Physics.profile islands=off
Physics.Internal profiling=off
Physics.Creation profiling=off
Physics.Debug render=off
Physics.Constraint size=  0.2000
Time.Night time=off
Graphics.Lighting.Direction.X=  0.5532
Graphics.Lighting.Direction.Y= -0.7959
Graphics.Lighting.Direction.Z= -0.2458
Graphics.Lighting.Back Light Direction.X=  0.3400
Graphics.Lighting.Back Light Direction.Y=  0.1100
Graphics.Lighting.Back Light Direction.Z=  0.0000
Graphics.Lighting.Skin.Ambient Modifier=  0.6069
Graphics.Lighting.Skin.Diffuse Modifier=  0.5027
Graphics.Lighting.Skin.Specular Modifier=  0.6000
Graphics.Lighting.Skin.Wetness=  1.0931
Graphics.Lighting.Skin.Shadow Specular Opacity=  0.2000
Graphics.Lighting.Skin.Subsurface Scattering Opacity=  0.1000
Graphics.Lighting.Skin.Top Layer Diffuse Falloff=  1.2000
Graphics.Lighting.Skin.Bottom Layer Diffuse Falloff=  1.0000
Graphics.Lighting.Cloth.Diffuse Modifier=  0.5096
Graphics.Lighting.Cloth.Ambient Modifier=  0.5027
Graphics.Lighting.Cloth.Subsurface Scattering Opacity=  2.9588
Graphics.Lighting.Cloth.Subtract Ambient=  0.0000
Graphics.Water.Update Water From Params=off
Graphics.Water.Render=on
Graphics.Water.Normal Weight=  0.2200
Graphics.Water.LOD Dist=  7.0000
Graphics.Water.LOD Scale=  0.0200
Graphics.Water.Override=off
Graphics.Water.Max Height=  1.6800
Graphics.Water.Base Height= -4.5000
Graphics.Water.Wave Ratio=  0.8500
Graphics.Water.Wave Length 1=133.4512
Graphics.Water.Wave Length 2= 15.1002
Graphics.Water.Wave Turbulance 1=  0.0144
Graphics.Water.Wave Turbulance 2=  0.0124
Graphics.Water.Wave Angle 1= 22.5000
Graphics.Water.Wave Angle 2=157.5000
Graphics.Water.Wave Speed 1=  0.0083
Graphics.Water.Wave Speed 2=  0.0063
Graphics.Water.Color.Red=  0.0600
Graphics.Water.Color.Green=  0.1650
Graphics.Water.Color.Blue=  0.1750
Graphics.Water.Depth=  5.3800
Graphics.Occluding.Occlude=on
Graphics.Occluding.Debug=off
Graphics.Occluding.Display=off
Graphics.Wireframe=off
Graphics.Colorize Primitives=off
Graphics.Force Material Set=off
Graphics.Show Shadow Volumes=off
Graphics.Show Light Volumes=off
Graphics.Particles.HBlurKernel1=  0.6600
Graphics.Particles.HBlurKernel2=  0.5200
Graphics.Particles.HBlurKernel3=  0.3400
Graphics.Particles.HBlurKernel4=  0.1200
Graphics.Particles.HBlurIntensity=  8.0000
Graphics.Particles.Original Weight=  1.0000
Graphics.Particles.Blur Weight=  1.5000
Graphics.Particles.Bloom Mask Fade=  0.8000
Graphics.Particles.Bloom Mask Offset=  0.6200
Graphics.Particles.Bloom Size Fade=  0.8000
Graphics.Particles.Debug Mask=off
Graphics.Particles.Debug Blur=off
Depth Blur.Enable High Quality=off
Depth Blur.Blur Amount=  0.0000
Depth Blur.Config 0.Alpha Weight 0=  0.8000
Depth Blur.Config 0.Alpha Weight 1=  0.5000
Depth Blur.Config 0.Alpha Weight 2=  0.4000
Depth Blur.Config 0.Alpha Weight 3=  0.3000
Depth Blur.Config 0.Blur Weight 0=  1.0000
Depth Blur.Config 0.Blur Weight 1=  0.0000
Depth Blur.Config 0.Blur Weight 2=  0.0000
Depth Blur.Config 0.Blur Weight 3=  0.0000
Depth Blur.Config 1.Alpha Weight 0=  0.4000
Depth Blur.Config 1.Alpha Weight 1=  0.5000
Depth Blur.Config 1.Alpha Weight 2=  0.4000
Depth Blur.Config 1.Alpha Weight 3=  0.3000
Depth Blur.Config 1.Blur Weight 0=  0.5000
Depth Blur.Config 1.Blur Weight 1=  0.5000
Depth Blur.Config 1.Blur Weight 2=  0.0000
Depth Blur.Config 1.Blur Weight 3=  0.0000
Depth Blur.Config 2.Alpha Weight 0=  0.3000
Depth Blur.Config 2.Alpha Weight 1=  0.5000
Depth Blur.Config 2.Alpha Weight 2=  0.8000
Depth Blur.Config 2.Alpha Weight 3=  0.3000
Depth Blur.Config 2.Blur Weight 0=  0.1000
Depth Blur.Config 2.Blur Weight 1=  0.4000
Depth Blur.Config 2.Blur Weight 2=  0.5000
Depth Blur.Config 2.Blur Weight 3=  0.0000
Depth Blur.Config 3.Alpha Weight 0=  0.8000
Depth Blur.Config 3.Alpha Weight 1=  0.5000
Depth Blur.Config 3.Alpha Weight 2=  0.4000
Depth Blur.Config 3.Alpha Weight 3=  2.3000
Depth Blur.Config 3.Blur Weight 0= -0.0000
Depth Blur.Config 3.Blur Weight 1=  0.1000
Depth Blur.Config 3.Blur Weight 2=  0.4000
Depth Blur.Config 3.Blur Weight 3=  0.5000
Depth Blur.Config 4.Alpha Weight 0=  0.8000
Depth Blur.Config 4.Alpha Weight 1=  0.5000
Depth Blur.Config 4.Alpha Weight 2=  0.4000
Depth Blur.Config 4.Alpha Weight 3=  4.0000
Depth Blur.Config 4.Blur Weight 0=  0.0000
Depth Blur.Config 4.Blur Weight 1=  0.2000
Depth Blur.Config 4.Blur Weight 2=  0.3000
Depth Blur.Config 4.Blur Weight 3=  0.7000
Depth Blur.Gaussian Weight 0= 16.5000
Depth Blur.Gaussian Weight 1= 14.0000
Depth Blur.Gaussian Weight 2= 11.5000
Depth Blur.Gaussian Weight 3=  6.5000
Depth Blur.Gaussian Weight 4=  4.0000
Animation.Display matrix=off
Animation.Display state info=off
Animation.Display animation info=off
Animation.Display human directions=off
Animation.Cycle Target=0
Animation.Warn on Anim Scaling=off
Animation.Save Anim Usage Stats=off
Animation.Animation History=0
Animation.Force animation=off
Animation.Animation=0
Animation.Loop=on
Animation.Frame=0
Animation.Force UB animation=off
Animation.UB Animation=0
Animation.UB Loop=on
Animation.UB Frame=0
Animation.Always Grab=off
Animation.Always Mario=off
Animation.Never Mario=off
Animation.Always Foothold=off
Animation.Never Foothold=off
Animation.Grab Button for Wall Scurry=on
Animation.Render Velocity=off
Animation.Hand/Foot Pin=on
Animation.Allow BackJump=on
Animation.Clamber Release Button=on
Animation.Always Low Jump=off
Animation.Always High Jump=off
Animation.Always Land Hard=off
Animation.Button to Roll=off
Animation.Don't render anyone=off
Animation.Don't render player=off
Melee.Display Moves=off
Melee.Display Ranges=off
Melee.Cycle Display Target=0
Melee.Display Melee Targeting=off
Melee.Display Synced Collision Tests=off
Melee.Display Melee Collision=off
Melee.Display Exact Collision=off
Melee.No Damage=off
Melee.Infinite ammo=off
Melee.God Mode=off
Melee.Always Block=off
Melee.No Stumble Movement=off
Melee.Always Distance Attack=off
Melee.Never Distance Attack=off
Melee.Never Escape Grabs=off
Melee.Always Low Collision=off
Melee.Always High Collision=off
Melee.Enable Stealth Kill Camera=off
Melee.Zombie Mode=off
WorldCollector.Render=off
WorldCollector.RenderValidation=off
WorldCollector.SetRenderRadius=10
WorldCollector.OnlyRenderObject=-1
WorldCollector.OnlyRenderEdge=-1
WorldCollector.RenderAdjustedNormals=on
WorldCollector.RenderAABB=off
WorldCollector.OnlyRenderBadEdges=off
WorldCollector.RenderWidthMult=1
WorldCollector.RenderEdgeTrans=on
WorldCollector.ExtraRenderEdgeTrans=off
WorldCollector.ButtonOnlyEdgeTrans=off
WorldCollector.PaintMovement=off
WorldCollector.RenderPaint=off
WorldCollector.ResetPaint=off
WorldCollector.RenderRopeParam=off
WorldCollector.RenderRopeInterval=off
WorldCollector.NumRopeIntervals=1
Streaming.DebugRender.Render Low Grid=off
Streaming.DebugRender.Render Med Grid=off
Streaming.DebugRender.Render High Grid=off
Streaming.DebugRender.Render Text=off
Streaming.DebugRender.Render StreamingPos=off
Streaming.DebugRender.Render Height=  0.0000
Streaming.Update StreamingPos=on
Ambient Occlusion.Enable=on
Ambient Occlusion.Blend=on
Ambient Occlusion.Intensity=  4.1900
Ambient Occlusion.Intensity Offset=  0.0000
Ambient Occlusion.Scale=  9.0000
Ambient Occlusion.Scale Factor=  0.6200
Ambient Occlusion.Fade Factor=  0.8600
Ambient Occlusion.Fade Type=  0.0000
Ambient Occlusion.Distance Type= 77.0000
Ambient Occlusion.Dither= 99.7991
Ambient Occlusion.Sample 0.Enable=on
Ambient Occlusion.Sample 0.Distance= -0.0000
Ambient Occlusion.Sample 0.Fade Dist=  0.2420
Ambient Occlusion.Sample 0.Scale=  3.6000
Ambient Occlusion.Sample 0.Intensity=  5.6801
Ambient Occlusion.Sample 2.Enable=on
Ambient Occlusion.Sample 2.Distance= -0.0000
Ambient Occlusion.Sample 2.Fade Dist=  0.3920
Ambient Occlusion.Sample 2.Scale= 16.0000
Ambient Occlusion.Sample 2.Intensity=  3.4250
Will to Fight.Show Portals=off
Will to Fight.Influence Grid.Grid Size X=9000.0000
Will to Fight.Influence Grid.Grid Size Z=9000.0000
Will to Fight.Influence Grid.Reload Texture=off
Will to Fight.Influence Grid.Tweak Texture=off
Will to Fight.Influence Grid.Bias=  0.0000
Will to Fight.Influence Grid.Scale=255.0000
Will to Fight.Influence Grid.Gamma=  1.0000
Will to Fight.Liberate Current Zone=off
Will to Fight.Occupy Current Zone=off
Will to Fight.Transition.Buildup Start Time=  0.0000
Will to Fight.Transition.Buildup Effect Rotation=  0.0000
Will to Fight.Transition.Blast Start Time=  3.0000
Will to Fight.Transition.Blast Effect Rotation=  0.0000
Will to Fight.Transition.Expansion Start Time=  3.0000
Will to Fight.Transition.Expansion End Time= 40.0991
Will to Fight.Transition.Start Expansion Speed= 10.0803
Will to Fight.Transition.End Expansion Speed= 30.0006
Will to Fight.Transition.Intensity Radius=300.0000
Will to Fight.Transition.Projected Ring Start Intensity=  0.0000
Will to Fight.Transition.Projected Ring Mid Intensity=  6.6000
Will to Fight.Transition.Projected Ring End Intensity=  0.0000
Will to Fight.Transition.Projected Ring Intensity Mid Point=  0.0000
Will to Fight.Transition.Projected Motion Blur Weight=  0.4000
Will to Fight.Transition.Projected Ring Cloud Speed U1= -0.0700
Will to Fight.Transition.Projected Ring Cloud Speed V1= -0.0600
Will to Fight.Transition.Projected Ring Cloud Speed U2=  0.0600
Will to Fight.Transition.Projected Ring Cloud Speed V2=  0.0700
Will to Fight.Transition.Projected Ring Cloud Repeat U1=  0.5556
Will to Fight.Transition.Projected Ring Cloud Repeat V1=  0.8333
Will to Fight.Transition.Projected Ring Cloud Repeat U2=  0.8333
Will to Fight.Transition.Projected Ring Cloud Repeat V2=  0.5556
Will to Fight.Transition.Projected Ring Cloud Weight=  0.5000
Will to Fight.Transition.Projected Ring Distortion.Distortion 1 Weight Start=  0.0400
Will to Fight.Transition.Projected Ring Distortion.Distortion 1 Weight End=  0.0200
Will to Fight.Transition.Projected Ring Distortion.Distortion 2 Weight Start=  0.0400
Will to Fight.Transition.Projected Ring Distortion.Distortion 2 Weight End=  0.0300
Will to Fight.Transition.Projected Ring Distortion.U1 Start Speed=  0.0800
Will to Fight.Transition.Projected Ring Distortion.U1 End Speed=  0.0000
Will to Fight.Transition.Projected Ring Distortion.V1 Start Speed=  0.0800
Will to Fight.Transition.Projected Ring Distortion.V1 End Speed=  0.0000
Will to Fight.Transition.Projected Ring Distortion.U2 Start Speed=  0.0000
Will to Fight.Transition.Projected Ring Distortion.U2 End Speed= -0.0800
Will to Fight.Transition.Projected Ring Distortion.V2 Start Speed=  0.0000
Will to Fight.Transition.Projected Ring Distortion.V2 End Speed= -0.0800
Will to Fight.Transition.Projected Ring Distortion.U1 Start Repeat=  0.5050
Will to Fight.Transition.Projected Ring Distortion.U1 End Repeat=  0.5050
Will to Fight.Transition.Projected Ring Distortion.V1 Start Repeat=  0.5050
Will to Fight.Transition.Projected Ring Distortion.V1 End Repeat=  0.5050
Will to Fight.Transition.Projected Ring Distortion.U2 Start Repeat=  0.1250
Will to Fight.Transition.Projected Ring Distortion.U2 End Repeat=  0.1250
Will to Fight.Transition.Projected Ring Distortion.V2 Start Repeat=  0.1250
Will to Fight.Transition.Projected Ring Distortion.V2 End Repeat=  0.1250
Will to Fight.Transition.Haze Bloom Start R= -0.0000
Will to Fight.Transition.Haze Bloom Start G=  0.0000
Will to Fight.Transition.Haze Bloom Start B=  0.0000
Will to Fight.Transition.Haze Bloom End R=  0.0000
Will to Fight.Transition.Haze Bloom End G=  0.0000
Will to Fight.Transition.Haze Bloom End B=  0.0000
Will to Fight.Transition.Night Haze Bloom Start R=  0.0998
Will to Fight.Transition.Night Haze Bloom Start G=  0.0999
Will to Fight.Transition.Night Haze Bloom Start B=  0.0000
Will to Fight.Transition.Night Haze Bloom End R=  0.0098
Will to Fight.Transition.Night Haze Bloom End G=  0.0098
Will to Fight.Transition.Night Haze Bloom End B=  0.0000
Will to Fight.Transition.Haze Bloom Power=  1.0000
Will to Fight.Transition.Haze Bloom Ease In=  4.0000
Will to Fight.Transition.Haze Bloom Ease Out=  3.0000
Will to Fight.Transition.Haze Bloom Start Time=  0.0000
Will to Fight.Transition.Haze Bloom Crest Duration=  3.9900
Will to Fight.Transition.Rim Light R=  5.0000
Will to Fight.Transition.Rim Light G=  3.0000
Will to Fight.Transition.Rim Light B=  3.0000
Will to Fight.Transition.Rim Shadow Bias=  0.8000
Will to Fight.Transition.Rim Ease In=  2.9900
Will to Fight.Transition.Rim Ease Out=  3.0000
Will to Fight.Transition.Rim Light Start Time=  0.0000
Will to Fight.Transition.Rim Light Crest Duration=  0.0000
Will to Fight.Transition.Particle Ring 0.Enable=off
Will to Fight.Transition.Particle Ring 0.Start Time=  3.0000
Will to Fight.Transition.Particle Ring 0.Start Radius=  0.0000
Will to Fight.Transition.Particle Ring 0.End Radius= 59.9996
Will to Fight.Transition.Particle Ring 0.Speed= 21.8000
Will to Fight.Transition.Particle Ring 0.Density=1
Will to Fight.Transition.Particle Ring 0.Respawn Time=  0.0500
Will to Fight.Transition.Particle Ring 1.Enable=off
Will to Fight.Transition.Particle Ring 1.Start Time=  4.5000
Will to Fight.Transition.Particle Ring 1.Start Radius=  0.0000
Will to Fight.Transition.Particle Ring 1.End Radius= 30.0000
Will to Fight.Transition.Particle Ring 1.Speed=  5.0000
Will to Fight.Transition.Particle Ring 1.Density=2
Will to Fight.Transition.Particle Ring 1.Respawn Time=  0.1000
Will to Fight.Transition.Particle Ring 2.Enable=off
Will to Fight.Transition.Particle Ring 2.Start Time=  4.5000
Will to Fight.Transition.Particle Ring 2.Start Radius=  0.0000
Will to Fight.Transition.Particle Ring 2.End Radius= 30.0000
Will to Fight.Transition.Particle Ring 2.Speed=  5.0000
Will to Fight.Transition.Particle Ring 2.Density=7
Will to Fight.Transition.Particle Ring 2.Respawn Time=  0.1000
Will to Fight.Transition.Color Cylinder 1.Enable=on
Will to Fight.Transition.Color Cylinder 1.Start Time=  3.0000
Will to Fight.Transition.Color Cylinder 1.Tessellation=20
Will to Fight.Transition.Color Cylinder 1.Start Speed= 15.0001
Will to Fight.Transition.Color Cylinder 1.End Speed=  0.1000
Will to Fight.Transition.Color Cylinder 1.Start Radius= -0.0000
Will to Fight.Transition.Color Cylinder 1.End Radius=135.0992
Will to Fight.Transition.Color Cylinder 1.Start Alpha=  0.0000
Will to Fight.Transition.Color Cylinder 1.Mid Alpha=  0.5000
Will to Fight.Transition.Color Cylinder 1.End Alpha=  0.0000
Will to Fight.Transition.Color Cylinder 1.Alpha Mid Point=  0.1000
Will to Fight.Transition.Color Cylinder 1.Start Height= -0.0000
Will to Fight.Transition.Color Cylinder 1.End Height= 30.0001
Will to Fight.Transition.Color Cylinder 1.Repeat U1=  1.0000
Will to Fight.Transition.Color Cylinder 1.Repeat V1=  1.0000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed U1= -0.1000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed V1=  0.4000
Will to Fight.Transition.Color Cylinder 1.Repeat U2=  1.0000
Will to Fight.Transition.Color Cylinder 1.Repeat V2=  1.0000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed U2=  0.1000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed V2=  0.0500
Will to Fight.Transition.Color Cylinder 1.Start Blend Weight 1=  0.5000
Will to Fight.Transition.Color Cylinder 1.End Blend Weight 1=  0.5000
Will to Fight.Transition.Color Cylinder 1.Start Blend Weight 2=  0.5000
Will to Fight.Transition.Color Cylinder 1.End Blend Weight 2=  0.5000
Will to Fight.Transition.Color Cylinder 1.Start Gamma=  1.0000
Will to Fight.Transition.Color Cylinder 1.End Gamma=  1.0000
Will to Fight.Transition.Color Cylinder 1.Rotation Speed=  0.2000
Will to Fight.Transition.Color Cylinder 1.Blend Operation=0
Will to Fight.Transition.Color Cylinder 2.Enable=on
Will to Fight.Transition.Color Cylinder 2.Start Time=  3.0000
Will to Fight.Transition.Color Cylinder 2.Tessellation=20
Will to Fight.Transition.Color Cylinder 2.Start Speed= 15.0002
Will to Fight.Transition.Color Cylinder 2.End Speed=  0.1000
Will to Fight.Transition.Color Cylinder 2.Start Radius=  0.0000
Will to Fight.Transition.Color Cylinder 2.End Radius=145.9999
Will to Fight.Transition.Color Cylinder 2.Start Alpha=  0.0000
Will to Fight.Transition.Color Cylinder 2.Mid Alpha=  0.3000
Will to Fight.Transition.Color Cylinder 2.End Alpha=  0.0000
Will to Fight.Transition.Color Cylinder 2.Alpha Mid Point=  0.1000
Will to Fight.Transition.Color Cylinder 2.Start Height=  6.0000
Will to Fight.Transition.Color Cylinder 2.End Height= 30.0001
Will to Fight.Transition.Color Cylinder 2.Repeat U1=  3.0000
Will to Fight.Transition.Color Cylinder 2.Repeat V1=  3.0000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed U1=  0.3000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed V1= -0.0000
Will to Fight.Transition.Color Cylinder 2.Repeat U2=  2.3000
Will to Fight.Transition.Color Cylinder 2.Repeat V2=  1.0000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed U2= -0.3000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed V2= -0.0000
Will to Fight.Transition.Color Cylinder 2.Start Blend Weight 1=  0.5000
Will to Fight.Transition.Color Cylinder 2.End Blend Weight 1=  0.5000
Will to Fight.Transition.Color Cylinder 2.Start Blend Weight 2=  0.5000
Will to Fight.Transition.Color Cylinder 2.End Blend Weight 2=  0.5000
Will to Fight.Transition.Color Cylinder 2.Start Gamma=  1.0000
Will to Fight.Transition.Color Cylinder 2.End Gamma=  1.0000
Will to Fight.Transition.Color Cylinder 2.Rotation Speed= -0.2300
Will to Fight.Transition.Color Cylinder 2.Blend Operation=2
Will to Fight.Transition.Color Cylinder 3.Enable=on
Will to Fight.Transition.Color Cylinder 3.Start Time=  3.0000
Will to Fight.Transition.Color Cylinder 3.Tessellation=20
Will to Fight.Transition.Color Cylinder 3.Start Speed= 15.0002
Will to Fight.Transition.Color Cylinder 3.End Speed=  0.1000
Will to Fight.Transition.Color Cylinder 3.Start Radius=  4.0000
Will to Fight.Transition.Color Cylinder 3.End Radius=155.0003
Will to Fight.Transition.Color Cylinder 3.Start Alpha= -0.0000
Will to Fight.Transition.Color Cylinder 3.Mid Alpha=  0.4000
Will to Fight.Transition.Color Cylinder 3.End Alpha=  0.0000
Will to Fight.Transition.Color Cylinder 3.Alpha Mid Point=  0.0700
Will to Fight.Transition.Color Cylinder 3.Start Height=  4.0000
Will to Fight.Transition.Color Cylinder 3.End Height= 50.9999
Will to Fight.Transition.Color Cylinder 3.Repeat U1=  1.9000
Will to Fight.Transition.Color Cylinder 3.Repeat V1=  1.0000
Will to Fight.Transition.Color Cylinder 3.Scroll Speed U1=  0.0600
Will to Fight.Transition.Color Cylinder 3.Scroll Speed V1=  0.1400
Will to Fight.Transition.Color Cylinder 3.Repeat U2=  0.7000
Will to Fight.Transition.Color Cylinder 3.Repeat V2=  1.0000
Will to Fight.Transition.Color Cylinder 3.Scroll Speed U2= -0.0900
Will to Fight.Transition.Color Cylinder 3.Scroll Speed V2=  0.0900
Will to Fight.Transition.Color Cylinder 3.Start Blend Weight 1=  0.5000
Will to Fight.Transition.Color Cylinder 3.End Blend Weight 1=  0.5000
Will to Fight.Transition.Color Cylinder 3.Start Blend Weight 2=  0.5000
Will to Fight.Transition.Color Cylinder 3.End Blend Weight 2=  0.5000
Will to Fight.Transition.Color Cylinder 3.Start Gamma=  1.0000
Will to Fight.Transition.Color Cylinder 3.End Gamma=  1.0000
Will to Fight.Transition.Color Cylinder 3.Rotation Speed=  0.3100
Will to Fight.Transition.Color Cylinder 3.Blend Operation=1
Will to Fight.Transition.Distortion Cylinder.Enable=on
Will to Fight.Transition.Distortion Cylinder.Start Time=  3.0000
Will to Fight.Transition.Distortion Cylinder.Tessellation=20
Will to Fight.Transition.Distortion Cylinder.Start Speed= 15.0001
Will to Fight.Transition.Distortion Cylinder.End Speed=  0.1000
Will to Fight.Transition.Distortion Cylinder.Start Radius=  1.0000
Will to Fight.Transition.Distortion Cylinder.End Radius=100.9994
Will to Fight.Transition.Distortion Cylinder.Start Alpha=  0.0000
Will to Fight.Transition.Distortion Cylinder.Mid Alpha=  1.0000
Will to Fight.Transition.Distortion Cylinder.End Alpha=  0.0000
Will to Fight.Transition.Distortion Cylinder.Alpha Mid Point=  0.1000
Will to Fight.Transition.Distortion Cylinder.Start Height=  1.0000
Will to Fight.Transition.Distortion Cylinder.End Height= 60.0998
Will to Fight.Transition.Distortion Cylinder.Repeat U1=  0.5000
Will to Fight.Transition.Distortion Cylinder.Repeat V1=  0.5000
Will to Fight.Transition.Distortion Cylinder.Scroll Speed U1=  0.0200
Will to Fight.Transition.Distortion Cylinder.Scroll Speed V1=  0.0200
Will to Fight.Transition.Distortion Cylinder.Repeat U2=  0.2000
Will to Fight.Transition.Distortion Cylinder.Repeat V2=  0.2000
Will to Fight.Transition.Distortion Cylinder.Scroll Speed U2= -0.0200
Will to Fight.Transition.Distortion Cylinder.Scroll Speed V2=  0.0000
Will to Fight.Transition.Distortion Cylinder.Start Blend Weight 1=  0.0300
Will to Fight.Transition.Distortion Cylinder.End Blend Weight 1=  0.0800
Will to Fight.Transition.Distortion Cylinder.Start Blend Weight 2=  0.0300
Will to Fight.Transition.Distortion Cylinder.End Blend Weight 2=  0.0800
Will to Fight.Transition.Distortion Cylinder.Start Gamma=  1.0000
Will to Fight.Transition.Distortion Cylinder.End Gamma=  1.0000
Will to Fight.Transition.Distortion Cylinder.Rotation Speed=  0.0000
Will to Fight.Transition.Distortion Cylinder.Blend Operation=0
Will to Fight.Transition.Projected Ring 1.Start Repeat U=  4.0000
Will to Fight.Transition.Projected Ring 1.Start Repeat V=  1.0000
Will to Fight.Transition.Projected Ring 1.End Repeat U= 10.0000
Will to Fight.Transition.Projected Ring 1.End Repeat V=  1.0000
Will to Fight.Transition.Projected Ring 1.Start Alpha=  0.0000
Will to Fight.Transition.Projected Ring 1.Mid Alpha=  0.5000
Will to Fight.Transition.Projected Ring 1.End Alpha=  1.0000
Will to Fight.Transition.Projected Ring 1.Alpha Mid Point=  0.5000
Will to Fight.Transition.Projected Ring 1.Rotation Speed= -0.3000
Will to Fight.Transition.Projected Ring 2.Start Repeat U= 20.0000
Will to Fight.Transition.Projected Ring 2.Start Repeat V=  1.0000
Will to Fight.Transition.Projected Ring 2.End Repeat U= 40.0000
Will to Fight.Transition.Projected Ring 2.End Repeat V=  1.0000
Will to Fight.Transition.Projected Ring 2.Start Alpha=  0.0000
Will to Fight.Transition.Projected Ring 2.Mid Alpha=  0.5000
Will to Fight.Transition.Projected Ring 2.End Alpha=  1.0000
Will to Fight.Transition.Projected Ring 2.Alpha Mid Point=  0.5000
Will to Fight.Transition.Projected Ring 2.Rotation Speed=  0.3000
Will to Fight.Transition.Projected Ring 3.Start Repeat U=  3.0000
Will to Fight.Transition.Projected Ring 3.Start Repeat V=  1.0000
Will to Fight.Transition.Projected Ring 3.End Repeat U= -6.0000
Will to Fight.Transition.Projected Ring 3.End Repeat V=  1.0000
Will to Fight.Transition.Projected Ring 3.Start Alpha=  0.0000
Will to Fight.Transition.Projected Ring 3.Mid Alpha=  0.5000
Will to Fight.Transition.Projected Ring 3.End Alpha=  1.0000
Will to Fight.Transition.Projected Ring 3.Alpha Mid Point=  0.5000
Will to Fight.Transition.Projected Ring 3.Rotation Speed=  1.6000
Will to Fight.Zones.Enable Skydome Blending=on
Will to Fight.Zones.Draw Positions=off
Will to Fight.Zones.Draw Point Coords=off
Will to Fight.Zones.Draw Hulls=off
Will to Fight.Zones.Inside Falloff=  2.6000
Will to Fight.Zones.Inside Multiplier=  4.200
Will to Fight.Zones.Inside Height Falloff Bias= 00.000
Will to Fight.Zones.Inside Height Multiplier Bias=  -0.3330
Will to Fight.Zones.Inside Bias Height= 75.9998
Will to Fight.Zones.Inside Distance Falloff Bias=  0.0000
Will to Fight.Zones.Inside Distance Multiplier Bias= 4.0
Will to Fight.Zones.Inside Bias Distance=2800.0000
Will to Fight.Zones.Inside Tall Falloff Modifier= 17.0000
Will to Fight.Zones.Inside Tall Multiplier Modifier= -0.1500
Will to Fight.Zones.Outside Falloff=  1.3000
Will to Fight.Zones.Outside Multiplier=  1.450
Will to Fight.Zones.Outside Height Falloff Bias= 0.000
Will to Fight.Zones.Outside Height Multiplier Bias=  0.7000
Will to Fight.Zones.Outside Bias Height=100.0000
Will to Fight.Zones.Outside Distance Falloff Bias=  -1.4000
Will to Fight.Zones.Outside Distance Multiplier Bias= 2.0300
Will to Fight.Zones.Outside Bias Distance=14000.0000
Will to Fight.Zones.Zone Wall Height=400.0000
Will to Fight.Zones.Zone Bottom Offset=-30.0000
Will to Fight.Zones.Zone Default Wall Height Threshold=200.0000
Will to Fight.Zones.Zone Top Height Bias=  -210.0000
Will to Fight.Zones.Force Zone Update=off
Will to Fight.Zones.Enable Zone Motion Blur=on
Will to Fight.Zones.Zone Motion Blur Blend Out Speed=  0.4000
Will to Fight.Zones.Zone Motion Blur Blend In Speed=  2.0000
Will to Fight.Zones.Zone Motion Blur Distance= 10.0000
Will to Fight.Zones.Zone Motion Blur Limit=  0.9700
Antialiasing.EnableSabFSAA=off
Antialiasing.EnableMercsFSAA=off
Antialiasing.SabThreshold=  1.0000
Antialiasing.MercsThreshold=  1.0000
BlueprintManager.Print Debug List=off
HUD Debug.Hide HUD=off
HUD Debug.Action Debug=off
HUD Debug.Action Vehicles=off
HUD Debug.Title Safe Area=off
HUD Debug.Minimap.Zoom Level 1=  1.0000
HUD Debug.Minimap.Zoom Level 2=  2.0000
HUD Debug.Minimap.Zoom Escalation=  1.0000
HUD Debug.Minimap.Level 1 Threshold=  10.0000
HUD Debug.Minimap.Level 2 Threshold=  40.0000
HUD Debug.Minimap.Zoom-in Grace Period=  1.0000
HUD Debug.Minimap.Fixed North=off
HUD Debug.Minimap.Off Radar Distance=  165.0000
HUD Debug.CreateMiniMap.Disregard OutOfTextureMemory Warning=off
HUD Debug.CreateMiniMap.Orthographic View=off
Grass.Height=  0.4000
Grass.Width=  0.3000
Grass.Samples=  6.0000
Grass.Spacing=  0.2100
Sky.SystemStates.TimeState=8
Sky.SystemStates.CloudsState=6
Sky.SystemStates.UseSkyDomeValues=off
Sky.LightContextKeys.Sunrise.DiffuseKey.Red=  3.5099
Sky.LightContextKeys.Sunrise.DiffuseKey.Green=  3.3099
Sky.LightContextKeys.Sunrise.DiffuseKey.Blue=  3.3099
Sky.LightContextKeys.Sunrise.SpecularKey.Red= 19.0001
Sky.LightContextKeys.Sunrise.SpecularKey.Green= 19.0001
Sky.LightContextKeys.Sunrise.SpecularKey.Blue= 18.0001
Sky.LightContextKeys.Sunrise.AmbientKey.Red=  0.5000
Sky.LightContextKeys.Sunrise.AmbientKey.Green=  0.5300
Sky.LightContextKeys.Sunrise.AmbientKey.Blue=  0.6500
Sky.LightContextKeys.Sunrise.CloudsKey.Red=  6.0000
Sky.LightContextKeys.Sunrise.CloudsKey.Green=  5.5000
Sky.LightContextKeys.Sunrise.CloudsKey.Blue=  2.5000
Sky.LightContextKeys.Morning.DiffuseKey.Red= 10.0000
Sky.LightContextKeys.Morning.DiffuseKey.Green= 10.0000
Sky.LightContextKeys.Morning.DiffuseKey.Blue= 10.0000
Sky.LightContextKeys.Morning.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Morning.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Morning.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Morning.AmbientKey.Red=  0.8000
Sky.LightContextKeys.Morning.AmbientKey.Green=  0.8000
Sky.LightContextKeys.Morning.AmbientKey.Blue=  0.8000
Sky.LightContextKeys.Morning.CloudsKey.Red=  3.2700
Sky.LightContextKeys.Morning.CloudsKey.Green=  3.9000
Sky.LightContextKeys.Morning.CloudsKey.Blue=  3.8900
Sky.LightContextKeys.Afternoon.DiffuseKey.Red= 12.0000
Sky.LightContextKeys.Afternoon.DiffuseKey.Green= 10.0000
Sky.LightContextKeys.Afternoon.DiffuseKey.Blue=  9.0099
Sky.LightContextKeys.Afternoon.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Afternoon.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Afternoon.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Afternoon.AmbientKey.Red=  1.5000
Sky.LightContextKeys.Afternoon.AmbientKey.Green=  1.1500
Sky.LightContextKeys.Afternoon.AmbientKey.Blue=  0.7000
Sky.LightContextKeys.Afternoon.CloudsKey.Red=  7.0001
Sky.LightContextKeys.Afternoon.CloudsKey.Green=  6.0000
Sky.LightContextKeys.Afternoon.CloudsKey.Blue=  6.0000
Sky.LightContextKeys.Evening.DiffuseKey.Red= 10.0000
Sky.LightContextKeys.Evening.DiffuseKey.Green= 10.0000
Sky.LightContextKeys.Evening.DiffuseKey.Blue= 10.0000
Sky.LightContextKeys.Evening.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Evening.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Evening.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Evening.AmbientKey.Red=  0.8000
Sky.LightContextKeys.Evening.AmbientKey.Green=  0.8000
Sky.LightContextKeys.Evening.AmbientKey.Blue=  0.8000
Sky.LightContextKeys.Evening.CloudsKey.Red=  3.2700
Sky.LightContextKeys.Evening.CloudsKey.Green=  3.9000
Sky.LightContextKeys.Evening.CloudsKey.Blue=  4.1000
Sky.LightContextKeys.Sunset.DiffuseKey.Red=  3.0999
Sky.LightContextKeys.Sunset.DiffuseKey.Green=  2.8999
Sky.LightContextKeys.Sunset.DiffuseKey.Blue=  2.6999
Sky.LightContextKeys.Sunset.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Sunset.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Sunset.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Sunset.AmbientKey.Red=  1.2200
Sky.LightContextKeys.Sunset.AmbientKey.Green=  1.3000
Sky.LightContextKeys.Sunset.AmbientKey.Blue=  1.4000
Sky.LightContextKeys.Sunset.CloudsKey.Red=  6.0100
Sky.LightContextKeys.Sunset.CloudsKey.Green=  6.0000
Sky.LightContextKeys.Sunset.CloudsKey.Blue=  2.1000
Sky.LightContextKeys.EarlyNight.DiffuseKey.Red=  0.5000
Sky.LightContextKeys.EarlyNight.DiffuseKey.Green=  0.5000
Sky.LightContextKeys.EarlyNight.DiffuseKey.Blue=  0.5000
Sky.LightContextKeys.EarlyNight.SpecularKey.Red=  0.5000
Sky.LightContextKeys.EarlyNight.SpecularKey.Green=  0.5000
Sky.LightContextKeys.EarlyNight.SpecularKey.Blue=  0.5000
Sky.LightContextKeys.EarlyNight.AmbientKey.Red=  1.0000
Sky.LightContextKeys.EarlyNight.AmbientKey.Green=  1.0000
Sky.LightContextKeys.EarlyNight.AmbientKey.Blue=  1.0000
Sky.LightContextKeys.EarlyNight.CloudsKey.Red=  6.0000
Sky.LightContextKeys.EarlyNight.CloudsKey.Green=  6.0000
Sky.LightContextKeys.EarlyNight.CloudsKey.Blue=  6.0000
Sky.LightContextKeys.Midnight.DiffuseKey.Red=  0.2000
Sky.LightContextKeys.Midnight.DiffuseKey.Green=  0.1500
Sky.LightContextKeys.Midnight.DiffuseKey.Blue=  0.0000
Sky.LightContextKeys.Midnight.SpecularKey.Red=  0.6000
Sky.LightContextKeys.Midnight.SpecularKey.Green=  0.5500
Sky.LightContextKeys.Midnight.SpecularKey.Blue=  0.5000
Sky.LightContextKeys.Midnight.AmbientKey.Red=  0.5000
Sky.LightContextKeys.Midnight.AmbientKey.Green=  0.5000
Sky.LightContextKeys.Midnight.AmbientKey.Blue=  0.5700
Sky.LightContextKeys.Midnight.CloudsKey.Red=  1.5000
Sky.LightContextKeys.Midnight.CloudsKey.Green=  1.5000
Sky.LightContextKeys.Midnight.CloudsKey.Blue=  1.5000
Sky.LightContextKeys.LateNight.DiffuseKey.Red=  0.5000
Sky.LightContextKeys.LateNight.DiffuseKey.Green=  0.5000
Sky.LightContextKeys.LateNight.DiffuseKey.Blue=  0.5000
Sky.LightContextKeys.LateNight.SpecularKey.Red=  0.5000
Sky.LightContextKeys.LateNight.SpecularKey.Green=  0.5000
Sky.LightContextKeys.LateNight.SpecularKey.Blue=  0.5000
Sky.LightContextKeys.LateNight.AmbientKey.Red=  1.0000
Sky.LightContextKeys.LateNight.AmbientKey.Green=  1.0000
Sky.LightContextKeys.LateNight.AmbientKey.Blue=  1.0000
Sky.LightContextKeys.LateNight.CloudsKey.Red=  6.0000
Sky.LightContextKeys.LateNight.CloudsKey.Green=  6.0000
Sky.LightContextKeys.LateNight.CloudsKey.Blue=  6.0000
Sky.Sun.AzimuthLimit= 30.0000
Sky.Sun.FadeMin=-40.0000
Sky.Sun.FadeMax=  0.0000
Sky.Sun.ArcAngle=270.0000
Sky.Sun.TiltAngle=330.0000
Sky.Sun.Theta=138.3958
Sky.Sun.UpdateStall=  0.0500
Sky.Sun.DeltaTheta=  0.0000
Sky.Sun.ColorRed= 32.0000
Sky.Sun.ColorGreen= 28.0000
Sky.Sun.ColorBlue= 20.0000
Sky.Moon.AzimuthLimit= 30.0000
Sky.Moon.FadeMin= 20.0000
Sky.Moon.FadeMax= 40.0000
Sky.Moon.ArcAngle=270.0000
Sky.Moon.TiltAngle=335.0000
Sky.Moon.Theta=318.3958
Sky.Moon.UpdateStall=  0.0500
Sky.Moon.DeltaTheta=  0.0000
Sky.Moon.ColorRed=  3.2000
Sky.Moon.ColorGreen=  3.2000
Sky.Moon.ColorBlue=  3.2000
Sky.Atmosphere.Thickness=  0.4000
Sky.Atmosphere.ColorRed=  0.7250
Sky.Atmosphere.ColorGreen=  0.8250
Sky.Atmosphere.ColorBlue=  5.0250
Sky.Stars.Red= 15.0000
Sky.Stars.Green= 15.0000
Sky.Stars.Blue= 15.0000
Sky.Stars.WTFAlphaMin= -0.0000
Sky.Stars.WTFAlphaMax=  1.0000
Sky.Stars.WTFInvervalMin=  0.0000
Sky.Stars.WTFInvervalMax=  0.5000
Sky.SunFlare.Size=1700.0000
Sky.SunFlare.ColorRed=  2.0000
Sky.SunFlare.ColorGreen=  1.7000
Sky.SunFlare.ColorBlue=  0.0800
Sky.Clouds.GlobalSettings.Tile=  1.5900
Sky.Clouds.GlobalSettings.DiskRadius=8000.0000
Sky.Clouds.GlobalSettings.DiskHeight=750.0000
Sky.Clouds.GlobalSettings.FalloffMin=3000.0000
Sky.Clouds.GlobalSettings.FalloffMax=9000.0000
Sky.Clouds.GlobalSettings.WTFMask=  0.2500
Sky.Clouds.GlobalSettings.NightBoundary= 10.0000
Sky.Clouds.KeyFrame1.Form.Coverage=  1.2100
Sky.Clouds.KeyFrame1.Form.Thickness=220.0000
Sky.Clouds.KeyFrame1.Form.Shape=  0.8000
Sky.Clouds.KeyFrame1.Lighting.PhaseK=  0.7000
Sky.Clouds.KeyFrame1.Lighting.PhaseAmp=  0.1000
Sky.Clouds.KeyFrame1.Lighting.Darkness=140.0000
Sky.Clouds.KeyFrame1.Lighting.ShadowK=  0.0000
Sky.Clouds.KeyFrame1.Color.Red=  6.0000
Sky.Clouds.KeyFrame1.Color.Green=  6.0000
Sky.Clouds.KeyFrame1.Color.Blue=  6.0000
Sky.Clouds.KeyFrame1.NightAmbience.Red=  0.7500
Sky.Clouds.KeyFrame1.NightAmbience.Green=  0.8000
Sky.Clouds.KeyFrame1.NightAmbience.Blue=  0.7000
Sky.Clouds.KeyFrame1.Opacity.OpacitySrcMin=  0.0000
Sky.Clouds.KeyFrame1.Opacity.OpacitySrcMax=  0.1000
Sky.Clouds.KeyFrame1.Opacity.OpacityDstMin=  0.0000
Sky.Clouds.KeyFrame1.Opacity.OpacityDstMax=  1.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer1.ScrollU=  0.0100
Sky.Clouds.KeyFrame1.NoiseLayers.Layer1.ScrollV=  0.0100
Sky.Clouds.KeyFrame1.NoiseLayers.Layer1.Amplitude=  8.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer2.ScrollU= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer2.ScrollV= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer2.Amplitude=  1.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer3.ScrollU= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer3.ScrollV= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer3.Amplitude=  2.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer4.ScrollU= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer4.ScrollV=  0.0100
Sky.Clouds.KeyFrame1.NoiseLayers.Layer4.Amplitude=  0.5000
Sky.Clouds.KeyFrame2.Form.Coverage=  0.8500
Sky.Clouds.KeyFrame2.Form.Thickness=175.0000
Sky.Clouds.KeyFrame2.Form.Shape=  0.3000
Sky.Clouds.KeyFrame2.Lighting.PhaseK=  0.8000
Sky.Clouds.KeyFrame2.Lighting.PhaseAmp=  0.1000
Sky.Clouds.KeyFrame2.Lighting.Darkness= 50.0000
Sky.Clouds.KeyFrame2.Lighting.ShadowK=  0.0000
Sky.Clouds.KeyFrame2.Color.Red=  6.0000
Sky.Clouds.KeyFrame2.Color.Green=  6.0000
Sky.Clouds.KeyFrame2.Color.Blue=  6.0000
Sky.Clouds.KeyFrame2.NightAmbience.Red=  0.5000
Sky.Clouds.KeyFrame2.NightAmbience.Green=  0.6000
Sky.Clouds.KeyFrame2.NightAmbience.Blue=  0.6000
Sky.Clouds.KeyFrame2.Opacity.OpacitySrcMin=  0.0000
Sky.Clouds.KeyFrame2.Opacity.OpacitySrcMax=  0.1000
Sky.Clouds.KeyFrame2.Opacity.OpacityDstMin=  0.0000
Sky.Clouds.KeyFrame2.Opacity.OpacityDstMax=  1.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer1.ScrollU=  0.0400
Sky.Clouds.KeyFrame2.NoiseLayers.Layer1.ScrollV=  0.0400
Sky.Clouds.KeyFrame2.NoiseLayers.Layer1.Amplitude=  8.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer2.ScrollU=  0.0300
Sky.Clouds.KeyFrame2.NoiseLayers.Layer2.ScrollV=  0.0300
Sky.Clouds.KeyFrame2.NoiseLayers.Layer2.Amplitude=  4.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer3.ScrollU=  0.0200
Sky.Clouds.KeyFrame2.NoiseLayers.Layer3.ScrollV=  0.0200
Sky.Clouds.KeyFrame2.NoiseLayers.Layer3.Amplitude=  2.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer4.ScrollU=  0.0100
Sky.Clouds.KeyFrame2.NoiseLayers.Layer4.ScrollV=  0.0100
Sky.Clouds.KeyFrame2.NoiseLayers.Layer4.Amplitude=  1.0000
Sky.Clouds.KeyFrame3.Form.Coverage=  0.7500
Sky.Clouds.KeyFrame3.Form.Thickness=150.0000
Sky.Clouds.KeyFrame3.Form.Shape=  0.0000
Sky.Clouds.KeyFrame3.Lighting.PhaseK=  0.9000
Sky.Clouds.KeyFrame3.Lighting.PhaseAmp=  0.1000
Sky.Clouds.KeyFrame3.Lighting.Darkness= 60.0000
Sky.Clouds.KeyFrame3.Lighting.ShadowK=  0.0000
Sky.Clouds.KeyFrame3.Color.Red=  6.0000
Sky.Clouds.KeyFrame3.Color.Green=  6.0000
Sky.Clouds.KeyFrame3.Color.Blue=  6.0000
Sky.Clouds.KeyFrame3.NightAmbience.Red=  0.5000
Sky.Clouds.KeyFrame3.NightAmbience.Green=  0.6000
Sky.Clouds.KeyFrame3.NightAmbience.Blue=  0.6000
Sky.Clouds.KeyFrame3.Opacity.OpacitySrcMin=  0.1500
Sky.Clouds.KeyFrame3.Opacity.OpacitySrcMax=  0.2000
Sky.Clouds.KeyFrame3.Opacity.OpacityDstMin=  0.0000
Sky.Clouds.KeyFrame3.Opacity.OpacityDstMax=  1.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer1.ScrollU=  0.0300
Sky.Clouds.KeyFrame3.NoiseLayers.Layer1.ScrollV=  0.0300
Sky.Clouds.KeyFrame3.NoiseLayers.Layer1.Amplitude=  8.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer2.ScrollU=  0.0200
Sky.Clouds.KeyFrame3.NoiseLayers.Layer2.ScrollV=  0.0200
Sky.Clouds.KeyFrame3.NoiseLayers.Layer2.Amplitude=  4.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer3.ScrollU=  0.0100
Sky.Clouds.KeyFrame3.NoiseLayers.Layer3.ScrollV=  0.0100
Sky.Clouds.KeyFrame3.NoiseLayers.Layer3.Amplitude=  2.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer4.ScrollU=  0.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer4.ScrollV=  0.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer4.Amplitude=  2.0000
Sky.Clouds.KeyFrame4.Form.Coverage=  2.0200
Sky.Clouds.KeyFrame4.Form.Thickness=100.0000
Sky.Clouds.KeyFrame4.Form.Shape=  0.2500
Sky.Clouds.KeyFrame4.Lighting.PhaseK=  0.9000
Sky.Clouds.KeyFrame4.Lighting.PhaseAmp=  0.1000
Sky.Clouds.KeyFrame4.Lighting.Darkness= 40.0000
Sky.Clouds.KeyFrame4.Lighting.ShadowK=  0.0000
Sky.Clouds.KeyFrame4.Color.Red=  6.0000
Sky.Clouds.KeyFrame4.Color.Green=  6.0000
Sky.Clouds.KeyFrame4.Color.Blue=  6.0000
Sky.Clouds.KeyFrame4.NightAmbience.Red=  0.5000
Sky.Clouds.KeyFrame4.NightAmbience.Green=  0.6000
Sky.Clouds.KeyFrame4.NightAmbience.Blue=  0.6000
Sky.Clouds.KeyFrame4.Opacity.OpacitySrcMin=  0.1500
Sky.Clouds.KeyFrame4.Opacity.OpacitySrcMax=  0.2000
Sky.Clouds.KeyFrame4.Opacity.OpacityDstMin=  0.0000
Sky.Clouds.KeyFrame4.Opacity.OpacityDstMax=  1.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer1.ScrollU=  0.0200
Sky.Clouds.KeyFrame4.NoiseLayers.Layer1.ScrollV=  0.0200
Sky.Clouds.KeyFrame4.NoiseLayers.Layer1.Amplitude=  8.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer2.ScrollU=  0.0100
Sky.Clouds.KeyFrame4.NoiseLayers.Layer2.ScrollV=  0.0100
Sky.Clouds.KeyFrame4.NoiseLayers.Layer2.Amplitude=  4.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer3.ScrollU=  0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer3.ScrollV=  0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer3.Amplitude=  2.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer4.ScrollU=  0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer4.ScrollV=  0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer4.Amplitude=  2.0000
Sky.Clouds.KeyFrame5.Form.Coverage=  0.7900
Sky.Clouds.KeyFrame5.Form.Thickness= 75.0000
Sky.Clouds.KeyFrame5.Form.Shape=  0.5000
Sky.Clouds.KeyFrame5.Lighting.PhaseK=  0.9000
Sky.Clouds.KeyFrame5.Lighting.PhaseAmp=  0.1000
Sky.Clouds.KeyFrame5.Lighting.Darkness= 30.0000
Sky.Clouds.KeyFrame5.Lighting.ShadowK=  0.0000
Sky.Clouds.KeyFrame5.Color.Red=  6.0000
Sky.Clouds.KeyFrame5.Color.Green=  6.0000
Sky.Clouds.KeyFrame5.Color.Blue=  6.0000
Sky.Clouds.KeyFrame5.NightAmbience.Red=  0.5000
Sky.Clouds.KeyFrame5.NightAmbience.Green=  0.6000
Sky.Clouds.KeyFrame5.NightAmbience.Blue=  0.6000
Sky.Clouds.KeyFrame5.Opacity.OpacitySrcMin=  0.1500
Sky.Clouds.KeyFrame5.Opacity.OpacitySrcMax=  0.2000
Sky.Clouds.KeyFrame5.Opacity.OpacityDstMin=  0.0000
Sky.Clouds.KeyFrame5.Opacity.OpacityDstMax=  1.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer1.ScrollU=  0.0100
Sky.Clouds.KeyFrame5.NoiseLayers.Layer1.ScrollV=  0.0100
Sky.Clouds.KeyFrame5.NoiseLayers.Layer1.Amplitude=  8.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer2.ScrollU=  0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer2.ScrollV=  0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer2.Amplitude=  4.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer3.ScrollU=  0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer3.ScrollV=  0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer3.Amplitude=  2.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer4.ScrollU=  0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer4.ScrollV=  0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer4.Amplitude=  2.0000
Sky.Clouds.KeyFrame6.Form.Coverage=  0.5000
Sky.Clouds.KeyFrame6.Form.Thickness=194.0000
Sky.Clouds.KeyFrame6.Form.Shape=  0.9400
Sky.Clouds.KeyFrame6.Lighting.PhaseK=  0.9000
Sky.Clouds.KeyFrame6.Lighting.PhaseAmp=  0.1000
Sky.Clouds.KeyFrame6.Lighting.Darkness=  1.0000
Sky.Clouds.KeyFrame6.Lighting.ShadowK=  0.0000
Sky.Clouds.KeyFrame6.Color.Red=  3.4768
Sky.Clouds.KeyFrame6.Color.Green=  4.0585
Sky.Clouds.KeyFrame6.Color.Blue=  3.9491
Sky.Clouds.KeyFrame6.NightAmbience.Red=  0.1000
Sky.Clouds.KeyFrame6.NightAmbience.Green=  0.1000
Sky.Clouds.KeyFrame6.NightAmbience.Blue=  0.1000
Sky.Clouds.KeyFrame6.Opacity.OpacitySrcMin=  0.0100
Sky.Clouds.KeyFrame6.Opacity.OpacitySrcMax=  0.5000
Sky.Clouds.KeyFrame6.Opacity.OpacityDstMin= -0.0000
Sky.Clouds.KeyFrame6.Opacity.OpacityDstMax=  1.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer1.ScrollU=  0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer1.ScrollV= -0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer1.Amplitude=  7.7200
Sky.Clouds.KeyFrame6.NoiseLayers.Layer2.ScrollU=  0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer2.ScrollV=  0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer2.Amplitude=  4.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer3.ScrollU=  0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer3.ScrollV=  0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer3.Amplitude=  2.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer4.ScrollU=  0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer4.ScrollV=  0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer4.Amplitude=  1.0000
FarFarScene.FarFarScene.DebugRendering.GeometryStats=off
FarFarScene.FarFarScene.DebugRendering.TextureStats=off
FarFarScene.FarFarScene.DebugRendering.PerformanceStats=off
FarFarScene.FarFarScene.DebugRendering.MemoryStats=on
FarFarScene.FarFarScene.GeometryDisk.OuterRadius=100.0000
FarFarScene.FarFarScene.GeometryDisk.RadialSegments=8
FarFarScene.FarFarScene.GeometryDisk.CircularSegments=8
FaceFx.SystemStates.DetailThreshold=100.0000
FaceFx.SystemStates.Render Stats=off
FaceFx.Registers.eye_squint=  0.0000
FaceFx.Registers.head_RZ+=  0.0000
FaceFx.Registers.neck_RX+=  0.0000
FaceFx.Registers.lowLidLeftUp=  0.0000
FaceFx.Registers.head_RZ-=  0.0000
FaceFx.Registers.head_squint=  0.0000
FaceFx.Registers.jawSideRight=  0.0000
FaceFx.Registers.Orientation Head Roll=  0.0000
FaceFx.Registers.lowLidLeftDown=  0.0000
FaceFx.Registers.Eyebrow Raise=  0.0000
FaceFx.Registers.blinkLeft=  0.0000
FaceFx.Registers.eye_Right_RZ+=  0.0000
FaceFx.Registers.neck_RY-=  0.0000
FaceFx.Registers.smileRight=  0.0000
FaceFx.Registers.neck_RX-=  0.0000
FaceFx.Registers.head_coysmirk=  0.0000
FaceFx.Registers.eye_Right_RZ-=  0.0000
FaceFx.Registers.eye_coysmirk=  0.0000
FaceFx.Registers.Orientation Head Yaw=  0.0000
FaceFx.Registers.O_mouth=  0.0000
FaceFx.Registers.wideEyeRight=  0.0000
FaceFx.Registers.lowerLipCurlOut=  0.0000
FaceFx.Registers.neck_RY+=  0.0000
FaceFx.Registers.lowLidRightDown=  0.0000
FaceFx.Registers.eyeLidLeft_RY-=  0.0000
FaceFx.Registers.Blink=  0.0000
FaceFx.Registers.outBrowRightDown=  0.0000
FaceFx.Registers.innerBrowRightUp=  0.0000
FaceFx.Registers.outBrowLeftDown=  0.0000
FaceFx.Registers.upperLipCurlOut=  0.0000
FaceFx.Registers.lowLidRightUp=  0.0000
FaceFx.Registers.jawOpen=  0.0000
FaceFx.Registers.neck_RZ-=  0.0000
FaceFx.Registers.tongueUP=  0.0000
FaceFx.Registers.head_surprise=  0.0000
FaceFx.Registers.Gaze Eye Yaw=  0.0000
FaceFx.Registers.Eye Pitch=  0.0000
FaceFx.Registers.upperLipDownLeft=  0.0000
FaceFx.Registers.innerBrowLeftDown=  0.0000
FaceFx.Registers.eye_anger=  0.0000
FaceFx.Registers.frownRight=  0.0000
FaceFx.Registers.jawBack=  0.0000
FaceFx.Registers.mouthDownRight=  0.0000
FaceFx.Registers.head_RX+=  0.0000
FaceFx.Registers.innerBrowLeftUp=  0.0000
FaceFx.Registers.noseUp=  0.0000
FaceFx.Registers.eye_surprise=  0.0000
FaceFx.Registers.eyeLidRight_RY-=  0.0000
FaceFx.Registers.Look Pitch=  0.0000
FaceFx.Registers.outBrowRightUp=  0.0000
FaceFx.Registers.eye_Right_RY-=  0.0000
FaceFx.Registers.lowerLipUpRight=  0.0000
FaceFx.Registers.smileOmouthLeft=  0.0000
FaceFx.Registers.jawSideLeft=  0.0000
FaceFx.Registers.smileLeft=  0.0000
FaceFx.Registers.innerBrowRightDown=  0.0000
FaceFx.Registers.eye_Left_RZ+=  0.0000
FaceFx.Registers.smileFrownRight=  0.0000
FaceFx.Registers.blinkRight=  0.0000
FaceFx.Registers.smileJawClench=  0.0000
FaceFx.Registers.frownLeft=  0.0000
FaceFx.Registers.jawClench=  0.0000
FaceFx.Registers.eye_Right_RX+=  0.0000
FaceFx.Registers.Orientation Head Pitch=  0.0000
FaceFx.Registers.head_pain=  0.0000
FaceFx.Registers.eye_Left_RY-=  0.0000
FaceFx.Registers.upperLipDownRight=  0.0000
FaceFx.Registers.InnerBrowRight_Out=  0.0000
FaceFx.Registers.eye_Left_RY+=  0.0000
FaceFx.Registers.lowerLipDownLeft=  0.0000
FaceFx.Registers.Head Pitch=  0.0000
FaceFx.Registers.eye_Left_RZ-=  0.0000
FaceFx.Registers.Emphasis Head Yaw=  0.0000
FaceFx.Registers.Eye Yaw=  0.0000
FaceFx.Registers.Gaze Eye Pitch=  0.0000
FaceFx.Registers.noseDown=  0.0000
FaceFx.Registers.cheekRight=  0.0000
FaceFx.Registers.smilePuckerLeft=  0.0000
FaceFx.Registers.smileOmouthRight=  0.0000
FaceFx.Registers.head_anger=  0.0000
FaceFx.Registers.Head Roll=  0.0000
FaceFx.Registers.Emphasis Head Pitch=  0.0000
FaceFx.Registers.cheekPuff=  0.0000
FaceFx.Registers.lowerLipCurlIn=  0.0000
FaceFx.Registers.lowerLipUpLeft=  0.0000
FaceFx.Registers.pucker=  0.0000
FaceFx.Registers.jawRotateUp=  0.0000
FaceFx.Registers.lowerLipDownRight=  0.0000
FaceFx.Registers.wideEyeLeft=  0.0000
FaceFx.Registers.head_RY+=  0.0000
FaceFx.Registers.sneerLeft=  0.0000
FaceFx.Registers.neck_RZ+=  0.0000
FaceFx.Registers.smilePuckerRight=  0.0000
FaceFx.Registers.InnerBrowLeft_In=  0.0000
FaceFx.Registers.Head Yaw=  0.0000
FaceFx.Registers.eye_pain=  0.0000
FaceFx.Registers.head_RX-=  0.0000
FaceFx.Registers.mouthDownLeft=  0.0000
FaceFx.Registers.InnerBrowLeft_Out=  0.0000
FaceFx.Registers.InnerBrowRightL_In=  0.0000
FaceFx.Registers.upperLipCurlIn=  0.0000
FaceFx.Registers.smileFrownLeft=  0.0000
FaceFx.Registers.eye_Right_RY+=  0.0000
FaceFx.Registers.outBrowLeftUp=  0.0000
FaceFx.Registers.head_RY-=  0.0000
FaceFx.Registers.jawForward=  0.0000
FaceFx.Registers.Emphasis Head Roll=  0.0000
FaceFx.Registers.Look Yaw=  0.0000
FaceFx.Registers.cheekLeft=  0.0000
FaceFx.Registers.sneerRight=  0.0000
FaceFx.Registers.jawRotateDown=  0.0000
FaceFx.Registers.eye_Left_RX+=  0.0000
FaceFx.Registers.eye_Left_RX-=  0.0000
FaceFx.Registers.eye_Right_RX-=  0.0000
FaceFx.Conversations.S1M6_Zep_GrafClimbExchange01=off
FaceFx.Conversations.S1M6_Citadel_TowerStairHoleJumped=off
FaceFx.Conversations.Nazi_PointAndWaveFollow=off
FaceFx.Conversations.S1M6_Zep_GrafStayBack=off
FaceFx.Conversations.S1M6_Zep_GondolaFightStart=off
FaceFx.Conversations.S1M6_ObjPapers_GoTo=off
FaceFx.Conversations.S1M6_Zep_GrafGrabbed=off
FaceFx.Conversations.S1M6_Citadel_TowerPipe=off
FaceFx.Conversations.S1M6_Street_Patrol=off
FaceFx.Conversations.S1M6_Citadel_TowerKillNazi=off
FaceFx.Conversations.S1M6_ObjPapers_Complete=off
FaceFx.Conversations.S1M6_castlecheckpoint=off
FaceFx.Conversations.S1M6_Zep_GrafFires=off
FaceFx.Conversations.P2M3_to_Bridge=off
FaceFx.Conversations.S1M6_Zep_GondolaFightEnd=off
FaceFx.Conversations.S1M6_Zep_GrafThrow=off
FaceFx.Conversations.S1M6_MGS_Enter=off
FaceFx.Conversations.P2M3_Arrive_Bridge=off
FaceFx.Conversations.S1M6_Citadel_NearGate=off
FaceFx.Conversations.S1M6_Start=off
FaceFx.Conversations.S1M6_kiss=off
FaceFx.Conversations.S1M6_Citadel_TowerScaffolding=off
FaceFx.Conversations.P2M3_intro=off
FaceFx.Conversations.S1M6_Street_Harass=off
FaceFx.Conversations.S1M6B_ConfrontDierker=off
FaceFx.Conversations.S1M6_Citadel_ZepNear=off
FaceFx.Conversations.S1M6_Citadel_TowerClimb=off
FaceFx.Conversations.civrand1=off
FaceFx.Conversations.S1M6_Citadel_TowerStairHoleNear=off
FaceFx.Conversations.S1M6_Zep_GrafScream=off
FaceFx.Conversations.Nazi_GoAway=off
ClamberHUD.Enable=on
GripSettings.Enable=off
GripSettings.LowWTF.MinOpacity=  0.0000
GripSettings.LowWTF.MaxOpacity=  0.200
GripSettings.LowWTF.Frequency=  3.0000
GripSettings.LowWTF.Size=  0.0300
GripSettings.LowWTF.ColorRed=  1.0000
GripSettings.LowWTF.ColorGreen=  1.0000
GripSettings.LowWTF.ColorBlue=  0.0000
GripSettings.HighWTF.MinOpacity=  0.000
GripSettings.HighWTF.MaxOpacity=  0.2000
GripSettings.HighWTF.Frequency=  3.0000
GripSettings.HighWTF.Size=  0.0300
GripSettings.HighWTF.ColorRed=  1.0000
GripSettings.HighWTF.ColorGreen=  1.0000
GripSettings.HighWTF.ColorBlue=  0.0000
EdgeSettings.Enable=on
EdgeSettings.LowWTF.MinOpacity=  0.0000
EdgeSettings.LowWTF.MaxOpacity=  0.200
EdgeSettings.LowWTF.Frequency=  3.0000
EdgeSettings.LowWTF.Size=  0.0300
EdgeSettings.LowWTF.ColorRed=  1.0000
EdgeSettings.LowWTF.ColorGreen=  1.0000
EdgeSettings.LowWTF.ColorBlue=  0.0000
EdgeSettings.HighWTF.MinOpacity=  0.000
EdgeSettings.HighWTF.MaxOpacity=  0.2000
EdgeSettings.HighWTF.Frequency=  3.0000
EdgeSettings.HighWTF.Size=  0.0300
EdgeSettings.HighWTF.ColorRed=  1.0000
EdgeSettings.HighWTF.ColorGreen=  1.0000
EdgeSettings.HighWTF.ColorBlue=  0.0000
ClothManager.Rendering.ColorPass=on
ClothManager.Rendering.ShadowCasting=on
ClothManager.Rendering.ShadowReceiving=on
ClothManager.Rendering.DebugRendering=off
ClothManager.Integration.Updates=on
ClothManager.Integration.Gravity=on
ClothManager.Integration.Hydrostatics=on
ClothManager.Integration.Approximations=on
ClothManager.Integration.DiagonalLinksA=off
ClothManager.Integration.DiagonalLinksB=off
ClothManager.Integration.Iterations=4
ClothManager.Integration.Friction=  0.7500
ClothManager.Gravity.Phi=-90.0000
ClothManager.Gravity.Theta=  0.0000
ClothManager.Gravity.Magnitude=  9.8000
ClothManager.Wind.Direction.Phi=  0.0000
ClothManager.Wind.Direction.Theta=  0.0000
ClothManager.Wind.Direction.Magnitude=  0.5000
ClothManager.Wind.Frequency.Phi=  0.5000
ClothManager.Wind.Frequency.Theta=  0.5000
ClothManager.Wind.Frequency.Magnitude=  0.5000
ClothManager.Wind.Variance.Phi= 10.0000
ClothManager.Wind.Variance.Theta= 10.0000
ClothManager.Wind.Variance.Magnitude=  0.2500
System.TaskTimer.Show=off
System.TaskTimer.Size=5
System.CRC Network Inverts=on
System.Asserts.No-Input Timeout=  0.2500
Debug.Show names.Enable=off
Debug.Show names.MinDistance= 80.0000
Debug.Show names.MinSize=  0.0000
Debug.Show names.MaxSize=200.0000
Debug.DisplayDuplication=off
Debug.DisplayBoundingBox=off
Debug.DisplayShadowBox=off
Debug.DisplayHierarchy=off
Console.Animation.AlwaysFoothold=off
Console.Animation.AlwaysGrab=off
Console.Animation.AlwaysMario=off
Console.Animation.DisplayAnimation=off
Console.Animation.DisplayState=off
Console.Animation.DontRenderAnyone=off
Console.Animation.DontRenderPlayer=off
Console.Animation.GrabForWallScurry=on
Console.Animation.NeverFoothold=off
Console.Animation.NeverMario=off
Console.Animation.RenderVelocity=off
Console.Asserts.Timeout=  0.2500
Console.CRCs.NetInvert=on
Console.FocusPt.DebugRender=off
Console.Melee.AlwaysBlock=off
Console.Melee.AlwaysDistanceAttack=off
Console.Melee.DisplayExactCollision=off
Console.Melee.DisplayMeleeCollision=off
Console.Melee.GodMode=off
Console.Melee.NeverDistanceAttack=off
Console.Melee.NeverEscapeGrabs=off
Console.Melee.NoDamage=off
Console.Physics.DebugRender=off
Console.Physics.Profile=off
Console.Physics.RayHitDesc=off
Console.ScreenCap.DisplayDebug=off
Console.ScreenCap.DisplayHUD=off
Console.ScreenCap.Raw=on
Console.ScreenCap.Scale=4
Console.WorldCollector.OnlyRenderEdge=-1
Console.WorldCollector.OnlyRenderObject=-1
Console.WorldCollector.PaintMovement=off
Console.WorldCollector.Render=off
Console.WorldCollector.RenderAABB=off
Console.WorldCollector.RenderAdjustedNormals=on
Console.WorldCollector.RenderPaint=off
Console.WorldCollector.ResetPaint=off
Console.WorldCollector.SetRenderRadius=9
Console.ai.allblocks=off
Console.ai.attractionpt.display=off
Console.ai.combat.display=off
Console.ai.combat.hiveminddisplay=off
Console.ai.combat.subtitles=off
Console.ai.controller.actortrackerdisplay=off
Console.ai.controller.display=off
Console.ai.controller.headtrackerdisplay=off
Console.ai.controller.needsdisplay=off
Console.ai.controller.panickerdisplay=off
Console.ai.controller.suspiciondisable=off
Console.ai.controller.suspiciondisplay=off
Console.ai.controller.visionconedisplay=off
Console.ai.corpse.display=off
Console.ai.development=off
Console.ai.display=off
Console.ai.domainlabelcache=on
Console.ai.domainlabelcachedisplay=off
Console.ai.fencedisplay=off
Console.ai.goosesteppers.enable=on
Console.ai.localdisplay=on
Console.ai.locator.display=off
Console.ai.lod=on
Console.ai.loddisplay=off
Console.ai.memory.display=off
Console.ai.objectfollower.display=off
Console.ai.pathfinder.astardisplay=off
Console.ai.pathfinder.avoidabledisplay=off
Console.ai.pathfinder.graphdisplay=off
Console.ai.pathfinder.nodegriddisplay=off
Console.ai.pathfinder.panics=off
Console.ai.pathfinder.quadtreedisplay=off
Console.ai.pathfinder.torture=off
Console.ai.pathfinding=on
Console.ai.pathfollower.avoidancedisplay=off
Console.ai.pathfollower.display=off
Console.ai.pathfollower.hockeypucks=off
Console.ai.relationships.active=on
Console.ai.relationships.forceupdate=off
Console.ai.relationships.statsdisplay=off
Console.ai.relationships.visibilitydisable=off
Console.ai.roads.display=off
Console.ai.schedule.display=off
Console.ai.schedule.displaypoints=off
Console.ai.scriptedpaths.display=off
Console.ai.socializer.display=off
Console.ai.terrainline.cachedisplay=off
Console.ai.terrainlines=off
Console.ai.trafficavoider.display=off
Console.assert.log=off
Console.cinema.animdebuginfo=off
Console.cinema.displaytime=off
Console.cinema.skipable=on
Console.cinema.subtitles=on
Console.day.display=off
Console.day.timescale=  5.0000
Console.foliage.display=on
Console.gfx.genericobjects=on
Console.gfx.repeatnodes=on
Console.gfx.shadows=on
Console.gfx.terrain=on
Console.input.rumble=on
Console.ordnancemanager.display=off
Console.particles.viewblur=off
Console.particles.viewmask=off
Console.spore.display=off
Console.spore.slackerdisable=off
Console.vehicle.displayboardingpos=off
Console.wtf.displayportals=off
Console.wtf.override=off
Spawn.DamageRegion.Draw Damage Region=off
Foliage.Display particle info=off
Foliage.Display volumes=off
Camera Debug.Draw Debug Info=off
Vehicle.Show Miles Per Hour=off
aim & shooting.sensitivity rings.20%% pushed=  0.0400
aim & shooting.sensitivity rings.40%% pushed=  0.0600
aim & shooting.sensitivity rings.60%% pushed=  0.1000
aim & shooting.sensitivity rings.80%% pushed=  0.1800
aim & shooting.sensitivity rings.20%% pushed moving=  0.0500
aim & shooting.sensitivity rings.40%% pushed moving=  0.1000
aim & shooting.sensitivity rings.60%% pushed moving=  0.2000
aim & shooting.sensitivity rings.80%% pushed moving=  0.4000
aim & shooting.sensitivity rings.100%% pushed moving=  0.7000
aim & shooting.draw accuracy circle=off
aim & shooting.draw target seek box=off
aim & shooting.draw targets=off
aim & shooting.Do the suck=on
On Foot Camera.Forward Look Distance ( move)=  2.0000
On Foot Camera.Slide Distance ( move)=  1.5000
On Foot Camera.Look Forward Velocity Multiplier (turn)=  1.8000
On Foot Camera.Look Forward Cam Vel Multiplier (turn)=  1.3000
On Foot Camera.Debug Render for Cam Interactions=off
On Foot Camera.Mario Cam=on
On Foot Camera.Wall Push=on
On Foot Camera.Corner Look=on
controller.Rumble!=off
controller.low-freq rumble=  0.3000
controller.high-freq rumble=  0.3000
