;
;
; Breakaway's WATERLOO!
;
; Menu scripts
;
; Copyright (c) 2001 by Breakaway Games, Inc.
;

@BEGINMENU
Waterloo: 18 June 1815.
Will you...
^Try a Tutorial.
^Play a Scenario.
^Fight the Battle.
^Play a MultiPlayer game.
^Load a previously Saved Game.
^Exit Game

@COURSESELECT
Will you...
^Change the course of history!
^Use only Historical Scenarios.

@NEWGAME
^Finish Battle
^Save Game
^Load Game
^Game Options
^Preferences
^Order Of Battle
^Messages
^Reinforcements
^Scenario Status
^Scenario Info
^Credits
^Online Manual
^Battle History
^EXIT

@DEMOGAME
^Finish Battle
^Order Of Battle
^Messages
^Scenario Status
^Scenario Info
^Credits
^EXIT

@GAME
^Save Game
^Load Game
^Game Speed
^Options
^Text
^Preferences
^Admit Defeat?
^About Waterloo!
^Help|F8
^Battle History|F11
^Quit


@GAMESPEED
^Pause
^Slow
^Normal
^Fast
^Turbo


@MAPTEXT
Map Text:
^None
^Normal
^Verbose

@ORDERS
Orders?
^Form Line
^Form Column
^Form Skirmish line
^Charge!
^Cancel orders

@BRIGADEORDERS
Brigade Orders?
^Form Battle Line
^Form Double Line
^Form Reserve Column
^Form Maneuver Column
^Cancel orders

@RESERVES1
'I am told that General %STR0 suggests we keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?

@RESERVES2
'I am told that General %STR0 prefers we keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?

@RESERVES3
'I am told that General %STR0 wishes to keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?

@RESERVES4
'I am told that General %STR0 requires that we keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?

@RESERVESDEFAULT
'I am told that General %STR0 insists on keeping %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?


@DIFFICULTYLEVEL
Select Difficulty Level:
^vs. %STR0
^vs. %STR1
^vs. %STR2
^vs. %STR3

@INTERFACE
Interface:
^No Unit Reselect on Drag.
^Right Mouse Move Command
^Flags Show Relative Morale
^Big Hills.
^Sparse Trees.
^Terrain grid.
^Reverse map rotate.
^No Map Scroll.
^No Scenario Intros
^No Tactical Tips
^Less Graphic Detail

@ZOOMANALYSIS
^Battle Overview|F1
^Center of Army|F2
^Largest VP Location|F3
^Last Message/Location|F4

@ZOOMBATTLE
^Max Zoom In
^Max Zoom Out
^Look North
^Look East
^Look South
^Look West

@REPORTS
^Scenario Status.|F5
^Order of Battle.|F6
^Courier Messages.|F7

@INFO
^Interface
^Formations
^Morale
^Terrain
^Victory
^Shortcut keys

@WHEREIS
Where is?

@BUGLECALLS
^Charge!
^Advance.
^Bayonets!
^Retreat.
^Recall
^Skirmishers
^Double Quick

@CONFEDCAPTURE
French capture %STR0!

@UNIONCAPTURE
Allied troops capture %STR0!

@UNIONAPPROACH
Allied troops approach %STR0!

@CONFEDAPPROACH
French approach %STR0!

@ARRIVINGBATTERY
'%STR0's Battery is arriving near %STR1.'

@ARRIVINGBRIGADE
'%STR0's Brigade is arriving near %STR1.'

@ARRIVINGGENERAL
'General %STR0 is arriving near %STR1.'

@AVAILABLEBATTERY
'%STR0's Battery is available near %STR1.'

@AVAILABLEBRIGADE
'%STR0's Brigade is available near %STR1.'

@AVAILABLEGENERAL
'General %STR0 is available near %STR1.'

@ACTIVATEDBATTERY
%STR0's battery activated.

@ACTIVATEDBRIGADE
%STR0's brigade activated.

@PICKTUTORIAL
Select a Tutorial

@PICKSCENARIO
Select a Scenario

@SELECTSCENARIOTYPE
@width = 320
@title =Select scenario type...

Small Skirmish.
Minor Altercation
Moderate Engagement.
Large Battle.
Enter Code.

@GENERALSBATTERY
%STR0's battery

@GENERALSBTTY
%STR0's btty

@GENERALSBRIGADE
%STR0's brigade

@GENERALREGT
%STR0 Regt.

@ENDOFSCENARIO
--- END of SCENARIO ---

@BATTLESUMMARY
BATTLE SUMMARY

@YOURRATING
Your rating:

@MOSTEFFECTIVEUNIT
Most effective unit

@MOSTEFFECTIVEBRIGADE
Most effective brigade

@HARDESTFIGHTINGUNIT
Hardest fighting unit

@ENEMYOFFICERSPOTTED
New enemy officer spotted near

@WHATSAYYOUGENERAL
What say you General, (Y)es or (N)o?

@SAVEFILE
Select Save File...

@SAVESUCCESS
^Game has been saved.

@SAVEFAILURE
^Game NOT saved.

@INCOMPATIBLESAVE
Incompatible save game.
^Save game version:  %STR0
^Game version:  %STR1

@************************* Stuff below here needs translating *******

@SAVEGAME
Save Game

@SAVECAMPAIGN
Save Campaign

@WATCHREPLAY
Watch Replay

@CONTINUEBATTLE
Next Scenario

@OOB
Order of Battle

@RETURNTOSCENARIO
Return to Scenario

@TRYATUTORIAL
Try a Tutorial

@RETURNTOMAINMENU
Return to Main Menu

@REPLAYSCENARIO
Play Again

@CLICKTOCONTINUE
Click To Continue

@RANDOMSCEN1
Randomized Scenario

@RANDOMSCEN2
A battle which never happened, but might have.

@RANDOMSCEN3
Test your generalship against the truly unknown!

@VICTORYLOCATIONS
Victory Point Locations

@KEYVP
Key VP Location

@INITIALSTRENGTH
INITIAL STRENGTH

@REGIMENTS
regiments

@MEN
men

@MOREENROUTE
more en route

@BATTERIES
batteries

@CANNON
cannon

@YOURNAME

Enter your name:

@ENTERCODE
@width=320

Enter code:

@INVALIDCODE
@width = 320
Invalid code. Please try again.

@REALLYQUIT
@width = 320
Do you really want to quit?

Yes
No

@NOBATTLES
No Battles completed.

@LOADINGVIDEO
Loading Video...

@NEEDCD
@width = 320
@title=CD Not Found
@button=Search Again
You must have the Waterloo! CD in your CD-ROM
drive to play this scenario. If you would
like to insert the CD now and search again, 
you may do so now.

@SYNCHINGENDGAME
@width = 320
@title = Multiplayer
Synchronization at the end of the game.
Please wait...

@HELPMANUAL
Help with Waterloo!

@CARMANTITLE
History of the Battle

@BHHELP00
TECHNICAL SUPPORT & CREDITS

@BHHELP01
INTRODUCTION - Please Read First!

@BHHELP02
GETTING STARTED - The Tutorial Scenarios

@BHHELP03
INTERFACE OVERVIEW

@BHHELP04
The Basics

@BHHELP05
Commanding Units in the Field

@BHHELP06
Using Formation Commands

@BHHELP07
Using Administrative Commands

@BHHELP08
Using Artillery Commands

@BHHELP09
Understanding Unit Information

@BHHELP10
Unit Cohesion

@BHHELP11
Unit Morale and Battle Stress

@BHHELP12
Army Morale

@BHHELP13
The Game Clock

@BHHELP14
Battlefield Terrain

@BHHELP15
Order of Battle Screen

@BHHELP16
Courier Messages and Reinforcements

@BHHELP17
Scoring Victory Points

@BHHELP18
Finishing the Scenario 

@BHHELP19
CREATING YOUR OWN BATTLES

@BHHELP20
MULTIPLAYER WATERLOO

@BHHELP21
HOTKEYS

@BHHELP22
Not Used

@BHHELP23
Not Used

@BHHISTORY00
Napoleon's Last Battle

@BHHISTORY01
Revolution and War--"Vive la France!"

@BHHISTORY02
French Empire--"Vive l'Empereur!"

@BHHISTORY03
Peace and War

@BHHISTORY04
The Battle of Ligny

@BHHISTORY05
The Battle of Quatre-Bras

@BHHISTORY06
Waterloo: The Field of Battle

@BHHISTORY07
The Gates of Hougoumont

@BHHISTORY08
D'Erlon Routed

@BHHISTORY09
"Prepare to Receive Cavalry!"

@BHHISTORY10
La Haye Sainte

@BHHISTORY11
Plancenoit

@BHHISTORY12
"La Garde Recule!"

@BHHISTORY13
Aftermath

@BHHISTORY14
The Infantry Arm

@BHHISTORY15
The Cavalry Arm

@BHHISTORY16
The Artillery Arm

@BHHISTORY17
Bibliography & Links

@BATTLECODE
Battle Code

@OOBHELP
@title=Order of Battle Explanation
@width=500
Each regiment or artillery piece has a large
block associated with it.  This block represents
the original number of men present in the unit.
^The number of stars present with the unit represents
its morale.  
^The number of casualties the unit has suffered is 
indicated by the darker shading starting from the 
right side of the unit.  
^The degree to which the unit is stressed is indicated 
by the shading to the left of the casualty shading.  
^The notches below the unit indicate the number 
of casualties inflicted upon enemy units.
^If you click on a unit on the screen while playing
 a game, you will be taken to the map where the 
unit presently stands.
^K, W, & M refer to # of men killed, wounded 
and missing in that unit. For various scenarios, 
casualties may occur prior to a scenario's start.

@SELECTCAMPAIGN
@title=Campaign Selection
@width=320
Select a Campaign...

@ARMYSTATUS
@title=Army Status
@width=320
Current Army Morale

@ ; This line must remain at end of file

