Taverns_Advice_Thread  1 

;------------------------------------------
Trigger 1118_Construction_Convert_To_Castle_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = village_to_wooden_castle

    AdviceThread Construction_Convert_To_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 1119_Construction_Convert_To_Castle_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = small_town_to_stone_keep

    AdviceThread Construction_Convert_To_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 1120_Construction_Convert_To_Castle_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = large_town_to_castle

    AdviceThread Construction_Convert_To_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 1121_Construction_Convert_To_City_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = wooden_castle_to_village

    AdviceThread Construction_Covert_To_City_Advice_Thread  1 

;------------------------------------------
Trigger 1122_Construction_Convert_To_City_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = stone_keep_to_small_town

    AdviceThread Construction_Covert_To_City_Advice_Thread  1 

;------------------------------------------
Trigger 1123_Construction_Convert_To_City_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = castle_to_large_town

    AdviceThread Construction_Covert_To_City_Advice_Thread  1 

;------------------------------------------
Trigger 1124_Construction_Convert_To_City_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = large_castle_to_city

    AdviceThread Construction_Covert_To_City_Advice_Thread  1 

;------------------------------------------
Trigger 1125_Construction_Convert_To_City_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = fortress_to_city

    AdviceThread Construction_Covert_To_City_Advice_Thread  1 

;------------------------------------------
Trigger 1126_Construction_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = stables

    AdviceThread Construction_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1127_Construction_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = knights_stables

    AdviceThread Construction_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1128_Construction_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = earls_stables

    AdviceThread Construction_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1129_Construction_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = barons_stables

    AdviceThread Construction_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1130_Construction_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = kings_stables

    AdviceThread Construction_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1131_Construction_Missiles_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = bowyer

    AdviceThread Construction_Missiles_Advice_Thread  1 

;------------------------------------------
Trigger 1132_Construction_Missiles_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = practice_range

    AdviceThread Construction_Missiles_Advice_Thread  1 

;------------------------------------------
Trigger 1133_Construction_Missiles_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = archery_range

    AdviceThread Construction_Missiles_Advice_Thread  1 

;------------------------------------------
Trigger 1134_Construction_Missiles_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = marksmans_range

    AdviceThread Construction_Missiles_Advice_Thread  1 

;------------------------------------------
Trigger 1135_Construction_Hospital_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = bimaristan

    AdviceThread Construction_Hospital_Advice_Thread  1 

;------------------------------------------
Trigger 1136_Construction_Hospital_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = great_bimaristan

    AdviceThread Construction_Hospital_Advice_Thread  1 

;------------------------------------------
Trigger 1137_Construction_Urban_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = racing_track

    AdviceThread Construction_Urban_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1138_Construction_Urban_Equestrian_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = sultans_racing_track

    AdviceThread Construction_Urban_Equestrian_Advice_Thread  1 

;------------------------------------------
Trigger 1139_Construction_City_Hall_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = town_hall

    AdviceThread Construction_City_Hall_Advice_Thread  1 

;------------------------------------------
Trigger 1140_Construction_City_Hall_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = council_chambers

    AdviceThread Construction_City_Hall_Advice_Thread  1 

;------------------------------------------
Trigger 1141_Construction_City_Hall_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = city_hall

    AdviceThread Construction_City_Hall_Advice_Thread  1 

;------------------------------------------
Trigger 1142_Construction_City_Hall_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = mayors_palace

    AdviceThread Construction_City_Hall_Advice_Thread  1 

;------------------------------------------
Trigger 1143_Construction_Professional_Military_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = military_academy

    AdviceThread Construction_Professional_Military_Advice_Thread  1 

;------------------------------------------
Trigger 1144_Construction_Professional_Military_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = officers_academy

    AdviceThread Construction_Professional_Military_Advice_Thread  1 

;------------------------------------------
Trigger 1145_Construction_Art_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = artist_studio

    AdviceThread Construction_Art_Advice_Thread  1 

;------------------------------------------
Trigger 1146_Construction_Art_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = artist_gallery

    AdviceThread Construction_Art_Advice_Thread  1 

;------------------------------------------
Trigger 1147_Construction_Bullring_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = plaza_del_toro

    AdviceThread Construction_Bullring_Advice_Thread  1 

;------------------------------------------
Trigger 1148_Construction_Bank_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = merchant_bank

    AdviceThread Construction_Bank_Advice_Thread  1 

;------------------------------------------
Trigger 1149_Construction_Bank_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = merchant_vault

    AdviceThread Construction_Bank_Advice_Thread  1 

;------------------------------------------
Trigger 1150_Construction_Paper_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = printing_press

    AdviceThread Construction_Paper_Advice_Thread  1 

;------------------------------------------
Trigger 1151_Construction_Paper_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = printing_house

    AdviceThread Construction_Paper_Advice_Thread  1 

;------------------------------------------
Trigger 1152_Construction_Icon_Art_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = ikoner_studio

    AdviceThread Construction_Icon_Art_Advice_Thread  1 

;------------------------------------------
Trigger 1153_Construction_Icon_Art_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = master_ikoner_studio

    AdviceThread Construction_Icon_Art_Advice_Thread  1 

;------------------------------------------
Trigger 1154_Construction_Admiralty_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = naval_academy

    AdviceThread Construction_Admiralty_Advice_Thread  1 

;------------------------------------------
Trigger 1155_Construction_Admiralty_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = admiralty

    AdviceThread Construction_Admiralty_Advice_Thread  1 

;------------------------------------------
Trigger 1156_Construction_Music_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = theatre

    AdviceThread Construction_Music_Advice_Thread  1 

;------------------------------------------
Trigger 1157_Construction_Music_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = conservatorium

    AdviceThread Construction_Music_Advice_Thread  1 

;------------------------------------------
Trigger 1158_Construction_Tourney_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = jousting_lists

    AdviceThread Construction_Tourney_Advice_Thread  1 

;------------------------------------------
Trigger 1159_Construction_Tourney_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = tourney_fields

    AdviceThread Construction_Tourney_Advice_Thread  1 

;------------------------------------------
Trigger 1160_Construction_Castle_Academic_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = library

    AdviceThread Construction_Castle_Academic_Advice_Thread  1 

;------------------------------------------
Trigger 1161_Construction_Castle_Academic_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = academy

    AdviceThread Construction_Castle_Academic_Advice_Thread  1 

;------------------------------------------
Trigger 1162_Construction_Caravan_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = caravan_stop

    AdviceThread Construction_Caravan_Advice_Thread  1 

;------------------------------------------
Trigger 1163_Construction_Caravan_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = caravanersary

    AdviceThread Construction_Caravan_Advice_Thread  1 

;------------------------------------------
Trigger 1164_Construction_No_Building_Trigger
    WhenToTest RequestBuildingAdvice

    Condition SettlementIsLocal
          and AdviseBuild = No_building

    AdviceThread Construction_No_Building_Advice_Thread  1 

;------------------------------------------
Trigger 1200_Recruitment_No_Unit_No_Facilities_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = No_unit

    AdviceThread Recruitment_No_Unit_Advice_Thread  1 

;------------------------------------------
Trigger 1201_Recruitment_No_Unit_No_Facilities_Castle_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = No_unit
          and SettlementBuildingExists < stables
          and SettlementBuildingExists < mustering_hall
          and SettlementBuildingExists < c_port
          and SettlementBuildingExists < bowyer
          and SettlementType castle

    AdviceThread Recruitment_No_Unit_No_Facilities_Castle_Advice_Thread  1 

;------------------------------------------
Trigger 1202_Recruitment_No_Unit_No_Facilities_City_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = No_unit
          and SettlementBuildingExists < town_watch
          and SettlementBuildingExists < port
          and SettlementType city

    AdviceThread Recruitment_No_Unit_No_Facilities_City_Advice_Thread  1 

;------------------------------------------
Trigger 1203_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Zweihander

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1204_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Armored Swordsmen

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1205_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Berdiche Axemen

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1206_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Battlefield Assassins

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1207_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Norse Axemen

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1208_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Norse Swordsmen

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1209_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Byzantine Infantry

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1210_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Conquistadores

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1211_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Byzantine Lancers

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1212_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Chivalric Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1213_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Christian Guard

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1214_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Conquistadores

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1215_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Druchima

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1216_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Dvor

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1217_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted E Chivalric Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1218_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted English Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1219_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Feudal Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1220_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Frankish Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1221_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Gothic Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1222_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Heavy Lancers

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1223_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Huscarls

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1224_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Italian MAA

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1225_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Latinkon

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1226_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Noble Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1227_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Norman Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1228_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Polish Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1229_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Polish Nobles

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1230_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Portuguese Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1231_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Sipahi Lancers

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1232_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = English Huscarls

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1233_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Forlorn Hope

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1234_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Free Company Men at Arms

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1235_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hashishim

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1236_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Highland Nobles

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1237_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Janissary Heavy Inf

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1238_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Khan's Guard

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1239_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Noble Swordsmen

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1240_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Papal Guard

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1241_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Swiss Guard

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1242_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Tabardariyya

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1243_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Theigns

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1244_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Varangian Guard

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1245_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Venetian Heavy Infantry

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1246_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Voulgier

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1247_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Saracen Militia

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1248_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Boyar Sons

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1249_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Galloglaich

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1250_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Italian MAA

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1251_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hashishim

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1252_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Imperial Knights

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1253_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Broken Lances

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1254_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Urban Militia

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1255_Recruitment_Heavy_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Croat Axemen

    AdviceThread Recruitment_Heavy_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1270_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Azabs

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1271_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aztec Peasants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1272_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Southern Peasants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1273_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aztec Warriors

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1274_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Coyote Priests

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1275_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Cuahchiqueh

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1276_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Arab Cavalry

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1277_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Light Lancers

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1278_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Tuareg

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1279_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Eagle Warriors

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1280_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Peasants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1281_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Highland Rabble

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1282_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Highlanders

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1283_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Jaguar Warriors

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1284_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Peasants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1285_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mongol Infantry

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1286_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Native Warriors

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1287_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Peasants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1288_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Slav Levies

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1289_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sudanese Tribesmen

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1290_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Transilvanian Peasants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1291_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Viking Raiders

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1292_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Woodsmen

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1293_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Town Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1294_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Italian Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1295_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Town Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1296_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sabadar Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1297_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = SE Town Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1298_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sword and Buckler Men

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1299_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Swordsmen Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1300_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Town Militia

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1301_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Ghazis

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1302_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mutatawwi'a

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1303_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Flagellants

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1304_Recruitment_Light_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Akinjis

    AdviceThread Recruitment_Light_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1320_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sherwood Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1321_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Armenian Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1322_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aztec Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1323_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Balkan Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1324_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Norse Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1325_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Bosnian Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1326_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Bulgarian Brigands

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1327_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Byzantine Guard Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1328_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Desert Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1329_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1330_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted French Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1331_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Lithuanian Cavalry

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1332_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Peasant Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1333_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Highland Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1334_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = S Archer Militia

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1335_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Noble Highland Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1336_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Archer Militia

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1337_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Archer Militia

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1338_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Janissary Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1339_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Lithuanian Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1340_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Peasant Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1341_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mongol Foot Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1342_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Native Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1343_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Nubian Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1344_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Ottoman Infantry

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1345_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Peasant Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1346_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = S Peasant Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1347_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sicilian Muslim Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1348_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Tlaxcalan Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1349_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Trebizond Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1350_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Turkish Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1351_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Venetian Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1352_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Archer Militia

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1353_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Heavy Archers

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1354_Recruitment_Archers_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Druchima

    AdviceThread Recruitment_Archers_Advice_Thread  1 

;------------------------------------------
Trigger 1370_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Bedouin Cavalry

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1371_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Byzantine Cavalry

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1372_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Cossack Cavalry

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1373_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Cuman Horse Archers

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1374_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dvor Cavalry

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1375_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = French Mounted Archers

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1376_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Granadine CB Cav

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1377_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Granadine Jinetes

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1378_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Kazaks

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1379_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mamluk Archers

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1380_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mongol Heavy Archers

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1381_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mongol Horse Archers

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1382_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mounted Crossbowmen

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1383_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mounted Longbowmen

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1384_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Polish Nobles

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1385_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Polish Shooters

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1386_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Skythikon

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1387_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Turkish Horse Archers

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1388_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Turkopoles

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1389_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Vardariotai

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1390_Recruitment_Missile_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Turkomans

    AdviceThread Recruitment_Missile_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1400_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Spear Militia

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1401_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Levy Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1402_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Spear Militia

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1403_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Spear Militia

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1404_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = SE Spear Militia

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1405_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Italian Spear Militia

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1406_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Armored Sergeants

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1407_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aztec Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1408_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Berber Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1408_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Byzantine Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1409_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Crusader Sergeants

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1410_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1411_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Lamtuna Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1412_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Levy Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1413_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Pavise Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1414_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Peasant Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1415_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sergeant Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1416_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Welsh Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1417_Recruitment_Spearmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Nubian Spearmen

    AdviceThread Recruitment_Spearmen_Advice_Thread  1 

;------------------------------------------
Trigger 1430_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Landschneckt Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1431_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aventuros

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1432_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Billmen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1433_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Flemish Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1434_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Heavy Billmen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1435_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Highland Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1436_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Scots Pike Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1437_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Heavy Pike Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1438_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Pike Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1439_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Bill Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1440_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Heavy Bill Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1441_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Swordstaff Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1442_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Partisan Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1443_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Halberd Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1444_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Halberd Militia

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1445_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Noble Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1446_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Obudshaer

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1447_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1448_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Swiss Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1449_Recruitment_Polearm_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Tercio Pikemen

    AdviceThread Recruitment_Polearm_Advice_Thread  1 

;------------------------------------------
Trigger 1460_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Afghan Javelinmen

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1461_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Almughavars

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1462_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Arrow Warriors

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1463_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aztec Spear Throwers

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1464_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Catalans

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1465_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Javelinmen

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1466_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Kurdish Javelinmen

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1467_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Lusitanian Javelinmen

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1468_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sudanese Javelinmen

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1469_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Turkish Javelinmen

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1470_Recruitment_Javelinmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Irish Kerns

    AdviceThread Recruitment_Javelinmen_Advice_Thread  1 

;------------------------------------------
Trigger 1490_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Catapult

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1491_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Catapult

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1492_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = GR Catapult

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1493_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Catapult

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1494_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Catapult

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1495_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Trebuchet

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1496_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Trebuchet

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1497_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = GR Trebuchet

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1498_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Trebuchet

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1499_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Trebuchet

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1500_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Ballista

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1501_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Ballista

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1502_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = GR Ballista

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1503_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Ballista

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1504_Recruitment_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Ballista

    AdviceThread Recruitment_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1510_Recruitment_Longbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Scots Guard

    AdviceThread Recruitment_Longbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1511_Recruitment_Longbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Dismounted Longbowmen

    AdviceThread Recruitment_Longbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1512_Recruitment_Longbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Free Company Longbowmen

    AdviceThread Recruitment_Longbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1513_Recruitment_Longbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Longbowmen

    AdviceThread Recruitment_Longbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1514_Recruitment_Longbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Welsh Longbowmen

    AdviceThread Recruitment_Longbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1515_Recruitment_Longbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Yeoman Archers

    AdviceThread Recruitment_Longbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1520_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Pavise Crossbow Militia

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1521_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Genoese Crossbow Militia

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1522_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Crossbow Militia

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1523_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Crossbow Militia

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1524_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Crossbow Militia

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1525_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1526_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Genoese Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1527_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Gulay Gorod

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1528_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hussites

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1529_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mercenary Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1530_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mercenary Pavise Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1531_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Peasant Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1532_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Peasant Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1533_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Aventurier

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1534_Recruitment_Crossbowmen_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Pavise Crossbowmen

    AdviceThread Recruitment_Crossbowmen_Advice_Thread  1 

;------------------------------------------
Trigger 1540_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Alan Light Cavalry

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1541_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Albanian Cavalry

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1542_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Arab Cavalry

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1543_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Armenian Cavalry

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1544_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Border Horse

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1545_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Boyar Sons

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1546_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Desert Cavalry

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1547_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hobilars

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1548_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Jinetes

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1549_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Magyar Cavalry

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1550_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mongol Light Lancers

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1551_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mounted Sergeants

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1552_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Scouts

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1553_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Serbian Hussars

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1554_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Stradiots

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1555_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Tuareg Camel Spearmens

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1556_Recruitment_Light_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Bedouin Camel Riders

    AdviceThread Recruitment_Light_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1570_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Byzantine Lancers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1571_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Christian Guard

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1572_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Demi Lancers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1573_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Druzhina

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1574_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Famiglia Ducale

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1575_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Gendarmes

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1576_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Granadine Lancers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1577_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hungarian Nobles

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1578_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Huscarls

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1579_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hussars

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1580_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Kataphractoi

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1581_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Kwarizmian Cavalry

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1582_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Latinkon

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1583_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Lithuanian Cavalry

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1584_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mamluks

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1585_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mongol Heavy Lancers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1586_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Polish Retainers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1587_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Quapukulu

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1588_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Royal Banderium

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1589_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Royal Mamluks

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1590_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sipahi Lancers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1591_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Lancers

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1592_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Broken Lances

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1593_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sipahis

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1594_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Tsars Guard

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1595_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Elephants

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1596_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Greek Militia Cavalry

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1597_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Condottieri

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1598_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Merchant Cavalry Militia

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1599_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Italian Cavalry Militia

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1600_Recruitment_Heavy_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Cavalry Militia

    AdviceThread Recruitment_Heavy_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1610_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Arquebusiers

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1611_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Cossack Musketeers

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1612_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Hand Gunners

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1613_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Janissary Musketeers

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1614_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Hand Gunners

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1615_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mercenary Arquebusiers

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1616_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Musketeers

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1617_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Portuguese Arquebusiers

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1618_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Sudanese Gunners

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1619_Recruitment_Gunpowder_Infantry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Naffatun

    AdviceThread Recruitment_Gunpowder_Infantry_Advice_Thread  1 

;------------------------------------------
Trigger 1630_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Elephant Artillery

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1631_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1632_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Culverin

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1633_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Grand Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1634_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Ribault

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1635_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Serpentine

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1636_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1637_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1638_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1639_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Rocket Launcher

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1640_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Grand Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1641_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Grand Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1642_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Grand Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1643_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Mortar

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1644_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Ribault

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1645_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Cannon

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1646_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Cannon

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1647_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Cannon

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1648_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Cannon

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1649_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Serpentine

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1650_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Basilisk

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1651_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = EE Basilisk

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1652_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = NE Monster Ribault

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1653_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = ME Monster Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1654_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = AS Monster Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1655_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Elephant Rocketeer

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1656_Recruitment_Gunpowder_Artillery_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = GR Bombard

    AdviceThread Recruitment_Gunpowder_Artillery_Advice_Thread  1 

;------------------------------------------
Trigger 1660_Recruitment_Gunpowder_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Camel Gunners

    AdviceThread Recruitment_Gunpowder_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1661_Recruitment_Gunpowder_Cavalry_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Reiters

    AdviceThread Recruitment_Gunpowder_Cavalry_Advice_Thread  1 

;------------------------------------------
Trigger 1670_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Chivalric Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1671_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = E Chivalric Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1672_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = English Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1673_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Feudal Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1674_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Gothic Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1675_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Knights Hospitaller

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1676_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Knights of Santiago

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1677_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Knights Templar

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1678_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Mailed Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1679_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Noble Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1680_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Norman Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1681_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Armored Clergy

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1682_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Polish Guard

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1683_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Polish Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1684_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Portuguese Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1685_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Serbian Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1686_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Teutonic Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger 1687_Recruitment_Knights_Trigger
    WhenToTest RequestTrainingAdvice

    Condition SettlementIsLocal
          and AdviseRecruit = Imperial Knights

    AdviceThread Recruitment_Knights_Advice_Thread  1 

;------------------------------------------
Trigger Start_Battle_Defend_Against_Cavalry_With_Spears_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Defend_Against_Cavalry_With_Spears_Thread  1 

;------------------------------------------
Trigger Missile_Troops_Attacking_Spearmen_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30
          and I_BattleEnemyArmyPercentageOfUnitClass missile >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Missile_Troops_Attacking_Spearmen_Thread  1 

;------------------------------------------
Trigger Start_Battle_Spearmen_Support_Heavy_Infantry_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 30
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Spearmen_Support_Heavy_Infantry_Thread  1 

;------------------------------------------
Trigger Start_Battle_Shoot_Spearmen_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass missile  >= 20
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 30
          and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 30
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Shoot_Spearmen_Thread  1 

;------------------------------------------
Trigger Start_Battle__Heavy_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 30
          and I_BattleEnemyArmyPercentageOfUnitClass spearmen <= 20
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle__Heavy_Cavalry_Thread  1 

;------------------------------------------
Trigger Start_Battle__Heavy_Cavalry_Avoid_Spearmen_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 30
          and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 20
          and BattlePlayerMountClass != elephant
          and I_BattlePlayerArmyPercentageOfUnitCategory infantry > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle__Heavy_Cavalry_Avoid_Spearmen_Thread  1 

;------------------------------------------
Trigger Battle_Heavy_Cavalry_Do_Not_Engage_Skirmishers_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and BattlePlayerUnitClass = heavy
          and BattleEnemyUnitClass = skirmish
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyActionStatus != routing
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Heavy_Cavalry_Do_Not_Engage_Skirmishers_Thread  1 

;------------------------------------------
Trigger Battle_Heavy_Cavalry_Engage_Light_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 30
          and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry >= 30
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Heavy_Cavalry_Engage_Light_Cavalry_Thread  1 

;------------------------------------------
Trigger UI_Panel_Keyboard_Shortcuts_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened help_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Keyboard_Shortcuts_Scroll_Thread  1 

;------------------------------------------
Trigger Battle_Heavy_Cavalry_Group_Together_Charge_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfUnits >= 4
          and I_BattlePlayerArmyNumberOfClassAndCategory heavy cavalry > 1
          and I_BattlePlayerArmyNumberOfUnitCategory infantry > 1
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Heavy_Cavalry_Group_Together_Charge_Thread  1 

;------------------------------------------
Trigger Cannon_Keep_Out_Of_The_Way_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute cannon > 0
          and I_BattlePlayerArmyNumberOfUnits > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cannon_Keep_Out_Of_The_Way_Thread  1 

;------------------------------------------
Trigger Use_Standards_To_Improve_Morale_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition I_BattlePlayerArmyNumberOfAttribute standard > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Standards_To_Improve_Morale_Thread  1 

;------------------------------------------
Trigger Using_Mortars_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute mortar > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Using_Mortars_Thread  1 

;------------------------------------------
Trigger Use_Artillery_To_Kill_Missile_Units_On_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute cannon > 0
          and I_BattleSettlementFortificationLevel > 1
          and I_BattleDefenderNumMissileUnitsOnWalls > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Artillery_To_Kill_Missile_Units_On_Walls_Thread  1 

;------------------------------------------
Trigger Use_Artillery_To_Kill_Missile_Units_On_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege > 0
          and I_BattleSettlementFortificationLevel > 1
          and I_BattleDefenderNumMissileUnitsOnWalls > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Artillery_To_Kill_Missile_Units_On_Walls_Thread  1 

;------------------------------------------
Trigger Use_Artillery_To_Kill_Missile_Units_On_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute mortar > 0
          and I_BattleSettlementFortificationLevel > 1
          and I_BattleDefenderNumMissileUnitsOnWalls > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Artillery_To_Kill_Missile_Units_On_Walls_Thread  1 

;------------------------------------------
Trigger Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute mortar > 0
          and I_BattleSettlementFortificationLevel > 1
          and I_BattleDefenderNumNonMissileUnitsOnWalls > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Thread  1 

;------------------------------------------
Trigger Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege > 0
          and I_BattleSettlementFortificationLevel > 1
          and I_BattleDefenderNumNonMissileUnitsOnWalls > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Thread  1 

;------------------------------------------
Trigger Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute cannon > 0
          and I_BattleSettlementFortificationLevel > 1
          and I_BattleDefenderNumNonMissileUnitsOnWalls > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Artillery_To_Kill_Non_Missile_Units_On_Walls_Thread  1 

;------------------------------------------
Trigger Throw_Cows_At_Enemy_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitSiegeEngineClass = heavy_onager
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Throw_Cows_At_Enemy_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Trigger
    WhenToTest BattleBattleGatesDestroyedByEngine

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ram > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Trigger
    WhenToTest BattleBattleGatesDestroyedByEngine

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ram > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Defence_Objectives_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattleSettlementFortificationLevel >= 0
          and not I_BattlePlayerArmyIsAttacker
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Defence_Objectives_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Deployment_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and OffensiveSiegesFought > 5
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Deployment_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Attack_Breach_Trigger
    WhenToTest BattleWallsBreachedByEngine

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker

    AdviceThread Siege_Advice_Attack_Breach_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Defend_Breach_Trigger
    WhenToTest BattleWallsBreachedByEngine

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Defend_Breach_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_Battering_Rams_Trigger
    WhenToTest BattleGatesAttackedByEnemyEngine

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = ram
          and I_BattleSettlementFortificationLevel >= 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_Battering_Rams_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_Ladders_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = ladder
          and I_BattleEnemyArmyPercentageOfUnitClass missile >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_Ladders_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_Towers_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = tower
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread  1 

;------------------------------------------
Trigger Siege_Defend_With_Spears_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 25
          and I_BattleAttackerNumSiegeEngines ram > 0
          and I_BattleSettlementFortificationLevel > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Defend_With_Spears_Thread  1 

;------------------------------------------
Trigger Siege_Defend_With_Missiles_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 25
          and I_BattleSettlementFortificationLevel >= 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Defend_With_Missiles_Thread  1 

;------------------------------------------
Trigger Mortars_Fire_Over_Walls_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute mortar > 0
          and I_BattleSettlementFortificationLevel > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Mortars_Fire_Over_Walls_Thread  1 

;------------------------------------------
Trigger Siege_Defend_With_Mortars_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute mortar > 0
          and I_BattleSettlementFortificationLevel > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Defend_With_Mortars_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_Towers_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = tower
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Trigger
    WhenToTest BattleBattleGatesDestroyedByEngine

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ram = 0
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Your_Gate_Trigger
    WhenToTest BattleBattleGatesDestroyedByEngine

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ram > 0
          and I_BattleEnemyArmyPercentageOfClassAndCategory missile siege > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Siege_Weapon_Breaks_Through_Your_Gate_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Deployment_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and OffensiveSiegesFought > 5
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Deployment_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Deployment_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattleSettlementFortificationLevel  >= 0
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ladder > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Deploying_Siege_Equipment_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Deployment_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattleSettlementFortificationLevel  >= 0
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines tower > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Deploying_Siege_Equipment_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Deployment_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattleSettlementFortificationLevel  >= 0
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ram > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Deploying_Siege_Equipment_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Defence_Objectives_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattleSettlementFortificationLevel >= 0
          and not I_BattlePlayerArmyIsAttacker
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Defence_Objectives_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_trebuchets_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = heavy_onager
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_trebuchets_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_Ballistae_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = ballista
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_Ballistae_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_Catapult_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattleEnemyUnitSiegeEngineClass = onager
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_Catapult_Thread  1 

;------------------------------------------
Trigger Player_Siege_Engine_Destroyed_Enemy_Other_Trigger
    WhenToTest BattlePlayerSiegeEngineDestroyed

    Condition BattlePlayerUnitCategory = siege
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread  1 

;------------------------------------------
Trigger Enemy_Siege_Engine_Destroyed_Player_Other_Trigger
    WhenToTest BattleEnemySiegeEngineDestroyed

    Condition BattleEnemyUnitCategory = siege
          and I_BattleEnemyArmyPercentageOfClassAndCategory missile siege > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines tower >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Attack_Tower_Defenses_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines tower >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege > 0
          and I_BattleSettlementFortificationLevel >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Attack_Tower_Defenses_Thread  1 

;------------------------------------------
Trigger Knights_To_The_Fore_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute knight > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Knights_To_The_Fore_Thread  1 

;------------------------------------------
Trigger Rocket_Launchers_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyNumberOfAttribute rocket > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Rocket_Launchers_Thread  1 

;------------------------------------------
Trigger Archers_Deploy_Stakes_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute stakes > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Archers_Deploy_Stakes_Thread  1 

;------------------------------------------
Trigger Gunpowder_Deploy_in_Blocks_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyNumberOfAttribute gunmen > 1
          and not I_BattleIsSallyOutBattle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Gunpowder_Deploy_in_Blocks_Thread  1 

;------------------------------------------
Trigger Only_Cavalry_Vs_Only_Spearmen_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattleEnemyArmyPercentageOfUnitClass spearmen = 100
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry = 100
          and I_BattlePlayerArmyNumberOfUnits > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Only_Cavalry_Vs_Only_Spearmen_Thread  1 

;------------------------------------------
Trigger Only_Spearmen_Vs_Only_Cavalry_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass spearmen = 100
          and I_BattleEnemyArmyPercentageOfClassAndCategory heavy cavalry = 100
          and I_BattlePlayerArmyNumberOfUnits > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Only_Spearmen_Vs_Only_Cavalry_Thread  1 

;------------------------------------------
Trigger Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
          and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread  1 

;------------------------------------------
Trigger Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
          and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10
          and I_BattlePlayerArmyNumberOfAttribute guncavalry >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread  1 

;------------------------------------------
Trigger Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
          and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread  1 

;------------------------------------------
Trigger Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
          and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10
          and I_BattlePlayerArmyPercentageOfAttribute guncavalry >= 20
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread  1 

;------------------------------------------
Trigger Battle_Advice_General_Friendly_Fire_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and BattlePlayerUnitCategory = infantry
          and BattlePlayerUnitClass != missile
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyUnitClass != missile
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
          and BattlePlayerActionStatus = missiles_firing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Advice_General_Friendly_Fire_Thread  1 

;------------------------------------------
Trigger Start_Battle_Enemy_Forming_For_Attack_Trigger
    WhenToTest BattleAiCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattleAiAttacking
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Enemy_Forming_For_Attack_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and BattleDirectionOfAttack = front
          and BattleEnemyUnitClass = spearmen
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Thread  1 

;------------------------------------------
Trigger Start_Battle_Enemy_On_Defensive_Trigger
    WhenToTest BattleAiCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and not I_BattleAiAttacking
          and not I_BattleAiDefendingHill
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Enemy_On_Defensive_Thread  1 

;------------------------------------------
Trigger Wedge_Formation_Change_Loose_Warning_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and BattlePlayerCurrentFormation = wedge
          and not BattlePlayerActionStatus = charging
          and not BattlePlayerUnitMovingFast
          and BattleEnemyUnitCategory != siege
          and BattleEnemyUnitClass = missile
          and not BattleIsMeleeAttack
          and BattleEnemyActionStatus = missiles_firing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Wedge_Formation_Change_Loose_Warning_Thread  1 

;------------------------------------------
Trigger Loose_Formation_Change_Close_Warning_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and not BattlePlayerUnitCloseFormation
          and BattlePlayerActionStatus = moving
          and BattlePlayerUnitMovingFast
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Loose_Formation_Change_Close_Warning_Thread  1 

;------------------------------------------
Trigger Peasants_Good_For_Nothing_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute peasant >= 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Peasants_Good_For_Nothing_Thread  1 

;------------------------------------------
Trigger Heavy_Cavalry_Strong_Pincer_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfClassAndCategory heavy cavalry >= 3
          and I_BattlePlayerArmyNumberOfUnits > 5
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry <= 50
          and I_BattleEnemyArmyNumberOfUnits > 2
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Heavy_Cavalry_Strong_Pincer_Thread  1 

;------------------------------------------
Trigger Destroy_Enemy_Artillery_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattleEnemyArmyNumberOfClassAndCategory missile siege > 0
          and I_BattleEnemyArmyNumberOfUnits > 4
          and I_BattlePlayerArmyNumberOfUnits > 4
          and I_BattlePlayerArmyNumberOfUnitCategory cavalry > 0 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Destroy_Enemy_Artillery_Thread  1 

;------------------------------------------
Trigger Create_Fire_Base_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfClassAndCategory missile siege > 1
          and I_BattleEnemyArmyNumberOfUnits > 2
          and I_BattlePlayerArmyNumberOfUnits > 4
          and I_BattlePlayerArmyNumberOfUnitClass spearmen > 1
          and I_BattlePlayerArmyNumberOfClassAndCategory heavy infantry > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Create_Fire_Base_Thread  1 

;------------------------------------------
Trigger Large_battle_Kill_Archers_With_Cavalry_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfClassAndCategory heavy cavalry > 1
          and I_BattleEnemyArmyNumberOfUnits > 10
          and I_BattlePlayerArmyNumberOfUnits > 10
          and I_BattleEnemyArmyNumberOfClassAndCategory missile infantry > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Large_battle_Kill_Archers_With_Cavalry_Thread  1 

;------------------------------------------
Trigger Outflanking_Basics_3_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
          and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
          and I_BattlePlayerArmyNumberOfUnits >= 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Outflanking_Basics_3_Thread  1 

;------------------------------------------
Trigger Outflanking_Basics_4_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1
          and I_BattlePlayerArmyNumberOfUnits >= 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Outflanking_Basics_4_Thread  1 

;------------------------------------------
Trigger Anti_Flanking_Basics_1_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
          and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Anti_Flanking_Basics_1_Thread  1 

;------------------------------------------
Trigger Cavalry_Cycle_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerMountClass != elephant
          and BattlePlayerUnitClass != missile
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cavalry_Cycle_Thread  1 

;------------------------------------------
Trigger Tiring_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerActionStatus = moving
          and BattlePlayerUnitMovingFast
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Tiring_Cavalry_Thread  1 

;------------------------------------------
Trigger Start_Battle_Enemy_Defending_Only_Crossing_Trigger
    WhenToTest BattleAiCommenced

    Condition I_BattleAiDefendingCrossing
          and I_BattleNumberOfRiverCrossings = 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Enemy_Defending_Only_Crossing_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and BattleDirectionOfAttack = front
          and BattlePlayerUnitClass = spearmen
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and BattleEnemyUnitEngaged
          and BattleDirectionOfAttack != front
          and BattlePlayerUnitClass = spearmen
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerUnitEngaged
          and BattleDirectionOfAttack != front
          and BattleEnemyUnitClass = spearmen
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerMountClass != elephant
          and BattlePlayerActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerUnitEngaged
          and BattleDirectionOfAttack != front
          and BattlePlayerUnitClass = spearmen
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyUnitClass != missile
          and BattleRangeOfAttack <= 100
          and BattlePlayerActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and BattlePlayerMountClass = horse
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyMountClass = camel
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and BattlePlayerMountClass = camel
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyMountClass = horse
          and BattleEnemyUnitClass != missile
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyUnitClass != missile
          and BattleEnemyMountClass = horse
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerMountClass = camel
          and BattlePlayerUnitClass != missile
          and BattlePlayerActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyUnitClass != missile
          and BattleEnemyMountClass = camel
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerMountClass = horse
          and BattlePlayerActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass != missile
          and BattlePlayerUnitClass = heavy
          and BattleEnemyUnitClass = skirmish
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Thread  1 

;------------------------------------------
Trigger Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass = missile
          and BattlePlayerMountClass = horse
          and BattleEnemyMountClass = camel
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Thread  1 

;------------------------------------------
Trigger 1140_Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not BattleIsMeleeAttack
          and BattlePlayerUnitCategory = siege
          and BattlePlayerUnitClass = missile
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyUnitClass = skirmish
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Thread  1 

;------------------------------------------
Trigger 1092_Start_Battle_Missiles_Engage_Centre_Then_Assault_Trigger
    WhenToTest BattleAiCommenced

    Condition I_BattlePlayerArmyIsAttacker
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass heavy >= 30
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 15
          and I_BattlePlayerArmyPercentageOfUnitClass missile > 25
          and I_BattleEnemyArmyPercentageOfUnitClass missile <= 15
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
          and I_BattleEnemyArmyPercentageOfClassAndCategory missile siege <= 20
          and I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Missiles_Engage_Centre_Then_Assault_Thread  1 

;------------------------------------------
Trigger 1141_Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerMountClass = elephant
          and BattleEnemyUnitClass = light
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyActionStatus != routing
          and I_BattleEnemyArmyNumberOfUnits > 4
          and I_BattleEnemyArmyPercentageOfClassAndCategory heavy infantry > 0 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thread  1 

;------------------------------------------
Trigger 1145_Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = cavalry
          and BattlePlayerUnitClass = light
          and BattleEnemyUnitClass = skirmish
          and BattlePlayerUnitCategory = infantry
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Thread  1 

;------------------------------------------
Trigger 1146_Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = siege
          and BattlePlayerUnitClass = missile
          and BattleEnemyMountClass = elephant
          and BattleEnemyActionStatus != routing
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread  1 

;------------------------------------------
Trigger 2116B_UI_Panel_Game_Options_Battle_Help_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested end_game_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Help_Game_Options_Scroll_Battle_Thread  0 

;------------------------------------------
Trigger 1269A_Using_trebuchets_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitSiegeEngineClass = heavy_onager
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Using_trebuchets_Thread  1 

;------------------------------------------
Trigger 1184_Light_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and BattlePlayerUnitClass = light
          and BattlePlayerUnitCategory = cavalry
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Light_Cavalry_Thread  1 

;------------------------------------------
Trigger 1185A_Ballistas_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition BattlePlayerUnitSiegeEngineClass = ballista
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Ballistas_Thread  1 

;------------------------------------------
Trigger 1196_Outnumbering_The_Enemy_10to1_Trigger
    WhenToTest BattleAiCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerAllianceOddsInFavour > 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Outnumbering_The_Enemy_10to1_Thread  1 

;------------------------------------------
Trigger 1197_When_Outnumbered_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerAllianceOddsAgainst > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread When_Outnumbered_Thread  1 

;------------------------------------------
Trigger 1198_When_Massively_Outnumbered_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerAllianceOddsAgainst > 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread When_Massively_Outnumbered_Thread  1 

;------------------------------------------
Trigger 1202_Spread_Panic_Trigger
    WhenToTest BattleEnemyUnitRouts

    Condition I_BattleEnemyArmyNumberOfMatchingUnits all >= 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Spread_Panic_Thread  1 

;------------------------------------------
Trigger 1203_Maintain_Momentum_Trigger
    WhenToTest BattleEnemyUnitRouts

    Condition I_IsTriggerTrue 1202_Spread_Panic_Trigger
          and I_BattleEnemyArmyNumberOfMatchingUnits all >= 3
          and I_BattleEnemyArmyNumberOfMatchingUnits routing >= 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Maintain_Momentum_Thread  1 

;------------------------------------------
Trigger 1204_Timing_Is_Everything_Trigger
    WhenToTest BattleEnemyUnitRouts

    Condition I_IsTriggerTrue 1203_Maintain_Momentum_Trigger
          and I_BattleEnemyArmyNumberOfMatchingUnits all >= 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Timing_Is_Everything_Thread  1 

;------------------------------------------
Trigger Dangerous_When_Cornered_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and BattleEnemyActionStatus = fighting_backs_to_the_walls
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Dangerous_When_Cornered_Thread  1 

;------------------------------------------
Trigger 1158_Your_Men_Fight_To_The_Death_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerActionStatus = fighting_backs_to_the_walls
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Your_Men_Fight_To_The_Death_Thread  1 

;------------------------------------------
Trigger 1088_Start_Battle_Withdraw_Now_Run_Away_Trigger
    WhenToTest BattleAiCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerAllianceOddsAgainst > 7
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Start_Battle_Withdraw_Now_Run_Away_Thread  1 

;------------------------------------------
Trigger 1120A_Skirmish_Mode_Advice_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfUnitClass missile > 0
          and not I_BattlePlayerArmyPercentageOfUnitCategory siege > 0
          and not I_BattlePlayerArmyNumberOfAttribute gunmen > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Skirmish_Mode_Advice_Thread  1 

;------------------------------------------
Trigger 1099_Missile_Attack_Before_Engaging_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyNumberOfUnitClass missile >= 2
          and not I_BattleAiAttacking
          and I_BattlePlayerArmyNumberOfUnits > 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Missile_Attack_Before_Engaging_Thread  1 

;------------------------------------------
Trigger 1169_Missile_Attack_Heavy_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and BattlePlayerUnitClass = missile
          and not BattleIsMeleeAttack
          and BattleEnemyUnitClass = heavy
          and BattleEnemyUnitCategory = cavalry
          and BattlePlayerUnitCategory != siege
          and I_BattleEnemyArmyPercentageOfClassAndCategory heavy cavalry < 100
          and I_BattlePlayerArmyNumberOfAttribute incendiary = 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Missile_Attack_Heavy_Cavalry_Thread  1 

;------------------------------------------
Trigger 1170_Missile_Attack_Light_Cavalry_Moving_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleEnemyUnitClass = light
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyActionStatus = moving
          and BattlePlayerUnitClass = missile
          and BattlePlayerActionStatus = missiles_firing
          and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry < 100
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Missile_Attack_Light_Cavalry_Moving_Thread  1 

;------------------------------------------
Trigger 1093_Cannon_Fodder_Trigger
    WhenToTest BattleAiCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattleEnemyArmyPercentageOfUnitClass missile >= 25
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry > 0
          and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cannon_Fodder_Thread  1 

;------------------------------------------
Trigger 1156_Infantry_Counter_Attack_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and BattleIsMeleeAttack
          and BattleEnemyUnitMovingFast
          and BattlePlayerActionStatus != moving
          and BattlePlayerActionStatus != fighting
          and BattlePlayerActionStatus != routing
          and BattlePlayerUnitCategory = infantry
          and BattleEnemyUnitCategory = infantry 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Infantry_Counter_Attack_Thread  1 

;------------------------------------------
Trigger 1110_Infantry_Combine_Unit_Types_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
          and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
          and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Infantry_Combine_Unit_Types_Thread  1 

;------------------------------------------
Trigger 1187_Target_Their_Best_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitCategory = siege
          and BattlePlayerUnitClass = missile
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyUnitClass = heavy
          and BattleEnemyUnitClass = light
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Target_Their_Best_Thread  1 

;------------------------------------------
Trigger 1229_Loose_Formation_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed toggle_formation_tightness
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Loose_Formation_Button_Thread  1 

;------------------------------------------
Trigger 1230_Skirmish_Mode_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed toggle_skirmish
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Skirmish_Mode_Button_Thread  1 

;------------------------------------------
Trigger 1231_Fire_At_Will_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed toggle_fire_at_will
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Fire_At_Will_Button_Thread  1 

;------------------------------------------
Trigger 1232_Special_Abilities_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed toggle_special_ability
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Special_Abilities_Button_Thread  1 

;------------------------------------------
Trigger 1233_Guard_Mode_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed toggle_defend
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Guard_Mode_Button_Thread  1 

;------------------------------------------
Trigger 1234_Group_Formations_Button_2_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed show_hide_group_formations
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Group_Formations_Button_2_Thread  1 

;------------------------------------------
Trigger 1237_Cancel_Order_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed order_halt
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cancel_Order_Button_Thread  1 

;------------------------------------------
Trigger 1236_Withdraw_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed order_withdraw
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Withdraw_Button_Thread  1 

;------------------------------------------
Trigger 1239_AI_Assistance_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed ai_group_button
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread AI_Assistance_Button_Thread  1 

;------------------------------------------
Trigger 1238_Grouped_Units_Button_Trigger
    WhenToTest ButtonPressed

    Condition ButtonPressed order_group_ungroup
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Grouped_Units_Button_Thread  1 

;------------------------------------------
Trigger 1243_Special_Abilities_Rallying_Horn_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitSpecialAbilitySupported = rally
          and not BattlePlayerUnitSpecialAbilityActive
          and I_BattlePlayerArmyNumberOfMatchingUnits all > 4
          and I_BattlePlayerArmyNumberOfMatchingUnits wavering >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Special_Abilities_Rallying_Horn_Thread  1 

;------------------------------------------
Trigger 1251_Special_Abilities_Flaming_Ammo_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitClass = missile
          and BattlePlayerUnitCategory = siege
          and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
          and not BattlePlayerUnitSpecialAbilityActive
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Special_Abilities_Flaming_Ammo_Thread  1 

;------------------------------------------
Trigger 1252_Special_Abilities_Flaming_Ammo_2_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitClass = missile
          and not BattlePlayerUnitCategory = siege
          and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
          and not BattlePlayerUnitSpecialAbilityActive
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Special_Abilities_Flaming_Ammo_2_Thread  1 

;------------------------------------------
Trigger 1254_Facing_Elephants_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleEnemyUnitCategory = cavalry
          and BattleEnemyMountClass = elephant
          and BattlePlayerUnitCategory = infantry
          and BattlePlayerUnitClass = heavy
          and BattleIsMeleeAttack
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Facing_Elephants_Thread  1 

;------------------------------------------
Trigger 1255_Concentrate_Fire_On_Elephants_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Concentrate_Fire_On_Elephants_Thread  1 

;------------------------------------------
Trigger 1257_Target_Elephants_With_Artillery_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Target_Elephants_With_Artillery_Thread  1 

;------------------------------------------
Trigger 1258_Light_Troops_Against_Elephants_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Light_Troops_Against_Elephants_Thread  1 

;------------------------------------------
Trigger 1259B_Keep_Cavalry_Away_Elephants_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and BattleEnemyMountClass = elephant
          and BattlePlayerUnitCategory = cavalry
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Keep_Cavalry_Away_Elephants_Thread  1 

;------------------------------------------
Trigger 1260_Flaming_Ammo_Elephants_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleEnemyUnitCategory = cavalry
          and BattleEnemyMountClass = elephant
          and I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 20
          and not BattlePlayerUnitSpecialAbilityActive
          and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Flaming_Ammo_Elephants_Thread  1 

;------------------------------------------
Trigger 1261_Using_Elephants_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfMountClass elephant >= 1
          and I_BattlePlayerArmyNumberOfMatchingUnits all >= 8
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Using_Elephants_Thread  1 

;------------------------------------------
Trigger 1263_Clear_Path_Elephants_Attack_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfMountClass elephant >= 1
          and I_BattlePlayerArmyNumberOfMatchingUnits all >= 5
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Clear_Path_Elephants_Attack_Thread  1 

;------------------------------------------
Trigger 1264_Kill_Your_Elephants_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattlePlayerMountClass = elephant
          and BattlePlayerActionStatus = running_amok
          and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Kill_Your_Elephants_Thread  1 

;------------------------------------------
Trigger 1270A_Use_Flaming_Ammo_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
          and not BattlePlayerUnitSpecialAbilityActive
          and not BattleIsMeleeAttack
          and BattlePlayerUnitSiegeEngineClass = heavy_onager
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Use_Flaming_Ammo_Thread  1 

;------------------------------------------
Trigger 1274_Attack_The_Ram_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and BattleEnemyUnitSiegeEngineClass = ram
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Attack_The_Ram_Thread  1 

;------------------------------------------
Trigger 1275_Attack_The_Tower_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and BattleEnemyUnitSiegeEngineClass = tower
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Attack_The_Tower_Thread  1 

;------------------------------------------
Trigger 1276A_Under_Fire_Artillery_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition I_BattlePlayerArmyNumberOfAttribute artillery > 0
          and BattlePlayerUnitCategory != siege
          and BattlePlayerUnitCloseFormation
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Under_Fire_Artillery_Thread  1 

;------------------------------------------
Trigger 1279_Keep_Archers_Back_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleAiAttacking
          and I_BattlePlayerArmyPercentageOfMatchingUnits foot_archers >= 1
          and I_BattlePlayerArmyNumberOfMatchingUnits all >= 10
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Keep_Archers_Back_Thread  1 

;------------------------------------------
Trigger 1280_Fire_At_Their_Rear_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleDirectionOfAttack = rear
          and not BattleIsMeleeAttack
          and BattlePlayerUnitCategory != siege
          and BattlePlayerUnitClass = missile
          and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Fire_At_Their_Rear_Thread  1 

;------------------------------------------
Trigger 1281_Flaming_Ammo_Wavering_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition I_BattleEnemyArmyNumberOfMatchingUnits wavering >= 1
          and BattleEnemyActionStatus = fighting
          and BattlePlayerUnitCategory != siege
          and BattlePlayerUnitClass = missile
          and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
          and not BattlePlayerUnitSpecialAbilityActive
          and not BattleIsMeleeAttack
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Flaming_Ammo_Wavering_Thread  1 

;------------------------------------------
Trigger 1283A_Facing_Archers_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleEnemyUnitCategory != siege
          and BattleEnemyUnitClass = missile
          and not BattleIsMeleeAttack
          and BattlePlayerUnitCloseFormation
          and BattlePlayerUnitClass != missile
          and BattlePlayerUnitCategory != siege
          and BattlePlayerActionStatus = idling
          and BattleDirectionOfAttack = rear
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Facing_Archers_Thread  1 

;------------------------------------------
Trigger 1283B_Facing_Archers_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleEnemyUnitCategory != siege
          and BattleEnemyUnitClass = missile
          and not BattleIsMeleeAttack
          and BattlePlayerUnitCloseFormation
          and BattlePlayerUnitClass != missile
          and BattlePlayerUnitCategory != siege
          and BattlePlayerActionStatus = idling
          and BattleDirectionOfAttack = flank
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Facing_Archers_Thread  1 

;------------------------------------------
Trigger 1286B_Facing_Missile_Infantry_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyUnitClass = missile
          and not BattleIsMeleeAttack
          and BattlePlayerUnitClass != missile
          and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Facing_Missile_Infantry_Thread  1 

;------------------------------------------
Trigger 1284A_Using_Javelinmen_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfMatchingUnits foot_javelinmen >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Using_Javelinmen_Thread  1 

;------------------------------------------
Trigger 1284B_Using_Javelinmen_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfMatchingUnits foot_javelinmen >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Using_Javelinmen_Thread  1 

;------------------------------------------
Trigger 1287A_Facing_Missile_Cavalry_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleEnemyUnitCategory = cavalry
          and BattleEnemyUnitClass = missile
          and BattleIsMeleeAttack
          and BattlePlayerUnitCategory = infantry
          and BattlePlayerUnitClass != missile
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
          and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Facing_Missile_Cavalry_Thread  1 

;------------------------------------------
Trigger 1288_Using_Missile_Cavalry_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry = 0
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 1 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Using_Missile_Cavalry_Thread  1 

;------------------------------------------
Trigger 1289_Facing_Cavalry_With_Infantry_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattleEnemyUnitCategory = cavalry
          and BattlePlayerUnitCategory = infantry
          and BattlePlayerActionStatus = moving
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Facing_Cavalry_With_Infantry_Thread  1 

;------------------------------------------
Trigger 1293_Rallying_The_Troops_Trigger
    WhenToTest BattlePlayerUnitRouts

    Condition BattlePlayerUnitSpecialAbilitySupported != rally
          and I_BattlePlayerArmyPercentageOfSpecialAbility rally >= 1
          and I_BattleEnemyArmyNumberOfMatchingUnits all >= 4
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Rallying_The_Troops_Thread  1 

;------------------------------------------
Trigger 1295_Morale_Is_Low_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattlePlayerUnitSpecialAbilitySupported = rally
          and I_BattlePlayerArmyNumberOfMatchingUnits wavering > 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Morale_Is_Low_Thread  1 

;------------------------------------------
Trigger 1296A_General_Threatened_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerUnitSpecialAbilitySupported = rally
          and BattleEnemyUnitCategory = cavalry
          and BattleEnemyUnitClass = heavy
          and BattlePlayerActionStatus = fighting
          and I_BattlePlayerArmyNumberOfMatchingUnits all > 4
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread General_Threatened_Thread  1 

;------------------------------------------
Trigger 1296B_General_Threatened_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and BattlePlayerUnitSpecialAbilitySupported = rally
          and BattleEnemyUnitCategory = infantry
          and BattleEnemyUnitClass = heavy
          and BattlePlayerActionStatus = fighting
          and I_BattlePlayerArmyNumberOfMatchingUnits all > 4
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread General_Threatened_Thread  1 

;------------------------------------------
Trigger 1298_Wedge_Formation_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitSpecialAbilitySupported = wedge
          and BattlePlayerUnitSpecialAbilityActive
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Wedge_Formation_Thread  1 

;------------------------------------------
Trigger 1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition BattleIsMeleeAttack
          and not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >= 1
          and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread  1 

;------------------------------------------
Trigger 1308_River_Crossing_Attack_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattleIsRiverBattle
          and I_BattleAiDefendingCrossing
          and I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
          and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
          and I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread River_Crossing_Attack_Thread  1 

;------------------------------------------
Trigger 1309_River_Crossing_Attack_2_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattleIsRiverBattle
          and I_BattleAiDefendingCrossing
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread River_Crossing_Attack_2_Thread  1 

;------------------------------------------
Trigger 1311_River_Crossing_Defence_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattleIsRiverBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattleEnemyArmyPercentageOfClassAndCategory missile infantry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread River_Crossing_Defence_Thread  1 

;------------------------------------------
Trigger 1313_River_Crossing_Defence_No_Archers_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattleIsRiverBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattleEnemyArmyPercentageOfUnitClass missile = 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread River_Crossing_Defence_No_Archers_Thread  1 

;------------------------------------------
Trigger 1314_River_Crossing_Defence_Archers_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsRiverBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
          and I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread River_Crossing_Defence_Archers_Thread  1 
    AdviceThread River_Crossing_Defence_Archers_2_Thread  1 

;------------------------------------------
Trigger 1323_Fatigue_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Fatigue_Thread  1 

;------------------------------------------
Trigger 1326_Fatigue_4_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfMatchingUnits affected_by_heat > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Fatigue_4_Thread  1 

;------------------------------------------
Trigger 1328_Fatigue_6_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfMatchingUnits affected_by_heat > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Fatigue_6_Thread  1 

;------------------------------------------
Trigger 1330_Frightening_Units_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
          and I_BattlePlayerArmyPercentageOfMountClass elephant = 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Frightening_Units_Thread  1 

;------------------------------------------
Trigger 1333A_Breaking_Off_From_Combat_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattleIsMeleeAttack
          and I_BattlePlayerArmyIsAttacker
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Breaking_Off_From_Combat_Thread  1 

;------------------------------------------
Trigger 1343_Ambush_5_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageCanHide hide_anywhere >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Ambush_5_Thread  1 

;------------------------------------------
Trigger 1347_Attack_Their_General_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Attack_Their_General_Thread  1 

;------------------------------------------
Trigger 1348_Attack_Their_General_2_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Attack_Their_General_2_Thread  1 

;------------------------------------------
Trigger 1349_Killing_At_The_End_Trigger
    WhenToTest ScrollOpened

    Condition ScrollOpened conditions_complete_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Killing_At_The_End_Thread  1 

;------------------------------------------
Trigger 1350_Radar_Map_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought = 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Radar_Map_Thread  1 

;------------------------------------------
Trigger 1351_Hour_Glass_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and I_IsTriggerTrue 1350_Radar_Map_Trigger
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Hour_Glass_Thread  1 

;------------------------------------------
Trigger 1352_Speed_Settings_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition BattlesFought > 3
          and not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_IsTriggerTrue 1351_Hour_Glass_Trigger
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Speed_Settings_Thread  1 

;------------------------------------------
Trigger 1348_Cavalry_Charges_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and BattleIsMeleeAttack
          and BattlePlayerActionStatus = charging
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 30
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cavalry_Charges_Thread  1 

;------------------------------------------
Trigger 2117B_UI_Panel_Battle_Replay_Load_Save_Requester_Help_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested battle_replay_file_requester
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Help_Battle_Replay_Screen_Thread  0 

;------------------------------------------
Trigger 2118B_UI_Panel_End_Battle_Help_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested post_battle_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Help_End_Battle_Scroll_Thread  0 

;------------------------------------------
Trigger 2120B_UI_Panel_Keyboard_Shortcuts_Help_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested help_scroll
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Help_Keyboard_Shortcuts_Scroll_Thread  0 

;------------------------------------------
Trigger 1160_Cantabrian_Circle_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition BattlePlayerUnitSpecialAbilitySupported = cantabrian_circle
          and not BattlePlayerUnitSpecialAbilityActive
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cantabrian_Circle_Thread  1 

;------------------------------------------
Trigger Large_battle_Use_Infantry_Core_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattlePlayerArmyNumberOfUnits > 14
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry > 40
          and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry > 30
          and I_BattlePlayerArmyNumberOfUnitClass spearmen > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Large_battle_Use_Infantry_Core_Thread  1 

;------------------------------------------
Trigger Gunpowder_Infantry_Dont_Block_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute gunmen > 0
          and I_BattlePlayerArmyPercentageOfAttribute gunmen < 100
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Gunpowder_Infantry_Dont_Block_Thread  1 

;------------------------------------------
Trigger Gunpowder_Troops_Destroy_Infantry_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute gunmen > 0
          and I_BattleEnemyArmyNumberOfClassAndCategory heavy infantry >= 1
          and I_BattlePlayerArmyNumberOfClassAndCategory light infantry >= 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Gunpowder_Troops_Destroy_Infantry_Thread  1 

;------------------------------------------
Trigger Gunpowder_Troops_Vs_Elephants_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute gunmen > 0
          and BattleEnemyMountClass = elephant
          and I_BattlePlayerArmyNumberOfUnits > 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Gunpowder_Troops_Vs_Elephants_Thread  1 

;------------------------------------------
Trigger Cannons_Point_Blank_Range_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute cannon > 0
          and I_BattlePlayerArmyNumberOfUnitCategory cavalry > 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Cannons_Point_Blank_Range_Thread  2 

;------------------------------------------
Trigger Stealthy_Walk_Trees_Unit_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and BattlePlayerUnitSpecialAbilitySupported = stealth
          and not BattlePlayerUnitSpecialAbilityActive
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Stealthy_Walk_Trees_Unit_Thread  1 

;------------------------------------------
Trigger Knights_and_Pikes_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute knight > 0
          and BattleEnemyUnitSpecialAbilitySupported = phalanx
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Knights_and_Pikes_Thread  1 

;------------------------------------------
Trigger Heavy_Cavalry_and_Pikes_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and not I_BattlePlayerArmyNumberOfAttribute knight > 0
          and I_BattlePlayerArmyNumberOfClassAndCategory heavy cavalry > 0
          and BattleEnemyUnitSpecialAbilitySupported = phalanx
          and BattlePlayerMountClass != elephant
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Heavy_Cavalry_and_Pikes_Thread  1 

;------------------------------------------
Trigger Exploding_Shell_Special_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute explode > 0 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Exploding_Shell_Special_Thread  1 

;------------------------------------------
Trigger 1155_Draw_Their_Fire_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and not BattleIsMeleeAttack
          and BattleEnemyUnitClass = missile
          and BattleEnemyUnitCategory != siege
          and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Draw_Their_Fire_Thread  1 

;------------------------------------------
Trigger 1153_Draw_Their_Fire_Heavy_Infantry_Trigger
    WhenToTest BattleEnemyUnitAttacksPlayerUnit

    Condition not I_BattleIsSiegeBattle
          and not BattleIsMeleeAttack
          and BattleEnemyUnitClass = missile
          and BattleEnemyUnitCategory != siege
          and BattlePlayerUnitClass = heavy
          and BattlePlayerUnitCategory = infantry
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Draw_Their_Fire_Heavy_Infantry_Thread  1 

;------------------------------------------
Trigger 1210_Choose_Your_Ground_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought > 10
          and RandomPercent > 25
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Choose_Your_Ground_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_cannons_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute cannon > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_cannons_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Defence_mortars_Trigger
    WhenToTest BattleEnemyAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and I_BattlePlayerArmyNumberOfAttribute mortar > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Defence_mortars_Thread  1 

;------------------------------------------
Trigger Hold_Down_Right_Button_Formation_Move_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition I_BattlePlayerArmyNumberOfUnits > 1
          and BattlesFought > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Hold_Down_Right_Button_Formation_Move_Thread  1 

;------------------------------------------
Trigger Alternate_Attack_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Alternate_Attack_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Attack_Battering_Rams_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and BattlePlayerUnitSiegeEngineClass = ram
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Attack_Battering_Rams_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Attack_Ladders_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and BattlePlayerUnitSiegeEngineClass = ladder
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Attack_Ladders_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Equipment_Attack_Towers_Trigger
    WhenToTest BattlePlayerAttacksSettlementBuilding

    Condition I_BattleIsSiegeBattle
          and not I_BattlePlayerArmyIsAttacker
          and BattlePlayerUnitSiegeEngineClass = tower
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Equipment_Attack_Towers_Thread  1 

;------------------------------------------
Trigger Siege_Advice_Attack_Objectives_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition I_BattleIsSiegeBattle
          and I_BattlePlayerArmyIsAttacker
          and I_BattleAttackerNumSiegeEngines ladder = 0
          and I_BattleAttackerNumSiegeEngines tower = 0
          and I_BattleAttackerNumSiegeEngines ram = 0
          and I_BattleSettlementFortificationLevel > 1
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Siege_Advice_Attack_Objectives_Thread  1 

;------------------------------------------
Trigger Armour_Piercing_Gunpowder_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute gunmen > 0
          and I_BattleEnemyArmyNumberOfUnitClass heavy > 0
          and I_BattleEnemyArmyNumberOfUnitClass light > 0 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Armour_Piercing_Gunpowder_Thread  1 

;------------------------------------------
Trigger Show_unit_destinations_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought > 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Show_unit_destinations_Thread  1 

;------------------------------------------
Trigger Moving_Units_Via_Waypoints_Trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought > 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Moving_Units_Via_Waypoints_Thread  1 

;------------------------------------------
Trigger Armour_Piercing_Crossbows_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute crossbow > 0
          and I_BattleEnemyArmyNumberOfUnitClass heavy > 0
          and I_BattleEnemyArmyNumberOfUnitClass light > 0 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Armour_Piercing_Crossbows_Thread  1 

;------------------------------------------
Trigger Selecting_multiple_units_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought > 2
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Selecting_multiple_units_Thread  1 

;------------------------------------------
Trigger Speeding_up_controls_Trigger
    WhenToTest BattleDeploymentPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought > 3
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Speeding_up_controls_thread  1 

;------------------------------------------
Trigger Incendiaries_Cause_Fear_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition I_BattlePlayerArmyNumberOfAttribute incendiary > 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Incendiaries_Cause_Fear_Thread  1 

;------------------------------------------
Trigger reveal_friend_or_foe_2_trigger
    WhenToTest BattleConflictPhaseCommenced

    Condition not I_BattleIsSiegeBattle
          and BattlesFought = 0
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread reveal_friend_or_foe_2_thread  1 

;------------------------------------------
Trigger Armour_Piercing_Gunpowder_Trigger
    WhenToTest BattlePlayerUnitAttacksEnemyUnit

    Condition not I_BattleIsSiegeBattle
          and not I_BattleIsSallyOutBattle
          and I_BattlePlayerArmyNumberOfAttribute guncavalry > 0
          and I_BattleEnemyArmyNumberOfUnitClass heavy > 0
          and I_BattleEnemyArmyNumberOfUnitClass light > 0 
          and not I_MapName data/world/maps/campaign/norman_prologue/descr_strat.txt

    AdviceThread Armour_Piercing_Gunpowder_Thread  1 


