FAQ for Worms World Party 

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                                     Team 17 / Titus / Micropose(WWP.Team17.com)

                        Walkthrough / FAQ / Game Guide
                                 Version: 0.25
                               April 14th, 2001

                               Author: MIMICMASTERAX (Mimicmasterax@Hotmail.com)

================================================================================
=======================[ T A B L E   O F   C O N T E N T ]======================
================================================================================
01                                                                  INTRODUCTION
================================================================================
02                                                               VERSION HISTORY
================================================================================
03                                                                        BASICS

                                                                         Control
                                                                Basic Techniques
================================================================================
04                                                                       WEAPONS

                                                                         Weapons
                                                                           Tools
                                                                    Mega Weapons
                                                                          Crates
================================================================================
05                                                                 SINGLE PLAYER

                                                                     Quick Match
                                                                       Trainings
                                                                        Missions
                                                                     Death Match
================================================================================
06                                                                   MULTIPLAYER
                                                                  Local Computer
                                                            Multiplayer Missions
                                                                         WormNET
                                                                  Internet Lingo
================================================================================
07                                                                       OPTIONS

                                                                 Building a Team
                                                                   Weapon Option
                                                                     Game Option
                                                                    Map creation
                                                                         WormPOT
================================================================================
08                                                                    STRATEGIES
================================================================================
09                                                                           FAQ
================================================================================
10                                                                   INFORMATION

                                                                       Copyright
                                                                           Misc.
                                                                       Thanks TO
================================================================================

================================================================================
===========================[ I N T R O D U C T I O N ]==========================
================================================================================

    Hi, and welcome to my Game Guide for Worms World Party, the wackiest,
wildest action/strategy/puzzle game ever! If you are new to Worms, keep on
reading, if you've already familiar with it's concept, you can skip the next
paragraph.

    Worms is a 2-D side-moving war game. You are basically a worm (with a name)
that is destined to kill! You are equipped with a wide range of arsenal, so
don't fear, nothing is impossible. You have to navigate and find a way to
destroy your foes/targets before you get killed. Basic rules of planet applies:
you can sink, die (no more energy to continue fighting), fall.

    Worms World Party is a add-on-game to Worms: Armageddon (Worms 3). Team 17
likes to think that WWP is something different than W:A; they are wrong. Ask
anyone and they'll tell you that there are no huge difference between W:A and
WWP. Although, there is one major change: the multiplayer options are fantastic!
Now, when you play a specified online game, you won't need to worry about your
enemy cheating, because he/she can't cheat anymore, with pre-difined rules.

    Now I've completely bored you out, I think I'll do less chatting and get
down to the serious stuff...

                                                                           Mimic

================================================================================
========================[ V E R S I O N   H I S T O R Y ]=======================
================================================================================

Next Version Preview: I think I will continue updating this guide. But now I am
                      stuck at a level. Anyone know the solution?

Version 0.25 - April 14, 2001 - Added more stuff
                                NOTE: I know some stuff are INCOMPLETE (ex:
                                  missions, training); I've figured that I don't
                                  have all the time in the world, so I will try
                                  my best to get the important stuff and quick
                                  stuff up first.

Version 0.2  - April 13, 2001 - Added Death Match Ranking
                                Added more Missions

Version 0.15 - April 12, 2001 - Added Missions
                                Added Death Match
                                Added Info here and there

Version 0.1  - April 11, 2001 - Started this guide.
                                Don't have alot of time, because I am crazy
                                  about the intro music/song of WWP and am
                                  listening to it night and day.
                                Started the basics(litterally).

================================================================================
=================================[ B A S I C S ]================================
================================================================================

                                     CONTROL
-Keyboard-
Left         - Move left
Right        - Move right
Enter        - Leap foward
2X Enter     - Small backflip
Backspace    - Hop
2X Backspace - Backflip

Space        - Use selected item
Space        - For projectiles (Bazooka/Homing Missile/Grenade/Cluster Bomb/
               Banana Bomb/Holy-Hand Grenade/Petrol Bomb), hold to increase
               pitch strengh
F1-F12       - Select a weapon (there are up to 5 weapons assigned for each
               button. To select the next one in the row, press it again)
Tab          - Select Worm (See weapons)
Up           - Change target direction (projectiles) / Increase length (Ninja
               Rope) / Hover (Jetpack)
Down         - Change target direction (projectiles) / Decrease length (Ninja
               Rope)
Left         - Change different shape (Girder)
Right        - Change different shape (Girder)
Space        - When using a detonatable weapon, press Space to detonate it.
1-5          - Set fuse time (for certain weapons)
-            - Set on Min Bounce (For Bomb type)
+            - Set on Max Bounce (For Bomb type)
Enter        - Drop weapon (on Ninja Rope/Jetpack)

Escape       - Bring up menu
Insert       - Change the layers of background displayed
Delete       - Change the name displays

Page Up      - Close chat box (Multiplayer only)
Page Down    - Open chat box (Multiplayer only)

R            - Replay (sometimes available)
S            - Slow motion in replay
Space        - Fast foward in replay

-Mouse-
Movement     - Move screen
Left Click   - Assign target (only applied with certain weapons/utilities)
Right Click  - Bring up arsenal

                                BASIC TECHNIQUES

- Watch ahead of where are you going (or end up).
- Weapons are cool, but some does damage to you too if you don't be careful.
- Sinking a worm is easier than killing it.
- Time is very valuable, remember hotkeys.
- Bazooka can bounce on water, with a small angle and strong pitch.
- 2 ways to use a grenade: the high loop, or the instant straight explosion.
- Ninja Rope is your best friend!
- Always burrow, burrow, BURROW! Escape routes are priceless!
- Push your enemies into holes, mines, water, cracks, and places he/she will
  sufficate.
- Animals collect crates for you.

================================================================================
================================[ W E A P O N S ]===============================
================================================================================

                                     WEAPONS

Proectile weapon - Hotkey: F1
-----------------------------
Bazooka             Type: Projectile weapon
                          Can be charged
                          Affected by wind
                    Damage: 50 HP Max
                            Medium damage to soil
                    Note: Can skip on water if heavily throwed at a small angle

Homing Missile      Type: Projectile weapon
                          Defined target
                          Boost can be charged
                    Damage: 50 HP Max
                            Medium damage to soil
                    Note: Don't abuse the boost charge
                          It can go under water
                          Try aiming directly and inversely toward your foe

Mortar              Type: Projectile weapon
                          Clusters
                    Damage: Inpact 20 HP Max
                            Medium damage to soil
                            Clusters 30 HP Max
                            Light damage to soil
                    Note: Clusters are affected by wind direction
                          Aim straight
                          Use the advantages of the clusters

Homing Pigeon       Type: Animal
                          Defined target
                    Damage: 75 HP Max
                            Big damage to soil
                    Note: A medium-intellegence animal
                          Don't expect miriculous navigation

Sheep Launcher      Type: Animal
                          Projectile weapon
                          Detonatable
                    Damage: 75 HP Max
                            Big damage to soil
                    Note: Try launching high for more distance
                          After a boost, it will bounce
                          Limited time fuse

Fused projectile weapon - Hotkey: F2
------------------------------------
Grenade             Type: Projectile weapon
                          Fused
                          Bounce setable
                          Can be charged
                    Damage: 50 HP Max
                            Medium damage to soil
                    Note: Grenade are super for making holes
                          Use them as a 5 second dynamite

Cluster Bomb        Type: Projectile weapon
                          Fused
                          Clusters
                          Bounce setable
                          Can be charged
                    Damage: Impact 20 HP Max
                            Light damage to soil
                            Clusters 30 HP Max
                            Light damage to soil
                    Note: Use as fireworks
                          Drop this in a small hole to do maximum damage

Banana Bomb         Type: Fruit
                          Fused
                          Clusters
                          Bounce setable
                          Can be charged
                    Damage: Impact 75 HP Max
                            Big damage to soil
                            Cluster Banana (5) 75 HP Max
                            Huge damage to soil
                    Note: Use as fireworks
                          Drop this in a small hole to do maximum damage
                          Use as a huge hole-maker
                          STAY AWAY

Battle Axe          Type: Close range weapon
                    Damage: Halves HP for every worm in contact
                            No damage to soil
                    Note: Save this one until your foe got a lot of energy, then
                          piss him/her off badly

Close range weapon - Hotkey: F3
-------------------------------
Shotgun             Type: Close-long range weapon
                          2 barrels
                    Damage: 25 HP Max per shot
                            Small damage to soil
                    Note: Shotgun's blast radius affects all worms in it
                          Snipe a mine or a Oil Drum to damage an enemy
                          Use as digging tool

Handgun             Type: Close range weapon
                          6 bullets
                          Continuous shots
                    Damage: 5 HP Max per shot
                            Extremely light damage to soil
                    Note: Use this small toy to knock worms in a nearby ending
                            (water, fall, mine)
                          Can't be used as a digging tool, but can help enlarge
                            the already digged hole
                          For long range, the precision is at 10% or less

UZI                 Type: Close range weapon
                          20 Chained bullets
                          Continuous shots
                    Damage: 3 HP Max per shot
                            Extremely light damage to soil
                    Note: Use this to knock worms off a cliff or in water
                          Try this one if you want to aim for a mine on the side
                            of a cliff
                          For long range, the precision is at 1% or less

Minigun             Type: Close range weapon
                          25 Chained bullets
                          Continuous shots
                    Damage: 3 HP Max
                            Extremely light damage to soil
                    Note: Use it to make holes and kill worms, never anything
                            else
                          Lousy long range, so always do it close range

Long Bow            Type: Close-long range weapon
                          2 arrow slots
                          Fall affected by wind
                    Damage: 15 HP per shot
                            No damage to soil
                    Note: In a mission, if you have infinity Long Bows, you
                            probably need to build bridges with them
                          Extremely strong collision force (for knocking worms)
                          100% straight (for the rise)

Martial Arts - Hotkey: F4
-------------------------
Fire Punch          Type: Martial Art
                          Vertical hit
                    Damage: 30 HP
                            Small-medium damage to soil
                    Note: Knocking worms off their feet (n shape)
                          Combine with Low Gravity for a big knocking effect
                          Knock mines
                          If you jump and is about to tumble on a lower surface,
                            use this so you won't roll once you've landed and
                            recieve low or no damage

Dragon Ball         Type: Martial Art
                          Horizontal hit
                    Damage: 30 HP
                            No damage to soil
                    Note: Knocking worms off their feet (low n shape)
                          Knock mines

Kamikaze            Type: Martial Art
                          Suicidal act
                    Damage: Collision 30 HP
                            No damage to soil
                            Explosion 50 HP Max
                            Small damage to soil
                    Note: Suicide only when the worm is suffering (lower than
                            20 HP)
                          Can be combined with laser sight
                          Excellent to create a long get-away for another worm

Suicide Bomber      Type: Martial Art
                          Suicidal act
                    Damage: Explosion 30 HP Max
                            Small damage to soil
                            Release poison (affected by wind)
                    Note: Only use if you can damage more than 3 worms or in
                            missions
                          Pretty useless

Prod                Type: Basic Technique
                    Damage: None
                    Note: Push a worm into a mine or water
                          Always keep a little distance from your target

Strong explosives - Hotkey: F5
------------------------------
Dynamite            Type: Bomb
                          4 second fuse
                    Damage: 75 HP Max
                            Large damage to soil
                    Note: Excellent for group damage
                          You can drop this from a rope or a jetpack

Mine                Type: Bomb
                          Movement sensor
                          0-5 second fuse
                    Damage: 50 HP Max
                            Medium damage to soil
                    Note: Drop this and run after detonating it to create a hole
                          Can be knocked by guns and martial arts
                          Block the entrance / exit / route
                          Drop it on frozen worms to do good damage

Sheep               Type: Animal
                          Detonatable
                    Damage: 75 HP Max
                            Large damage to soil
                    Note: Animal collect crates
                          Always detects objects and tend to jump
                          If you let it go too long, a 5 second countdown will
                            begin
                          Let it navigate on platforms to get far

Super Sheep         Type: Animal
                          Can fly
                    Damage: 75 HP Max
                            Large damage to soil
                    Note: Animal collect crates
                          Always detects objects and tend to jump (if not
                            airborn)
                          If you let it go too long, a 5 second countdown will
                            begin
                          Practice controling it
                          Do a dive on top of a worm to perform the same effect
                            as an heavy object splashing into water

Aqua Sheep          Type: Animal
                          Can fly
                          Can 'swim'
                    Damage: 75 HP Max
                            Large damage to soil
                    Note: Animal collect crates
                          Always detects objects and tend to jump (if not
                            airborn)
                          If you let it go too long, a 5 second countdown will
                            begin
                          Practice controling it
                          Do a dive on top of a worm to perform the same effect
                            as an heavy object splashing into water
                          Give someone an underwater sneak surprise

Mole                Type: Animal
                          Can hop
                          Takes a BIG jump before digging
                          Explode on touch (after digging)
                    Damage: 30 HP Max
                            Small-medium damage to soil
                    Note: If you want to dig somewhere, let it jump a 'meter'
                            away
                          Extremely useful digging tool

Air assaults - Hotkey: F6
-------------------------
Air Strike          Type: Air attack
                          5 missiles
                    Damage: 20 HP Max per missile
                            Small damage to soil
                    Note: Very precious thing

Napalm Strike       Type: Air attack
                          5 Molotov Cocktail missiles
                          Sparks affected by wind
                    Damage: 0-100 HP
                            Light damage to soil
                    Note: Use the avantages of the wind
                          Make hard-to-navigate terrain
                          Very precious thing

Construction and destruction tool - Hotkey: F7
----------------------------------------------
Blow Torch          Type: Digging tool
                          Straight, 20' up, 20' down digging
                    Damage: 15 HP each hit
                            Small-medium damage to soil
                    Note: Kill and dig at the sametime
                          Make zig-zag courses to make it hard to re-navigate

Pneumatic Drill     Type: Digging tool
                          Vertical down digging
                    Damage: 15 HP each hit
                            Small-medium damage to soil
                    Note: Drill on top of a enemy to cause damage
                          Drilling makes a stable little alcove (to prevent
                            Earthquake)

Girder              Type: Construction tool
                          Short and large size
                          8 directions
                    Damage: None
                    Note: Make bridges
                          Make platforms
                          Make a wall for blocking your enemy (from movement and
                            attack)
                          Make shelters

Baseball Bat        Type: Close range weapon
                    Damage: 30 HP
                            No damage to soil
                    Note: Research on baseball before using it
                          Don't everyone like a homerun
                          Don't expect miraculous power

Girder Starter Kit  Type: Construction tool
                          5 girders in a kit
                          Short and large size
                          8 directions
                    Damage: None
                    Note: Make bridges
                          Make platforms
                          Make a wall for blocking your enemy (from movement
                            and attack)
                          Make shelters
                          Leave space between each girder so it is less easy to
                            be destroyed

Anti-earth-law tools - Hotkey: F8
---------------------------------
Ninja Rope          Type: Ninja tool
                          Aiming tool
                          1-infinite ropes
                    Damage: None (Rope knocking in some WormNET channels)
                    Note: Master this tool; it will come in handy

Bungee              Type: Extreme sport
                    Damage: None (watch out for fall damage)
                    Note: You can have a small control
                          Drop weapons off a bungee cord

Parachute           Type: Ninja tool
                    Damage: None (watch out for fall damage)
                    Note: You can have a small control
                          It will automatically use if you equipped it and jump
                            off a cliff or a rope

Teleport            Type: David Copperfield Magic
                    Damage: None (watch out for fall damage)
                    Note: Click and TA-DA!

Super weapons - Hotkey: F9
--------------------------
Holy Hand Grenade   Type: Projectile weapon
                          Fused
                          Bounce setable
                          Can be charged
                    Damage: 100 HP Max
                            Huge damage to soil
                    Note: It says 0/1/2/3/4/5 seconds, but it will have to stay
                            still before it blows
                          Drop and run just won't cut it, try using a Ninja
                            Rope

Flamethrower        Type: Close range weapon
                          Affected by wind
                          30 some sparks
                    Damage: 70 HP Max
                            Light damage to soil
                    Note: Check the wind to use it at full advantage
                          Or close up and burn, baby burn!

Super weapons - Hotkey: F10
---------------------------
Petrol Bomb         Type: Projectile weapon
                          Can be charged
                    Damage: 0-100 HP
                            Light damage to soil
                    Note: Drop it from a rope or a parachute way high in the sky
                          Create havoced terrain with it
                          Pitch it on a frozen worm to burn it

Skunk               Type: Animal
                          Stinks!
                          Detonatable
                    Damage: Explosion 30 HP Max
                            Small damage to soil
                            Poison Powder after 1st detonation
                    Note: Use them to collect crates
                          Poison is affected by wind

Super weapons - Hotkey: F11
---------------------------
Mad Cow             Type: Animal
                          Detonatable
                          Can be set to release 1-5 cows
                    Damage: 75 HP Max
                            Big damage to soil
                    Note: You can change your releasing side after releasing a
                            cow (when it is set on multiple cows)
                          Try to let it navigate first
                          Build a clear terrain, or else it will detonate
                          Touch it to catch the Mad Cow Desease (j/k)

Old Woman           Type: Super Animal
                          Countdown fused
                    Damage: 75 HP Max
                            Big damage to soil
                    Note: Drop it between 2 large things so it won't walk away
                          Or be 1 of those 2 and then move away (if you have
                            time)

Utilities - Hotkey: F12
-----------------------
Skip Go             Type: Skip go...
                    Note: Select it and press space to use it

Surrender           Type: Surrender / provocation
                    Note: Select it and press space to use it
                          Select it and taunt your opponent or make a false 
                            movement

Select Worm         Type: Select worm
                    Note: Select it, press space and press tab to cycle through
                            your worms

Freeze              Type: Advanced science
                    Damage: None
                    Note: Make sure the worms near you don't have mine or
                            Petrol Bomb before using it
                          Other than that, you are 99.9999999999% indestructable


                                     TOOLS

Tools - Hotkey: N/A
-------------------
Jetpack             Type: Jetpack is a easier version of the ninja rope. It have
                          more features (climb ANYwhere, don't need walls).
                    Note: Try to find a easiest way to navigate with the Jetpack
                          Fuel don't always last forever
                          Try not to bump, or you will waste fuel
                          Learn to use this
                          Do not use the technique Thrust and Burn (Pick up the
                            speed and suddenly drop down to zip)
                          You can drop stuff from a jetpack

Low Gravity         Type: Low Gravity is basically a potion making you light-
                            headed. It is like in real event, slow motion.
                    Note: Low Gravity works with weapons and tools
                          Want to knock some worm into a far away pond? No
                            problem: you get more chance with low gravity
                          After using Low Gravity, every event in the turn and
                            the beginning of the next turn (crate drop) are
                              affected

Fast Walk           Type: Fast Walk, enough said
                    Note: With this around, don't jump all the time to make up
                            time
                          You could replace this tool with simple jumps
                          Drop something and not enough time to run? No worry

Laser Target        Type: Aiming tool
                    Note: Use it for sniping ... anything!

Invisibility        Type: Invisibility
                    Note: Internet only
                          Stay invisible, but only before you THROW or USE a
                            weapon (not F8 ones) or before you make a fall


                                  MEGA WEAPONS

Mega Weapons - Hotkey: F2
-------------------------
Earthquake          Type: Tremblement de terre
                    Damage: Fall damage, consequences (fall into mines)
                    Note: Never use this one if you can slip away into the drink
                          Dig a hole before using

Mega air assaults - Hotkey: F6
------------------------------
Mail Strike         Type: Air Canada's Mistake
                          Mails are affected by wind
                          5 mails
                    Damage: 75 HP Max each mail
                            Big damage to soil
                    Note: Watch the wind level
                          Very funny, but not very precise
                          Mail tend to float and wobble in air

Mine Strike         Type: US Army's Mistake
                          5 mines
                    Damage: 50 HP Max each mine
                            Medium damage to soil
                    Note: They bounce all over the place
                          Try to make a spiked terrain (with Petrol Bomb or
                             Napalm Strike) before using it to make it stable

Mole Squadron       Type: Mole Family's Mistake
                          5 moles
                          Explode on touch (after digging)
                    Damage: 30 HP Max each mole
                            Small-medium damage to soil
                    Note: Extremely useful digging tool
                          It can't make stars, but sure can make strips

Justice Weapons - Hotkey: F8
----------------------------
Scales of Justice   Type: God's Act
                    Damage: Add all HP of 2 group and seperates them fairly
                              (same)
                    Note: Check: If your energy is lower than your opponent's,
                            use it; or else, don't

Mega Weapons - Hotkey: F9
Super Banana Bomb   Type: Fruit
                          Clusters
                          Clusters in a cluster
                          Bounce setable
                          Can be charged
                    Damage: Impact 75 HP Max
                            Big damage to soil
                            Cluster Banana (5) 75 HP Max
                    Note: Use as fireworks
                          Drop this in a small hole to do maximum damage
                          Use as a huge hole-maker
                          STAY AWAY

Salvation Army      Type: Super Animal
                          Detonatable
                          Clusters (tambourins)
                    Damage: Impact 50 HP Max
                            Medium damage to soil
                            Cluster 75 HP Max
                            Big damage to soil
                    Note: With this, anyone will like music

Team17 Show-off - Hotkey: F9
----------------------------
MB Bomb             Type: Some guy
                          Affected by wind
                    Damage: 75 HP Max
                    Note: Stay away from this one, it is very inacurate
                          Tends to wobble

Ancien Country Traditions - Hotkey: F10
---------------------------------------
Priceless Ming Vase Type: Antique bomb
                          Clusters
                          Fused (3 seconds)
                    Damage: Impact 75 HP Max
                            Big damage to soil
                            Cluster antique pieces 75 HP Max
                            Big damage to soil
                    Note: Use it as a ultra dynamite

French Sheep Strike Type: Animals on plane
                          5 sheeps
                          2 times bounces
                    Damage: 75 HP Max each sheep
                            Big damage to soil
                    Note: Laugh when you use this or I will kill you
                          Very fun for destroying your enemy's party

Mikes Carpet Bomb   Type: Antique
                          5 carpets
                          3 times bounces
                    Damage: 75 HP Max each carpet
                            Medium damage to soil
                    Note: More efficace than the French Sheep Strike

Mega-Ultra-Extreme Weapons - Hotkey: F11
----------------------------------------
Concrete Donkey     Type: Monument
                          'Chop off' the soil
                          Explode after a (long) period of time
                    Damage: 100 HP Max each impact
                            Extreme damage to soil
                    Note: Use this when you have indestructable landscape
                          Combine it with Low Gravity and 2X Damage

Indian Nuclear Test Type: A-bomb test
                          Poison water
                          Water rise
                    Damage: Poison
                            No damage to soil
                    Note: If you see a health crate, save it for after you've
                            detonated this baddy

Armageddon          Type: ULTIMATE WEAPON
                    Damage: Dround or dye
                            No or 1% of soil left at the end (except on
                              indestructable terrain)
                    Note: Use this when you are well burrowed with a lot of
                            girders as shelters above you
                          Use this to call the game to a draw

Smart Weapon - Hotkey: F12
--------------------------
Magic Bullet        Type: Magical, Homing Bullet
                    Damage: 75 HP Max
                            Big damage to soil
                    Note: With this around, you don't have to figure out a
                            way for it to go; it will do it itself (unless the
                            way is completely blocked)
                          Super-Duperly smart

                                     CRATES
Weapon Crates: Contains weapons.
               Blow it up to detonate the weapon inside
               (Sheep crates contains sheep, and blowing it will make it bounce
                 out)

Health Crates: Contains health
               Cures poison
               Blow it up to make sparks

Utility Packs: Contains utility (Tools) or Game Setting Tools
               Blow it up to make sparks

-Game Setting Tools-

Double Turn Time  Double your game time

2x Damage         Do 2 times the damage and 2 times the desaster to soil (Axe
                    excluded)

Crate Shower      6 random weapon crates randomly appears after collecting this

Crate Spy         Displays the weapon/tool inside a Weapon Crate or a Utility
                    pack

================================================================================
==========================[ S I N G L E   P L A Y E R ]=========================
================================================================================

                                  QUICK MATCH

  You start as a 4 member team against a level 5 computer 4 member team. Your
super weapon is the Flamethrower. You have no time limits. Mega Weapons are on.
DESTROY!
  For tips, see STRATEGIES.


                                   TRAINING

  Train your techniques before going onto missions. Usually, the terrain are
undestructable, unless you have a weapon like shotgun. There are also Time
Attacks, to test your agility to the maximum.
--------------------------------------------------------------------------------
-Basic Shotgun Training-
Training Details: With a shotgun as your only weapon you must destroy all seven
                  targets before the time limit of sixty second runs out.
Time Limit: 60 Seconds
Weapons: Shotgun (~)
How to pass: Stay calm, aim before you shoot, and just remember that you have
             infinite ammo.
--------------------------------------------------------------------------------
-Basic Bazooka Training-
Training Details: Using a bazooka take out all four targets before the time
                  limit of sixty seconds expires.
Time Limit: 60 Seconds
Weapons: Bazooka (~)
How to pass: Remember that bazookas are affected by wind. Take your time, once
             again.
--------------------------------------------------------------------------------
-Basic Fire Punch Training-
Training Details: You have sixty seconds to destroy all four targets using only
                  your Fire Punch. Make sure you're in the right place at the
                  right time when you use the punch.
Time Limit: 60 Seconds
Weapons: Fire Punch (4)
How to pass: Stand below a target, backflip, and just before you touch an
             obstacle, use firepunch. Very easy training.
--------------------------------------------------------------------------------
-Basic Grenade Training-
Training Details: Utilise the grenade to destroy the six targets within the time
                  limit of eighty seconds. The grenade is not affected by the
                  wind and don't forget to use your fuse setting.
Time Limit: 80 Seconds
Weapons: Grenade (~)
How to pass: (The first is my way, the second is the safe way)
  1st target: 2 sec, 25' - 30', 75 % power OR 3 sec, 45' - 50', 50 % power
  2nd target: 2 sec, 20' - 25', 85 % power OR 3 sec, 45' - 55', 75 % power
  3rd target: 2 sec, 15' - 20', 95 % power OR 4 sec, 45' - 55', 80 % power
  4th target: 2 sec, 25' - 30', 75 % power OR 3 sec, 45' - 50', 50 % power
  5th target: 2 sec, 20' - 25', 85 % power OR 3 sec, 45' - 55', 75 % power
  6th target: 3 sec, 45' - 55', 80 % power
--------------------------------------------------------------------------------
-Bazooka Training-
Training Details: Explode the targets to gain time using only a bazooka. Beware
                  that your location is fixed but don't be afraid to use the
                  wind to your advantage. You will be called back to camp if
                  your time runs out.
Time Limit: 65 Seconds, each target adds 1 - 4 Seconds
Weapons: Bazooka (~)
How to pass: There are 2 ways to shoot a target: either use full power and aim
             like a pro sniper, or use wind to full advantage. Both works fine,
             but if you don't want to waste time, use the 2nd option do save
             some.
--------------------------------------------------------------------------------
-Cluster Bomb Training-
Training Details: Earn extra time by destroying targets using your cluster
                  bombs. Should the time expire you will be sent to the Eastern
                  front.
Time Limit: 65 Seconds, each target adds 1 - 4 Seconds
Weapons: Cluster Bomb (~)
How to pass: This is easier than Bazooka or Grenade. Use the advantage of the
             first impact to get falling targets with 1 second fuse, and use
             the fireworks to target hard-to-reach places. Usually toggle only
             from 1 and 2 seconds. For very close targets, aim up, 1 seconds,
             100%, and stay under something to protect yourself.
--------------------------------------------------------------------------------
-Grenade Training-
Training Details: From a fixed location use grenades to destroy the targets and
                  add valuable seconds to the timer. If the timer reaches zero
                  you will be dragged back to barracks.
Time Limit: 65 Seconds, each target adds 1 - 5 Seconds
Weapons: Grenade (~)
How to pass: There are 3 ways to shoot a target:
  Catch it in the air: 1 second fuse, very small degree, appropriate power
  Catch it when it lands: 2 second fuse, 45 degree, appropriate power
  Cap it: 3 second fuse, Max(+) bounce, aim towards the sky, 50 or lower power
  Of course, always try to use the first way.
--------------------------------------------------------------------------------
-Jet Pack Training-
Training Details: Apply all your Jet Pack skills here and collect the crates for
                  much nedded seconds. Stay clear of any mines which will bring
                  you down to earth with a bump. If the timer reaches zero you
                  will be asked to clean the Major's car.
Time Limit: 65 Seconds, each target adds 1 - 3 Seconds
Weapons: Jet Pack (~)
How to pass: Watch out, mines are at 0 sec fuse. The good part of it is that
             normally, a mine can't bring you down to 0. Avoid them at all cost.
             If your crate is SUPER near a mine, pick up your speed. Most of the
             time, you can collect the crate and sneak away. Also, change your
             normal Jet Pack strategies (if you have any), because this is an
             unlimited Jet Pack. Take your time (not too much), and collect
             those crates!
--------------------------------------------------------------------------------
-Mortar Training-
Training Details: Locked in position with a mortar you must eliminate targets
                  to collect extra time. Failure will result in a trip to
                  solitary.
Time Limit: 65 Seconds, each target adds 2 - 5 Seconds
Weapons: Mortar (~)
How to pass: First, you are NOT locked in position, you can move; and second,
             mortar is a very difficult weapon to control with. Your range is
             always 75' - 90' (although you won't get a 90', but a 88'). Just
             try your best at aiming at the sky (multiple shots are nice).
--------------------------------------------------------------------------------
-Rope Training-
Training Details: Use your rope to manoeuvre around the level, each crate you
                  collect adds precious seconds to the timer. Watch out for the
                  mines trooper. Sould the timer rach zero you will be peeling
                  potatoes.
Time Limit: 65 Seconds, each crate adds 1 - 5 Seconds
Weapons: Ninja Rope (~)
How to pass: This is a very hard terrain to navigate. Practice hard using the
             rope and you will get it. One thing, when you move accross the
             screen, take the risky, close to the water way (under the yellow
             plane); but you have to be as close to the tip as possible before
             you take your swing.
--------------------------------------------------------------------------------
-Super Sheep Training-
Training Details: With your woolly friend by your side, collect the crates which
                  will expand your timer. You will be painting grenades green
                  should the timer reach naught.
Time Limit: 65 Seconds, each crate adds 1 - 5 Seconds
Weapons: Super Sheep (~)
How to pass: This is not an Aqua Sheep! That's a warning.
             Ok, use all your navigation skills here. One thing, if you are at
             the far left side and your next target is very far to the right,
             detonate or bump into soil to save time.
--------------------------------------------------------------------------------
-Uzi Training-
Training Details: Targets need to be shot to increase your timer. Beware
                  however, there are civilians here and any injury to their
                  persons will result in a DECREASE on your timer. When the
                  timer reaches zero you will be dismissed.
Time Limit: 99 Seconds, each target adds 1-5 seconds, each Lady take 5 seconds
Weapons: Uzi (~)
How to pass: First, you don't care about the Old Lady around, shoot them!
             Secondly, this is the car map from the Shotgun Training in W:A.
             Thirdly, you have a rapid, unlimited ammo Uzi by your side. Just
             aim the right direction and shoot away. When shooting, move the
             crossfire up and down to be MORE precise. You can't get below 40
             targets (unless you killed yourself.)
--------------------------------------------------------------------------------
-Advanced Move and Fire Training-
Training Details: Lots of targets to destroy but at lease you have a choice of
                  how. A strict time limit of seventy five seconds will test you
                  to the max.
Time Limit: 75 seconds,  each target adds 1 - 3 Seconds
Weapons: Bazooka (~), Grenade (~), Ninja Rope (~)
How to pass: You don't have a strict limit. The Ninja Rope isn't there for
             decoration. You have 14 targets. The first 2 are been shot with
             the bazooka, then use your rope skills and 1 sec grenades to get
             the others (for target #10, you might want to stop on the cloud and
             shoot it, it is faster).
--------------------------------------------------------------------------------
-Advanced Cheeky Jumps Training-
Training Details: With no weapons and four hostile Worms to kill within a strict
                  time limit things look misearable. We say jump, you say how
                  high?
Time Limit: 75 seconds
Weapons: None
How to pass: Jump... Ok, first,(do this 4 times) stand on a worm, jump towards
             the mine, jump back, and just before it explodes (about 4 seconds),
             do a back flip. Then continue. The edges, you have to use jumps to
             pass those. Some seems impossible, but just try.
--------------------------------------------------------------------------------
-Advanced Rope Assault-
Training Details: Keep your head down and progress towards the goal crate.
                  Plenty of time enables you to plan every move.... Carefully.
Time Limit: 30 Seconds each turn
Weapons: Ninja Rope (1)
How to pass:
  Turn 1: Use the rope to get to the Shotgun (2).
  Turn 2 and 3: Use all 4 shots to blow 2 holes through the 2 bars. The second
                have to be slightly above the first, in order for you to jump.
  Turn 4 or 5: Collect the Ninja Rope (1), rope your way to the Shotgun (2); and
               try your best at aiming at the shortest places on both bars to
               make a hole. Don't worry, if you want, use both Shotguns.
  Turn 5 or 6: Collect the Ninja Rope (3), aim the first piece of soil. Get on
               top of it, aim for the second, and reduce the size quickly to not
               be killed by the mines. Make your way to the crate (1x Handgun).
               If you have a shotgun, use it; if not, use the Handgun. 3 shots
               with it and you win.
--------------------------------------------------------------------------------
-Advanced Wind Training-
Training Details: Only four targets but there is no clear line of sight. Use the
                  wind to your advantage and clear those targets within eighty
                  seconds.
Time Limit: 80 seconds
Weapons: Bazooka (~)
How to pass:
  1st target: 90', 60 % power
  2nd target: OPPOSITE SIDE AIMING, 80', 70 % power
  3rd target: OPPOSITE SIDE AIMING, 75', 75 % power
  4th target: OPPOSITE SIDE AIMING, 65' - 70', 80 - 90 % power
--------------------------------------------------------------------------------
-Advanced Digging-
Training Details: All of the vital crates must be collected via some 'positive'
                  darkside tactics. Stay cool and think before you dig.
Time Limit: 65 Seconds, each crate give you A LOT OF TIME
Weapons: Shotgun (5), Fire Punch (1), Blowtorch (7), Pneumatic Drill (1)
How to pass: This is hard, and I am writing it based on my memories: Use the
             drill on the left side of the chunk of land, use 2 blowtorches to
             do a zig-zag (left then right). Shoot the exit so you can jump
             through to the 1st crate (x Pneumatic Drill). Use the shotgun and
             aim at 80' towards the soil for a very sharp but still navigatable
             road. Use 1 blowtorch. Use Fire Punch, then Shotgun at the top so
             you can backflip to the top. Use blowtorches to get you under the
             mines and to the crates (use a drill if you have to). Get the 2
             crates (forgot what are them). Then I think you have to re-use the
             Fire Punch strategie along with all of the shotguns you have to
             get you very high. Then blowtorch out of the underground, stand
             near the tip, jump, and praise that you land on the crate (I think
             it is a Shotgun).
--------------------------------------------------------------------------------
-Advanced Shelter Training-
Training Details: The good news... you have 25 girders. The bad news... the
                  water's rising and an enemy Worm wants your guts for garters.
                  Keep your head above water and you might just maker it.
Time Limit: 65 Seconds each turn
Weapons: Girder (25)
How to pass: The first girder goes right. Then build another on top of it,
             leaving enough space for you to jump and walk in between. Repeat
             this until you reaches the 2nd island from the top. Then build a
             vertical a little bit to your left, then one to your right, leaving
             space for one small horizontal piece over your head. Now wait 1 or
             2 turns and you win!
--------------------------------------------------------------------------------
-Advanced Movement-
Training Details: Collect the goal crate at the end of the course. Simple? No!
Time Limit: 120 Seconds, each crate gives you A LOT OF TIME
Weapons: Nothing
How to pass: Jump and walk your way to the 3rd piece of land from the right.
             Backflip up, and navigate to get the Parachute (1). Walk and fall
             down slowly, and manage your way to the 3rd piece of land. Backflip
             and use the parachute. Now stay as close as you can to the tip of
             the 2nd piece of land from the right, and do a small backflip.
             Collect the Fast Walk (1) and win.
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
-Time Attack: 1-
Training Details: Collect the crate in the fastest time you can manage! This
                  Time Attack mode can be completed in as short and amount of
                  time as 15 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 2-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons. This Time Attack mode can be completed
                  in as short an amount of time as 40 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 3-
Training Details: Destroy all the targets as quickly as you possibly can! This
                  Time Attack mode can be completed in as short an amount of
                  time as 1 minute, 20 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 4-
Training Details: Using your available weapons, collect the crates as quickly as
                  you can. This Time Attack mode can be completed in as short an
                  amount of time as 45 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 5-
Training Details: Destroy all the enemy Worms in as short an amount of time as
                  possible. This Time Attack mode can be completed in as short
                  an amount of time as 20 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 6-
Training Details: Destroy all the enemy Worms as quickly as you can. This Time
                  Attack mode can be completed in as short an amount of time as
                  15 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 7-
Training Details: Fly over the targets and destroy them all as quickly as
                  possible. This Time Attack mode can be completed in as short
                  an amount of time as 35 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 8-
Training Details: First collect the crates and then destroy the targets that
                  appear in their place. This Time Attack mode can be completed
                  in as short an amount of time as 50 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 9-
Training Details: Use your single Jet Pack to collect every crate on the
                  landscape. This Time Attack mode can be completed in as short
                  an amount of time as 30 seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 10-
Training Details: Collect the crates as quickly as possible. This Time Attack
                  mode can be completed in as short an amount of time as 50
                  seconds.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 11-
Training Details: Collect the crate in order to kill the enemy in the fastest
                  time you possibly can!
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 12-
Training Details: Collect the crates then kill the enemy in the fastest time you
                  can possibly manage!
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 13-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 14-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 15-
Training Details: Collect the crate in the fastest time you can manage!
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------
-Time Attack: 16-
Training Details: Kill the enemy Worm as quickly as you can manage with your
                  available weapons.
Difficulty:
Time Limit:
Weapons:
How to pass:
--------------------------------------------------------------------------------


                                   MISSIONS

  You have a specified setting and a specified terrain. You have to achieve the
goal listed, which is not always kill.
--------------------------------------------------------------------------------
-01-Good Ship Armageddon-
Mission Details: Ahoy there, some important cargo we need you to collect
                 has been identified as residing on good ship Armageddon.
                 However, the good ship Armageddon is sinking quickly and
                 we need you to get the cargo before its too late.
                 Oh man. Mine fuse is instant.
Difficulty: 1 - Extremely Easy
Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm
          poisoned (-5 HP)
Crates: Left crate(1x blowtorch); middle crate(1x Teleport); middle tool(1x Jet
        Pack); right tool(1x Low Gravity)
Weapons: Skip Go, Surrender
Silver: 1 tool crate on small ship (1x Low Gravity)
Bronze: Nothing changed
Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(Secret Agent)-100 HP
Goal: Collect the far left side crate
How to pass: 
  turn 1 and 2: Place 2 girders to get to the big girder.
  turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left,
                 backjump to the Jet Pack, use it to get over the pole. Collect
                 Teleport, and use it. Target on top of the last crate.
--------------------------------------------------------------------------------
-02-Doo Wop-
Mission Details: Please, have a seat. An enemy Worm has appeared deep
                 underground at a nearby location. Using any kind of digging
                 tools, ensure this nasty character will not be hanging around
                 for too long.
Difficulty: 1 - Extremely Easy
Settings: 45 seconds each turn; Continue after Fall; 1 turn
Crates: Upper left crate, upper right crate, lower left crate, lower right
        crate(1x Pneumatic Drill each), bottom crate(1x Baseball Bat)
Weapons: Pneumatic Drill(x2), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(Secret Agent)-50 HP
Goal: Kill the enemy worm
How to pass:
  turn 1: Select Pneumatic Drill, and drill at where the top right and middle
          right holes meet. Get the crate, drill down again, but stop after you
          fall down, get another crate, jump left, and jump back. After the mine
          exploded, go down, and drill on top of the bottom crate. Use the
          Baseball Bat on the enemy.
--------------------------------------------------------------------------------
-03-Jumble Sail-
Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who
                 after repeated requesting to, still would not alter course.
                 This leaves us no other choice but to destroy this band of
                 rogues before they cause havoc in our waters.
Difficulty: 2 - Easy
Settings: 45 seconds each turn; 8:00 countdown(lose)
Crates: Right of 1st worm(2x Shotgun)
Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x),
         Skip Go, Surrender, Select Worm(1x)
Silver: Left of 2nd worm(1x Guided Missile)
Bronze: Nothing
Worms: YOU-3 worms-100 HP; ENEMY-Gunner(Grenader)-lv2-2 worms-65 HP;
       Guardsmen(Sentry)-lv3-1 worm-100 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Collect the crate, and use the shotgun to snipe the worm down.
  turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd
          worm. Fall down after.
  turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and
          use your 2nd shotgun to take off as much as HP as possible of the
          Sentry.
  turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using
          anything(don't hesitate to suicide).
--------------------------------------------------------------------------------
-04-Shell Shock-
Mission Details: We have a new toy for you to play with! Feed the correct amount
                 of shells into the War Boat by collecting the health crates,
                 then sit in the firing seat to launch the missiles acroos the
                 water at the enemy! You only have a mere single turn in which
                 to complete this mission, so be careful not to be shaken
                 overboard by the blast!
Difficulty: 1 - Extremely Easy
Settings: 120 second each turn; 1 turn
Crates: None
Weapons: Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(Secret agent)-lv3-3 worms-200 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly)
          crates, and slowly get down to explode the mines. Now do the samething
          with 7 crates and 6 crates.
--------------------------------------------------------------------------------
-05-Its Raining Mines, Hallelujah-
Mission Details: Hallelujah, it's raining mines! Using your skill and agility,
                 dodge the falling mines and obtain the crate which contains
                 weapons to dispose of the enemy. Good luck, soldier.
Difficulty: 2 - Easy
Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3
          seconds.
Crates: Right side crate(2x mine)
Weapons: Jetpack(1x), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Use jetpack to navigate through the mine rain. Collect the crate,
          select the mine, press enter when you get on top of the right side
          enemy, head back, drop another mine on top of the left side worm,
          fly to the bottom(white soil), and use Skip GO.
--------------------------------------------------------------------------------
-06-Take Out The Trash-
Mission Details: It's about time someone cleaned up this town! Advance towards
                 the end of the street, collect the special weapon and put it to
                 good use, destroy the enemy!
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-07-Missile Base-
Mission Details: At a local missile base there is rumoured to be an
                 exceptionally powerful weapon contained within a weapons
                 crate located apparently just east of the base. Although this
                 maybe just rumour, as we stand it is impossible to ignore such
                 rumours. Go check it out for us and if the rumours are true,
                 bring it home, soldiers!
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-08-Woodland-
Mission Details: We need you to recover one of our major weapons situated on the
                 far right of the island. The thing is this isn't just a
                 straightforward pickup, as soon as you arrive at the island you
                 need to create some kind of bridge immediately left of you to
                 obtain a utility. An Earthquake is also due anytime soon. Mine
                 fuse is low.
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-09-Jumpjet Defense-
Mission Details: Now pay attention soldier, we need you to remove the enemy who
                 have tried taking shelter on a nearby Harrier. We need you to
                 launch a blistering attack on the enemy to rid them and return
                 unscrathed yourself. Good luck!
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-10-Operation Alcatraz-
Mission Details: We seem to have overlooked one slight thing - the enemy battle
                 tactics document, we've forgotten it! We need you to return to
                 Alcatraz and recover the secret documents that are situated
                 somewhere near the main prison block. Hop to it, soldier! Mine
                 fuse is medium.
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-11-Apple Of Your Eye-
Mission Details: To complete this mission you'll need an impeccable sense of
                 timing. Mines are falling from the sky and there is some
                 distance you'll need to close by jumping from apple to apple
                 before you can raech the enemy.
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-12-Fruit Bastilles-
Mission Details: Quick, quick, we have an emergency. An enemy Worm is holding
                 one of our top scientists hostage and we need you to rescue him
                 before it's too late. We need you to destroy a target to allow
                 us permission for a weapon drop which you will need to
                 intercept by using whatever means, before the weapons drop
                 falls into the enemy minefield.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-13-Stairway to Armageddon-
Mission Details: Here is one to test the old pink matter! Using the Shotgun
                 destroy the targets to make a stairway up towards the crate.
                 Once you have reached the crate your mission will be complete,
                 but remember: try to conserve ammo!
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-14-Rainforest Ruckus-
Mission Details: We received word that armed enemy forces were installed deep
                 within the jungle. You have been despatched as a one man army
                 to take care of this as you see fit. Destroy the enemy! Good
                 Luck.
Difficulty: 5 Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-15-Castle Hassle-
Mission Details: Welcome to the Castle Hassle briefing. Finding yourself dumped
                 on the edge of castle Blackheart. Totally unprepared in terms
                 of weaponry, obtain the required arsenal to dispose of the
                 fiendish foes! Mine fuse is medium.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-16-Bookworm-
Mission Details: Whilst security scanning a local enemy hangout we seem to have
                 come acroos a single enemy unit. The only weapons we can supply
                 you with are close quarter - get in close and take him out.
                 Good luck, Fuse time is instant.
Difficulty: 1 - Extremely Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-17-Parachute Problems-
Mission Details: Now, out in the artic on a secret island, the enemy have placed
                 a radar target that detects our every air movement. We need
                 this radar target destroying by any means - oh and take a
                 Parachute, our intelligence suggests you'll need it.
Difficulty: 4 - Moderate - HARDER THAN IT SEEMS
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-18-Pole To Pole-
Mission Details: Hope you rested up after that last ission.. Your mission is to
                 advance towards the enemy situated at the far end of the
                 structure and dispatch of him accordingly. Timing is of the
                 essence, as the mines below you will be blown upwards towards
                 you, you'll need to keep on the move in order to avoid them!
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-19-Island Antics-
Mission Details: Out on a local island we need you to destroy a crate which
                 possibly contains leaked documents from our research boys
                 downtown. Collect the first load of crates which will
                 eventually lead you to the crate that needs to be destroyed.
                 This crate you will be able to identify by its flashing tag.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-20-Berlin Boss-
Mission Details: Pay attention soldier! We need you to dispose of an enemy
                 scientist who seems to have hypnotised some of our team into
                 being enemies. Take out this enemy scientist and the curse
                 shall be lifted.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-21-Windymill On High-
Mission Details: Pay attention soldier! Right, we need you dispose of an enemy
                 that has appeared at a location nearby. The only problem is
                 that weapons are extremely sparse at this moment and you will
                 need to rid of this enemy by using whatever skills you have.
                 Good luck, Mine fuse is high.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-22-Bunged Up-
Mission Details: Listen carefully, I shall say this only once. The enemy are
                 holed up high above the land and I don't think you want to
                 disturb them without some form of defense! There is a certain
                 trick to keeping these blighters under wraps in their taps,
                 block their way - quite literally!
Difficulty: 
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-23-Steeple Jack-
Mission Details: Pay attention soldier! We need you to dispose of an enemy
                 scientist who is hiding on the far right of the landscape. Take
                 out this enemy scientist using only the supplies you have.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-24-Radical Rescue-
Mission Details: We have a serious situation that has consequences I dare not
                 mention. One of our top troops is severely injured and has an
                 enemy Worm sniffing around his pick-up zone. Find a way of
                 destroying the enemy so we can get him out of there. Good luck!
                 Fuse time is instant.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-25-Roping With Dinosaurs-
Mission Details: It's back tothe Jurassic age, roping amongst the dinosaurs and
                 using the most primitive destructive weapons. your aim is
                 simply to kill all the enemy Worms by whatever means possible,
                 you'll need to be fairly handy with the rope.. just make sure
                 not to land next to the enemy Worm whose turn it is, think
                 ahead!
Difficulty: 6 - Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-26-Rescue Me-
Mission Details: Quick, we need you to save two friendly soldiers who have
                 accidentally landed on a mine zone. Save these soldiers by
                 creating some kind of safety net for them. We also need you to
                 wipe out any enemies.
Difficulty: 2 - Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-27-Jegg Central-
Mission Details: Pay attention trooper, I do hope you've been practicing your
                 target shooting - we need you to be at your best for this
                 mission. Ground control need you to trigger land based targets
                 in order for them to deliver an important weapon you must
                 collect. Tip: Girders make great bridges.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-28-Chase The Ace-
Mission Details: Following the recent tragedy of a high altitude explosion we
                 are lead to believe our important package may be situated east
                 of the island. Now we don't care how you get it back, just make
                 sure you do! There may be other Worms inhabiting this location
                 byt they are no threat. Mine fuse is instant.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-29-I Rule The Rooster-
Mission Details: Look lively, we have a bit of a situation for you to deal with.
                 After much research, the exact location of the enemy captain
                 has been pin-pointed at a nearby site. It may be not as
                 straight forward as it seems though or we are informed he may
                 be closely guarded. Good luck, Fuse time is instant.
Difficulty: 5 - Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-30-Super Tricky Sheep-
Mission Details: Two of our top agents have found themselves in somewhat
                 precarious situations! Instead of making away with enemy
                 supplies they have stumbled directly into the enemy weapon drop
                 zones, and are now unable to make a break for it. Use the Super
                 Sheep and your finely honed skills to steal the crates, destroy
                 the enemy and fly you and your comrades to freedom!
Difficulty: 6 - Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-31-Down On The Farm-
Mission Details: We need you to destroy several enemy scientists. Being closely
                 guiarded by one other enemy Worm, destroy these scientist Worms
                 make the guard surrender. The mines littered on the landscape
                 are incredibly powerful, perhaps using there monstrous
                 creations could be the key to your success. Mine fuse is
                 instant.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-32-Icy Encounter-
Mission Details: Listen up troops! The enemy has captured one of our privately
                 owned rest and relaxation spots. We've airlifted in supplies
                 for you, they're located at the far end of the island and are
                 being closely guarded. If you can't manage to kill all the
                 enemy Worms then I'm afraid you'll be spending your leave time
                 peeling potatoes and swabbing latrines! Mine fuse is medium.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-33-Have No Fear, Old Dear-
Mission Details: The enemy have taken the Old Lady hostage! You must defeat all
                 six of the blighters in order to put an end to this reign of
                 terror. For every Old Lady that you hit, we'll be taking four
                 seconds off of your remaining ime and you don't have very long
                 - get in there and do it quickly!
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-34-Back And Forth-
Mission Details: Intelligence reports that the enemy team have come close to
                 collecting a serious piece of hardware. And luckily enough,
                 you're the only Worm up to the task! Use the Ninja Rope to make
                 your way back and forth across the canyons collecting the
                 essential weapons to blow through the landscape and destroy the
                 crate. Repeat: destroy the crate. Do not collect it, this could
                 be a trap.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-35-Beachside Juggler-
Mission Details: This is one vacation you will not need your sandals for. With a
                 limited arsenal you will need to improvise to the maximum in
                 order to dispose of a powerful enemy we've stumbled across who
                 seems to have dug himself in greatly. dig him out, then take
                 him out! fuse time is low.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-36-End Of The Line-
Mission Details: Attention! We have discovered this abandoned train that appears
                 to be an old enemy testing ground. The crates that we want you
                 to retrieve have been marked. As we said before, this was
                 apparently an enemy testing ground - we aren't too sure what
                 the other crates may contain, proceed with extreme caution.
                 Take it away, troops. Mine fuse is medium.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-37-Take'em Down-
Mission Details: This will need your best Ninja roping efforts! We have
                 encountered the enemy standing atop a stack of targets,
                 everytime you collect a crate one of these targets will be
                 automatically destroyed - keep collecting the crates until the
                 enemy hits the mines. Be careful, he has sentry guards
                 positioned either side of him waiting for you to put a foot
                 wrong.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: 
--------------------------------------------------------------------------------
-38-Pie-Eating Piper-
Mission Details: This mission requires a lot of thought and a bit of help from
                 our intelligence boys. Every time the button above the donkey's
                 head is pressed a health crate will be despatched onto the
                 land, these crates have a purpose other than curing your own
                 Worms health worries - take advantage of the enemie's
                 greediness!
Difficulty: ???
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass: HELP ME! I NEED THE SOLUTION TO THIS LEVEL!
--------------------------------------------------------------------------------


                                  DEATH MATCH

  You battle against waves and waves of worms to see if you are the best. You
are been given ranks to rate you, and different numbers of teams and worms
will be your opponents in different ranks. If you fail, you go down a rank. If
you win, you move up a rank.

                      -Death Match Ranking Information-

-Legend-
Rnk: rank number
Rank Name: assigned name for each rank
#: the number of your worms
Com Team: computer team (names are by default)
Com Lvl: computer's level (1-5, 5 being the hardest)
Com #: number of worms on the computer's side (for each computer team)

Rnk - Rank Name            - #       Com Team       - Com LvL - Com #
---------------------------------------------------------------------
00  - Absolute beginner    - 8       Breakfasts     - 1       - 1
                                     Teamsters      - 1       - 1
                                     Blues N Reds   - 1       - 1
---------------------------------------------------------------------
01  - Beginner             - 8       Breakfasts     - 1       - 2
                                     Teamsters      - 1       - 1
                                     Blues N Reds   - 1       - 1
---------------------------------------------------------------------
02  - Inexperienced        - 8       Breakfasts     - 1       - 2
                                     Teamsters      - 1       - 2
                                     Blues N Reds   - 1       - 2
---------------------------------------------------------------------
03  - Rookie               - 8       Breakfasts     - 1       - 2
                                     Teamsters      - 1       - 2
                                     Blues N Reds   - 1       - 2
                                     Refresher Bars - 1       - 2
---------------------------------------------------------------------
04  - Novice               - 8       Breakfasts     - 2       - 2
                                     Teamsters      - 1       - 2
                                     Blues N Reds   - 1       - 2
                                     Refresher Bars - 1       - 2
                                     Ministers      - 1       - 2
---------------------------------------------------------------------
05  - Below average        - 8       Breakfasts     - 2       - 4
                                     Teamsters      - 1       - 4
                                     Blues N Reds   - 1       - 2
---------------------------------------------------------------------
06  - Average              - 8       Breakfasts     - 3       - 6
                                     Teamsters      - 1       - 4
---------------------------------------------------------------------
07  - Reasonable           - 6       Breakfasts     - 3       - 2
                                     Teamsters      - 3       - 2
                                     Blues N Reds   - 2       - 4
---------------------------------------------------------------------
08  - Above average        - 6       Breakfasts     - 5       - 4
                                     Teamsters      - 1       - 6
---------------------------------------------------------------------
09  - Fairly competent     - 6       Breakfasts     - 4       - 2
                                     Teamsters      - 4       - 2
                                     Blues N Reds   - 4       - 2
                                     Refresher Bars - 3       - 2
                                     Ministers      - 2       - 2
---------------------------------------------------------------------
10  - Competent            - 6       Breakfasts     - 4       - 6
                                     Teamsters      - 2       - 2
                                     Blues N Reds   - 2       - 2
---------------------------------------------------------------------
11  - Highly competent     - 6       Breakfasts     - 4       - 4
                                     Teamsters      - 3       - 3
                                     Blues N Reds   - 3       - 2
                                     Refresher Bars - 3       - 1
---------------------------------------------------------------------
12  - Veteran              - 6       Breakfasts     - 4       - 8
                                     Teamsters      - 4       - 1
                                     Blues N Reds   - 1       - 1
---------------------------------------------------------------------
13  - Distinguished        - 4       Breakfasts     - 5       - 4
                                     Teamsters      - 1       - 4
---------------------------------------------------------------------
14  - Highly Distinguished - 4       Breakfasts     - 5       - 2
                                     Teamsters      - 4       - 2
                                     Blues N Reds   - 4       - 2
                                     Refresher Bars - 4       - 2
                                     Ministers      - 4       - 2
---------------------------------------------------------------------
15  - Major                - 4       Breakfasts     - 5       - 4
                                     Teamsters      - 4       - 4
---------------------------------------------------------------------
16  - General              - 4       Breakfasts     - 5       - 4
                                     Teamsters      - 4       - 4
                                     Blues N Reds   - 3       - 2
---------------------------------------------------------------------
17  - Field Marshall       - 4       Breakfasts     - 5       - 8
                                     Teamsters      - 1       - 2
---------------------------------------------------------------------
18  - Hero                 - 4       Breakfasts     - 5       - 6
                                     Teamsters      - 4       - 6
---------------------------------------------------------------------
19  - Superstar            - 2       Breakfasts     - 5       - 5
                                     Teamsters      - 4       - 4
                                     Blues N Reds   - 3       - 3
                                     Refresher Bars - 2       - 2
                                     Ministers      - 1       - 1
---------------------------------------------------------------------
20  - Elite                - 2       Breakfasts     - 5       - 5
                                     Teamsters      - 5       - 4
                                     Blues N Reds   - 5       - 3
                                     Refresher Bars - 5       - 2
                                     Ministers      - 5       - 1
---------------------------------------------------------------------

================================================================================
============================[ M U L T I P L A Y E R ]===========================
================================================================================

                                LOCAL COMPUTER

  You can play games with up to 8 peoples / computers. There is a limit to the
total worms in a game, so don't think you can play with 64 worms at the same
time. Use this option to practice your skills or play with others. There are
also multiplayer missions.


                             MULTIPLAYER MISSIONS
  You can play these 2 player missions online or in single player. Follow 
instructions to see how to win.

--------------------------------------------------------------------------------
-Jailbreak!-
Mission Details: Right, this mission requires the thinking man's approach. Both
                 teams need to collect the crate that is situated on the right
                 hand side of the boat. The team on the left must make their way
                 to the crate while the team on the right cannot due to the fact
                 they are set to artillery. The team on the right must hold off
                 the team on the left's bid to get the crate until the Teleport
                 weapon becomes available to them, thus allowing the capture of
                 the crate.
Difficulty: 2 - Easy
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Fire at Will-
Mission Details: Each of the teams must destroy five of the crates or targets
                 (depending on which side of the landscape they're on) in order
                 to load five charges into the Warboat. If they can clock up
                 this number within the turn time they can drop into the firing
                 seat and launch shells across at the enemy. Be sure to collect
                 the extra health and weaponry that will appear from time to
                 time. May the best Worm win!
Difficulty: 3 - Moderately Easy
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Mole in the Moon-
Mission Details: Each team consists of an artillery Worm and a fully mobile
                 Worm. Each team must release their mobile Worm skillfully using
                 the Mole weapon, once released the mobile Worm will have the
                 power to take out the enemy artillery Worm resulting in
                 success. Good Luck!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Race to the Top-
Mission Details: On your marks, get set - wait for it. You don't even know what
                 to do yet! Right, in this mission you have to be the first team
                 to reach the crate situated at the centre of the 'Chateau le
                 Bruce'. You will need to act quickly if you are to outwit your
                 opponent in the race for the prize, so get to it!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Chemical Comrades-
Mission Details: Pay attention. Contained within the landscape are your
                 opponent's airstrike bosses. Collect the crates on the left
                 hand side with your mobile Worms to get the necessary weaponry
                 you'll need to take out the air-striking Worms. Take out the
                 air-striking Worms and your opponents will surrender.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Armageddon Dug-In-
Mission Details: Oh my god! In eight turns, all hell will be let loose upon the
                 city. That's right, this is Armageddon. you had better get
                 digging soldiers. Make sure you have a better shelter than your
                 opponents. Good luck!!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Drowning Dinos-
Mission Details: Ok guys, listen up. In this mission you control two Worms each.
                 The Worms that start on the outer sides of the map are set to
                 artillery, with these Worms you will need to collect the crate
                 supplied nearby to gather necessary ammuniton. Once this is
                 done, on your next turn with the mobile Worms you will need to
                 make your way towards the opposing team's artillery Worms and
                 kill them. This will result in victory. Good luck, chaps.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Safe in the Centre-
Mission Details: Quickly make your way to the middle of the screen where all is
                 safe! Once there you'll need to act quickly in order to avoid
                 giving your life away in neatly wrapped paper to the cursed
                 enemy on their next turn. This mission is the ultimate test of
                 your speed and agility as a Wormy warrior!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Make the Earth-
Mission Details: The team who start inside the tape must collect the crates in
                 order to get the vital weaponry to destroy the enemy. The
                 opposing team must stop them before they do. The first team to
                destroy the opposition wins. Good luck!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Worried on Wormore-
Mission Details: The team who start in the centre of the landscape are set to
                 artillery and must destroy the opposing team's Worms who start
                 on either side of the landscape but are fully mobile. The first
                 team to destroy the opposition wins.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Do you like my shoes?-
Mission Details: Right, we need you to dispose of a gang of enemy Worms that
                 have mobilised on Shoe Island. Collecting the crates will
                 strengthen your armoury in your bid to destroy these foes.
                 Nothing but victory will do, furthermore establishing us as the
                 best. Do us proud.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Mole Out In The Pole-
Mission Details: Morning chaps. One of your deadly weapons has somehow found
                 itself stranded out in the North Pole. Using your movement
                 skills, you must make your way around the landscape picking up
                 various crates which we have supplied to help your cause.
                 Rather than recovering this weapon we need you to destroy it, I
                 repeat, destroy it! The crate we need you to destroy is marked
                 in red and will be very tricky to get a shot at, so remember
                 that some weapons can be used aquatically. Good luck boys!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Frog Marched-
Mission Details: Disaster!! One of our top scientists is in danger of dying
                 unless you guys can get to our target in time and provide him
                 safety. Anytime now we're expecting an earthquake to occur and
                 this *will* result in his death. Be careful though, the enemy
                 will be constantly attacking you with strike weapons so you
                 will need to provide yourself with cover. Good luck!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Submerged-
Mission Details: There is a vital crate situated on the far right of the
                 landscape. Time constraints are steep and we need to recover
                 this crate before it falls into the wrong hands. Now hop to it!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Chance To Buy An Island-
Mission Details: Welcome, welcome. Now, in order to find out where the enemy
                 target radar is residing you will have to collect the crates
                 that appear in order to crack the code which will reveal the
                 target radar. Destroy this target radar once it appears to
                 render the area clear. Good luck, soldiers!
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Snow Joke-
Mission Details: Right, we need you to dispose of a batch of enemy Worms that
                 have mobilised nearby. You will need to collect the marked
                 crate situated on the far right to replenish your armoury. Take
                 care.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Rock And A Hard Place-
Mission Details: Glad you could join us, boys. Now, we have some important
                 weaponry we need you to recover for us located on the left of
                 the island. You will have to use your skills to the max here
                 because the land is littered with instant fuse mines. Find a
                 way of getting 'over' these obstacles and restore us some
                 pride.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Farmyard Fun-
Mission Details: Pay attention lads, we need you to listen carefully. An
                 un-named source has given us information on the whereabouts of
                 several enemy scientist Worms who are being transported to
                 locations unknown. Being closely guarded by one other enemy
                 Worm,you must destroy these scientist Worms, giving the guard
                 no other choice but to surrender. The mines littered on the
                 landscape are incredibly powerful so proceed with extreme
                 caution, perhaps using these monstrous creations could be the
                 key to your success. Mine fuse is instant.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Just Beachy-
Mission Details: Listen up, this is important. We are expecting a weapon
                 delivery sometime soon, the problem is that the co-ordinates
                 have been tinkered with by an unknown source, who we expect is
                 the enemy. The eventual crate drop will appear over the water
                 on the right hand side of the landscape, obviously the enemy
                 don't want us to get our hands on this powerful creation. But
                 first things first, as soon as you arrive we need you to create
                 a bridge immediately left of you over the water to allow us a
                 drop-off point to provide you with much needed items.
Difficulty: 
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------
-Lone Soldier-
Mission Details: Now then, we need you to take out a rogue enemy Worm that has
                 appeared on a nearby island. The problem is you are low on
                 weapons. You will need to collect the provided crates in order
                 to obtain weapons capable of wiping out this cool customer.
                 Good luck, soldiers!
Difficulty: 6 - Hard
Settings: 
Crates: 
Weapons: 
Worms: 
Goal: 
How to win: 
--------------------------------------------------------------------------------


                                   WORMNET

  WormNET is the internet Server for worms. You can register to be a member and
even have your own password. You are ranked in several channels, while others
are just for fun. You need to log on to the internet before going on to
WormNET.

(NOTE: There use to be certain commands you can do in WormNET, but recently, it
does not seems to work.)

  There is a ranking system on WormNET. If you win battles from Leagues, you
will be ranked and then get permission to go to a higher league.

  There are Leagues, which you will participate with other worms in your own
level. You start out as a newbie, and to be qualified to enter the other
leagues, you have to work your way up.
  There are challenges with presetted options to make worms even more fun.
  There are free game rooms, where you can play for fun.
  And there is chat, which you can chat but not play a game.

-League Ranking System-
Beginner - Bronze
           Silver
           Gold
           Star

Average  - Star Bronze
           Star Silver
           Star Gold
           Star Star

Pro      - Star Star Bronze
           Star Star Silver
           Star Star Gold

Elite    - Tri-Star

-WormNET Rooms-
Leagues:
WormAM (amatures and intermediate players)
Pro League (need atleast 2 stars to enter)
Elite League (need to have Elite status)
Team17 League

Challenges:
Rope League
BnG League

Free Game Rooms:
Anything Goes (Rope Knocking Enabled)
Party Time
Roper Heaven

Chat Room:
WormChat


                                INTERNET LINGO

Ever wonder what the F*** your friend or foe is saying to you when you play
online? Well, I have a list of words and expressions that people use to reduce
typing (and time).

-TERM-

Clan      On WormNET, there are several groups of people who play against
          others and compete in Clan Battles, organized by some site...
Cow       Trust me, you don't never want to be called this. It means that you
          are a F****** cheater or you've broken the game rules.
Darkside  An action that tends to teleport or dig away for hiding purposes
Interm    Intermediate Player
Lightside Attack on every turn, sometimes without thinking the consequences
Nade      Grenade
Newbie    New Player
Pro       Never mess around with those guys
Roper     A Ninja Rope user that plays ROPE games
Shopper   A person who is crazy about collecting crates
Sniper    A expert in the arts of aiming (usually guns)
Zook      Bazooka


-GAME TYPE-

B&G(BnG): Bazooka and Grenade
  Worms can't move
  Weapons: Bazooka, Mortar, (Homing Missile), Grenade, Cluster Bomb,
           (Banana Bomb), Teleport, Girder, Jetpack
  Goal: Kill
  Note: You have to kill your foes using projectiles. Aiming is the key.

Rope: Ninja Rope
  Crazy surface
  Weapons: Ninja Rope, Bazooka, (Mortar), Grenade, (Cluster Bomb), Mine,
           (Dynamite), (Banana Bomb), (Pneumatic Drill), Parachute, (Bungee)
  Goal: Kill / Outlast
  Note: You need skills with the Ninja Rope. You have to aim/throw weapons off
        your rope to legally damage someone.

Rope Race: Ninja Rope
  Very slim and crazy surface
  Weapons: Ninja Rope, Parachute
  Goal: Get to the goal box
  Note: You all HAVE to start in the START box. Now navigate through a puzzle
        to get to the end
        Test your instincts / rope skills to the max

Shopper: Crates
  Collect crates!
  Weapons: variable
  Goal: Collect crates, kill
  Note: You will need to collect atleast a crate in a turn to attack.

Sniper: Shotgun
  Aiming Heaven
  Weapons: Shotgun, Handgun, UZI, Minigun, Jetpack, (Low Gravity), (Laser Sight)
  Goal: Kill
  Note: Practice your aiming before playing a match online or else...

Fort: 2 pieces of land, usually the same
  1 fort, 1 group, can't move out of it
  Weapons: Bazooka, (Homing Missile), Mortar, Grenade, Cluster Bomb, (Banana
           Bomb), Sheep, Super Sheep, Mole, Ninja Rope, Girders, Petrol Bomb,
           Skunk, Holy-hand grenade
  Goal: Kill
  Note: You can't stand on the other side's soil.

-ABBREVIATIONS AND OTHERS-

BBL         Be back later
BrB         Be right back
BTW         By the way
CUL         See you later
CYA         See you
DND         Do not disturb
FAQ         Frequently Asked Questions
FW          Full Wormage
GL          Good luck
GG          Good game
Gr8         Great
G2G(GTG)    Got to go
J/K         Joke
K           Ok
LMAO        Laugh my ass off
LOL         Laughing out loud
L8R         Later
M8          Mate
NP          No problem
NS          Nice shot
OIC         Oh, I see
OMG         Oh My God
PIUP        Pissing In Your Pants
ROTFL       Rolling on the floor laughing
THNX        Thanks
TY          Thank you
WA(W:A)     Worms Armageddon
WWP         Worms WOrld party
:)          happy
:(          Sad
>:(         Mad
:p          Sticking his/her toung at ya
;)          Wink

================================================================================
================================[ O P T I O N S ]===============================
================================================================================

                                BUILDING A TEAM

  Start off in your worms adventure by creating your own team of marines. Select
your team name, worm name (8), team flag, team graveyard, team speech, team
fanfare, human or computer, team super weapons (flamethrower, super sheep,
homing pigeon, holy hand grenade, mad cow, old lady, mole bomb).

                                 WEAPON OPTION

  You can select weapon ammo, crate apprearing, power, and delay time (x turns
before available). There is also shop for weapons. If you have played a game
using points for weapons mode, and you win, you will get points to buy more
weapons.

                                  GAME OPTION

  You can select HP amount (100-150-200), number of matches(1-9), worm select,
fall damage, donation card upon death, anchored worm(can't move), weapon refill,
crate falling probability, turn time, retreat time for weapon and rope, seige
time, time settings, mine/oil drum, sudden death, instant replay, and special
options.

  If you want your weapon and game settings to be registered, save it. They will
be saved into .WSC files, and they can be found in user/schemes/.

                                 MAP CREATION
  With this you can create any map you want. Use the options on the left to
fill you map with things YOU want. Don't forget to save it if you want the map
you just did. They are saved into .BIT files and they are stored under
user/saved levels/. Take them out and send them to a friend!

                                    WORMPOT

  WormPOT is the new 3-slot options you can select when playing a normal game or
a online game. Combining them can add up to 400 different variations! The
options are listed below. The SLOTS tells you which of the three slots contain
the current option, with Y being yes and N being no.
--------------------------------------------------------------------------------
Name                        - Slots - Description
--------------------------------------------------------------------------------
Points for weapons mode     - Y/N/N - If you win, you will get points to buy
                                      more weapons.
--------------------------------------------------------------------------------
All crates contain sheep    - Y/Y/Y - All crates contains sheep, super/aqua
                                      sheep, and sheep launcher.
--------------------------------------------------------------------------------
Super sheep = aqua sheep    - Y/Y/Y - All super sheep become water proof.
--------------------------------------------------------------------------------
Enable blood effects        - Y/Y/Y - You like destruction? Then you got to love
                                      blood!
--------------------------------------------------------------------------------
God Mode                    - Y/N/N - No HP, which means that you can only die
                                      by sinking.
--------------------------------------------------------------------------------
High damage unarmed combat  - Y/Y/Y - 2x damage with Martial Arts.
--------------------------------------------------------------------------------
High damage firearms        - Y/Y/Y - 2x damage with guns.
--------------------------------------------------------------------------------
High damage animals         - Y/Y/Y - 2x damage with animals.
--------------------------------------------------------------------------------
High damage clusters        - Y/Y/Y - 2x damage with clusters.
--------------------------------------------------------------------------------
High damage enginneers      - Y/Y/Y - 2x damage with Construction and
                                      Destruction tools.
--------------------------------------------------------------------------------
High damage fire weapons    - Y/Y/Y - 2x damage with BnG.
--------------------------------------------------------------------------------
Super Rope mode             - Y/Y/Y - Super long ropes.
--------------------------------------------------------------------------------
High damage explosive       - Y/Y/Y - Dynamite, mines and oil drums do 2x
                                      damage.
--------------------------------------------------------------------------------
Specialist worms inside     - Y/N/N - Construction and Destruction tools last
                                      longer.
--------------------------------------------------------------------------------
Slippy mode                 - N/Y/N - If you start slipping, it will be like
                                      skiing  snow day.
--------------------------------------------------------------------------------
Sticky mode                 - N/Y/N - You will NEVER slip.
--------------------------------------------------------------------------------
No retreat time             - Y/Y/Y - After using a weapon, there is no retreat
                                      time, so plan ahead.
--------------------------------------------------------------------------------
Double strength health      - Y/Y/Y - Double health and double health crates.
--------------------------------------------------------------------------------
Wind effects more weapons   - Y/Y/Y - Any weapons that are effected by wind are
                                      now paper-light weighted.
--------------------------------------------------------------------------------
Energy or Enemy             - Y/N/N - You have the choice: energy or enemy.
                                      Either one ends the turn.
--------------------------------------------------------------------------------
David and Goliath mode      - N/Y/N - At the beginning of the first turn, Scale
                                      of Justice is used.
--------------------------------------------------------------------------------
One shot, one kill          - N/Y/N - Licence to kill mode (from GoldenEye)
--------------------------------------------------------------------------------
Stay away from the edge     - Y/Y/Y - At the beginning of every turn, there is
                                      an earthquake.
--------------------------------------------------------------------------------
Fort mode                   - Y/Y/Y - The maps are pre-defined. You have to
                                      follow the fort mode options (see
                                      multiplayer-internet lingo).
--------------------------------------------------------------------------------
Falling really hurts, be    - Y/Y/Y - 2x damage from falling.
careful out there
--------------------------------------------------------------------------------
No weapons, crates only     - Y/N/N - Collect weapons from crates.
--------------------------------------------------------------------------------
Double damage mode          - Y/Y/Y - 2x damage, 2x damage to soil.
--------------------------------------------------------------------------------
Crates, crates and even     - Y/Y/Y - At the beginning of every turn, there is a
more crates                           Crate Shower.
--------------------------------------------------------------------------------
Using weapon doesn't end    - Y/Y/Y - Enough said.
your turn, mode
--------------------------------------------------------------------------------
Extra powerful unarmed      - Y/Y/Y - 4x damage from Martial Arts.
 combat
--------------------------------------------------------------------------------
Extra powerful animal       - Y/Y/Y - 4x damage from animals.
--------------------------------------------------------------------------------
Extra powerful clusters     - Y/Y/Y - 4x damage from clusters.
--------------------------------------------------------------------------------
Extra powerful fire weapons - Y/Y/Y - 4x damage from BnG.
--------------------------------------------------------------------------------
Extra powerful explosives   - Y/Y/Y - 4x damage from dynamite, mine and oil
                                      drum.
--------------------------------------------------------------------------------
Everything you wanted to    - N/N/Y - Crate Spy is given to all teams.
know about the contents of
that crate
--------------------------------------------------------------------------------

================================================================================
=============================[ S T R A T E G I E S ]============================
================================================================================

- Confuse enemies (and yourself) by naming all of your worms the same.
- When you want to choose a good weapon for damage, choose shotgun for close
  range and bazooka for long range.
- Air assaults are precious, save them for multiple kills.
- Always save your special weapons / air assaults for later. Try improvising.
- For a excellent Pigeon drop, stand on top of the enemy worm, use JetPack,
  select Homing Pigeon, select target, fly up until you only have 1 or 2 fuel
  left, and press enter to use the pigeon and fly yourself to safety.
- To make a hole and not lose a turn, listen up: First turn, use a mine next to
  the futur hole, then move away. After your enemy end his turn, go back and
  detonate the mine and move away. Now you can move to the newly made hole
  without losing a turn.
- When roping or jetting, always select parachute as secondary weapon for
  precaution.
- If a worm is near a barrel, don't shoot the barrel, instead, use a Bazooka or
  a Grenade and shoot the worm. You will get more HP off it.
- Backflip get you even higher.
- If you are playing with more than 1 worm, don't hesitate to sacrafice when
  given an opportunity to heavily damage your opponent(s).

================================================================================
====================================[ F A Q ]===================================
================================================================================

Q: Are you done playing WWP?
A: Almost finished.

Q: Is this game out in NA?
A: Depends... (some stores say may something, while others SUPPOSELY have it.)

Q: Are there any cheats?
A: I don't know, but I guess there aren't any.

Q: What mission are you at?
A: Level 38, stuck.

Q: How many levels are there?
A: According to Team17, there are 'over 40 missions'.

================================================================================
============================[ I N F O R M A T I O N ]===========================
================================================================================

                                 COPYRIGHT INFO

    All materials in this document are copyrighted by Mimicmasterax. Violate the
rules and suffer the penaties!

You can post my Guide, but only if you apply the following rules:

- No ripping off
- Keep this document as a whole
- I get the credits, not you
- No advertisement on the page or in a framed page
- NOTICE ME FIRST!!! (I mostly won't say no)
- Keep it updated (Always check GameFAQs every week)

You can use my guide, as long as you do not violate the following rules:

- Nothing to do with advertisement
- Don't take my stuff and make fun of them
- This file CANNOT be displayed for commercial use

Before ripping off my work, think about all the time I've spent on this. (I'm
not saying you CAN rip it off.)

If you find this file without a Copyright Info or somewhere not been listed
here, pelase report to me at mimicmasterax@hotmail.com.

- GameFAQs (www.gamefaqs.com)
- Cheat Code Central (www.cheatcc.com)
- Tim's Vault(www.timsvault.com)


                                     MISC.

Comments/Suggestions/Corrections: Mail to mimicmasterax@hotmail.com. Use proper
                                  title. Use proper language.

Additions: Mail to mimicmasterax@hotmail.com. Use proper title saying what you
           would want me to add to my guide. Please don't mind if I lightly
           modifie it.


                                   THANKS TO

GameFAQs for posting my guide.
Numourous other sites for wanting my guide to be displayed too!
Team17 for a great game.
                                                ?  Copyright 2001  Mimicmasterax

