;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly

;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Ancillary accomplice
    Type Security
    Transferable  0 
    Image sex_yangman.tga
    ExcludeCultures mesoamerican
    Description accomplice_desc
    EffectsDescription accomplice_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary academic_advisor
    Type Academic
    Transferable  1 
    Image academic_scholar.tga
    ExcludeCultures mesoamerican
    Description academic_advisor_desc
    EffectsDescription academic_advisor_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary actor
    Type Entertain
    Transferable  0 
    Image entertainment_actor.tga
    ExcludeCultures mesoamerican
    Description actor_desc
    EffectsDescription actor_effects_desc
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary adultress
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures middle_eastern
    Description adultress_desc
    EffectsDescription adultress_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -1 
    Effect Fertility -2 

;------------------------------------------
Ancillary adultress_foreign
    Type Sex
    Transferable  0 
    Image sex_cheapwoman.tga
    ExcludeCultures middle_eastern
    Description adultress_foreign_desc
    EffectsDescription adultress_foreign_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -2 
    Effect LocalPopularity -1 
    Effect Fertility -2 

;------------------------------------------
Ancillary adultress_she_man
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures middle_eastern
    Description adultress_she_man_desc
    EffectsDescription adultress_she_man_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -3 
    Effect LocalPopularity -1 
    Effect Fertility -1 

;------------------------------------------
Ancillary alchemist
    Type Academic
    Transferable  1 
    Image academic_alchemist.tga
    ExcludedAncillaries apothecary, astrologer
    ExcludeCultures mesoamerican
    Description alchemist_desc
    EffectsDescription alchemist_effects_desc
    Effect HitPoints  2 
    Effect GunpowderCommand  1 

;------------------------------------------
Ancillary apothecary
    Type Health
    Transferable  1 
    Image academic_alchemist.tga
    ExcludedAncillaries alchemist, astrologer
    ExcludeCultures mesoamerican
    Description apothecary_desc
    EffectsDescription apothecary_effects_desc
    Effect Fertility  1 
    Effect HitPoints  4 

;------------------------------------------
Ancillary architect
    Type Academic
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures northern_european, mesoamerican
    Description architect_desc
    EffectsDescription architect_effects_desc
    Effect Construction  10 
    Effect Squalor -2 

;------------------------------------------
Ancillary armour_custom
    Type Item
    Transferable  0 
    Image item_armour.tga
    ExcludedAncillaries armour_ornate
    Description armour_custom_desc
    EffectsDescription armour_custom_effects_desc
    Effect HitPoints  4 

;------------------------------------------
Ancillary armour_ornate
    Type Item
    Transferable  0 
    Image item_armour.tga
    ExcludedAncillaries armour_custom
    Description armour_ornate_desc
    EffectsDescription armour_ornate_effects_desc
    Effect Authority  1 
    Effect HitPoints -2 

;------------------------------------------
Ancillary artist
    Type Entertain
    Transferable  0 
    Image entertainment_artist.tga
    ExcludeCultures northern_european, mesoamerican
    Description artist_desc
    EffectsDescription artist_effects_desc
    Effect LocalPopularity  1 
    Effect BribeResistance -1 
    Effect Squalor -1 

;------------------------------------------
Ancillary assassins_apprentice
    Type Security
    Transferable  1 
    Image espionage.tga
    ExcludedAncillaries catamite
    Description assassins_apprentice_desc
    EffectsDescription assassins_apprentice_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary assassins_blade
    Type Item
    Transferable  0 
    Image item_knife.tga
    Description assassins_blade_desc
    EffectsDescription assassins_blade_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary astrologer
    Type Academic
    Transferable  0 
    Image academic_scholar.tga
    ExcludedAncillaries apothecary, alchemist
    ExcludeCultures northern_european
    Description astrologer_desc
    EffectsDescription astrologer_effects_desc
    Effect Piety -1 
    Effect Command  1 

;------------------------------------------
Ancillary bard
    Type Entertain
    Transferable  1 
    Image entertainment_bard.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description bard_desc
    EffectsDescription bard_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary beguiling_bard
    Type Entertain
    Transferable  0 
    Image entertainment_bard.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description beguiling_bard_desc
    EffectsDescription beguiling_bard_effects_desc
    Effect Subterfuge  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary biographer
    Type Court
    Transferable  0 
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description biographer_desc
    EffectsDescription biographer_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary black_stallion
    Type Pet
    Transferable  1 
    Image animals_horse.tga
    Description black_stallion_desc
    EffectsDescription black_stallion_effects_desc
    Effect MovementPoints  5 

;------------------------------------------
Ancillary bodyguard
    Type Security
    Transferable  1 
    Image security_eliteguard.tga
    Description bodyguard_desc
    EffectsDescription bodyguard_effects_desc
    Effect PersonalSecurity  2 
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary brilliant_inventor
    Type Academic
    Transferable  0 
    Image academic_student.tga
    ExcludeCultures mesoamerican
    Description brilliant_inventor_desc
    EffectsDescription brilliant_inventor_effects_desc
    Effect SiegeEngineering  30 
    Effect Farming  1 
    Effect Mining  20 

;------------------------------------------
Ancillary caravan_driver
    Type Money
    Transferable  1 
    Image civil_merchant.tga
    Description caravan_driver_desc
    EffectsDescription caravan_driver_effects_desc
    Effect MovementPoints  5 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary catamite
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    ExcludedAncillaries assassins_apprentice
    ExcludeCultures mesoamerican
    Description catamite_desc
    EffectsDescription catamite_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary chastity_belt
    Type Sex
    Transferable  0 
    Image item_chastitybelt.tga
    ExcludeCultures mesoamerican
    Description chastity_belt_desc
    EffectsDescription chastity_belt_effects_desc
    Effect Charm -1 
    Effect MovementPoints -2 

;------------------------------------------
Ancillary choir_boy
    Type Sex
    Transferable  0 
    Image religious_youngboy.tga
    ExcludedAncillaries royal_seminarian
    ExcludeCultures mesoamerican, middle_eastern
    Description choir_boy_desc
    EffectsDescription choir_boy_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy  1 
    Effect Purity -1 

;------------------------------------------
Ancillary counterfeiter
    Type Money
    Transferable  0 
    Image academic_alchemist.tga
    ExcludeCultures mesoamerican
    Description counterfeiter_desc
    EffectsDescription counterfeiter_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary courtesan
    Type Sex
    Transferable  0 
    Image sex_cheapwoman.tga
    ExcludedAncillaries catamite
    ExcludeCultures mesoamerican
    Description courtesan_desc
    EffectsDescription courtesan_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary crooked_judge
    Type Court
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description crooked_judge_desc
    EffectsDescription crooked_judge_effects_desc
    Effect Unrest  1 
    Effect Law  2 

;------------------------------------------
Ancillary dancer
    Type Entertain
    Transferable  0 
    Image sex_cheapwoman.tga
    Description dancer_desc
    EffectsDescription dancer_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary dark_apprentice
    Type Magic
    Transferable  0 
    Image item_disguise.tga
    ExcludeCultures mesoamerican
    Description dark_apprentice_desc
    EffectsDescription dark_apprentice_effects_desc
    Effect Magic  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary deacon
    Type Religion
    Transferable  0 
    Image religious_priest.tga
    ExcludeCultures middle_eastern
    Description deacon_desc
    EffectsDescription deacon_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary delicate_blade
    Type Item
    Transferable  0 
    Image item_knife.tga
    ExcludeCultures mesoamerican
    Description delicate_blade_desc
    EffectsDescription delicate_blade_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary diplomatic_escort
    Type Military
    Transferable  0 
    Image security_eliteguard.tga
    ExcludeCultures mesoamerican
    Description diplomatic_escort_desc
    EffectsDescription diplomatic_escort_effects_desc
    Effect LineOfSight  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary doctor
    Type Health
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description doctor_desc
    EffectsDescription doctor_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary drillmaster
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludeCultures mesoamerican
    Description drillmaster_desc
    EffectsDescription drillmaster_effects_desc
    Effect MovementPoints  5 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary enchanted_broom
    Type Magic
    Transferable  0 
    Image item_broom.tga
    Description enchanted_broom_desc
    EffectsDescription enchanted_broom_effects_desc
    Effect Magic  1 
    Effect MovementPoints  3 

;------------------------------------------
Ancillary eunuch
    Type Court
    Transferable  0 
    Image court_eunuch.tga
    ExcludeCultures northern_european, eastern_european, greek, mesoamerican
    Description eunuch_desc
    EffectsDescription eunuch_effects_desc
    Effect Authority  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary evil_mother-in-law
    Type Family
    Transferable  0 
    Image court_elderlylady.tga
    Description evil_mother-in-law_desc
    EffectsDescription evil_mother-in-law_effects_desc
    Effect Authority -1 
    Effect TroopMorale -1 

;------------------------------------------
Ancillary executioner
    Type Religion
    Transferable  0 
    Image court_executioner.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description executioner_desc
    EffectsDescription executioner_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary explosives
    Type Item
    Transferable  0 
    Image item_explosive.tga
    Description explosives_desc
    EffectsDescription explosives_effects_desc
    Effect Sabotage  1 

;------------------------------------------
Ancillary exotic_gifts
    Type Item
    Transferable  0 
    Image item_exoticgifts.tga
    Description exotic_gifts_desc
    EffectsDescription exotic_gifts_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary faithful_servant
    Type Security
    Transferable  0 
    Image court_servant.tga
    ExcludeCultures mesoamerican
    Description faithful_servant_desc
    EffectsDescription faithful_servant_effects_desc
    Effect Charm  1 

;------------------------------------------
Ancillary false_documents
    Type Item
    Transferable  0 
    Image item_documents.tga
    ExcludeCultures mesoamerican
    Description false_documents_desc
    EffectsDescription false_documents_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary false_relic
    Type Item
    Transferable  0 
    Image relic_christianreliquary.tga
    ExcludeCultures mesoamerican
    Description false_relic_desc
    EffectsDescription false_relic_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary femme_fatale
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures mesoamerican
    Description femme_fatale_desc
    EffectsDescription femme_fatale_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary fine_cosmetics
    Type Item
    Transferable  0 
    Image item_exoticgifts.tga
    ExcludeCultures mesoamerican
    Description fine_cosmetics_desc
    EffectsDescription fine_cosmetics_effects_desc
    Effect Charm  1 

;------------------------------------------
Ancillary foodtaster
    Type Security
    Transferable  0 
    Image court_servant.tga
    Description foodtaster_desc
    EffectsDescription foodtaster_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary fool_brilliant
    Type Court
    Transferable  0 
    Image entertainment_jester.tga
    ExcludeCultures middle_eastern, greek, mesoamerican, southern_european
    Description fool_brilliant_desc
    EffectsDescription fool_brilliant_effects_desc
    Effect PersonalSecurity  1 
    Effect Trading  5 

;------------------------------------------
Ancillary fool_usual
    Type Court
    Transferable  0 
    Image entertainment_jester.tga
    ExcludeCultures middle_eastern, greek
    Description fool_usual_desc
    EffectsDescription fool_usual_effects_desc
    Effect TroopMorale  1 

;------------------------------------------
Ancillary foreign_dignitary
    Type Diplomacy
    Transferable  0 
    Image court_noble.tga
    Description foreign_dignitary_desc
    EffectsDescription foreign_dignitary_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary handgun
    Type Item
    Transferable  0 
    Image item_pistol.tga
    Description handgun_desc
    EffectsDescription handgun_effects_desc
    Effect Assassination  1 
    Effect Law  2 

;------------------------------------------
Ancillary harsh_judge
    Type Court
    Transferable  0 
    Image academic_scholar.tga
    Description harsh_judge_desc
    EffectsDescription harsh_judge_effects_desc
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary herald
    Type Court
    Transferable  0 
    Image court_noble.tga
    ExcludeCultures mesoamerican
    Description herald_desc
    EffectsDescription herald_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary intrepid_explorer
    Type Court
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description intrepid_explorer_desc
    EffectsDescription intrepid_explorer_effects_desc
    Effect MovementPoints  3 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary knight_beserker
    Type Security
    Transferable  0 
    Image warrior_berserker.tga
    ExcludeCultures mesoamerican
    Description knight_beserker_desc
    EffectsDescription knight_beserker_effects_desc
    Effect Command  1 
    Effect TroopMorale  1 

;------------------------------------------
Ancillary knight_chivalrous
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_chivalrous_desc
    EffectsDescription knight_chivalrous_effects_desc
    Effect Chivalry  2 
    Effect Command  1 

;------------------------------------------
Ancillary knight_crusader
    Type Security
    Transferable  0 
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description knight_crusader_desc
    EffectsDescription knight_crusader_effects_desc
    Effect PersonalSecurity  2 
    Effect Violence  1 

;------------------------------------------
Ancillary knight_dread
    Type Security
    Transferable  0 
    Image knight_dread.tga
    ExcludeCultures mesoamerican
    Description knight_dread_desc
    EffectsDescription knight_dread_effects_desc
    Effect Chivalry -2 
    Effect Command  1 

;------------------------------------------
Ancillary knight_santiago
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_santiago_desc
    EffectsDescription knight_santiago_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_stjohn
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_stjohn_desc
    EffectsDescription knight_stjohn_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_templar
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_templar_desc
    EffectsDescription knight_templar_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_teutonic
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_teutonic_desc
    EffectsDescription knight_teutonic_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary lancebearer
    Type Security
    Transferable  0 
    Image warrior_squire.tga
    ExcludeCultures mesoamerican
    Description lancebearer_desc
    EffectsDescription lancebearer_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary librarian
    Type Academic
    Transferable  0 
    Image academic_student.tga
    ExcludeCultures mesoamerican
    Description librarian_desc
    EffectsDescription librarian_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary magician
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician_pagan
    ExcludeCultures middle_eastern
    Description magician_desc
    EffectsDescription magician_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary magician_pagan
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician
    ExcludeCultures mesoamerican
    Description magician_pagan_desc
    EffectsDescription magician_pagan_effects_desc
    Effect Piety -2 

;------------------------------------------
Ancillary master_mason
    Type Money
    Transferable  0 
    Image civil_master.tga
    ExcludedAncillaries master_of_horse, master_smith
    ExcludeCultures mesoamerican
    Description master_mason_desc
    EffectsDescription master_mason_effects_desc
    Effect Construction  10 

;------------------------------------------
Ancillary master_of_archers
    Type Military
    Transferable  0 
    Image warrior_naval.tga
    ExcludedAncillaries master_of_assassins
    ExcludeCultures mesoamerican
    Description master_of_archers_desc
    EffectsDescription master_of_archers_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary master_of_assassins
    Type Security
    Transferable  0 
    Image warrior_naval.tga
    ExcludedAncillaries master_of_archers
    ExcludeCultures mesoamerican
    Description master_of_assassins_desc
    EffectsDescription master_of_assassins_effects_desc
    Effect PersonalSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary master_of_horse
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludedAncillaries master_smith, master_mason
    ExcludeCultures mesoamerican
    Description master_of_horse_desc
    EffectsDescription master_of_horse_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary master_smith
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludedAncillaries master_of_horse, master_mason
    Description master_smith_desc
    EffectsDescription master_smith_effects_desc
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary mathematician
    Type Money
    Transferable  0 
    Image academic_scholar.tga
    ExcludedAncillaries tutor
    ExcludeCultures northern_european, mesoamerican
    Description mathematician_desc
    EffectsDescription mathematician_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 
    Effect ArtilleryCommand  1 

;------------------------------------------
Ancillary mentor
    Type Court
    Transferable  0 
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description mentor_desc
    EffectsDescription mentor_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary mercenary_captain
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    Description mercenary_captain_desc
    EffectsDescription mercenary_captain_effects_desc
    Effect TrainingUnits  2 
    Effect Looting   10 

;------------------------------------------
Ancillary merchant_clerk
    Type Money
    Transferable  0 
    Image scribe_ancillary.tga
    ExcludeCultures mesoamerican
    Description merchant_clerk_desc
    EffectsDescription merchant_clerk_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary military_engineer
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    Description military_engineer_desc
    EffectsDescription military_engineer_effects_desc
    Effect SiegeAttack  2 
    Effect SiegeEngineering  50 

;------------------------------------------
Ancillary money_counter
    Type Money
    Transferable  0 
    Image court_servant.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description money_counter_desc
    EffectsDescription money_counter_effects_desc
    Effect Trading  5 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary monk
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    ExcludedAncillaries royal_seminarian, choir_boy
    ExcludeCultures mesoamerican
    Description monk_desc
    EffectsDescription monk_effects_desc
    Effect Piety  1 
    Effect Purity -1 

;------------------------------------------
Ancillary musician
    Type Entertain
    Transferable  0 
    Image entertainment_bard.tga
    Description musician_desc
    EffectsDescription musician_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  2 

;------------------------------------------
Ancillary naval_gunner
    Type Naval
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures mesoamerican
    Description naval_gunner_desc
    EffectsDescription naval_gunner_effects_desc
    Effect NavalCommand  2 

;------------------------------------------
Ancillary naval_navigator
    Type Naval
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures mesoamerican
    Description naval_navigator_desc
    EffectsDescription naval_navigator_effects_desc
    Effect NavalCommand  1 
    Effect MovementPoints  2 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary naive_knight
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries zealous_disciple
    ExcludeCultures mesoamerican, middle_eastern
    Description naive_knight_desc
    EffectsDescription naive_knight_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary nosy_mother
    Type Family
    Transferable  0 
    Image court_elderlylady.tga
    Description nosy_mother_desc
    EffectsDescription nosy_mother_effects_desc
    Effect Authority -1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary nun
    Type Religion
    Transferable  0 
    Image religious_nun.tga
    ExcludeCultures greek, mesoamerican, eastern_european, middle_eastern
    Description nun_desc
    EffectsDescription nun_effects_desc
    Effect Piety  1 
    Effect Violence -1 

;------------------------------------------
Ancillary obsessed_suitor
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    Description obsessed_suitor_desc
    EffectsDescription obsessed_suitor_effects_desc
    Effect Charm -1 
    Effect PersonalSecurity -2 

;------------------------------------------
Ancillary ordinance_master
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludeCultures mesoamerican
    Description ordinance_master_desc
    EffectsDescription ordinance_master_effects_desc
    Effect GunpowderCommand  1 
    Effect ArtilleryCommand  1 

;------------------------------------------
Ancillary overseer
    Type Money
    Transferable  0 
    Image court_noble.tga
    Description overseer_desc
    EffectsDescription overseer_effects_desc
    Effect Construction  1 
    Effect Farming  1 
    Effect Mining  1 

;------------------------------------------
Ancillary paladin
    Type Military
    Transferable  0 
    Image security_religious.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description paladin_desc
    EffectsDescription paladin_effects_desc
    Effect PersonalSecurity  1 
    Effect Purity  1 
    Effect Violence  1 

;------------------------------------------
Ancillary pet_bloodhound
    Type Pet
    Transferable  0 
    Image animals_ward.tga
    ExcludeCultures mesoamerican
    Description pet_bloodhound_desc
    EffectsDescription pet_bloodhound_effects_desc
    Effect Subterfuge  2 
    Effect LineOfSight  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary pet_guarddog
    Type Pet
    Transferable  0 
    Image animals_ward.tga
    Description pet_guarddog_desc
    EffectsDescription pet_guarddog_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary pet_monkey
    Type Pet
    Transferable  0 
    Image animals_monkey.tga
    Description pet_monkey_desc
    EffectsDescription pet_monkey_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary physician
    Type Health
    Transferable  0 
    Image court_noble.tga
    Description physician_desc
    EffectsDescription physician_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary pickpocket
    Type Security
    Transferable  0 
    Image espionage.tga
    Description pickpocket_desc
    EffectsDescription pickpocket_effects_desc
    Effect Subterfuge  1 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary poisoner
    Type Politics
    Transferable  0 
    Image academic_alchemist.tga
    ExcludeCultures northern_european, mesoamerican
    Description poisoner_desc
    EffectsDescription poisoner_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary priest
    Type Religion
    Transferable  0 
    Image religious_priest.tga
    Description priest_desc
    EffectsDescription priest_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary quartermaster
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludeCultures northern_european, mesoamerican
    Description quartermaster_desc
    EffectsDescription quartermaster_effects_desc
    Effect MovementPoints  3 
    Effect Looting   5 

;------------------------------------------
Ancillary royal_escort
    Type Security
    Transferable  0 
    Image security_eliteguard.tga
    ExcludeCultures mesoamerican
    Description royal_escort_desc
    EffectsDescription royal_escort_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary royal_seminarian
    Type Religion
    Transferable  0 
    Image religious_youngboy.tga
    ExcludedAncillaries monk, choir_boy
    ExcludeCultures mesoamerican
    Description royal_seminarian_desc
    EffectsDescription royal_seminarian_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy  1 

;------------------------------------------
Ancillary runner
    Type Military
    Transferable  0 
    Image warrior_woodsman.tga
    ExcludeCultures northern_european, middle_eastern, mesoamerican
    Description runner_desc
    EffectsDescription runner_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary scout
    Type Military
    Transferable  0 
    Image warrior_woodsman.tga
    ExcludeCultures mesoamerican
    Description scout_desc
    EffectsDescription scout_effects_desc
    Effect Ambush  1 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary scribe_ancillary
    Type Academic
    Transferable  0 
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description scribe_ancillary_desc
    EffectsDescription scribe_ancillary_effects_desc
    Effect Authority  1 
    Effect Trading  10 

;------------------------------------------
Ancillary secret_love
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    ExcludedAncillaries smothering_bodyguard
    ExcludeCultures mesoamerican, middle_eastern
    Description secret_love_desc
    EffectsDescription secret_love_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary shieldbearer
    Type Military
    Transferable  0 
    Image warrior_squire.tga
    ExcludedAncillaries swordbearer
    ExcludeCultures southern_european, mesoamerican
    Description shieldbearer_desc
    EffectsDescription shieldbearer_effects_desc
    Effect TroopMorale -1 
    Effect HitPoints  2 

;------------------------------------------
Ancillary shipwright
    Type Naval
    Transferable  0 
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description shipwright_desc
    EffectsDescription shipwright_effects_desc
    Effect NavalCommand  1 

;------------------------------------------
Ancillary siege_engineer
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludeCultures mesoamerican
    Description siege_engineer_desc
    EffectsDescription siege_engineer_effects_desc
    Effect SiegeAttack  1 
    Effect SiegeEngineering  60 

;------------------------------------------
Ancillary slaver
    Type Money
    Transferable  0 
    Image court_eunuch.tga
    ExcludeCultures mesoamerican
    Description slaver_desc
    EffectsDescription slaver_effects_desc
    Effect Trading  15 

;------------------------------------------
Ancillary smothering_bodyguard
    Type Security
    Transferable  0 
    Image security_eliteguard.tga
    ExcludedAncillaries secret_love
    ExcludeCultures mesoamerican
    Description smothering_bodyguard_desc
    EffectsDescription smothering_bodyguard_effects_desc
    Effect Charm -1 
    Effect PersonalSecurity  3 

;------------------------------------------
Ancillary soothsayer
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludeCultures mesoamerican
    Description soothsayer_desc
    EffectsDescription soothsayer_effects_desc
    Effect TroopMorale  2 

;------------------------------------------
Ancillary spyglass
    Type Item
    Transferable  0 
    Image item_spyglass.tga
    ExcludeCultures mesoamerican
    Description spyglass_desc
    EffectsDescription spyglass_effects_desc
    Effect LineOfSight  2 

;------------------------------------------
Ancillary spymaster
    Type Security
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures northern_european, mesoamerican
    Description spymaster_desc
    EffectsDescription spymaster_effects_desc
    Effect Command  1 
    Effect PublicSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary strapping_stallion
    Type Pet
    Transferable  0 
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description strapping_stallion_desc
    EffectsDescription strapping_stallion_effects_desc
    Effect MovementPoints  2 

;------------------------------------------
Ancillary stunning_handmaiden
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description stunning_handmaiden_desc
    EffectsDescription stunning_handmaiden_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary swift_steed
    Type Pet
    Transferable  0 
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description swift_steed_desc
    EffectsDescription swift_steed_effects_desc
    Effect MovementPoints  3 
    Effect Health  1 

;------------------------------------------
Ancillary swiss_guard
    Type Military
    Transferable  0 
    Image security_religious.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description swiss_guard_desc
    EffectsDescription swiss_guard_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary swordbearer
    Type Military
    Transferable  0 
    Image warrior_squire.tga
    ExcludedAncillaries shieldbearer
    ExcludeCultures mesoamerican
    Description swordbearer_desc
    EffectsDescription swordbearer_effects_desc
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary tax_farmer
    Type Money
    Transferable  0 
    Image civil_admin.tga
    ExcludedAncillaries treasurer
    ExcludeCultures mesoamerican
    Description tax_farmer_desc
    EffectsDescription tax_farmer_effects_desc
    Effect LocalPopularity -1 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary the_lemegeton
    Type Magic
    Transferable  0 
    Image item_book.tga
    ExcludeCultures mesoamerican
    Description the_lemegeton_desc
    EffectsDescription the_lemegeton_effects_desc
    Effect Magic  2 

;------------------------------------------
Ancillary torturer
    Type Court
    Transferable  0 
    Image court_executioner.tga
    ExcludeCultures mesoamerican
    Description torturer_desc
    EffectsDescription torturer_effects_desc
    Effect Chivalry -3 
    Effect Authority  1 
    Effect PublicSecurity  2 
    Effect Unrest  1 
    Effect Law  3 

;------------------------------------------
Ancillary translator
    Type Diplomacy
    Transferable  1 
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description translator_desc
    EffectsDescription translator_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary treasurer
    Type Money
    Transferable  1 
    Image civil_admin.tga
    ExcludedAncillaries tax_farmer
    ExcludeCultures northern_european, mesoamerican
    Description treasurer_desc
    EffectsDescription treasurer_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary trick_abacus
    Type Item
    Transferable  0 
    Image item_abacus.tga
    ExcludeCultures mesoamerican
    Description trick_abacus_desc
    EffectsDescription trick_abacus_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary trusty_steed
    Type Pet
    Transferable  1 
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description trusty_steed_desc
    EffectsDescription trusty_steed_effects_desc
    Effect MovementPoints  1 
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary tutor
    Type Academic
    Transferable  1 
    Image academic_scholar.tga
    ExcludedAncillaries mathematician
    ExcludeCultures mesoamerican
    Description tutor_desc
    EffectsDescription tutor_effects_desc
    Effect Piety  1 
    Effect Trading  5 

;------------------------------------------
Ancillary veteran_warrior
    Type Military
    Transferable  0 
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description veteran_warrior_desc
    EffectsDescription veteran_warrior_effects_desc
    Effect PersonalSecurity  1 
    Effect InfantryCommand  1 

;------------------------------------------
Ancillary witch_hunter
    Type Security
    Transferable  0 
    Image religious_inquisitor.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description witch_hunter_desc
    EffectsDescription witch_hunter_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy -1 

;------------------------------------------
Ancillary yappy_little_dog
    Type Pet
    Transferable  0 
    Image animals_yappylittledog.tga
    ExcludeCultures mesoamerican
    Description yappy_little_dog_desc
    EffectsDescription yappy_little_dog_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary zealous_disciple
    Type Security
    Transferable  0 
    Image item_disguise.tga
    ExcludedAncillaries naive_knight
    ExcludeCultures mesoamerican
    Description zealous_disciple_desc
    EffectsDescription zealous_disciple_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary shard_of_the_true_cross
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description shard_of_the_true_cross_desc
    EffectsDescription shard_of_the_true_cross_effects_desc
    Effect Piety  2 
    Effect Command  1 

;------------------------------------------
Ancillary holy_lance
    Type Relic
    Transferable  1 
    Image relic_theholylance.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_lance_desc
    EffectsDescription holy_lance_effects_desc
    Effect Piety  1 
    Effect Command  2 

;------------------------------------------
Ancillary holy_grail
    Type Relic
    Transferable  1 
    Image relic_theholygrail.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_grail_desc
    EffectsDescription holy_grail_effects_desc
    Effect Piety  2 
    Effect HitPoints  5 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary iron_crown_of_lombardy
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description iron_crown_of_lombardy_desc
    EffectsDescription iron_crown_of_lombardy_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary bridle_of_constantine
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description bridle_of_constantine_desc
    EffectsDescription bridle_of_constantine_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary holy_chalice
    Type Relic
    Transferable  1 
    Image relic_theholygrail.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_chalice_desc
    EffectsDescription holy_chalice_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary veil_of_veronica
    Type Relic
    Transferable  1 
    Image relic_shroud.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description veil_of_veronica_desc
    EffectsDescription veil_of_veronica_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary icon_not_made_by_hands
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description icon_not_made_by_hands_desc
    EffectsDescription icon_not_made_by_hands_effects_desc
    Effect Piety  1 
    Effect Health  1 

;------------------------------------------
Ancillary holy_prepuce
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_prepuce_desc
    EffectsDescription holy_prepuce_effects_desc
    Effect Piety  1 
    Effect Fertility  1 

;------------------------------------------
Ancillary crown_of_thorns
    Type Relic
    Transferable  1 
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description crown_of_thorns_desc
    EffectsDescription crown_of_thorns_effects_desc
    Effect Piety  2 
    Effect Command  1 

;------------------------------------------
Ancillary holy_shroud
    Type Relic
    Transferable  1 
    Image relic_shroud.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_shroud_desc
    EffectsDescription holy_shroud_effects_desc
    Effect Piety  1 
    Effect SiegeDefence  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary ark_of_the_covenant
    Type Relic
    Transferable  1 
    Image relic_arcofthecovenant.tga
    ExcludeCultures mesoamerican
    Description ark_of_the_covenant_desc
    EffectsDescription ark_of_the_covenant_effects_desc
    Effect Chivalry -2 
    Effect Command  1 

;------------------------------------------
Ancillary seal_of_solomon
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures mesoamerican
    Description seal_of_solomon_desc
    EffectsDescription seal_of_solomon_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect CavalryCommand  2 

;------------------------------------------
Ancillary hair_from_mohammeds_beard
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description hair_from_mohammeds_beard_desc
    EffectsDescription hair_from_mohammeds_beard_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary mohammeds_footprint
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description mohammeds_footprint_desc
    EffectsDescription mohammeds_footprint_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary holy_mantle
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description holy_mantle_desc
    EffectsDescription holy_mantle_effects_desc
    Effect Piety  2 

;------------------------------------------
Ancillary tooth_of_mohammed
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description tooth_of_mohammed_desc
    EffectsDescription tooth_of_mohammed_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary key_to_holy_kaaba
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description key_to_holy_kaaba_desc
    EffectsDescription key_to_holy_kaaba_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary lock_of_kaaba
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description lock_of_kaaba_desc
    EffectsDescription lock_of_kaaba_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary sword_of_mohammed
    Type Relic
    Transferable  1 
    Image item_sword.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description sword_of_mohammed_desc
    EffectsDescription sword_of_mohammed_effects_desc
    Effect Piety  1 
    Effect Command  2 

;------------------------------------------
Ancillary fragment_of_the_black_stone
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description fragment_of_the_black_stone_desc
    EffectsDescription fragment_of_the_black_stone_effects_desc
    Effect Piety  3 

;------------------------------------------
Ancillary holy_quran
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description holy_quran_desc
    EffectsDescription holy_quran_effects_desc
    Effect Piety  2 

;------------------------------------------
Ancillary soil_from_mohammeds_grave
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description soil_from_mohammeds_grave_desc
    EffectsDescription soil_from_mohammeds_grave_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary standard_of_mohammed
    Type Relic
    Transferable  1 
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description standard_of_mohammed_desc
    EffectsDescription standard_of_mohammed_effects_desc
    Effect Piety  1 
    Effect Command  1 

;------------------------------------------
Ancillary sir_william_wallace
    Type Military
    Transferable  0 
    Image warrior_berserker.tga
    Unique
    ExcludeCultures eastern_european, southern_european, greek, mesoamerican
    Description sir_william_wallace_desc
    EffectsDescription sir_william_wallace_effects_desc
    Effect Chivalry  1 
    Effect Command  1 
    Effect Authority  1 
    Effect TroopMorale  2 
    Effect Combat_V_Faction_England  3 

;------------------------------------------
Ancillary joan_of_arc
    Type Military
    Transferable  0 
    Image sex_cheapwoman.tga
    Unique
    Description joan_of_arc_desc
    EffectsDescription joan_of_arc_effects_desc
    Effect Piety  2 
    Effect Command  1 
    Effect TroopMorale  2 
    Effect Combat_V_Faction_England  2 

;------------------------------------------
Ancillary peter_the_hermit
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    Unique
    Description peter_the_hermit_desc
    EffectsDescription peter_the_hermit_effects_desc
    Effect LocalPopularity  2 
    Effect Squalor -2 

;------------------------------------------
Ancillary bertrand_du_guesclin
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description bertrand_du_guesclin_desc
    EffectsDescription bertrand_du_guesclin_effects_desc
    Effect Command  2 
    Effect TroopMorale  2 
    Effect Combat_V_Faction_England  2 
    Effect Combat_V_Faction_Portugal  1 
    Effect Combat_V_Faction_Spain  1 

;------------------------------------------
Ancillary chevalier_de_bayard
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description chevalier_de_bayard_desc
    EffectsDescription chevalier_de_bayard_effects_desc
    Effect Chivalry  2 
    Effect Piety  2 
    Effect Command  2 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary pierre_abelard
    Type Academic
    Transferable  0 
    Image academic_scholar.tga
    Unique
    Description pierre_abelard_desc
    EffectsDescription pierre_abelard_effects_desc
    Effect Piety  1 
    Effect LocalPopularity  1 
    Effect Squalor -1 

;------------------------------------------
Ancillary francesco_petrarca
    Type Academic
    Transferable  0 
    Image academic_scholar.tga
    Unique
    Description francesco_petrarca_desc
    EffectsDescription francesco_petrarca_effects_desc
    Effect Piety  2 
    Effect LocalPopularity  2 
    Effect Squalor -1 

;------------------------------------------
Ancillary roger_bacon
    Type Academic
    Transferable  0 
    Image academic_alchemist.tga
    Unique
    Description roger_bacon_desc
    EffectsDescription roger_bacon_effects_desc
    Effect SiegeAttack  1 
    Effect GunpowderCommand  2 

;------------------------------------------
Ancillary geoffrey_chaucer
    Type Academic
    Transferable  0 
    Image civil_admin.tga
    Unique
    Description geoffrey_chaucer_desc
    EffectsDescription geoffrey_chaucer_effects_desc
    Effect Construction  10 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary john_wycliffe
    Type Academic
    Transferable  0 
    Image religious_monk.tga
    Unique
    Description john_wycliffe_desc
    EffectsDescription john_wycliffe_effects_desc
    Effect Piety  2 

;------------------------------------------
Ancillary simon_de_montfort
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description simon_de_montfort_desc
    EffectsDescription simon_de_montfort_effects_desc
    Effect Chivalry  2 
    Effect Command  2 
    Effect Loyalty -1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary amerigo_vespucci
    Type Academic
    Transferable  0 
    Image court_noble.tga
    Unique
    Description amerigo_vespucci_desc
    EffectsDescription amerigo_vespucci_effects_desc
    Effect MovementPoints  3 
    Effect LineOfSight  3 
    Effect Trading  10 

;------------------------------------------
Ancillary niels_ebbesen
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description niels_ebbesen_desc
    EffectsDescription niels_ebbesen_effects_desc
    Effect Chivalry  2 
    Effect Command  2 
    Effect TroopMorale  2 

;------------------------------------------
Ancillary vlad_tepes
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description vlad_tepes_desc
    EffectsDescription vlad_tepes_effects_desc
    Effect Chivalry -3 
    Effect Combat_V_Religion_islam  3 

;------------------------------------------
Ancillary meister_eckhart
    Type Religion
    Transferable  0 
    Image religious_mysticfigure.tga
    Unique
    Description meister_eckhart_desc
    EffectsDescription meister_eckhart_effects_desc
    Effect Piety  2 
    Effect Authority  1 

;------------------------------------------
Ancillary arnold_von_winkelried
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description arnold_von_winkelried_desc
    EffectsDescription arnold_von_winkelried_effects_desc
    Effect TroopMorale  2 
    Effect Attack  2 
    Effect HitPoints  4 

;------------------------------------------
Ancillary john_gutenberg
    Type Money
    Transferable  0 
    Image civil_master.tga
    Unique
    ExcludedAncillaries aldus_manutius
    Description john_gutenberg_desc
    EffectsDescription john_gutenberg_effects_desc
    Effect Trading  20 
    Effect Squalor -2 

;------------------------------------------
Ancillary hildegard_von_bingen
    Type Religion
    Transferable  0 
    Image court_elderlylady.tga
    Unique
    Description hildegard_von_bingen_desc
    EffectsDescription hildegard_von_bingen_effects_desc
    Effect Piety  2 
    Effect Authority  1 
    Effect LocalPopularity  3 

;------------------------------------------
Ancillary martin_luther
    Type Religion
    Transferable  0 
    Image religious_inquisitor.tga
    Unique
    Description martin_luther_desc
    EffectsDescription martin_luther_effects_desc
    Effect Piety  2 
    Effect Unrest -2 

;------------------------------------------
Ancillary paracelsus
    Type Magic
    Transferable  0 
    Image academic_alchemist.tga
    Unique
    Description paracelsus_desc
    EffectsDescription paracelsus_effects_desc
    Effect HitPoints  4 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary johannes_faustes
    Type Magic
    Transferable  0 
    Image espionage_agent.tga
    Unique
    Description johannes_faustes_desc
    EffectsDescription johannes_faustes_effects_desc
    Effect Chivalry -2 
    Effect Piety -2 
    Effect Fertility  2 
    Effect HitPoints  4 

;------------------------------------------
Ancillary aldus_manutius
    Type Academic
    Transferable  0 
    Image civil_master.tga
    Unique
    ExcludedAncillaries john_gutenberg
    Description aldus_manutius_desc
    EffectsDescription aldus_manutius_effects_desc
    Effect Trading  20 
    Effect Squalor -2 

;------------------------------------------
Ancillary marco_polo
    Type Money
    Transferable  0 
    Image warrior_naval.tga
    Unique
    Description marco_polo_desc
    EffectsDescription marco_polo_effects_desc
    Effect MovementPoints  3 
    Effect Trading  10 

;------------------------------------------
Ancillary donatello
    Type Entertain
    Transferable  0 
    Image entertainment_artist.tga
    Unique
    ExcludedAncillaries michaelangelo, raphael
    Description donatello_desc
    EffectsDescription donatello_effects_desc
    Effect LocalPopularity  2 
    Effect Squalor -3 

;------------------------------------------
Ancillary raphael
    Type Entertain
    Transferable  0 
    Image entertainment_artist.tga
    Unique
    ExcludedAncillaries michaelangelo, donatello
    Description raphael_desc
    EffectsDescription raphael_effects_desc
    Effect LocalPopularity  2 
    Effect Squalor -3 

;------------------------------------------
Ancillary michaelangelo
    Type Entertain
    Transferable  0 
    Image entertainment_artist.tga
    Unique
    ExcludedAncillaries donatello, raphael
    Description michaelangelo_desc
    EffectsDescription michaelangelo_effects_desc
    Effect LocalPopularity  2 
    Effect Squalor -3 

;------------------------------------------
Ancillary machiavelli
    Type Academic
    Transferable  0 
    Image religious_mysticfigure.tga
    Unique
    Description machiavelli_desc
    EffectsDescription machiavelli_effects_desc
    Effect Command  1 
    Effect Authority  1 
    Effect Squalor -1 
    Effect Unrest -1 

;------------------------------------------
Ancillary george_of_antioch
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description george_of_antioch_desc
    EffectsDescription george_of_antioch_effects_desc
    Effect Piety  1 
    Effect Command  2 
    Effect LocalPopularity  2 

;------------------------------------------
Ancillary francis_of_assisi
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    Unique
    Description francis_of_assisi_desc
    EffectsDescription francis_of_assisi_effects_desc
    Effect Piety  2 
    Effect Squalor -2 
    Effect Unrest  2 

;------------------------------------------
Ancillary vasco_de_gama
    Type Money
    Transferable  0 
    Image civil_master.tga
    Unique
    Description vasco_de_gama_desc
    EffectsDescription vasco_de_gama_effects_desc
    Effect MovementPoints  3 
    Effect Trading  10 

;------------------------------------------
Ancillary anthony_of_padua
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    Unique
    Description anthony_of_padua_desc
    EffectsDescription anthony_of_padua_effects_desc
    Effect Piety  2 
    Effect Squalor -2 
    Effect Unrest  2 

;------------------------------------------
Ancillary taticius
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description taticius_desc
    EffectsDescription taticius_effects_desc
    Effect Command  2 

;------------------------------------------
Ancillary nicolau_copernicus
    Type Academic
    Transferable  0 
    Image academic_scholar.tga
    Unique
    Description nicolau_copernicus_desc
    EffectsDescription nicolau_copernicus_effects_desc
    Effect Subterfuge  1 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary ibn_khaldun
    Type Academic
    Transferable  0 
    Image muslim_man_standard.tga
    Unique
    Description ibn_khaldun_desc
    EffectsDescription ibn_khaldun_effects_desc
    Effect Piety  2 
    Effect Authority  2 
    Effect Trading  15 

;------------------------------------------
Ancillary albertus_magnus
    Type Religion
    Transferable  0 
    Image academic_scholar.tga
    Unique
    Description albertus_magnus_desc
    EffectsDescription albertus_magnus_effects_desc
    Effect Law  2 

;------------------------------------------
Ancillary jan_zizka
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    Description jan_zizka_desc
    EffectsDescription jan_zizka_effects_desc
    Effect Command  2 
    Effect Authority  1 
    Effect Defence  2 
    Effect SiegeEngineering  50 

;------------------------------------------
Ancillary roger_de_moulins
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    ExcludedAncillaries gerard_de_ridefort
    Description roger_de_moulins_desc
    EffectsDescription roger_de_moulins_effects_desc
    Effect Command  2 
    Effect Authority  1 

;------------------------------------------
Ancillary gerard_de_ridefort
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    Unique
    ExcludedAncillaries roger_de_moulins
    Description gerard_de_ridefort_desc
    EffectsDescription gerard_de_ridefort_effects_desc
    Effect Command  1 
    Effect Authority  1 
    Effect TroopMorale  1 
    Effect Attack  2 

;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================

;------------------------------------------
Trigger agents16
    WhenToTest SabotageMission
    Condition MissionSucceeded
          and I_TurnNumber > 85

    AcquireAncillary explosives chance  50 

;------------------------------------------
Trigger agents42a
    WhenToTest DenouncementMission
    Condition MissionSucceeded
          and AgentType = inquisitor

    AcquireAncillary executioner chance  33 

;------------------------------------------
Trigger agents48a
    WhenToTest SufferAssassinationAttempt
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance  25 

;------------------------------------------
Trigger agents50a
    WhenToTest ExecutesAnAssassinOnAMission
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance  25 

;------------------------------------------
Trigger agents52
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and AgentType = priest
          and CharacterNumTurnsIdle >= 4
          and PopulationOwnReligion >= 70
          and ReligionShift <= 10

    AcquireAncillary monk chance  100 

;------------------------------------------
Trigger agents53
    WhenToTest CharacterTurnEnd
    Condition AgentType = princess

    AcquireAncillary secret_love chance  5 

;------------------------------------------
Trigger princess_dad_was_prim2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Prim >= 1
          and AgentType = princess

    AcquireAncillary chastity_belt chance  20 

;------------------------------------------
Trigger princess_dad_was_disciplinarian
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Disciplinarian >= 1
          and AgentType = princess

    AcquireAncillary chastity_belt chance  20 

;------------------------------------------
Trigger princess_dad_was_womaniser2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Girls >= 1
          and AgentType = princess

    AcquireAncillary stunning_handmaiden chance  50 

;------------------------------------------
Trigger princess_dad_was_perverted2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Perverted >= 1
          and AgentType = princess

    AcquireAncillary stunning_handmaiden chance  50 

;------------------------------------------
Trigger princess_dad_was_paranoid
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_spymaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait SpyMaster >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_assassinmaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait AssassinMaster >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_aesthetic
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Aesthetic >= 1
          and AgentType = princess

    AcquireAncillary fine_cosmetics chance  100 

;------------------------------------------
Trigger princessinit1
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess

    AcquireAncillary yappy_little_dog chance  5 

;------------------------------------------
Trigger assassininit11
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= gunsmith

    AcquireAncillary handgun chance  33 

;------------------------------------------
Trigger hereticinit4
    WhenToTest PriestBecomesHeretic

    AcquireAncillary zealous_disciple chance  10 

;------------------------------------------
Trigger hereticinit5
    WhenToTest PriestBecomesHeretic

    AcquireAncillary naive_knight chance  10 

;------------------------------------------
Trigger hereticinit6
    WhenToTest PriestBecomesHeretic

    AcquireAncillary false_relic chance  10 

;------------------------------------------
Trigger witchinit1
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary enchanted_broom chance  10 

;------------------------------------------
Trigger witchinit6
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary the_lemegeton chance  10 

;------------------------------------------
Trigger priestinit6
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= militia_drill_square

    AcquireAncillary paladin chance  20 

;------------------------------------------
Trigger priestinit7
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= abbey
          and CharacterReligion catholic

    AcquireAncillary choir_boy chance  20 

;------------------------------------------
Trigger priestinit8
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= mayors_palace

    AcquireAncillary royal_seminarian chance  20 

;------------------------------------------
Trigger priestinit9
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= castle

    AcquireAncillary royal_seminarian chance  20 

;------------------------------------------
Trigger merchantinit4
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and SettlementBuildingExists = alchemists_lab

    AcquireAncillary counterfeiter chance  15 

;------------------------------------------
Trigger merchantinit12
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and SettlementBuildingExists >= alchemy_school

    AcquireAncillary merchant_clerk chance  50 

;------------------------------------------
Trigger crusader_5a
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and CharFactionType hre

    AcquireAncillary knight_teutonic chance  100 

;------------------------------------------
Trigger crusader_5b
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and CharFactionType spain

    AcquireAncillary knight_santiago chance  100 

;------------------------------------------
Trigger crusader_5c
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and CharFactionType portugal

    AcquireAncillary knight_santiago chance  100 

;------------------------------------------
Trigger crusader_5d
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and not CharFactionType portugal
          and not CharFactionType spain
          and not CharFactionType hre

    AcquireAncillary knight_stjohn chance  100 

;------------------------------------------
Trigger crusader_5e
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
          and not CharFactionType portugal
          and not CharFactionType spain
          and not CharFactionType hre

    AcquireAncillary knight_templar chance  100 

;------------------------------------------
Trigger jihads_6
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsJihad

    AcquireAncillary knight_chivalrous chance  100 

;------------------------------------------
Trigger accomplice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= assassins_guild

    AcquireAncillary accomplice chance  20 

;------------------------------------------
Trigger academic_advisor_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= library

    AcquireAncillary academic_advisor chance  33 

;------------------------------------------
Trigger academic_advisor_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = university

    AcquireAncillary academic_advisor chance  33 

;------------------------------------------
Trigger actor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= theatre
          and IsGeneral

    AcquireAncillary actor chance  5 

;------------------------------------------
Trigger adultress_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= brothel
          and IsGeneral
          and IsMarried
          and SpouseAttribute Charm < 6

    AcquireAncillary adultress chance  5 

;------------------------------------------
Trigger adultress_foreign_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and IsMarried
          and TimeInRegion > 3
          and Trait Loyal < 0

    AcquireAncillary adultress_foreign chance  10 

;------------------------------------------
Trigger adultress_she_man_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition Trait Arse >= 1
          and IsMarried

    AcquireAncillary adultress_she_man chance  5 

;------------------------------------------
Trigger alchemist_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= alchemists_lab
          and IsGeneral

    AcquireAncillary alchemist chance  5 

;------------------------------------------
Trigger apocethary_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = alchemists_lab

    AcquireAncillary alchemist chance  33 

;------------------------------------------
Trigger architect_vnv_trigger
    WhenToTest GovernorBuildingCompleted

    AcquireAncillary architect chance  3 

;------------------------------------------
Trigger artist_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= artist_studio
          and IsGeneral

    AcquireAncillary artist chance  5 

;------------------------------------------
Trigger artist_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = artist_studio

    AcquireAncillary artist chance  33 

;------------------------------------------
Trigger assassins_apprentice
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin

    AcquireAncillary assassins_apprentice chance  5 

;------------------------------------------
Trigger assassins_blade2
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin

    AcquireAncillary assassins_blade chance  3 

;------------------------------------------
Trigger astrologer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and not SettlementBuildingExists >= small_church
          and not SettlementBuildingExists >= small_chapel
          and not SettlementBuildingExists >= small_church_o
          and not SettlementBuildingExists >= small_chapel_o
          and not SettlementBuildingExists >= small_masjid
          and not SettlementBuildingExists >= c_small_masjid
          and IsGeneral

    AcquireAncillary astrologer chance  5 

;------------------------------------------
Trigger bard_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= tavern
          and IsGeneral

    AcquireAncillary bard chance  5 

;------------------------------------------
Trigger beguiling_bard_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= brothel
          and AgentType = spy

    AcquireAncillary beguiling_bard chance  5 

;------------------------------------------
Trigger biographer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and TimeInRegion > 3
          and Trait GoodCommander >= 2
          and IsGeneral

    AcquireAncillary biographer chance  5 

;------------------------------------------
Trigger brilliant_inventor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= alchemists_lab
          and IsGeneral
          and not Trait Ignorance > 0

    AcquireAncillary brilliant_inventor chance  3 

;------------------------------------------
Trigger caravan_driver_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and SettlementBuildingExists >= caravan_stop

    AcquireAncillary caravan_driver chance  50 

;------------------------------------------
Trigger caravan_driver_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition AgentType = merchant
          and EndedInSettlement
          and SettlementBuildingExists >= caravan_stop

    AcquireAncillary caravan_driver chance  10 

;------------------------------------------
Trigger catamite_vnv_trigger
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin

    AcquireAncillary catamite chance  5 

;------------------------------------------
Trigger courtesan_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= coaching_house
          and AgentType = assassin

    AcquireAncillary courtesan chance  20 

;------------------------------------------
Trigger crooked_judge_vnv_trigger
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= town_hall
          and IsGeneral
          and not Trait StrategyChivalry > 0
          and not Trait Just > 0

    AcquireAncillary crooked_judge chance  20 

;------------------------------------------
Trigger dancer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= brothel
          and AgentType = spy

    AcquireAncillary dancer chance  5 

;------------------------------------------
Trigger dark_apprentice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary dark_apprentice chance  25 

;------------------------------------------
Trigger deacon_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion catholic
          and SettlementBuildingExists >= cathedral

    AcquireAncillary deacon chance  50 

;------------------------------------------
Trigger deacon_vnv_trigger_2
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion orthodox
          and SettlementBuildingExists >= cathedral_o

    AcquireAncillary deacon chance  25 

;------------------------------------------
Trigger diplomatic_escort_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= castle

    AcquireAncillary diplomatic_escort chance  66 

;------------------------------------------
Trigger doctor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= bimaristan
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary doctor chance  15 

;------------------------------------------
Trigger doctor_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= alchemy_school
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary doctor chance  3 

;------------------------------------------
Trigger drillmaster_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and Attribute Command >= 4
          and IsGeneral

    AcquireAncillary drillmaster chance  3 

;------------------------------------------
Trigger evil_mother-in-law_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Gambling >= 1
          and Trait Drink >= 2
          and IsGeneral

    AcquireAncillary evil_mother-in-law chance  50 

;------------------------------------------
Trigger exotic_gifts_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= great_market

    AcquireAncillary exotic_gifts chance  33 

;------------------------------------------
Trigger false_documents_vnv_trigger
    WhenToTest Insurrection

    AcquireAncillary false_documents chance  33 

;------------------------------------------
Trigger false_documents_vnv_trigger2
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists = printing_press

    AcquireAncillary false_documents chance  33 

;------------------------------------------
Trigger femme_fatale_vnv_trigger
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin

    AcquireAncillary femme_fatale chance  10 

;------------------------------------------
Trigger foodtaster_vnv_trigger
    WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia >= 1
          and IsGeneral

    AcquireAncillary foodtaster chance  20 

;------------------------------------------
Trigger fool_brilliant_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
          and Attribute Command > 4

    AcquireAncillary fool_brilliant chance  50 

;------------------------------------------
Trigger fool_usual_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
          and Attribute Command < 5

    AcquireAncillary fool_usual chance  50 

;------------------------------------------
Trigger foreign_dignitary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and AgentType = diplomat
          and DistanceCapital > 30

    AcquireAncillary foreign_dignitary chance  3 

;------------------------------------------
Trigger harsh_judge_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= city_hall
          and IsGeneral
          and Trait StrategyDread > 0

    AcquireAncillary harsh_judge chance  10 

;------------------------------------------
Trigger herald_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = citadel
          and Attribute Command > 3

    AcquireAncillary herald chance  33 

;------------------------------------------
Trigger intrepid_explorer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= explorers_guild
          and IsGeneral

    AcquireAncillary intrepid_explorer chance  5 

;------------------------------------------
Trigger knight_beserker_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and Trait BattleDread > 0

    AcquireAncillary knight_beserker chance  15 

;------------------------------------------
Trigger knight_chivalrous_vnv_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds < 1.2
          and not Trait BattleDread > 0
          and not Trait StrategyDread > 0

    AcquireAncillary knight_chivalrous chance  25 

;------------------------------------------
Trigger knight_crusader_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition AgentType = priest
          and I_CrusadeInProgress
          and IsRegionCrusadeTarget
          and CharacterReligion catholic
          and TimeInRegion > 1

    AcquireAncillary knight_crusader chance  33 

;------------------------------------------
Trigger knight_dread_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds < 1.2
          and PercentageEnemyKilled > 66
          and not Trait BattleChivalry > 0
          and not Trait StrategyChivalry > 0

    AcquireAncillary knight_dread chance  25 

;------------------------------------------
Trigger knight_santiago_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and FactionType spain

    AcquireAncillary knight_santiago chance  50 

;------------------------------------------
Trigger knight_santiago_vnv_trigger2
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and FactionType portugal

    AcquireAncillary knight_santiago chance  50 

;------------------------------------------
Trigger knight_stjohn_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and not FactionType portugal
          and not FactionType spain
          and not FactionType hre

    AcquireAncillary knight_stjohn chance  50 

;------------------------------------------
Trigger knight_templar_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and not FactionType portugal
          and not FactionType spain
          and not FactionType hre

    AcquireAncillary knight_templar chance  50 

;------------------------------------------
Trigger knight_teutonic_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and IsOnCrusade
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and FactionType hre

    AcquireAncillary knight_teutonic chance  50 

;------------------------------------------
Trigger lancebearer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= jousting_lists
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary lancebearer chance  10 

;------------------------------------------
Trigger librarian_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= library
          and IsGeneral

    AcquireAncillary librarian chance  5 

;------------------------------------------
Trigger magician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Superstitious >= 1
          and SettlementBuildingExists >= alchemists_lab
          and SettlementBuildingExists >= fairground

    AcquireAncillary magician chance  15 

;------------------------------------------
Trigger magician_pagan_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and IsGeneral
          and PopulationOwnReligion < 90
          and not Trait Superstitious > 0

    AcquireAncillary magician_pagan chance  2 

;------------------------------------------
Trigger master_mason_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= m_masons_guild

    AcquireAncillary master_mason chance  33 

;------------------------------------------
Trigger master_of_archers_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= archery_range
          and IsGeneral

    AcquireAncillary master_of_archers chance  5 

;------------------------------------------
Trigger master_of_archers_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = marksmans_range

    AcquireAncillary master_of_archers chance  33 

;------------------------------------------
Trigger master_of_assassins_vnv_trigger
    WhenToTest LeaderOrderedAssassination

    AcquireAncillary master_of_assassins chance  5 

;------------------------------------------
Trigger master_of_assassins_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= m_assassins_guild

    AcquireAncillary master_of_assassins chance  33 

;------------------------------------------
Trigger master_of_horse_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
          and SettlementBuildingExists > knights_stables
          and IsGeneral

    AcquireAncillary master_of_horse chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= armourer
          and IsGeneral

    AcquireAncillary master_smith chance  2 

;------------------------------------------
Trigger master_smith_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= swordsmiths_guild

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= armourer

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_armourer

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger mathematician_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = academy
          and IsGeneral

    AcquireAncillary mathematician chance  5 

;------------------------------------------
Trigger mathematician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = university
          and IsGeneral

    AcquireAncillary mathematician chance  5 

;------------------------------------------
Trigger mentor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Authority >= 2

    AcquireAncillary mentor chance  15 

;------------------------------------------
Trigger mercenary_captain_vnv_trigger
    WhenToTest HireMercenaries

    AcquireAncillary mercenary_captain chance  8 

;------------------------------------------
Trigger military_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= city_watch
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary military_engineer chance  5 

;------------------------------------------
Trigger military_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= drill_square
          and SettlementBuildingExists >= c_catapult_range
          and IsGeneral

    AcquireAncillary military_engineer chance  8 

;------------------------------------------
Trigger money_counter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= fairground
          and Treasury > 50000
          and IsGeneral

    AcquireAncillary money_counter chance  8 

;------------------------------------------
Trigger musician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= theatre
          and IsGeneral

    AcquireAncillary musician chance  10 

;------------------------------------------
Trigger naval_gunner_vnv_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
          and SettlementBuildingExists >= naval_academy

    AcquireAncillary naval_gunner chance  33 

;------------------------------------------
Trigger naval_navigator_vnv_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
          and SettlementBuildingExists >= explorers_guild

    AcquireAncillary naval_navigator chance  33 

;------------------------------------------
Trigger nosy_mother_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Girls >= 1

    AcquireAncillary nosy_mother chance  50 

;------------------------------------------
Trigger obsessed_suitor_vnv_trigger
    WhenToTest DiplomacyMission
    Condition AgentType = princess
          and Attribute Charm > 4

    AcquireAncillary obsessed_suitor chance  4 

;------------------------------------------
Trigger ordinance_master_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= military_academy
          and IsGeneral

    AcquireAncillary ordinance_master chance  10 

;------------------------------------------
Trigger overseer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= farms+2
          and IsGeneral

    AcquireAncillary overseer chance  10 

;------------------------------------------
Trigger pet_bloodhound_vnv_trigger
    WhenToTest AgentCreated
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= farms+2
          and IsGeneral

    AcquireAncillary overseer chance  10 

;------------------------------------------
Trigger pet_guard_dog_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= castle
          and IsGeneral
          and TimeInRegion > 4

    AcquireAncillary pet_guarddog chance  8 

;------------------------------------------
Trigger pet_monkey_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= market
          and AgentType = spy
          and not CultureType northern_european
          and not CultureType southern_european

    AcquireAncillary pet_monkey chance  5 

;------------------------------------------
Trigger physician_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageOfArmyKilled > 50
          and FactionBuildingExists = university
          and IsGeneral
          and not CharacterReligion islam

    AcquireAncillary physician chance  10 

;------------------------------------------
Trigger physician_vnv_trigger_islam
    WhenToTest PostBattle
    Condition WonBattle
          and PercentageOfArmyKilled > 50
          and FactionBuildingExists >= bimaristan
          and IsGeneral

    AcquireAncillary physician chance  30 

;------------------------------------------
Trigger pickpocket_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= market

    AcquireAncillary pickpocket chance  12 

;------------------------------------------
Trigger poisoner_vnv_trigger
    WhenToTest AssassinationMission
    Condition AgentType = assassin
          and MissionSucceeded

    AcquireAncillary poisoner chance  10 

;------------------------------------------
Trigger priest_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= theologians_guild
          and IsGeneral
          and not CharacterReligion islam

    AcquireAncillary priest chance  3 

;------------------------------------------
Trigger quartermaster_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= army_barracks
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary quartermaster chance  20 

;------------------------------------------
Trigger runner_vnv_trigger
    WhenToTest PostBattle
    Condition not Routs
          and WonBattle
          and BattleSuccess = crushing
          and not GeneralFoughtInCombat
          and IsGeneral

    AcquireAncillary runner chance  10 

;------------------------------------------
Trigger scout_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and I_ConflictType SuccessfulAmbush
          and not WasAttacker
          and InEnemyLands
          and IsGeneral

    AcquireAncillary scout chance  8 

;------------------------------------------
Trigger scribe_ancillary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= town_hall
          and SettlementBuildingExists >= alchemists_lab
          and IsGeneral

    AcquireAncillary scribe_ancillary chance  10 

;------------------------------------------
Trigger shieldbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle <= 80
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary shieldbearer chance  15 

;------------------------------------------
Trigger shipwright_vnv_trigger
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= merchants_wharf

    AcquireAncillary shipwright chance  8 

;------------------------------------------
Trigger siege_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary siege_engineer chance  3 

;------------------------------------------
Trigger siege_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= c_catapult_range
          and IsGeneral

    AcquireAncillary siege_engineer chance  3 

;------------------------------------------
Trigger siege_engineer_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= siege_works

    AcquireAncillary siege_engineer chance  33 

;------------------------------------------
Trigger siege_engineer_vnv_trigger4
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_siege_works

    AcquireAncillary siege_engineer chance  33 

;------------------------------------------
Trigger soothsayer_vnv_trigger
    WhenToTest PostBattle
    Condition not WonBattle

    AcquireAncillary soothsayer chance  2 

;------------------------------------------
Trigger spymaster_vnv_trigger
    WhenToTest LeaderOrderedSpyingMission
    Condition IsFactionLeader
          and IsGeneral

    AcquireAncillary spymaster chance  3 

;------------------------------------------
Trigger spymaster_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= thieves_guild

    AcquireAncillary spymaster chance  20 

;------------------------------------------
Trigger spyglass_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= dockyard

    AcquireAncillary spyglass chance  20 

;------------------------------------------
Trigger strapping_stallion_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess
          and FactionBuildingExists = kings_stables

    AcquireAncillary strapping_stallion chance  25 

;------------------------------------------
Trigger swift_steed_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= horse_breeders_guild

    AcquireAncillary swift_steed chance  33 

;------------------------------------------
Trigger swordbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary swordbearer chance  10 

;------------------------------------------
Trigger tax_farmer_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition Trait BadTaxman >= 1
          and IsGeneral

    AcquireAncillary tax_farmer chance  8 

;------------------------------------------
Trigger torturer_vnv_trigger
    WhenToTest ExterminatePopulation
    Condition IsGeneral
          and Attribute Chivalry < -4

    AcquireAncillary torturer chance  10 

;------------------------------------------
Trigger translator_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= market
          and AgentType = diplomat

    AcquireAncillary translator chance  15 

;------------------------------------------
Trigger treasurer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_market
          and IsGeneral

    AcquireAncillary treasurer chance  10 

;------------------------------------------
Trigger trick_abacus_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not SettlementBuildingExists >= town_hall

    AcquireAncillary trick_abacus chance  5 

;------------------------------------------
Trigger trusty_steed_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= earls_stables
          and Trait GoodCavalryGeneral >= 1
          and IsGeneral

    AcquireAncillary trusty_steed chance  15 

;------------------------------------------
Trigger tutor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition Trait Ignorance <= 1

    AcquireAncillary tutor chance  33 

;------------------------------------------
Trigger veteran_warrior_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral
          and GeneralHPLostRatioinBattle <= 50

    AcquireAncillary veteran_warrior chance  50 

;------------------------------------------
Trigger witch_hunter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and AgentType = priest
          and PopulationHeretic > 15
          and TimeInRegion > 3

    AcquireAncillary witch_hunter chance  20 

;------------------------------------------
Trigger witch_hunter_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and FactionLeaderTrait ReligiousActivity > 1

    AcquireAncillary witch_hunter chance  10 

;------------------------------------------
Trigger shard_of_the_true_cross_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Tripoli
          and not I_WorldwideAncillaryExists shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  10 

;------------------------------------------
Trigger holy_lance_antioch_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Antioch
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  10 

;------------------------------------------
Trigger holy_lance_constantinople_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  10 

;------------------------------------------
Trigger holy_grail_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 5
          and SettlementName Aleppo
          and not I_WorldwideAncillaryExists holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  10 

;------------------------------------------
Trigger iron_crown_of_lombardy_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Milan
          and not I_WorldwideAncillaryExists iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  10 

;------------------------------------------
Trigger bridle_of_constantine_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  10 

;------------------------------------------
Trigger holy_chalice_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  10 

;------------------------------------------
Trigger veil_of_veronica_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  10 

;------------------------------------------
Trigger icon_not_made_by_hands_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Edessa
          and not I_WorldwideAncillaryExists icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  10 

;------------------------------------------
Trigger holy_prepuce_bordeaux_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Bordeaux
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  10 

;------------------------------------------
Trigger holy_prepuce_hamburg_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Hamburg
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  10 

;------------------------------------------
Trigger crown_of_thorns_jerusalem_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  10 

;------------------------------------------
Trigger crown_of_thorns_paris_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Paris
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  10 

;------------------------------------------
Trigger holy_shroud_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  10 

;------------------------------------------
Trigger ark_of_the_covenant_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Cairo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  10 

;------------------------------------------
Trigger seal_of_solomon_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  10 

;------------------------------------------
Trigger hair_from_mohammeds_beard_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Acre
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
          and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance  10 

;------------------------------------------
Trigger mohammeds_footprint_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Damascus
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists mohammeds_footprint
          and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance  10 

;------------------------------------------
Trigger holy_mantle_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Antioch
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_mantle
          and not HasAncType Relic

    AcquireAncillary holy_mantle chance  10 

;------------------------------------------
Trigger tooth_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Aleppo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists tooth_of_mohammed
          and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance  10 

;------------------------------------------
Trigger key_to_holy_kaaba_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Edessa
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists key_to_holy_kaaba
          and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance  10 

;------------------------------------------
Trigger lock_of_kaaba_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Adana
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists lock_of_kaaba
          and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance  10 

;------------------------------------------
Trigger sword_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Baghdad
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists sword_of_mohammed
          and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance  10 

;------------------------------------------
Trigger fragment_of_the_black_stone_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Iconium
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists fragment_of_the_black_stone
          and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance  10 

;------------------------------------------
Trigger holy_quran_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Mosul
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_quran
          and not HasAncType Relic

    AcquireAncillary holy_quran chance  10 

;------------------------------------------
Trigger soil_from_mohammeds_grave_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Gaza
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
          and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance  10 

;------------------------------------------
Trigger standard_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Nicaea
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists standard_of_mohammed
          and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance  10 

;------------------------------------------
Trigger shard_of_the_true_cross_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Tripoli
          and not I_WorldwideAncillaryExists shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  30 

;------------------------------------------
Trigger holy_lance_crusading_antioch_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Antioch
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  30 

;------------------------------------------
Trigger holy_lance_crusading_constantinople_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  30 

;------------------------------------------
Trigger holy_grail_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 5
          and IsOnCrusade
          and SettlementName Aleppo
          and not I_WorldwideAncillaryExists holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  30 

;------------------------------------------
Trigger iron_crown_of_lombardy_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Milan
          and not I_WorldwideAncillaryExists iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  30 

;------------------------------------------
Trigger bridle_of_constantine_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  30 

;------------------------------------------
Trigger holy_chalice_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  30 

;------------------------------------------
Trigger veil_of_veronica_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  30 

;------------------------------------------
Trigger icon_not_made_by_hands_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Edessa
          and not I_WorldwideAncillaryExists icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  30 

;------------------------------------------
Trigger holy_prepuce_crusading_bordeaux_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Bordeaux
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  30 

;------------------------------------------
Trigger holy_prepuce_crusading_anc_hamburg_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Hamburg
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  30 

;------------------------------------------
Trigger crown_of_thorns_crusading_jerusalem_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  30 

;------------------------------------------
Trigger crown_of_thorns_crusading_paris_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Paris
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  30 

;------------------------------------------
Trigger holy_shroud_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Constantinople
          and not I_WorldwideAncillaryExists holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  30 

;------------------------------------------
Trigger ark_of_the_covenant_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Cairo
          and not I_WorldwideAncillaryExists ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  30 

;------------------------------------------
Trigger seal_of_solomon_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and IsOnCrusade
          and SettlementName Jerusalem
          and not I_WorldwideAncillaryExists seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  30 

;------------------------------------------
Trigger ark_of_the_covenant_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Cairo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists ark_of_the_covenant
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary ark_of_the_covenant chance  30 

;------------------------------------------
Trigger seal_of_solomon_anc_jihad_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Jerusalem
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists seal_of_solomon
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary seal_of_solomon chance  30 

;------------------------------------------
Trigger hair_from_mohammeds_beard_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Acre
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary hair_from_mohammeds_beard chance  30 

;------------------------------------------
Trigger mohammeds_footprint_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Damascus
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists mohammeds_footprint
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary mohammeds_footprint chance  30 

;------------------------------------------
Trigger holy_mantle_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Antioch
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_mantle
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary holy_mantle chance  30 

;------------------------------------------
Trigger tooth_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Aleppo
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists tooth_of_mohammed
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary tooth_of_mohammed chance  30 

;------------------------------------------
Trigger key_to_holy_kaaba_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Edessa
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists key_to_holy_kaaba
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary key_to_holy_kaaba chance  30 

;------------------------------------------
Trigger lock_of_kaaba_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Adana
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists lock_of_kaaba
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary lock_of_kaaba chance  30 

;------------------------------------------
Trigger sword_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Baghdad
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists sword_of_mohammed
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary sword_of_mohammed chance  30 

;------------------------------------------
Trigger fragment_of_the_black_stone_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Iconium
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists fragment_of_the_black_stone
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary fragment_of_the_black_stone chance  30 

;------------------------------------------
Trigger holy_quran_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Mosul
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists holy_quran
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary holy_quran chance  30 

;------------------------------------------
Trigger soil_from_mohammeds_grave_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Gaza
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary soil_from_mohammeds_grave chance  30 

;------------------------------------------
Trigger standard_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
          and SettlementName Nicaea
          and not FactionReligion pagan
          and not I_WorldwideAncillaryExists standard_of_mohammed
          and not HasAncType Relic
          and IsOnJihad

    AcquireAncillary standard_of_mohammed chance  30 

;------------------------------------------
Trigger shard_of_the_true_cross_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  5 

;------------------------------------------
Trigger holy_lance_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  5 

;------------------------------------------
Trigger holy_grail_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 5
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  5 

;------------------------------------------
Trigger iron_crown_of_lombardy_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  5 

;------------------------------------------
Trigger bridle_of_constantine_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  5 

;------------------------------------------
Trigger holy_chalice_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  5 

;------------------------------------------
Trigger veil_of_veronica_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_min_penalty_major_reward
          and not I_WorldwideAncillaryExists veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  5 

;------------------------------------------
Trigger icon_not_made_by_hands_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_min_penalty_major_reward
          and not I_WorldwideAncillaryExists icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  5 

;------------------------------------------
Trigger holy_prepuce_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_min_penalty_major_reward
          and not I_WorldwideAncillaryExists holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  5 

;------------------------------------------
Trigger crown_of_thorns_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_rome_min_penalty_major_reward
          and not I_WorldwideAncillaryExists crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  5 

;------------------------------------------
Trigger holy_shroud_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
          and PaybackID pope_cardinal_major_reward_only
          and not I_WorldwideAncillaryExists holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  5 

;------------------------------------------
Trigger shard_of_the_true_cross_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  60 

;------------------------------------------
Trigger holy_lance_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  60 

;------------------------------------------
Trigger holy_grail_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  60 

;------------------------------------------
Trigger iron_crown_of_lombardy_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  60 

;------------------------------------------
Trigger bridle_of_constantine_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  60 

;------------------------------------------
Trigger holy_chalice_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  60 

;------------------------------------------
Trigger veil_of_veronica_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  60 

;------------------------------------------
Trigger icon_not_made_by_hands_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  60 

;------------------------------------------
Trigger holy_prepuce_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  60 

;------------------------------------------
Trigger crown_of_thorns_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  60 

;------------------------------------------
Trigger holy_shroud_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  60 

;------------------------------------------
Trigger ark_of_the_covenant_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  60 

;------------------------------------------
Trigger seal_of_solomon_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  60 

;------------------------------------------
Trigger hair_from_mohammeds_beard_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc hair_from_mohammeds_beard
          and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance  60 

;------------------------------------------
Trigger mohammeds_footprint_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc mohammeds_footprint
          and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance  60 

;------------------------------------------
Trigger holy_mantle_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_mantle
          and not HasAncType Relic

    AcquireAncillary holy_mantle chance  60 

;------------------------------------------
Trigger tooth_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc tooth_of_mohammed
          and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance  60 

;------------------------------------------
Trigger key_to_holy_kaaba_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc key_to_holy_kaaba
          and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance  60 

;------------------------------------------
Trigger lock_of_kaaba_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc lock_of_kaaba
          and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance  60 

;------------------------------------------
Trigger sword_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc sword_of_mohammed
          and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance  60 

;------------------------------------------
Trigger fragment_of_the_black_stone_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc fragment_of_the_black_stone
          and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance  60 

;------------------------------------------
Trigger holy_quran_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc holy_quran
          and not HasAncType Relic

    AcquireAncillary holy_quran chance  60 

;------------------------------------------
Trigger soil_from_mohammeds_grave_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc soil_from_mohammeds_grave
          and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance  60 

;------------------------------------------
Trigger standard_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
          and FatherAnc standard_of_mohammed
          and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance  60 

;------------------------------------------
Trigger shard_of_the_true_cross_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled shard_of_the_true_cross
          and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance  10 

;------------------------------------------
Trigger holy_lance_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_lance
          and not HasAncType Relic

    AcquireAncillary holy_lance chance  10 

;------------------------------------------
Trigger holy_grail_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_grail
          and not HasAncType Relic

    AcquireAncillary holy_grail chance  10 

;------------------------------------------
Trigger iron_crown_of_lombardy_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled iron_crown_of_lombardy
          and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance  10 

;------------------------------------------
Trigger bridle_of_constantine_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled bridle_of_constantine
          and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance  10 

;------------------------------------------
Trigger holy_chalice_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_chalice
          and not HasAncType Relic

    AcquireAncillary holy_chalice chance  10 

;------------------------------------------
Trigger veil_of_veronica_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled veil_of_veronica
          and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance  10 

;------------------------------------------
Trigger icon_not_made_by_hands_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled icon_not_made_by_hands
          and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance  10 

;------------------------------------------
Trigger holy_prepuce_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_prepuce
          and not HasAncType Relic

    AcquireAncillary holy_prepuce chance  10 

;------------------------------------------
Trigger crown_of_thorns_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled crown_of_thorns
          and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance  10 

;------------------------------------------
Trigger holy_shroud_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and GeneralWithAncKilled holy_shroud
          and not HasAncType Relic

    AcquireAncillary holy_shroud chance  10 

;------------------------------------------
Trigger ark_of_the_covenant_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled ark_of_the_covenant
          and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance  10 

;------------------------------------------
Trigger seal_of_solomon_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled seal_of_solomon
          and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance  10 

;------------------------------------------
Trigger hair_from_mohammeds_beard_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled hair_from_mohammeds_beard
          and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance  10 

;------------------------------------------
Trigger mohammeds_footprint_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled mohammeds_footprint
          and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance  10 

;------------------------------------------
Trigger holy_mantle_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled holy_mantle
          and not HasAncType Relic

    AcquireAncillary holy_mantle chance  10 

;------------------------------------------
Trigger tooth_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled tooth_of_mohammed
          and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance  10 

;------------------------------------------
Trigger key_to_holy_kaaba_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled key_to_holy_kaaba
          and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance  10 

;------------------------------------------
Trigger lock_of_kaaba_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled lock_of_kaaba
          and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance  10 

;------------------------------------------
Trigger sword_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled sword_of_mohammed
          and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance  10 

;------------------------------------------
Trigger fragment_of_the_black_stone_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled fragment_of_the_black_stone
          and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance  10 

;------------------------------------------
Trigger holy_quran_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled holy_quran
          and not HasAncType Relic

    AcquireAncillary holy_quran chance  10 

;------------------------------------------
Trigger soil_from_mohammeds_grave_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled soil_from_mohammeds_grave
          and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance  10 

;------------------------------------------
Trigger standard_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
          and WonBattle
          and not FactionReligion pagan
          and GeneralWithAncKilled standard_of_mohammed
          and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance  10 

;------------------------------------------
Trigger sir_william_wallace_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleOdds < 1
          and FactionType scotland
          and GeneralFoughtFaction england
          and I_TurnNumber >= 106
          and I_TurnNumber <= 118

    AcquireAncillary sir_william_wallace chance  100 

;------------------------------------------
Trigger joan_of_arc_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleOdds < 1
          and FactionType france
          and GeneralFoughtFaction england
          and Attribute Command > 3
          and I_TurnNumber >= 170
          and I_TurnNumber <= 180

    AcquireAncillary joan_of_arc chance  100 

;------------------------------------------
Trigger peter_the_hermit_anc_trigger
    WhenToTest GeneralJoinCrusade
    Condition Attribute Chivalry > 0
          and I_TurnNumber >= 5
          and I_TurnNumber <= 50

    AcquireAncillary peter_the_hermit chance  25 

;------------------------------------------
Trigger bertrand_du_guesclin_anc_trigger
    WhenToTest PostBattle
    Condition FactionType france
          and GeneralFoughtInCombat
          and WonBattle
          and BattleOdds < 0.7
          and I_TurnNumber >= 130
          and I_TurnNumber <= 150

    AcquireAncillary bertrand_du_guesclin chance  100 

;------------------------------------------
Trigger chevalier_de_bayard_anc_trigger
    WhenToTest PostBattle
    Condition FactionType france
          and WonBattle
          and BattleOdds < 1
          and GeneralFoughtInCombat
          and I_TurnNumber >= 205
          and I_TurnNumber <= 225

    AcquireAncillary chevalier_de_bayard chance  100 

;------------------------------------------
Trigger pierre_abelard_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition FactionType france
          and IsGeneral
          and EndedInSettlement
          and I_TurnNumber >= 14
          and I_TurnNumber <= 31

    AcquireAncillary pierre_abelard chance  5 

;------------------------------------------
Trigger francesco_petrarca_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= alchemy_school
          and I_TurnNumber >= 130
          and I_TurnNumber <= 150
          and CultureType southern_european
          and not FactionType spain
          and not FactionType portugal
          and not FactionType papal_states

    AcquireAncillary francesco_petrarca chance  100 

;------------------------------------------
Trigger roger_bacon_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= gunsmith
          and I_TurnNumber >= 77
          and I_TurnNumber <= 107

    AcquireAncillary roger_bacon chance  66 

;------------------------------------------
Trigger roger_bacon_anc_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_gunsmith
          and I_TurnNumber >= 77
          and I_TurnNumber <= 107

    AcquireAncillary roger_bacon chance  66 

;------------------------------------------
Trigger geoffrey_chaucer_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition FactionType england
          and SettlementBuildingFinished = university
          and I_TurnNumber >= 143
          and I_TurnNumber <= 160

    AcquireAncillary geoffrey_chaucer chance  100 

;------------------------------------------
Trigger john_wycliffe_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and FactionType england
          and Trait Cultured > 0
          and I_TurnNumber >= 132
          and I_TurnNumber <= 152

    AcquireAncillary john_wycliffe chance  10 

;------------------------------------------
Trigger simon_de_montfort_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleOdds < 1
          and FactionType england
          and FactionLeaderAttribute Authority < 5
          and I_TurnNumber >= 60
          and I_TurnNumber <= 100

    AcquireAncillary simon_de_montfort chance  50 

;------------------------------------------
Trigger amerigo_vespucci_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= explorers_guild
          and I_TurnNumber >= 208
          and I_TurnNumber <= 225

    AcquireAncillary amerigo_vespucci chance  100 

;------------------------------------------
Trigger niels_ebbesen_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleOdds < 1
          and FactionType denmark
          and I_TurnNumber >= 100
          and I_TurnNumber <= 130

    AcquireAncillary niels_ebbesen chance  100 

;------------------------------------------
Trigger vlad_tepes_anc_trigger
    WhenToTest ExterminatePopulation
    Condition IsGeneral
          and FactionType hungary
          and I_TurnNumber >= 160
          and I_TurnNumber <= 205

    AcquireAncillary vlad_tepes chance  100 

;------------------------------------------
Trigger meister_eckhart_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and FactionType hre
          and EndedInSettlement
          and SettlementBuildingExists = university
          and I_TurnNumber >= 100
          and I_TurnNumber <= 124

    AcquireAncillary meister_eckhart chance  20 

;------------------------------------------
Trigger arnold_von_winkelried_anc_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and BattleOdds < 1
          and CultureType northern_european
          and not FactionType hre
          and GeneralNumKillsInBattle > 3
          and I_TurnNumber >= 148
          and I_TurnNumber <= 165

    AcquireAncillary arnold_von_winkelried chance  100 

;------------------------------------------
Trigger john_gutenberg_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= printing_press
          and I_TurnNumber >= 187
          and I_TurnNumber <= 210

    AcquireAncillary john_gutenberg chance  100 

;------------------------------------------
Trigger hildegard_von_bingen_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition FactionType hre
          and SettlementBuildingFinished >= church
          and I_TurnNumber >= 20
          and I_TurnNumber <= 50

    AcquireAncillary hildegard_von_bingen chance  33 

;------------------------------------------
Trigger martin_luther_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= abbey
          and IsGeneral
          and Attribute Piety < 5
          and I_TurnNumber >= 210
          and I_TurnNumber <= 233

    AcquireAncillary martin_luther chance  15 

;------------------------------------------
Trigger paracelsus_anc_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and GeneralNumKillsInBattle > 5
          and GeneralHPLostRatioinBattle > 50
          and Attribute Piety < 5
          and I_TurnNumber >= 210
          and I_TurnNumber <= 225

    AcquireAncillary paracelsus chance  25 

;------------------------------------------
Trigger johannes_faustes_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and not SettlementBuildingExists = huge_cathedral
          and SettlementBuildingExists >= alchemists_lab
          and CultureType northern_european
          and I_TurnNumber >= 210
          and I_TurnNumber <= 230

    AcquireAncillary johannes_faustes chance  100 

;------------------------------------------
Trigger aldus_manutius_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= printing_press
          and I_TurnNumber >= 201
          and I_TurnNumber <= 218

    AcquireAncillary aldus_manutius chance  100 

;------------------------------------------
Trigger marco_polo_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition FactionBuildingExists >= explorers_guild
          and DistanceCapital > 60
          and not CultureType middle_eastern
          and I_TurnNumber >= 102
          and I_TurnNumber <= 122

    AcquireAncillary marco_polo chance  5 

;------------------------------------------
Trigger donatello_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and I_TurnNumber >= 162
          and I_TurnNumber <= 193
          and IsGeneral

    AcquireAncillary donatello chance  100 

;------------------------------------------
Trigger raphael_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and I_TurnNumber >= 210
          and I_TurnNumber <= 220
          and IsGeneral

    AcquireAncillary raphael chance  100 

;------------------------------------------
Trigger michaelangelo_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
          and I_TurnNumber >= 209
          and I_TurnNumber <= 242

    AcquireAncillary michaelangelo chance  100 

;------------------------------------------
Trigger machiavelli_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and SettlementBuildingExists = university
          and I_TurnNumber >= 204
          and I_TurnNumber <= 224
          and Trait StrategyDread > 0
          and not CultureType eastern_european
          and not CultureType middle_eastern
          and not FactionType byzantium

    AcquireAncillary machiavelli chance  25 

;------------------------------------------
Trigger george_of_antioch
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleOdds < 1
          and FactionType sicily
          and I_TurnNumber >= 21
          and I_TurnNumber <= 36

    AcquireAncillary george_of_antioch chance  100 

;------------------------------------------
Trigger francis_of_assisi
    WhenToTest GeneralJoinCrusade
    Condition CultureType southern_european
          and not FactionType byzantium
          and I_TurnNumber >= 60
          and I_TurnNumber <= 73

    AcquireAncillary francis_of_assisi chance  100 

;------------------------------------------
Trigger francis_of_assisi2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= church
          and I_TurnNumber >= 60
          and I_TurnNumber <= 73
          and CultureType southern_european
          and not FactionType byzantium

    AcquireAncillary francis_of_assisi chance  100 

;------------------------------------------
Trigger vasco_de_gama
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and DistanceCapital > 40
          and FactionBuildingExists >= explorers_guild
          and I_TurnNumber >= 205
          and I_TurnNumber <= 225

    AcquireAncillary vasco_de_gama chance  33 

;------------------------------------------
Trigger anthony_of_padua
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= abbey
          and CultureType southern_european
          and I_TurnNumber >= 69
          and I_TurnNumber <= 76

    AcquireAncillary anthony_of_padua chance  75 

;------------------------------------------
Trigger nicolau_copernicus
    WhenToTest GovernorBuildingCompleted
    Condition FactionType poland
          and SettlementBuildingFinished >= library
          and I_TurnNumber >= 200
          and I_TurnNumber <= 232

    AcquireAncillary nicolau_copernicus chance  100 

;------------------------------------------
Trigger ibn_khaldun
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= alchemists_lab
          and CultureType middle_eastern
          and I_TurnNumber >= 135
          and I_TurnNumber <= 160

    AcquireAncillary ibn_khaldun chance  100 

;------------------------------------------
Trigger ibn_khaldun2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= bimaristan
          and CultureType middle_eastern
          and I_TurnNumber >= 135
          and I_TurnNumber <= 160

    AcquireAncillary ibn_khaldun chance  100 

;------------------------------------------
Trigger albertus_magnus
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and FactionType hre
          and EndedInSettlement
          and SettlementBuildingExists >= church
          and SettlementBuildingExists >= alchemists_lab
          and I_TurnNumber >= 70
          and I_TurnNumber <= 100

    AcquireAncillary albertus_magnus chance  10 

;------------------------------------------
Trigger jan_zizka
    WhenToTest PostBattle
    Condition IsGeneral
          and WonBattle
          and BattleOdds < 1
          and FactionType poland
          and I_TurnNumber >= 150
          and I_TurnNumber <= 172

    AcquireAncillary jan_zizka chance  100 

;------------------------------------------
Trigger roger_de_moulins
    WhenToTest GeneralJoinCrusade
    Condition CharacterReligion catholic
          and not FactionType hre
          and not FactionType spain
          and not FactionType portugal
          and I_TurnNumber >= 45
          and I_TurnNumber <= 60

    AcquireAncillary roger_de_moulins chance  100 

;------------------------------------------
Trigger gerard_de_ridefort
    WhenToTest GeneralJoinCrusade
    Condition CharacterReligion catholic
          and not FactionType hre
          and not FactionType spain
          and not FactionType portugal
          and I_TurnNumber >= 30
          and I_TurnNumber <= 52

    AcquireAncillary gerard_de_ridefort chance  100 


